Leper/Butcher's Circus

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Leper
Leperportrait butcher.png
Base Stats & Resistences
MAX HP 48 Poptext stun.png Stun 50%
DODGE 0 Poptext move.png Move 60%
PROT 10% Poptext poison.png Blight 25%
ACC MOD +0 Poptext bleed.png Bleed 15%
CRIT 5.0% Poptext debuff.png Debuff 5%
DMG 13-24 Deathsdoor.png Death Blow 75%
Other information
Movement 1 forwards, 0 backwards.
Crit Buff Bonus +10 ACC
Religious Yes


Combat Skills

The debuffs from Revenge cannot be cleared by "Clear Debuffs" skills.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Chop#
Chop.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
+0% 80 7%
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Hew#
Hew.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotl.pngGrey dot.pngGrey dot.png
-40% 80 0%
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Purge#
Purge.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngGrey dot.pngYellow dot.png
Red dot.pngGrey dot.pngGrey dot.pngGrey dot.png
-40% 110 4% Knockback 3 (100% base)
Clear all Corpses
+10 ACC (4 rds)
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Revenge#
Revenge.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
+15 ACC / +35% DMG / +11% CRIT
-10 DODGE / +15% DMG Taken
(1 Battle)
Further levels
Level 2 None None
Level 3 None None
Level 4 None None
Level 5 None None
Sound
None
Limit: 1 Use per Battle
Withstand#
Withstand.png Rank Target Effect Self
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
+30% PROT
+30% Blight, Bleed, Debuff Resist
(1 Battle)
Further levels
Level 2 None None
Level 3 None None
Level 4 None None
Level 5 None None
Sound
None
Limit: 1 Use per Battle
Solemnity#
Solemnity.png Rank Target Heal Effect Self
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Self
22 Stress -15
Further levels
Level 2 0 None None
Level 3 0 None None
Level 4 0 None None
Level 5 0 None None
Sound
None
Limit: 2 Uses per Battle
Intimidate#
Intimidate.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngGrey dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-80% 110 Bypass/Remove Stealth
-33% DMG (100% base)
Stress Stress +25
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None

Tactical Analysis

Using a Leper

Much like in the base game, the Leper is a hulking tank with massive damage potential but poor accuracy. He suffers a bit if knocked to the back ranks, but has a great Stun and Move resistance to reduce the chances of that happening.

Chop and Hew are your basic Leper attacks; Hew has a slight DMG and CRIT reduction in favor of being able to cleave through multiple enemies at once. Revenge is a powerful buff that dramatically raises his DMG and ACC, and is usually the opening move of choice for a Leper before he gets to work cleaving the enemy frontlines. Purge allows him to shuffle the enemy frontline, knocking away combatants so that the weaker units are exposed to him. Solemnity is his self-heal that gives him extra longevity without needing assistance. Intimidate is mainly used for support to smack enemies out of Stealth. Withstand can raise his already high defenses even more to make him difficult to kill.

ACC-boosting Trinkets will greatly offset his biggest weakness and turn him into a deadly powerhouse. The Eagle Eye Talisman is an easy inclusion, and can complement or even be replaced with his Durable Armlet. The Invigorating Balm can be combined with Withstand to make him nearly immune to enemy DoTs. If getting the Leper pushed out of the front is a concern, the Exotic Snuff can protect against this, albeit with the caveat of an ACC penalty.

Fighting a Leper

A head-on battle with him will be long and tedious, so it's best to kill off the rest of the team and leave him for last. His damage is high, but that's mostly all he has going for him. If you can keep your healers out of his reach, you can constantly heal your front lines out of Death's Door.

He may have a high Move resistance, but it's still possible to knock him back if you have a Trinket that raises Move skill chance. Knocking him to position 3 renders him helpless and forces the player to waste a turn reshuffling the party. You can also opt to pull the other units forward - just displacing him from position 1 denies him the use of Purge and keeps your frontliners safe from being knocked around.

Trinkets

Trinket Image Trinket Name Rarity Class
Restriction
Prestige Level Unlocked Effect Additional Notes
Inv trinket gladiator mask.png
Gladiator Mask Ringmaster Leper Prestige Level 2
  • +15% DMG
  • +3% CRIT
Inv trinket durable armlet.png
Durable Armlet Ringmaster Leper Prestige Level 37
  • +10% MAX HP
  • +12 ACC
Inv trinket invigorating balm.png
Invigorating Balm Ringmaster Leper Prestige Level 44
  • +20% Healing Received
  • +20% Blight Resist
  • +20% Bleed Resist
  • +8% Death Blow Resist
Inv trinket sharpening stone.png
Sharpening Stone Ringmaster Leper Prestige Level 60
  • +6% CRIT
  • On Melee Attack Hit: Bleed (100% Base) 1 pts/rd for 3 rds
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Info Butcher's Circus
Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader Exclusive to The Crimson Court DLCFlagellant Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Exclusive to The Musketeer DLCMusketeer Occultist Plague Doctor Exclusive to The Shieldbreaker DLCShieldbreaker Vestal