Man-at-Arms

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Disambig.svg This article is about the hero in Darkest Dungeon. For other appearances, see Man-at-Arms (disambiguation).
Man-at-Arms
Man-At-Arms.png
Stats
[Compare]
Armor 1 2 3 4 5
MAX HP 31 37 43 49 55
DODGE 5 10 15 20 25
Weapons 1 2 3 4 5
SPD 3 3 4 4 5
CRIT 2% 3% 4% 5% 6%
DMG 5-9 6-10 7-12 7-13 8-14
Base Resistances
Poptext stun.png Stun 40% Poptext move.png Move 40%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 40%
Poptext disease.png Disease 30% Poptext debuff.png Debuff 30%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 2 forwards, 2 backwards.
Crit Buff Bonus -33% Stress
Religious No
Provisions None


The raw strength of youth may be spent, but his eyes hold the secrets of a hundred campaigns.
~ The Ancestor

Man-at-Arms is one of the playable Characters in Darkest Dungeon. He has a defensive/support skillset that mitigates a lot of risk, enabling his teammates to focus on damage or more generally to use strategies that they may not be able to safely do otherwise.

His strengths include:

  • Team survivability: not only does Man-at-Arms have one of the highest health pools in the game, but he also has a Guard Guard skill that redirects damage towards himself while significantly boosting his own survivability.
  • Strong Buff buffs and debuffs that significantly boost the team's offensive and defensive stats.
    • Notably, Man-at-Arms is a good candidate for a DODGE-based party, since his buffs can grant +20 DODGE to the entire team.
  • Decent Reach: Can hit rank 3.
  • Rampart has a (potentially) very high stun chance and, with its movement and Man-at-Arms' low speed, allows him to be a good dancing partner for faster heroes.
  • Some of the best camping buffs in the game.

His primary weakness is awful SPD. His buffs, debuffs, guard, and other skills all require high SPD to be effective, but Man-at-Arms has one of the lowest base SPD values amongst all heroes.

Man-at-Arms is typically run as a support/tank in ranks 1-2. He can function in rank 3 in dancing parties, or rarely, in rank 4 as a pure support.

Combat Skills

The Man-at-Arms is a seasoned veteran of combat, and has been rewarded for his toil with haunting guilt and stoic resilience in equal measure. Immovable, commanding, and focused, the Man-at-Arms breaks down enemy lines with his mace, buckler, and furious battle cries.
~ Guild

Note: New Men-at-Arms will always come with the Crush skill.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Crush#
Crush.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 85 5%
Further levels
Level 2 +0% 90 6%
Level 3 +0% 95 7%
Level 4 +0% 100 8%
Level 5 +0% 105 9%
Sound
Rampart#
Rampart.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
-60% 90 5% Knockback 1 (100% base)
Stun (100% base)
Forward 1
Further levels
Level 2 -60% 95 6% Knockback 1 (110% base)
Stun (110% base)
Forward 1
Level 3 -60% 100 7% Knockback 1 (120% base)
Stun (120% base)
Forward 1
Level 4 -60% 105 8% Knockback 1 (130% base)
Stun (130% base)
Forward 1
Level 5 -60% 110 9% Knockback 1 (140% base)
Stun (140% base)
Forward 1
Sound
Bellow#
Bellow.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
-100% 90 -5 DODGE (100% base)
-5 SPD (100% base)
+5% Crits Received while Marked (100% base)
(3 rds)
Further levels
Level 2 -100% 95 -6 DODGE (110% base)
-5 SPD (110% base)
+5% Crits Received while Marked (110% base)
(3 rds)
Level 3 -100% 100 -7 DODGE (120% base)
-6 SPD (120% base)
+5% Crits Received while Marked (120% base)
(3 rds)
Level 4 -100% 105 -8 DODGE (130% base)
-6 SPD (130% base)
+5% Crits Received while Marked (130% base)
(3 rds)
Level 5 -100% 110 -10 DODGE (140% base)
-7 SPD (140% base)
+5% Crits Received while Marked (140% base)
(3 rds)
Sound
Defender#
Defender.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Guard Ally (3 rds) +15% PROT (4 rds)
Further levels
Level 2 Guard Ally (3 rds) +18% PROT (4 rds)
Level 3 Guard Ally (3 rds) +22% PROT (4 rds)
Level 4 Guard Ally (3 rds) +26% PROT (4 rds)
Level 5 Guard Ally (3 rds) +30% PROT (4 rds)
Sound
Retribution#
Retribution.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-75% 85 2.5% Mark Self (2 rds)
Activates Riposte* (3 rds)
Riposte: -40% DMG (3 rds)
Further levels
Level 2 -75% 90 3.5% Mark Self (2 rds)
Activates Riposte (3 rds)
Riposte: -35% DMG, +1% CRIT (3 rds)
Level 3 -75% 95 4.5% Mark Self (2 rds)
Activates Riposte (3 rds)
Riposte: -30% DMG, +2% CRIT (3 rds)
Level 4 -75% 100 5.5% Mark Self (2 rds)
Activates Riposte (3 rds)
Riposte: -25% DMG, +3% CRIT (3 rds)
Level 5 -75% 105 6.5% Mark Self (2 rds)
Activates Riposte (3 rds)
Riposte: -20% DMG, +4% CRIT (3 rds)
Sound
Command#
Command.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
+5 ACC
+4% CRT
+15% DMG while Guarded
(3 rds)
Further levels
Level 2 +6 ACC
+5% CRT
+17% DMG while Guarded
(3 rds)
Level 3 +7 ACC
+6% CRT
+20% DMG while Guarded
(3 rds)
Level 4 +8 ACC
+7% CRT
+22% DMG while Guarded
(3 rds)
Level 5 +10 ACC
+8% CRT
+25% DMG while Guarded
(3 rds)
Sound
Bolster#
Bolster.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
+5 DODGE (1 Battle)
-10% Stress (1 Battle)
Further levels
Level 2 +6 DODGE (1 Battle)
-10% Stress (1 Battle)
Level 3 +7 DODGE (1 Battle)
-15% Stress (1 Battle)
Level 4 +8 DODGE (1 Battle)
-15% Stress (1 Battle)
Level 5 +10 DODGE (1 Battle)
-20% Stress (1 Battle)
Sound
Limit: 1 Use per Battle

