Farmstead

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One of the loading screens for the Farmstead
Some blazing malevolence from beyond the stars has crashed upon the Miller’s farm. Lands that have, in past years, yielded rich harvests are now sown with a new and terrifying seed—an unrelenting crystalline consumption that inches outward from the mill with each passing season.
~ Red Hook Studios[1]

The Farmstead is a location introduced the Exclusive to The Color of Madness DLC The Color of Madness DLC. Uniquely amongst locations, the Farmstead is focused almost entirely on combat with no exploration whatsoever.

Overview

A Farmstead expedition consists of combat encounters (or waves) with rooms in between. Combat functions slightly differently in the Farmstead; notably, new enemies will respawn to replace dead enemies, up to a limit of around ten enemies per wave. Once this number of enemies has been killed, a Sleeper's Dream will spawn, which will teleport the party to the next room. Each room will contain a curio which may heal the party or reward shards or other loot.

Many different kinds of enemies can appear: the first wave will always consist of Husk enemies from the Farmstead, but later rooms may "teleport" the party to any of the four main dungeons (Ruins, Weald, Cove, Warrens) as well as the Darkest Dungeon, where they will encounter enemies from that area.

Waves are organised into wave groups. Most wave groups consists of two to three waves followed by a boss encounter. At the top right of the screen, a meter shows the current wave, wave group, and number of enemies killed. Notably, limited-use skills only refresh their uses after a wave group, not a wave, meaning that the party cannot rely on skills like Bolster for every single wave. The only exception is the Abomination's Transform, which is refreshed every wave.

There are three expeditions to the Farmstead. The first two, at Apprentice- and Veteran-level, respectively, are a tutorial to the Farmstead's mechanics:

  • The Apprentice-level mission ends after a single wave with no boss encounter. This wave is slightly longer, ending after around twenty kills instead of ten.
  • The Veteran-level mission consists of a single wave group, ending with a boss battle with The Miller.

Completing the first two missions unlocks the Champion-level Endless Harvest, a repeatable expedition in which the party fights endless waves of enemies until they are defeated or flee. The Endless Harvest starts with the following wave groups:

  • The first wave group has no boss.
  • The second wave group ends with a boss battle against The Miller.
  • The third group ends with a boss battle against Fracture / The Sleeper.
  • Subsequent groups will end with an encounter with a random boss, chosen from the section below.

No Firewood will be given. However, the party may camp at the Miller's Hearth curio when it appears.

Many normal mechanics do not exist in the Farmstead, including:

Combat

Combat in the Farmstead differs from the other areas of the game:

  • Killing an enemy will cause new enemies to spawn two rounds later. Enemies will spawn in all available slots.
  • An enemy corpse will become a Crystalline Aberration at the end of the round. If the Crystalline Aberration is survives until the end of the next round, it will explode, dealing HP and stress damage.
  • Skills with per-battle use limits are only refreshed at the end of a wave group, with the exception of the Abomination's Transform, which gets refreshed every wave.
  • The torch does not fade over time but instead has a variety of different effects.
  • In the Endless Harvest, death is temporary. If a character suffers a deathblow in combat, they do not die permanently but instead become "Lost in Time and Space" and will reappear in the Hamlet after a week or two - this is functionally identical to how adventurers can go missing after participating in Stress Relief activities.
    • Note that characters can still die in the Apprentice- and Veteran-level Farmstead missions.
    • Losing all characters due to a party wipe will cause all trinkets and inventory items to be lost as well. Trinkets may be recovered from The Shrieker, but inventory items are lost forever.
    • Heroes that die will lose their Prismatic Quirks. These quirks will be added back to the Thing from the Stars' quirk pool.
  • There are no negative consequences to fleeing, aside from losing out on the loot for completing the wave group.

Lighting Effects

The Light Meter is replaced with various lighting effects, as show below. When fighting against a wave of enemies from the Farmstead, the lighting will always be Farmstead Miasma. Otherwise the light effect will be randomly selected at the beginning of a wave.

For the purposes of trinkets and quirks, the Light Meter is considered to be 100.

Lighting Effects
Lighting Name Hero Effects Monster Effects
Torch Miasma.png Farmstead Miasma
  • -10% Healing Received
  • +10% Stress
None
Torch Blazing.png Blazing
  • +20% DMG vs Marked
  • +20% Debuff Skill Chance
  • +3 SPD
  • +10% PROT
Torch Haunting.png Haunting
  • +15% Blight Skill Chance
  • +10% Stress
  • +15% Blight Skill Chance
  • +10 DODGE
Torch Gleaming.png Gleaming
  • +15% Bleed Skill Chance
  • +15% Healing Skills
  • +15% Bleed Skill Chance
  • +5% CRT
Torch Splender.png Splendorous
  • +5% Virtue Chance
  • +20% Stress Skills
  • -10% Bleed Resist
  • -10% Blight Resist

Reflections

Each Endless Harvest expedition also has an Endgame Condition, also known as a "Reflection", that is determined at the beginning of each expedition. The endgame condition activates after 200 kills and increases combat difficulty in different ways. These effects are added to any other lighting conditions that are already present.

