Occultist

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Disambig.svg This article is about the hero in Darkest Dungeon. For other appearances, see Occultist (disambiguation).
Occultist
Occultist.png
Stats
[Compare]
Armor 1 2 3 4 5
MAX HP 19 23 27 31 35
DODGE 10 15 20 25 30
Weapons 1 2 3 4 5
SPD 6 6 7 7 8
CRIT 6% 7% 8% 9% 10%
DMG 4-7 5-8 6-10 6-11 7-13
Base Resistances
Poptext stun.png Stun 20% Poptext move.png Move 20%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 40%
Poptext disease.png Disease 40% Poptext debuff.png Debuff 60%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 2 forwards, 2 backwards.
Crit Buff Bonus +25% Healing Skills
Religious No
Provisions None


To fight the abyss, one must know it.
~ The Ancestor

The Occultist is one of the playable Character Classes in Darkest Dungeon.

Description

Knowledge - the poison of man. Since time began, it has been the folly of men such as the Ancestor. Many have sought it out, but those who discover the truth of this world's secrets have found the revelations too much to bear. The Occultist, however, has utilized that same knowledge to further his understanding of the eldritch. His pursuits in antediluvian apprehension have left his body fragile and weak, but it has made his mind sharp and his capabilities most versatile. From the back, he can channel his baleful energy to strike those hiding in the shadows or pull them forward, removing all filth from his presence. With his curses, he can expel a foe's strength or open them up for devastation. His eldritch powers can rend the souls of even the most foul of beasts leaving them motionless, but at the cost of calling the ever-looming shadows closer.

While mostly destructive, the Occultist can also use his profane powers to reconstruct flesh and heal wounds. This technique is powerful, but unpredictable as it may restore a man to perfect health or tear apart their flesh. At camp, he practices rituals and rites that can empower his allies and even bring them back from the brink of death, but many of these eccentric practices can leave both the Occultist and his companions troubled. The gate to hell is open, and this man will seal it away with the very power it gave him.

Combat Skills

A lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. Debilitating curses and maddeningly impossible support skills are his specialty. The void, however, is an unpredictable power, and consequently skills effectiveness can vary dramatically, and usually come at a cost of light, or stress.
~ Guild

Note: New Occultists will always come with the Wyrd Reconstruction skill.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Sacrifical Stab#
Sacrificial Stab.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 80 9% +15% DMG vs Eldritch
Further levels
Level 2 +0% 85 10% +20% DMG vs Eldritch
Level 3 +0% 90 11% +25% DMG vs Eldritch
Level 4 +0% 95 12% +30% DMG vs Eldritch
Level 5 +0% 100 13% +35% DMG vs Eldritch
Sound
Abyssal Artillery#
Abyssal Artillery.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Grey dot.pngGrey dot.pngRed dotr.pngRed dotl.png
-33% 85 0% +15% DMG vs Eldritch
Further levels
Level 2 -33% 90 1% +17% DMG vs Eldritch
Level 3 -33% 95 2% +20% DMG vs Eldritch
Level 4 -33% 100 3% +22% DMG vs Eldritch
Level 5 -33% 105 4% +25% DMG vs Eldritch
Sound
Weakening Curse#
Weakening Curse.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-75% 95 5% -10% DMG (100% base)
-10% PROT (100% base)
(3 rds)
Further levels
Level 2 -75% 100 6% -12% DMG (110% base)
-13% PROT (110% base)
(3 rds)
Level 3 -75% 105 7% -15% DMG (120% base)
-15% PROT (120% base)
(3 rds)
Level 4 -75% 110 8% -17% DMG (130% base)
-17% PROT (130% base)
(3 rds)
Level 5 -75% 115 9% -20% DMG (140% base)
-20% PROT (140% base)
(3 rds)
Sound
Wyrd Reconstruction#
Wyrd Reconstruction.png Rank Target Heal Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
0-13 Bleed (60% base)
1 pt/rd for 3 rds
Further levels
Level 2 0-15 Bleed (70% base)
1 pt/rd for 3 rds
Level 3 0-17 Bleed (70% base)
2 pt/rd for 3 rds
Level 4 0-19 Bleed (80% base)
2 pt/rd for 3 rds
Level 5 0-22 Bleed (85% base)
3 pt/rd for 3 rds
Sound
Vulnerability Hex#
Vulnerability Hex.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-90% 95 5% Mark Target (3 rds)
-15 DODGE (100% base, 3 rds)
Further levels
Level 2 -90% 100 6% Mark Target (3 rds)
-16 DODGE (110% base, 3 rds)
Level 3 -90% 105 7% Mark Target (3 rds)
-17 DODGE (120% base, 3 rds)
Level 4 -90% 110 8% Mark Target (3 rds)
-18 DODGE (130% base, 3 rds)
Level 5 -90% 115 9% Mark Target (3 rds)
-20 DODGE (140% base, 3 rds)
Sound
Hands from the Abyss#
Hands from the Abyss.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-50% 90 9% Torch -5
Stun (110% base)
Further levels
Level 2 -50% 95 10% Torch -5
Stun (120% base)
Level 3 -50% 100 11% Torch -5
Stun (130% base)
Level 4 -50% 105 12% Torch -5
Stun (140% base)
Level 5 -50% 110 13% Torch -5
Stun (150% base)
Sound
Daemon's Pull#
Daemon's Pull.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngGrey dot.pngRed dot.pngRed dot.png
-50% 90 5% Pull 2 (100% base)
Clear all Corpses
Further levels
Level 2 -50% 95 6% Pull 2 (110% base)
Clear all Corpses
Level 3 -50% 100 7% Pull 2 (120% base)
Clear all Corpses
Level 4 -50% 105 8% Pull 2 (130% base)
Clear all Corpses
Level 5 -50% 110 9% Pull 2 (140% base)
Clear all Corpses
Sound