* Man-at-Arms' Riposte has a base ACC of 90, and no CRIT mod.

Camping Skills

The Man-at-Arms seeks to either practice his strict training regimen himself, or teach it to his companions. Dexterity, damage and unerring accuracy await those fortified enough to endure his lessons.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

Being a military veteran, the Man-at-Arms makes sure that training isn't overlooked even when resting. He can buff himself, one other hero, or even the entire party for almost any stat, including DODGE, CRIT, ACC, and DMG.

Maintain Equipment
Maintain Equipment.png
Time Cost Target Description
4 Self +15% PROT (4 Battles)
+15% DMG (4 Battles)
Bark "Keep your harness polished, and it will not fail you."
Tactics
Tactics.png
Time Cost Target Description
4 Party +10 DODGE (4 Battles)
+5% CRIT (4 Battles)
Bark "The key to a continued heartbeat is to MOVE YOUR FEET."
Instruction
Instruction.png
Time Cost Target Description
3 One Companion +10 ACC (4 Battles)
+3 SPD (4 Battles)
Bark "Skill always trumps raw strength. Strike like so..."
Weapons Practice
Weapons Practice.png
Time Cost Target Description
4 All Companions +10% DMG (4 Battles)
+8% CRIT (75% chance) (4 Battles)
Bark "A lifetime of practice still leaves more to learn."

Encourage
Encourage.png
Time Cost Target Description
2 One Companion -15 Stress
Bark "This formation, yes!"
"To the line! TO THE LINE!"
"Remember the drills and we will see this through!"
Wound Care
Wound Care.png
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "It isn't much but you should pull through."
"Take this, works a charm."
"I'm no physician but this should steady you."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "We are strong together, hold fast!"
"You execute maneuvers well!"
"Stick to the plan and we will survive."

Equipment

Clad in the heaviest plate, the Man-at-Arms is a mace-wielding heavy hitter. Quick to react and adapt, he is most effective leading the charge, protecting his companions with his unbreakable shield.
~ Blacksmith

Equipment upgrades are all bought at the Blacksmith:

Mace
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0man (1).png Footman's Mace Eqp weapon 0man (2).png Private's Mace Eqp weapon 0man (3).png Seargent Major's Mace Eqp weapon 0man (4).png Master Seargent's Mace Eqp weapon 0man (5).png Bludgeon
DMG base: 5-9 DMG base: 6-10 DMG base: 7-12 DMG base: 7-13 DMG base: 8-14
CRT base: 2.0% CRT base: 3.0% CRT base: 4.0% CRT base: 5.0% CRT base: 6.0%
SPD base: 3 SPD base: 3 SPD base: 4 SPD base: 4 SPD base: 5
Plated Mail
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0man.png Shoddy Splint Eqp armour 1man.png Military-Issue Armor Eqp armour 2man.png Sergeant Major's Plate Eqp armour 3man.png Master Sergeant's Plate Eqp armour 4man.png The Bulwark
DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25
HP base: 31 HP base: 37 HP base: 43 HP base: 49 HP base: 55

Each Hero has Trinkets unique to them that only they can equip. Man-at-Arms has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are eye-patches and his high level trinkets are shields. The Crimson Court DLC adds a banner and toy soldier.

