Esquire (Darkest Dungeon II)

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Esquire
Combat turnorder enemy courtier esquire.png
Stats
HP HP21
Speed Speed7
Resistances
Bleed Bleed40%
Blight Blight30%
Burn Burn30%
Stun Stun30%
Move Move30%
Debuff Debuff10%
LowMediumHigh
Other Attributes
TypesBloodsucker
Size1
Turns1
Permanent Condition(s)
On Combat Start:
  • Dodge

Buff Hive: Round Start: Bloodsuckers gain +5% Damage over Time RES Piercing (During Escalation 2)
Buff Hive: Round Start: Bloodsuckers gain +10% Damage over Time RES Piercing (During Escalation 3)

On Death: Remove Esquire Hive Buffs from Bloodsuckers

The Esquire is a Bloodsucker enemy in Darkest Dungeon II encountered in Kingdoms Module 3: Curse of the Court

Description

Combat Skills

Skill Name Target Ranks DMG CRIT Self Effects
Skewering Repartee Blue circle 34.png Yellow circle 123.png 4-8 15% Ignores Block
Rapier Wit Blue circle 234.png Yellow circle 123.png 3-5 5% • Escalation 1: Dodgex2
• Escalation 2: Dodge, Dodge+
• Escalation 3: Dodge+x2
Ripostex2
Combo (50%)
Riposte Blue circle1234.png Yellow circle 34.png 4-6 10% On Hit: • MoveBack 1
The Thirst Blue circle 34.png Yellow circle 34.png
Requires no Ally behind
6-10 15% MoveForward 3
• Gain On Hit: Heal 20% HP
Add 2 at random: Strength, Strength, Crit, Speed, Dodge+
Bleed2
• +2 Dd2 token stress.png
Crimson Curse (5%)

NOTE: Rapier Wit only applies Combo when there is a teammate Bloodsucker that can use it
NOTE: The Thirst takes priority over all other skills

Strategy

The Esquire is an exceptionally dangerous enemy who combines high survivability (via substantial dodge tokens, healing and riposte deterring fragile attackers) and potential damage output via said ripostes, high CRIT on Skewering Repartee and the Thirst, and the former ignoring block while the latter can apply additional offensive tokens.

The Esquire presents such a threat that it is worthwhile considering them in advance. Combat items and skills that negate dodge (such as Bounty Hunter's Marked for Death) excel here. In particular, the Esquire presents a large problem for Militia inn defence; they have no dependable method to counter either riposte or dodge tokens, and the ability of the Esquire to ignore block tokens makes them a large problem from the frontline. Consider assigning at least a single suitable hero to each priority inn defence to help the Militia manage this threat, as Esquires can appear up to three at a time.