Camping Skills

At rest, the Occultist will attempt communion with the dark and impossible forces of the void in an effort to strengthen himself and the party. Such efforts are frequently taxing, however, exacting a toll in darkness and stress.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

All of the Occultist's rites and rituals during camp will cause stress — if not to himself, then the others who are unnerved by it. But with effects that buff damage, heal a great amount of his own stress, prevent the Night-Time Ambush, and even remove mortality debuffs, they may be worth the risk.

Abandon Hope
Abandon Hope.png
Time Cost Target Description
1 Self
All Companions
Self: -25 Stress

All Companions:
+10 Stress (50% chance)
+5 Stress (50% chance)

Bark "Why should we fret? We'll all be worms soon enough."
Dark Ritual
Dark Ritual.png
Time Cost Target Description
3 Self
One Companion
Self:
Reduce torchlight by 100 / +15 Stress

One Companion:
Heal 50% HP / Remove Mortality debuffs

Bark "G'NATH ELDRATCHANAR F'THGYLL GRY'NDOT!"
Dark Strength
Dark Strength.png
Time Cost Target Description
2 Self
One Companion
Self: +15 Stress
One Companion: +20% DMG (4 Battles)
Bark "Let the eldritch powers course!"
Unspeakable Commune
Unspeakable Commune.png
Time Cost Target Description
3 Self
All Companions
Self: Prevents nighttime ambush
All Companions: +7 Stress
Bark "G'NATH ELDARTCHANAR F'THGYLL GRY'NDOT!"

Encourage
Encourage.png
Time Cost Target Description
2 One Companion -15 Stress
Bark "Song is proven to raise morale. So... a one and a two and a..."
"Two plus two is four. See? Things are not so uncertain."
"Fear is a mental state; change your mind and you conquer it."
Wound Care
Wound Care.png
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "Anatomy is hardly my specialty, I'll admit."
"I am now glad I attended a liberal arts university."
"Best complete this procedure. The blood...it riles me."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "We must work together, as the tribal-folk do."
"You must distract your mind. Think of happier times."
"I know a rite for this. It will calm you."


Equipment

Scholarly robes, better suited to the library than the harsh realities of adventuring, are all the Occultist has brought with him. His rituals and chants require deft movements of hand and finger, so better he be unencumbered that he may channel the power of his morbid fetish: the polished skull of a dead man.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Skull
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0occ (1).png Battered Skull Eqp weapon 0occ (2).png Bleached Skull Eqp weapon 0occ (3).png Fine Skull Eqp weapon 0occ (4).png Scholar's Skull Eqp weapon 0occ (5).png The Mentor's Skull
DMG base: 4-7 DMG base: 5-8 DMG base: 6-10 DMG base: 6-11 DMG base: 7-13
CRT base: 6.0% CRT base: 7.0% CRT base: 8.0% CRT base: 9.0% CRT base: 10.0%
SPD base: 6 SPD base: 6 SPD base: 7 SPD base: 7 SPD base: 8
Robes
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0occ.png Tattered Robes Eqp armour 1occ.png Scholar's Robes Eqp armour 2occ.png Academic's Robes Eqp armour 3occ.png Antiquarian Robes Eqp armour 4occ.png Dark Inquisition
DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30
HP base: 19 HP base: 23 HP base: 27 HP base: 31 HP base: 35