Image Name Rarity Class Dungeon Effect Notes
Inv trinket-cleansing eyepatch.png
Cleansing Eyepatch Common Man-at-Arms Weald
  • +30% Blight Resist
  • +20% Disease Resist
  • -2 DODGE
Inv trinket-sly eyepatch.png
Sly Eyepatch Common Man-at-Arms
  • +4 DODGE
  • -10% Stun Resist
  • -10% Move Resist
Inv trinket longevity eyepatch.png
Longevity Eyepatch Uncommon Man-at-Arms
  • +15% MAX HP
  • -2 SPD
Inv trinket-guardians shield.png
Rampart Shield Rare Man-at-Arms
  • +40% Move Skill Chance
  • +30% Stun Skill Chance
  • -15% DMG
Man at arms Shield.png
Guardian's Shield Very Rare Man-at-Arms
  • +10% PROT if in position 4
  • +50% Healing Received if in position 4
  • +10 DODGE if in position 4


Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the Exclusive to The Crimson Court DLCCourtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The Exclusive to The Shieldbreaker DLC Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with Exclusive to The Crimson Court DLC The Crimson Court in any way.

Image Name Class Effect Set Effect Quote Notes
Inv trinket-cc set maa old unit banner.png Exclusive to The Crimson Court DLCOld Unit Standard Man-at-Arms
  • +15% Stun Skill Chance
  • +20% Debuff Skill Chance
  • +15% Death Blow Resist
  • +10% Stress
  • Riposte: +25% DMG
  • Riposte: +10 ACC
"Glory days? Hmph."
Inv trinket-cc set maa toy soldier.png Exclusive to The Crimson Court DLCToy Soldier
  • +10% PROT
  • +5% CRIT

Exclusive to The Color of Madness DLC The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.

Image Name Rarity Class Shard Cost Effect Notes
Maa mirror shield.png
Exclusive to The Color of Madness DLCMirror Shield Crystalline Man-at-Arms 75 Shards
  • +10 DODGE
  • 30% Damage Reflection
  • +20% Stun Resist
When attacked, will deal damage to the attacking enemy equal to 30% of the damage taken by the trinket holder. Reflected damage only occurs after the attack.
This damage does not count as an attack from the equipped hero and is not affected by hero buffs nor enemy PROT and DODGE.
Kills from this damage do not count for kill effects such as from the Miller's Pipe or Coat of Many Colors.

District

Exclusive to The Crimson Court DLC The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

Districts
Name and Image Effects Costs
District Training Ring.png
Exclusive to The Crimson Court DLCTraining Ring
Arbalest, Houndmaster, Man-at-Arms, Shieldbreaker, and Musketeer receive:
  • +4 ACC
  • +10% MAX HP
Currency.gold.large icon.png5000 (1000)
Icon Crest.png300
Currency.blueprint.icon.png1

Trivia

  • Both Man-at-Arms' and Vestal's weapon are called "Mace," despite both the artwork and stats of the weapons being entirely different. Man-at-Arms' Mace's round head and spikes qualify it more specifically as a morning-star.
  • Man-at-Arms introduced two new mechanics to the game when he was added: guarding and ripostes.
  • The predetermined name of Man-at-Arms is Barristan, a reference to Barristan the Bold, a character from the book series A Song of Ice and Fire. Barristan the Bold is a famed knight, now well past his glory days, and sometimes called Barristan the Old, similar to how the Man-at-Arms is past his glory days.
  • The guild text refers to Man-at-Arms' shield as a buckler, but it is actually a heater shield.
  • The level 3 mace and plated mail are named "Sergeant Major's" while the level 4 ones are named "Master Sergeant's", despite Sergeant Major being a higher rank in real life than Master Sergeant.
  • One of Man-at-Arms' names is 'Pipin'. This could be a reference to the Berserk character of the same name.
  • Another possible name is 'Chatwood'. This is likely after Stuart Chatwood, composer of Darkest Dungeon's soundtrack.


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Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Occultist Plague Doctor Vestal
DLC Exclusive to The Crimson Court DLCFlagellant Exclusive to The Musketeer DLCMusketeer Exclusive to The Shieldbreaker DLCShieldbreaker