Farmstead
| “ | Some blazing malevolence from beyond the stars has crashed upon the Miller’s farm. Lands that have, in past years, yielded rich harvests are now sown with a new and terrifying seed—an unrelenting crystalline consumption that inches outward from the mill with each passing season. | „ |
| ~ Red Hook Studios[1] |
The Farmstead is a location introduced the
The Color of Madness DLC. Uniquely amongst locations, the Farmstead is focused almost entirely on combat with no exploration whatsoever.
Overview
A Farmstead expedition consists of combat encounters (or waves) with rooms in between. Combat functions slightly differently in the Farmstead; notably, new enemies will respawn to replace dead enemies, up to a limit of around ten enemies per wave. Once this number of enemies has been killed, a Sleeper's Dream will spawn, which will teleport the party to the next room. Each room will contain a curio which may heal the party or reward shards or other loot.
Many different kinds of enemies can appear: the first wave will always consist of Husk enemies from the Farmstead, but later rooms may "teleport" the party to any of the four main dungeons (Ruins, Weald, Cove, Warrens) as well as the Darkest Dungeon, where they will encounter enemies from that area.
Waves are organised into wave groups. Most wave groups consists of two to three waves followed by a boss encounter. At the top right of the screen, a meter shows the current wave, wave group, and number of enemies killed. Notably, limited-use skills only refresh their uses after a wave group, not a wave, meaning that the party cannot rely on skills like Bolster for every single wave. The only exception is the Abomination's Transform, which is refreshed every wave.
There are three expeditions to the Farmstead. The first two, at Apprentice- and Veteran-level, respectively, are a tutorial to the Farmstead's mechanics:
- The Apprentice-level mission ends after a single wave with no boss encounter. This wave is slightly longer, ending after around twenty kills instead of ten.
- The Veteran-level mission consists of a single wave group, ending with a boss battle with The Miller.
Completing the first two missions unlocks the Champion-level Endless Harvest, a repeatable expedition in which the party fights endless waves of enemies until they are defeated or flee. The Endless Harvest starts with the following wave groups:
- The first wave group has no boss.
- The second wave group ends with a boss battle against The Miller.
- The third group ends with a boss battle against Fracture / The Sleeper.
- Subsequent groups will end with an encounter with a random boss, chosen from the section below.
No Firewood will be given. However, the party may camp at the Miller's Hearth curio when it appears.
Many normal mechanics do not exist in the Farmstead, including:
- Scouting
Traps,
Hunger
Obstacles, etc..., anything related to Corridors- Night-Time Ambush or
Shieldbreaker Nightmares - With one major exception, content from
The Crimson Court DLC will not appear:
- Notably, The Blood cannot be found in the Farmstead, so it is not advised to bring cursed heroes on long expeditions.
- Strangely, the Crocodilian may appear as a boss even if
The Crimson Court DLC is not installed.
Combat
Combat in the Farmstead differs from the other areas of the game:
- Killing an enemy will cause new enemies to spawn two rounds later. Enemies will spawn in all available slots.
- An enemy corpse will become a Crystalline Aberration at the end of the round. If the Crystalline Aberration is survives until the end of the next round, it will explode, dealing HP and stress damage.
- Skills with per-battle use limits are only refreshed at the end of a wave group, with the exception of the Abomination's Transform, which gets refreshed every wave.
- The torch does not fade over time but instead has a variety of different effects.
- In the Endless Harvest, death is temporary. If a character suffers a deathblow in combat, they do not die permanently but instead become "Lost in Time and Space" and will reappear in the Hamlet after a week or two - this is functionally identical to how adventurers can go missing after participating in Stress Relief activities.
- Note that characters can still die in the Apprentice- and Veteran-level Farmstead missions.
- Losing all characters due to a party wipe will cause all trinkets and inventory items to be lost as well. Trinkets may be recovered from The Shrieker, but inventory items are lost forever.
- Heroes that die will lose their Prismatic Quirks. These quirks will be added back to the Thing from the Stars' quirk pool.
- There are no negative consequences to fleeing, aside from losing out on the loot for completing the wave group.
Lighting Effects
The Light Meter is replaced with various lighting effects, as show below. When fighting against a wave of enemies from the Farmstead, the lighting will always be Farmstead Miasma. Otherwise the light effect will be randomly selected at the beginning of a wave.
For the purposes of trinkets and quirks, the Light Meter is considered to be 100.
Reflections
Each Endless Harvest expedition also has an Endgame Condition, also known as a "Reflection", that is determined at the beginning of each expedition. The endgame condition activates after 200 kills and increases combat difficulty in different ways. These effects are added to any other lighting conditions that are already present.
