Esquire (Darkest Dungeon II)
| Esquire | |
|---|---|
| Stats | |
| 21 | |
| 7 | |
| Resistances | |
| 40% | |
| 30% | |
| 30% | |
| 30% | |
| 30% | |
| 10% | |
| Low ▪ Medium ▪ High | |
| Other Attributes | |
| Types | Bloodsucker |
| Size | 1 |
| Turns | 1 |
| Permanent Condition(s) | |
The Esquire is a Bloodsucker enemy in Darkest Dungeon II encountered in Kingdoms Module 3: Curse of the Court
Description
Combat Skills
| Skill Name | Target | Ranks | DMG | CRIT | Self | Effects |
|---|---|---|---|---|---|---|
| Skewering Repartee | 4-8 | 15% | Ignores |
|||
| Rapier Wit | 3-5 | 5% | • Escalation 1: • Escalation 2: • Escalation 3: • |
• | ||
| Riposte | 4-6 | 10% | On Hit: • |
|||
| The Thirst | Requires no Ally behind |
6-10 | 15% | • • Gain On Hit: Heal 20% Add 2 at random: |
• • +2 • Crimson Curse (5%) |
NOTE: Rapier Wit only applies Combo when there is a teammate Bloodsucker that can use it
NOTE: The Thirst takes priority over all other skills
Strategy
The Esquire is an exceptionally dangerous enemy who combines high survivability (via substantial dodge tokens, healing and riposte deterring fragile attackers) and potential damage output via said ripostes, high CRIT on Skewering Repartee and the Thirst, and the former ignoring block while the latter can apply additional offensive tokens.
The Esquire presents such a threat that it is worthwhile considering them in advance. Combat items and skills that negate dodge (such as Bounty Hunter's Marked for Death) excel here. In particular, the Esquire presents a large problem for Militia inn defence; they have no dependable method to counter either riposte or dodge tokens, and the ability of the Esquire to ignore block tokens makes them a large problem from the frontline. Consider assigning at least a single suitable hero to each priority inn defence to help the Militia manage this threat, as Esquires can appear up to three at a time.