Each Hero has Trinkets unique to them that only they can equip. The Occultist has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are incense and his high level trinkets are cauldrons. The Crimson Court DLC adds a vial of sand and tentacle idol, likely both symbols of the pact he struck.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-eldritch killing incense.png
Eldritch Killing Incense Common Occultist
  • +6% CRIT vs Eldritch
  • +15% DMG vs Eldritch


Inv trinket-evasion incense.png
Evasion Incense Common Occultist
  • +8 DODGE
  • -1 SPD


Inv trinket-cursed incense.png
Cursed Incense Uncommon Occultist
  • +40% Debuff Skill Chance
  • +20% Move Skill Chance
  • -10% MAX HP


Inv trinket-sacrificial cauldron.png
Sacrifical Cauldron Rare Occultist
  • +20% DMG
  • +10% Stress


Inv trinket-demons cauldron.png
Demon's Cauldron Very Rare Occultist
  • +30% Stun Skill Chance
  • +40% Debuff Skill Chance
  • +3% CRIT
  • -10% Virtue Chance
  • +15% Stress



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket SetExclusive to The Shieldbreaker DLC, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set occ blood pact.png Blood PactExclusive to The Crimson Court DLC Occultist
  • +4 SPD if Torch below 60
  • +25% DMG if Torch below 60
  • -25% Bleed Skill Chance
  • -10% MAX HP
  • +15 DODGE
"The bargain is struck!"
Inv trinket-cc set occ vial of sand.png Vial of SandExclusive to The Crimson Court DLC
  • +20% Debuff Skill Chance
  • +20% Stun Skill Chance
  • +20% Move Skill Chance
  • +20% Stun Resist

The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.

Trinket Image Trinket Name Rarity Class Restriction Shard Cost Effect Additional Notes
Occ elder sign.png
Petrified SkullExclusive to The Color of Madness DLC Crystalline Occultist 25 Shards
  • +40% PROT When Attacked By Husk
  • -20% Healing Received
  • +30% PROT When Attacked By Eldritch
  • +15% MAX HP



District Bonus

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive buffs to heroes.

The table below lists all of the currently available buildings that can be constructed within Hamlet's Districts, the cost of doing so, and the benefits of each individual project.

The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Athenaeum
District Library.png
Antiquarian, Occultist, and Plague Doctor receive:
  • +15% Blight Skill Chance
  • +15% Debuff Skill Chance
  • Interacting with Knowledge Curios heals 15 Stress. (Stack of Books, Bookshelf, Pile of Scrolls, Alchemy Table, Occult Scrawlings, Eerie Coral, Bas-Relief, Bloodflowers, Pile of Strange Bones, Throbbing Coccoons, Throbbing Hive)

    Note: this Stress heal only works for the three classes mentioned, and will not replace negative Stress effects from Knowledge Curios, such as the "The Hero Reads a Most Unsettling Passage..." event from A Stack Of Books.
Currency.gold.large icon.png
2500 (1000)
Currency.deed.icon.png
110
Currency.blueprint.icon.png
1

Trivia

  • The "eldritch language" the occultist often speaks during fights is R'lyehian, one of the languages spoken in H.P. Lovecraft's Cthulhu mythos. Some can be translated but most seems to be made up by the devs. There is a partial translation here.
  • He is a reference of the Lovecraft's character Abdul Alhazred also known as "the mad arab" , phantomatic writer of the Necronomicon. In fact, Alhazred is the Occultist's pregenerated name.
  • He is the only hero to have both a combat skill to clear corpses and a camping skill to prevent nighttime ambushes.
  • Given his bark while performing Wound Care while camping, he attended a liberal arts university.
  • Given his "final" bark and some of the lines he uses when being on Death's Door/Afflicted, it can be assumed he has made a pact with an eldritch entity in order to gain his dark powers, and that this entity is at the same time pleased with the pact and angered by it (it speaks through him and orders his destruction to be free, and at the same time orders that no one touches him because they have a pact).
    • His comic implies that what he sealed within himself has been passed down for a long time to multiple people.
Spoilers Contains spoilers for the Darkest Dungeon
  • If you take him to the final Darkest Dungeon quest, it becomes clear that the final boss has been tormenting him directly. However the sequel game clarifies that his pact creature, the black-beast, is not the same entity; he is simply assailed by eldritch forces in general, in addition to the black-beast's presence.


view
Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Occultist Plague Doctor Vestal
DLC Exclusive to The Crimson Court DLCFlagellant Exclusive to The Musketeer DLCMusketeer Exclusive to The Shieldbreaker DLCShieldbreaker