Holy Water
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Holy Water | |||||
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Cost | 150 | Stack | 6 | ||
Effect | |||||
Resist Buff | |||||
Description | |||||
Use to purge evil and restore purity. Can be applied to a hero to increase resistances. |
The Holy Water is an Item which can be bought during the Provision stage. One Holy Water will be automatically placed in the inventory for each Crusader in the embarking party.
Use
- Consumable, increasing Hero's resistances to bleed, blight, diseases and debuff by 33% for 3 turns. (45% with Tainted Well District in Color of Madness DLC)
- When used on a Hero suffering from the Crimson Curse but is not in the passive state, they instead incur a blight and gain -5 SPD, and -40% Blight Resist for 12 rounds.
- Interaction with the following Curios:
- Eldritch Altar (All Locations) - Removes one negative Quirk on the hero used to activate it.
- Altar of Light (Ruins) - Increases the activating hero's damage by 30% until next camp.
- Confession Booth (Ruins) - Heals up to 30 Stress on the activating hero.
- Decorative Urn (Ruins) - Dissolves the ashes and gives you at least 3 items of loot.
- Holy Fountain (Ruins) - Heals 20 Stress and 12 HP, cures status effects.
- Occult Scrawlings (Warrens) - Debuffs your Dodge by 20% until your next camp.
- Pile of Bones (Warrens) - Guarantees at least two items of loot.
- Pristine Fountain (Weald) - Heals up to 30 Stress on the activating hero.
- Troubling Effigy (Weald) - Gives the hero activating it a random positive Quirk.
- Fish Idol (Cove) - Increases the activating hero's damage by 18% until next camp.
- Bloodflowers (Courtyard) - Inflicts 15 Stress Damage on the activating hero.
- Damned Fountain (Courtyard) - Heals up to 30 Stress on the activating hero.