Reflections
Reflection Name Hero Effects Monster Effects
Unbearable Reflection
  • +33% Stress
  • -33% Stress Skills
  • +4 SPD
Reflection of Decay
  • -50% Healing
  • +15% PROT
  • +25% Stun Resist
  • +25% Debuff Resist
Sanguine Reflection
  • -8% Deathblow Resist
  • +7.5% CRT
  • +3 SPD
Reflection Obscura
  • -20% Stress
  • -20% Healing
  • +10% PROT
  • +25% DMG

List of Farmstead Enemies

Enemies found within the Farmstead
Enemy HP DODGE PROT SPD Type Resistances Abilities
Farmhand.png
Farmhand
Color of Madness
12 8 0% 2 Husk
Human

Poptext stun.png Stun - 20%
Poptext poison.png Blight - 50%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 10%

Ceaseless Labor
Sow the Seeds Blight 2
Pause From Labor Heal 4Buff self: +3 SPD

Foreman.png
Foreman
Color of Madness
26 0 15% 3 Husk
Human

Poptext stun.png Stun - 20%
Poptext poison.png Blight - 50%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 20%

Stir the Rabble Buff target: Blight duration +50%, blight skill chance + 10%, SPD + 3Activates Riposte on Target(-40% damage)
No Trespassers Debuff: + 100% stress, +20% DMG recievedbleed 2Mark target
Many Hands Buff target: SPD + 1, PROT + 20%

Scarecrow.png
Scarecrow
Color of Madness
12 15 0% 6 Husk

Poptext stun.png Stun - 60%
Poptext poison.png Blight - 25%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 10%

Haunting Revelation Horror 3
Flail the Crops Blight 2

Plowhorse.png
Plow Horse
Color of Madness
20 5 15% 7 Husk
Beast

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 20%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 60%

Trample Self back 4Removes stealth on self
Rearing Strike StunBleed 1
Paw the Ground Shuffle party, self back 4Grants Stealth
Bestial Scream + 8 Stress

Crystalline Aberration.png
Crystalline Aberration
Color of Madness
5 0 0% -4 Husk

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 100%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 0%

Unstable Resonance Blight 2+ 8 Stress
Explosive Undoing Horror 3

Sleeper Herald.png
Sleeper's Herald
Color of Madness
11 20 45% 3 Husk

Poptext stun.png Stun - 140%
Poptext poison.png Blight - 140%
Poptext bleed.png Bleed - 140%
Poptext debuff.png Debuff - 100%
Poptext move.png Move - 60%

Reality Bend + 8 StressDebuff:-25% Healing Received, -10 ACC, +35% Random Target Chance

Passive:RiposteRiposte inflicts Debuff: +20% Stress

Sleeper Dream.png
Sleeper's Dream
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

Beyond Space and Time Teleports party to another room

Miller.png
Miller
Color of Madness
181 6 20% 6 Poor Soul

Poptext stun.png Stun - 115%
Poptext poison.png Blight - 80%
Poptext bleed.png Bleed - 240%
Poptext debuff.png Debuff - 80%
Poptext move.png Move - 90%

  • The Harvest Self: Heal 20
  • The Reaping
  • Winter's Breath Transforms Farmhand into Frozen Farmhand
  • The Master Beckons Summon Random Farmstead Enemy
  • Immortal Beloved Debuff: -20% PROT (% chance)Debuff: Self: -20% PROTUsed only if a hero has Mildred's Locket equipped
Frozen Farmhand.png
Frozen Farmhand
Color of Madness
35 0 35% 3 Husk
Human

Poptext stun.png Stun - 90%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 90%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 40%

Hollow Keening

Passive: Always guarding Miller

Spire.png
Fracture
Color of Madness
115 20 0% 6 Husk

Poptext stun.png Stun - 140%
Poptext poison.png Blight - 120%
Poptext bleed.png Bleed - 240%
Poptext debuff.png Debuff - 90%
Poptext move.png Move - 140%

  • Seeds of Despair Summons Focus Point x3
  • Vile Focusing Summons a Focus Point
  • Befouling Tint Transforms Focus Point into a random color of Unfinished Aberration
  • Ceaseless Expansion Transforms Unfinished Aberration into a same colored Finished Aberration
  • Blooming Chaos Transforms into The Sleeper
Seed grey.png
Focus Point
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