| Reflections | ||
|---|---|---|
| Reflection Name | Hero Effects | Monster Effects |
| Unbearable Reflection |
|
|
| Reflection of Decay |
|
|
| Sanguine Reflection |
|
|
| Reflection Obscura |
|
|
List of Farmstead Enemies
| Enemies found within the Farmstead | |||||||
|---|---|---|---|---|---|---|---|
| Enemy | HP | DODGE | PROT | SPD | Type | Resistances | Abilities |
Farmhand |
12 | 8 | 0% | 2 | Husk Human |
||
Foreman |
26 | 0 | 15% | 3 | Husk Human |
||
Scarecrow |
12 | 15 | 0% | 6 | Husk |
|
|
Plow Horse |
20 | 5 | 15% | 7 | Husk Beast |
||
Crystalline Aberration |
5 | 0 | 0% | -4 | Husk |
|
|
Sleeper's Herald |
11 | 20 | 45% | 3 | Husk |
|
|
Sleeper's Dream |
Husk | ||||||
Miller |
181 | 6 | 20% | 6 | Poor Soul |
|
|
Frozen Farmhand |
35 | 0 | 35% | 3 | Husk Human |
||
Fracture |
115 | 20 | 0% | 6 | Husk |
|
|
Focus Point |
Husk | None | |||||
Unfinished Aberration |
Husk |
None | |||||
Finished Aberration |
Husk |
Eternal Blossom: | |||||
The Sleeper |
Husk | ||||||
Bosses
| "...it must be at least 10,000 years old, or maybe not? Who can say?" ~ Antiquarian This article or section contains information that may be out of date.
|
| Random Bosses Pool | |||||||
|---|---|---|---|---|---|---|---|
| Enemy | HP | DODGE | PROT | SPD | Type | Resistances | Abilities |
Thing From The Stars |
106 | 5 | 0% | 2 | Eldritch |
Phase Gnaw
| |
Shambler |
77 | 0% | 33% | 0 | Eldritch |
|
Obdurous Advancement |
Shambler Tentacle |
8 | 17.5% | 0% | 10 | Eldritch | ||
The Collector |
70 | 0% | 0% | 5 | Human Eldritch |
||
Collected Highwayman |
16 | 7.5% | 0% | 3 | Eldritch | ||
Collected Man-at-Arms |
16 | 7.5% | 0% | 7 | Eldritch | ||
Collected Vestal |
16 | 7.5% | 0% | 5 | Eldritch |
| |
Prophet |
105 | 5% | 0% | 0 | Unholy |
Calamitous Prognostication | |
Small Pew |
25 | 0% | 0% | 0 | Carpentry |
|
None |
Medium Pew |
40 | 0% | 0% | 0 | Carpentry |
|
None |
Large Pew |
55 | 0% | 0% | 0 | Carpentry |
|
None
|
Swine Prince |
132 | 0% | 0% | 0 | Beast |
Obliterate Body | |
Wilbur |
17 | 15% | 0% | 20 | Beast |
Bit 'o Squeal
| |
Brigand Vvulf |
160 | 25% | 0% | 4 | HUMAN |
|
|
Barrel O' Bombs |
25 | 0% | 0% | 0 | CARPENTRY |
|
None, but always has Riposte |
Shrieker |
75 | 40% | 0% | 7 | ELDRITCH BEAST |
|
|
Shrieker's Nest |
60 | 0% | 0% | 0 | THATCHERY |
|
None
|
Crocodilian |
118 | 10 | 10 | 7 | BLOODSUCKER |
Swarming Corruption | |
Bulrush |
100 | 200 | 80% | 0 | VEGETATION |
|
None. |
Cattail |
100 | 200 | 80% | 0 | VEGETATION |
|
None. |
Curios
| Location | Curio | Item | Chance | Result | Description | |
|---|---|---|---|---|---|---|
| Farmstead | Curio Room | Corrupted Harvest Take up the axe. Blow off some steam. | 100.0% | |||
Fresh Harvest Tantalizing provisions to renew a body. | 100.0% | |||||
Gleaming Shards Glittering crystals spill onto the ground. | 100.0% | |||||
Miller's Hearth The fireplace is slowly coming apart but looks functional. | 100.0% | |||||
Plentiful Bounty Tantalizing provisions to renew our energies. | 100.0% | |||||
Rotted Fare Take up the hatchet. Blow off some steam. | 100.0% | |||||
Stockpile Useful supplies for this harrowing journey. | 100.0% | Opens a hidden compartment! | ||||
| 66.7% | ||||||
| 33.3% | ||||||
Mildred This anguished creature does not seem hostile, yet. | 100.0% | Any Trinket/Shards (Subsequent encounters) | ||||
Strategy
| "...it must be at least 10,000 years old, or maybe not? Who can say?" ~ Antiquarian This article or section contains information that may be out of date.
|
Party composition depends on the overall goal of the expedition. If the goal is merely to kill The Sleeper to farm Memories, then many easily accessible compositions will work. However, surviving beyond 1000 kills will require more planning.
It is not recommended to bring heroes that depend on limited-use skills, most notably the
Flagellant.
On longer expeditions, the most useful provisions are Food, which is required for Camping at the Miller's Hearth, and Skeleton Keys, which can be used to get more supplies from the Stockpile. Most other combat items are useful. There is no need to bring Torches or Shovels.
Short Expeditions
Essentially any party that can deal with health and stress, and deal a decent amount of damage can work. A commonly used beginner party is Vestal / Jester / Shieldbreaker / Shieldbreaker, though this has many weaknesses and is not recommended for long expeditions.
Long Expeditions
By far the most demonstrably successful party compositions are Antiquarian/Man-at-Arms parties that heavily boost DODGE. The following have survived tens of thousands of kills in the Endless Harvest:
- ThickVeinySausage's team[2]: Antiquarian / Houndmaster / Occultist / Man-at-Arms
- TheRealMe's "Immortal Plague Doctor" team[3]: Plague Doctor / Antiquarian / Crusader / Man-at-Arms
See the linked pages for more information about tactics and trinket choices.
References
| view | |
|---|---|
| Hub | Hamlet |
| Dungeons | Old Road |
| DLC Locations | Courtyard |