Chevalier (Darkest Dungeon II)
| Chevalier | |
|---|---|
| Stats | |
| 24 | |
| 4 | |
| Resistances | |
| 20% | |
| 20% | |
| 40% | |
| 10% | |
| 10% | |
| 20% | |
| Low ▪ Medium ▪ High | |
| Other Attributes | |
| Types | Bloodsucker |
| Size | 1 |
| Turns | 1 |
| Permanent Condition(s) | |
The Chevalier is a Bloodsucker enemy in Darkest Dungeon II encountered in Kingdoms Module 3: Curse of the Court
Description
Combat Skills
NOTE: Slither is less likely to be used while in Rank 2 on Escalations 2 and up
Strategy
Chevaliers are backline units whose primary threat comes from their substantial
Bleed output, as well as a potentially lethal
Combo interaction that can leave teams extremely heavily disrupted if it has a chance to go off. Similar to most backline units however, Chevaliers are substantially less threatening when brought forward, either by killing any ally Bloodsuckers they spawn with, or by
Pulling them forwards into the front two ranks.
The biggest threat Chevaliers pose is the Combo interaction they have with Buried Blast, as it will both
Shuffle a target hit by this attack, as well as
Stun them if they had Combo applied. Skills like Jesters mastered Play Out, Leper's Reflection or items such as Holy Water which all remove Combo are very useful for dealing with this attack, as well as
Guarding any allies who have Combo, though be aware that this attack will still Shuffle the target even without Combo. Attacks that can bring Chevalier into ranks 1 or 2 are also useful, as in Rank 1 they are forced to use Slither, which is low damage with no extra effects beyond moving Chevalier backwards