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"Take this—it is Hope. The very last of it, it is yours now."
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„
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~ The Academic
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The Flame is a mechanic in Darkest Dungeon II representing the last hope for the world. The primary objective of
Confessions mode is to protect the flame and bring it to The Mountain.
Flame Level
The strength of the Flame is measured on a scale from 0 to 100 and waxes and wanes during the journey, altering the difficulty of battles. The Flame starts at 100 when entering a new region, and decreases naturally when travelling. There are a number of factors, like Loathing, that affect this rate. Stalling too long in a fight (e.g., not using any damaging abilities in order to heal) will decrease the Flame. A small number of enemies, like the Ghoul, also have attacks that decrease the Flame.
The easiest way to increase flame is through Assistance Encounters. By choosing to help passersby, the party can earn from 15 to 30 Flame in addition to other rewards. There are also more selfish options that decrease the Flame while granting larger rewards. Many combat encounters—Oblivion's Ingress, Lair, or Oblivion's Rampart, for example—also grant a small amount of Flame upon completion. Lastly, the Combat Item A Glimmer of Hope restores 15 Flame every time it is used.
When the Flame reaches 0 in
Confessions mode, Cultists will ambush the party; defeating them will award 40 Flame, enabling the expedition to continue. While below 30 Flame, the party also has a chance to be ambushed by the Shambler during a Road Battle.
Effects
Flame effects vary by Confession. High Flame levels confer various benefits upon the party, while low Flame levels conversely penalise the party and buff enemies. Low Flame levels also provide benefits in certain situations, such as when using Sluice Trinkets or Infernal Flames.
Flames (Stagecoach Item)
In
Confessions mode, Flames are special Stagecoach Items that significantly alter gameplay and, once equipped, cannot be removed for the duration of the expedition. Many Flames replace the default Flame Level effects for the Confession.
There are two types of Flame items, Radiant and Infernal Flames. All unlocked Flame items will appear at the Inn in The Valley at the beginning of each expedition.
Radiant Flame
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Radiant light will suffuse you with the strength of your convictions...
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~ The Academic
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The Radiant Flame grants various buffs to the party. Each consecutive failed expedition increases the power of the Radiant Flame, starting with two buffs at level I and increasing to five buffs at level IV.
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Flame
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Description
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The Radiant Flame (I-IV) Radiant Flame
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A helping hand for when all seems lost.
-25% Traveling Flame Drain
2-5 buffs, randomly selected from the following:
+5% Positive Relationship Chance
+2 
+25% RES
+25% RES
+10% RES
vs Cosmic: +33% DMG
+5% CRIT
+33% Traveling Heal
+15% Resolute Chance
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Infernal Flames
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Only death for those who would seek to stifle us!
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„
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~ The Academic
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Conversely Infernal Flames function as a sort of "hard mode" for Darkest Dungeon II—increasing the difficulty of the expedition and altering certain fundamental gameplay mechanics. The Despairing Flare, for example, reduces the maximum flame level to 50, while the Corpse Light causes Carrion Eaters to spawn from enemy corpses. Most Infernal Flames completely replace the effects that Flame levels would otherwise have for the current Confession, granting heroes comparatively minor boons at low flame levels, while heavily buffing enemies.
There are nine different Infernal Flames, unlocked at The Intrepid Coast by spending
Candles of Hope.
The Fragile Flame
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Flame
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Description
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The Fragile Flame Infernal Flame
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Unpredictable as a shadow's mood.
3 debuffs, randomly selected from the following:
-5% CRIT Chance
-10% RES
-25% RES
vs Cosmic: -33% DMG
-33% Traveling Heal
-5% Positive Relationship Chance
-15% Resolute Chance
-2 
Confession Flame effects are unchanged by this Infernal Flame
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The Despairing Flare
The Corpse Light
The Doom Candle
The Hateful Pyre
The Killer's Glow
The Star of the Chosen
The Bastard's Beacon
Flame
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Description
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Modifiers
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 The Bastard's BeaconInfernal Flame
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No mercy here. Enemies have +100% Chance to be Ordained Lair Bosses are always Ordained Wandering Bosses have increased chances to appear Confession bosses gain unique buffs Confession Flame effects are unchanged by this infernal Flame
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All enemies will be Ordained. Shambler, Death, The Collector and Warlord have 3% extra chance to appear. Confessional Bosses gain Ordainment buffs and unique buffs.
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Unique Buffs
Confessional Boss
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Unique buffs
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The Shackles of Denial
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+100% Max  +40% DMG +2  +20% , , RES On Death to the other Locks: Latch of Regret: +60% DMG Bolt of Lamentation:+33% CRIT Chance Padlock of Wasting: 10 Shackle of Despair:On Hit: Add Negative Token
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Seething Sigh
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+40% Max  +40% DMG +2  +1 Duration Dealt +10% RES Piercing Lungs: Apply to Attacker When Hit: 3 Seething Sigh: Apply on Hit: 3 (10%) When Target : Ignores and +100% RES Piercing Sundering Exhalation Skills: -5 Flame
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 Focused Fault
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+40% Max  +40% DMG +2  +33% RES Piercing Apply on CRIT: Steal All Positive Tokens and Add  Cluster /Bifurcated /Cloistered Eyes: Glower/ Glare / Gaze Skills: Apply additional , or  Changing Classes: Remove All Negative Tokens Focused Fault: Behold Skills: Ignores and Removes All  Supress Skill: Transfer all
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 Ravenous Reach
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+40% Max  +40% DMG +2  +1 Duration Dealt +10% RES Piercing Apply on Hit: 3 (10%) Phase 1: Ideation Skills: Adjacent Heroes: Add  Phase 2: Precise Intent Skills: Adjacent Heroes: Add  Phase 3 Apply on Hit: Add (15%) Rumination Skill: Apply additional: , 3 , 6 Last Grasp Skill: Apply When Moving a Hero: x2
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 Body of Work
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All Phases/Enemies +40% Max  +40% DMG +2  Round Start: Add (10%) and (5%) Phase 1 +1 Duration Dealt 10% RES Piercing Apply on Hit: 3 (10%) Gastric Juices Skills: Add to Target and Adjacent Target Phase 2 +33% RES Piercing Melee Skills: Transfer All Negative Tokens. Phase 3 Proclaimers: +1 Dealt +1 Duration +10%  RES Piercing Hero-specific Spectres Apply On CRIT: Steal All Positive Tokens Apply On Hit 3 (10%) Apply On Hit 3 (10%) Apply On Hit 3 (10%) +20% RES (Spectres do not get extra health from Flame)
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The Stygian Blaze
Infernal Vitrine
Full Infernal Flame Vitrine
The game tracks every succesful Infernal torch run per act in the Infernal Flame Vitrine. This is located in The Wainwright and the player can check their progress in-game during the Inn and in the road.
Completing every act with every flame rewards an exclusive Stagecoach skin
Exclusive Stagecoach Skin
Stagecoach screen (bugged?)