Huntsman
| Huntsman | |
|---|---|
| Stats | |
| 23 | |
| 3 | |
| Resistances | |
| 30% | |
| 30% | |
| 20% | |
| 10% | |
| 10% | |
| 20% | |
| Low ▪ Medium ▪ High | |
| Other Attributes | |
| Types | Beastman |
| Size | 1 |
| Turns | 1 |
| Permanent Condition(s) | |
The Huntsman is a Hunger of the Beast Clan exclusive common enemy encountered primarily in Sieges and occasionally appearing in Camp Ambushes during Escalation 3.
Description
While primarily being a damage dealer, the Huntsman simultaneously erodes the heroes resistance to blight, weakening them
or destroying positive tokens depending on which rank he is in, potentially buying time for himself and/or other Beastmen to become Berserk.
His targeting is deterministic on which ranks he occupies.
Skills
Enrage and Berserk
Enrage
- +1 DMG dealt per

- Round End: Become
Berserk when stacked to 3 
- Duration: Until end of combat
- Limit: 3
Berserk
Notes
- On turn end, an enemy with
will gain two negative tokens that cannot be resisted, including up to 2
Weak , 1
Vulnerable and/or 1
Daze. - The -DMG taken modifier only to direct attacks (not
Damage over Time), and it stacks additively with
Vulnerable.
Strategy
The Huntsman is perhaps at his most threatening when present in the back, as heroes that are stationed in the backline typically have less HP and defenses than those in the front. Stalker's Reach and Brutal Reach's ability to destroy positive tokens are also particularly disruptive. Having someone like Man-at-Arms guarding a backline unit, or using pulls/pushes to change the positioning is effective at reducing the threat of a Huntsman.