None
Seedling black.pngSeedling blue.png
Seedling yellow.pngSeedling purple.pngSeedling red.png
Unfinished Aberration
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

None

Seed black.pngSeed blue.png
Seed yellow.pngSeed purple.pngSeed red.png
Finished Aberration
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

Eternal Blossom:
Traumatic Aberration: Horror 6-75% Heals Received
Pestilential Aberration: 5
Temporal Aberration: Stun
Unstable Aberration: Heals Fracture
Adamantite Aberration: None, guards Fracture

The Sleeper.png
The Sleeper
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

The Sleeper Awakens + 20 Stress
The Sleeper Stirs Blight 4, 5 roundsHorror 3, 5 rounds

Bosses



Random Bosses Pool
Enemy HP DODGE PROT SPD Type Resistances Abilities
The Thing.png
Thing From The Stars
Color of Madness
106 5 0% 2 Eldritch

Poptext stun.png Stun - 85%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 33%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 25%

Phase Gnaw Stress +14Blight 5Disease: Sky Taint
Return to the Stars Stress +7 (60% chance)Summons 1 Crystalline Aberration
Vorpal Strike Stress +9
Paralysing Shard Stress +11Poptext stun.png
Weakening Shard Stress +11Debuff: -20% Stun, Blight, Bleed, and Debuff resist
Transfixing Shard Stress +11Debuff: -4 SPD, -25% DMG


Shambler.png
Shambler
77 0% 33% 0 Eldritch

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 50%

Obdurous Advancement Bleed 2Summons 2 Shambler Tentacles
Undulating Withdrawal Blight 2Summons 2 Shambler Tentacles
Stentorious Lament Stress +10Shuffle

Shambler Tentacle.png
Shambler Tentacle
8 17.5% 0% 10 Eldritch

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 40%

Clapperclaw Stress +10Self Buff: ACC +20, CRT +3%, DMG +50%, SPD +3, PROT +25%

The Collector.png
The Collector
70 0% 0% 5 Human
Eldritch

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 20%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 25%

Show Collection Stress +10
Collect Call Summons 3 Collected
Life Steal Bleed 2Self: Heal 10Mark

Collected Highwayman.png
Collected Highwayman
16 7.5% 0% 3 Eldritch

Poptext stun.png Stun - 25%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 15%
Poptext move.png Move - 10%

Headhunt Bleed 2

Collected Man-at-Arms.png
Collected Man-at-Arms
16 7.5% 0% 7 Eldritch

Poptext stun.png Stun - 25%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 15%
Poptext move.png Move - 10%

Head Games Guards AllySelf Buff: PROT +25%
Head Knocker Stun

Collected Vestal.png
Collected Vestal
16 7.5% 0% 5 Eldritch

Poptext stun.png Stun - 25%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 15%
Poptext move.png Move - 10%

Headstrong Target: Heal 6-12
Headache Buff: DMG +50%, ACC +10, CRT +10%
Head Rush Stress +10


Prophet Sprite.png
Prophet
105 5% 0% 0 Unholy

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 0%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 300%

Calamitous Prognostication Used at the start of every roundRank Mark
Rubble of Ruin Used at the end of every round
Eye on You StunStress +11
Fulminate Blight 1

Pew Small.png
Small Pew
25 0% 0% 0 Carpentry

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None
Pew Medium.png
Medium Pew
40 0% 0% 0 Carpentry

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None
Pew Large.png
Large Pew
55 0% 0% 0 Carpentry

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None


Swine Prince Sprite.png
Swine Prince
132 0% 0% 0 Beast

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 0%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 100%

Obliterate Body +100% DMG vs Mark
Obliterate Masses +100% DMG vs Mark
Enraged Destruction Used if Wilbur is hurtStun
Wild Flailing

Piglet.png
Wilbur
17 15% 0% 20 Beast

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 0%
Poptext debuff.png Debuff - 0%
Poptext move.png Move - 0%

Bit 'o Squeal Stun
End This One Mark
End These Two Mark
Squeal Stun


Vvulf.png
Brigand Vvulf
160 25% 0% 4 HUMAN

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 75%
Poptext bleed.png Bleed - 75%
Poptext debuff.png Debuff - 60%
Poptext move.png Move - 300%

Bombs Away Used at the start of a round if the Barrel is aliveRank Mark
Time's Up! Used at the end of a round if the Barrel is aliveRemoves Mark, and can only target heroes in the marked rank
Get Them! StunSummon 1 Barrel O' BombsSummon 1 Brigand RaiderSummon 2nd Brigand Raider
Tower Shield Guard AllySummon 1 Brigand Raider
Warcry Stress +8

Bomb Barrel.png
Barrel O' Bombs
25 0% 0% 0 CARPENTRY

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None, but always has RipostePoptext riposte.png active.

