The Crimson Courtiers

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The Crimson Courtiers, or Bloodsuckers, are the primary enemy faction in the Curse of the Court module in Kingdoms Kingdoms mode.

List of Bloodsucker Enemies

EnemyRegionTypesTiersHPSpeedDeath ArmorBleedBlightBurnStunMoveDebuff
Combat turnorder enemy courtier swarm.png
Swarm
AnyBloodsucker1150Immune10%10%Immune40%10%
Combat turnorder enemy courtier cocoon.png
Cocoon
AnyBloodsucker153040%20%10%40%10%10%
Combat turnorder enemy courtier sycophant.png
Supplicant
AnyBloodsucker163020%30%10%20%10%10%
Combat turnorder enemy courtier esquire.png
Esquire
AnyBloodsucker217040%30%30%30%30%10%
Combat turnorder enemy courtier chevalier.png
Chevalier
AnyBloodsucker244020%20%40%10%10%20%
Combat turnorder enemy courtier banquet.png
Banquet
AnyBloodsucker345240%20%20%50%30%20%
Combat turnorder enemy courtier archduke.png
Archduke
The ShroudBloodsuckerBoss2617240%30%20%100%10%20%

Strategy

  • Bloodsuckers have fairly diverse resistant stats, but are on the whole most susceptible to Blight Blight, and secondarily weak to Burn Burn, though most Damage Over Time will suffice, as none of their DoT Resistances are particularly high in comparison to other factions.
  • Bloodsuckers make heavy use of Combo Combo tokens for StunStuns and HPHealing, having items or skills that either clear combo or ways to divert attacks away from targets with Combo such as Taunt Taunt or Guarded Guarded can make several of the Courtiers skills less dangerous
  • Bloodsuckers primarily use Dodge Dodge and Dodge+ Dodge+ for their defense. Bringing moves such as Tracking Shot or Illumination to either remove or deny Dodge generation can make them much less frustrating to combat, as without Dodge most Courtiers are somewhat fragile
  • Combat turnorder enemy courtier swarm.png Swarms are support units focused on applying Negative tokens, Stress Stress, Combo Combo and BleedBleed, but are extremely fragile once their initial Dodge+ Dodge+ has been removed. Unlike other Bloodsuckers, the Swarm cannot be BleedBled, but can be BlightBlighted or BurnBurnt.
  • Combat turnorder enemy courtier esquire.png Esquires are high-damage frontline units sporting both Dodge Dodge and Riposte Riposte in great amounts, as well as the ability to ignore Block Block. Despite their damage, it is recommended to try to keep these units in the front ranks, as if they end up in rank 3 or 4 (with no ally behind) they gain access to The Thirst, which greatly buffs them with Positive Tokens, has a chance to apply Crimson Curse and has a HPHeal effect.
  • Combat turnorder enemy courtier chevalier.png Chevaliers are backline enemies with high direct and Bleed Bleed damage as well as a potent Stun Stun and Move skill, but are extremely weak once pulled into the front ranks. Chevaliers are also very weak to Stun Stun themselves, so skills which inflict Stun or Daze Daze should be considered when potentially facing them

Trivia