Cocoon (Darkest Dungeon II)

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Cocoon
Combat turnorder enemy courtier cocoon.png
Stats
HP HP15
Speed Speed3
Resistances
Bleed Bleed40%
Blight Blight20%
Burn Burn10%
Stun Stun40%
Move Move10%
Debuff Debuff10%
LowMediumHigh
Other Attributes
TypesBloodsucker
Size1
Turns1
Permanent Condition(s)
On Death: Turn into Swarm with Dodge+ (50%

The Cocoon is a Bloodsucker enemy in Darkest Dungeon II encountered in Kingdoms Module 3: Curse of the Court

Description

Combat Skills

Skill Name Target Ranks DMG CRIT Self Effects
Hatch Blue circle 12.png Yellow circle 12.png
Can only be used after Round 1
3-7 5% • Hatch into any Bloodsucker enemy (except Swarm or another )
Spawn Effects:
• Supplicant: MoveForward 3
• Esquire: MoveBack 3, Dodge
• Chevalier: MoveBack 3, Block, Block (33%)
• Banquet
Must be Escalation 2 or Higher
Requires 2 or more empty spaces in the enemy party
+1 Stress, +1 Stress (25%)

NOTE: Cocoons cannot gain or grant any Hive buffs.