Shrieker.png
Shrieker
75 40% 0% 7 ELDRITCH
BEAST

Poptext stun.png Stun - 55%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 55%
Poptext debuff.png Debuff - 30%
Poptext move.png Move - 55%

Peck Bleed 2
Caw Stress +20
Call the Murder Stress +12Self Buff: +6 SPD
Regurgitate Debuff: -15 ACCDisease: Any
Shrieking Flight +40 StressEnds the battle

Nest.png
Shrieker's Nest
60 0% 0% 0 THATCHERY

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 20%

None


Crocodile.png
Crocodilian
The Crimson Court
118 10 10 7 BLOODSUCKER

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 80%
Poptext bleed.png Bleed - 50%
Poptext debuff.png Debuff - 75%
Poptext move.png Move - 35%

Swarming Corruption Debuff: -10 ACCStress +15
Teeth Rake BleedPull 2
Submerge Self: Heal 12Self Buff: +35 DODGE
Lurking Fear Self Buff: DMG +20% PROT +10%Self: Back 1
Apex Predator Bleed

Bulrush
Bulrush
The Crimson Court
100 200 80% 0 VEGETATION

Poptext stun.png Stun - 215%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 200%

None.
Cattail
Cattail
The Crimson Court
100 200 80% 0 VEGETATION

Poptext stun.png Stun - 215%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 200%

None.

Curios

LocationCurioItemChanceResultDescription
FarmsteadRoom curio.png
Curio Room
Corrupted Harvest.png
Corrupted Harvest
Take up the axe. Blow off some steam.
Byhand.png100.0%Heal stress.curio tracker.png Reduce Stress: -60 (Party)
Fresh Harvest.png
Fresh Harvest
Tantalizing provisions to renew a body.
Byhand.png100.0%Heal gen.curio tracker.png Heal 90% of MAX HP
Gleaming Shards.png
Gleaming Shards
Glittering crystals spill onto the ground.
Byhand.png100.0%Shard.png Comet Shards x5 to 15
Miller's Hearth.png
Miller's Hearth
The fireplace is slowly coming apart but looks functional.
Byhand.png100.0%Firewood.png Camp
Plentiful Bounty.png
Plentiful Bounty
Tantalizing provisions to renew our energies.
Byhand.png100.0%Heal gen.curio tracker.png Heal 65% of MAX HP (Party)
Rotted Fare.png
Rotted Fare
Take up the hatchet. Blow off some steam.
Byhand.png100.0%Heal stress.curio tracker.png Reduce Stress: -100
Stockpile.png
Stockpile
Useful supplies for this harrowing journey.
Skeleton Key.png100.0%Loot.curio tracker.png Food x6-12 + Any Supplies + TrinketOpens a hidden compartment!
Byhand.png66.7%Loot.curio tracker.png Laudanum/Medicinal Herbs/Food
33.3%Nothing.curio tracker.png Nothing
Mildred.png
Mildred
This anguished creature does not seem hostile, yet.
Byhand.png100.0%Loot.curio tracker.png Trinket: Mildred's Locket (First encounter only)
Any Trinket/Shards (Subsequent encounters)

Strategy



Party composition depends on the overall goal of the expedition. If the goal is merely to kill The Sleeper to farm Memories, then many easily accessible compositions will work. However, surviving beyond 1000 kills will require more planning.

It is not recommended to bring heroes that depend on limited-use skills, most notably the Exclusive to The Crimson Court DLCFlagellant.

On longer expeditions, the most useful provisions are Food, which is required for Camping at the Miller's Hearth, and Skeleton Keys, which can be used to get more supplies from the Stockpile. Most other combat items are useful. There is no need to bring Torches or Shovels.

Short Expeditions

Essentially any party that can deal with health and stress, and deal a decent amount of damage can work. A commonly used beginner party is Vestal / Jester / Shieldbreaker / Shieldbreaker, though this has many weaknesses and is not recommended for long expeditions.

Long Expeditions

By far the most demonstrably successful party compositions are Antiquarian/Man-at-Arms parties that heavily boost DODGE. The following have survived tens of thousands of kills in the Endless Harvest:

  • ThickVeinySausage's team[2]: Antiquarian / Houndmaster / Occultist / Man-at-Arms
  • TheRealMe's "Immortal Plague Doctor" team[3]: Plague Doctor / Antiquarian / Crusader / Man-at-Arms

See the linked pages for more information about tactics and trinket choices.

References


view
Hub Hamlet
Dungeons Old Road Ruins Warrens Weald Cove Darkest Dungeon
DLC Locations CourtyardExclusive to The Crimson Court DLC FarmsteadExclusive to The Color of Madness DLC Butcher's Circus