Seething Sigh

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Spoiler Tag DD2.png

Seething Sigh
Seething Sigh.png
Stats
HP HP250
Speed Speed5
Death Armor Death Armor2
Resistances
Bleed Bleed40%
Blight Blight30%
Burn Burn30%
Stun Stun30%
Move MoveImmune
Debuff Debuff20%
LowMediumHigh
Other Attributes
TypesCosmic
Size2
Turns2
The Seething Sigh, stertorous avatar of ill-concealed rage!
~ The Academic

The Seething Sigh is the final boss of the Resentment Confession of Darkest Dungeon II.

Description

The Seething Sigh appears to be a serpent-like windpipe connected to a large pair of wing-shaped lungs—not unlike the form of a dragon. The Sigh wears a metal collar of the Iron Crown around its 'neck'.

Infernal torch.png Bastard's Beacon

The Bastard's Beacon is an Infernal Flame that gives the boss an unique modifier.

Unique buffs
Max +40% HP
+40% DMG
+2 Speed
+1 Burn Duration Dealt
+10% Burn RES Piercing
Lungs:
Apply to Attacker When Hit: Burn3 (10%)
Seething Sigh:
Apply to Attacker When Hit: Burn3 (10%)
When Target Burn: Ignores Block and +100% Move RES Piercing
Sundering Exhalation Skills: -5 Flame

Skills

Skill Name Target Ranks DMG CRIT Self Effects
Shallow Breath
Blue circle 14.png
One Lung
Yellow circle 1234.png - -
-
Free Action at Round Start
Targets one Lung at Random
• Add Token lung inflate.png
Deep Breath
Blue circle 14.png
Both Lungs
Yellow circle 1234.png - - Requires HP<= 50%
Forced at HP<= 20%
Free Action at Round Start
Requires Both Lungs
• Add Token lung inflate.png
Sundering Exhalation
Blue circle lasso full.png Yellow circle 1234.png 8-16 0% • If 2 Token lung inflate.png:

+1 Stress Dealt
+4 DMG

Free Action at Round End
Requires Token lung inflate.png
Ignores Blind
+1 Stress
Wrath and Rancor
Cooldown 1
Blue circle1234.png Yellow circle 1234.png 2-4 10%
-
+1 Stress, +1 Stress (50%)
Burn3
If Dead Lung: Target 1 Extra Hero
Blind Rage
Blue circle1234.png Yellow circle 1234.png 6-8 10% Blind
Hysteria
Cooldown 1
Blue circle1234.png Yellow circle 1234.png 4-7 10%
-
• Add Weak
+1 Stress
If Dead Lung: Target 1 Extra Hero
Dying Light
Cooldown 2
Blue circle 34.png Yellow circle 1234.png 6-9 10%
-
Horror (100% of +1 Stress for 3 turns)
MoveKnockback 2
 
Name Effect Notes
Token lung inflate.png
Breath
None, but used for the Sigh's
Sundering Exhalation attack
Cleared when the Sigh uses Sundering Exhalation
or when the possessor of the token takes 6% of their HP Icon HP dd2.png in damage.

Note: the cooldown of Wrath and Rancor, as well as Hysteria, get reset when a lung dies as the multi-hit variants are technically separate attacks.

Lungs

The Lungs are separate segments of the Seething Sigh. They are inanimate, and do not take any real turns. They are also completely immune to all damage over time effects. Note that even if the front lung dies, the core will remain in ranks 2+3.

Strategy and advice

As with all confession bosses, it is recommended to use all the Inn Items you can afford, with exceptionally helpful items being Apples and cheese, which give +20% maximum health and 5% Debuff resistance and Restorative Herbs which increase healing received. It is also recommended to bring a variety of Combat Items, with ones that heal health or stress, cure burns, or remove negative tokens (particularly blind and weak) being exceptionally useful.

The Seething Sigh is a balancing game between attacking the lungs and the core. Neglect attacking the core and the boss will slowly whittle you down with its regular attacks until your party is unable to continue fighting on, meanwhile if you neglect attacking the lungs to remove inhalation tokens, you will be the recipient of one of the most damaging attacks in game.

Dealing with Sundering Exhalation:

Sundering Exhalation is the biggest threat in the Seething Sigh fight. Managing to prevent SE properly is the difference between losing or winning the fight as SE can do devastating health and stress damage to your party. In order to prevent SE, you must damage lungs with Token lung inflate.png for 6% of their maximum health (For the front lung, this is 12 health, and for the back lung this is 9 health. Note that if Loathing reached the maximum level at any point, you will need to deal more damage). If you are unable to reliably clear both tokens on a given round, it is absolutely vital that you clear at least one token, as allowing SE to be used with both tokens will give a massive increase to the damage dealt.

Plague Doctor

Plague Doctor struggles to deal with the lungs by herself, and is best used to aid with finishing off lungs rather than dealing with them by herself. While the lungs are immune to blight, Plague Grenades can do chip damage to the back lung while also applying blight to the core of the boss. Incision can be used to deal supplementary damage to the front lung, being an exceptionally strong option on her Surgeon path. Dd2 token combo.png tokens applied by Blinding gas can also help other heroes damage the back lung, while simultaneously blinding the core of the boss, even though this is not a reliable source of Dd2 token combo.png application. Additionally, Plague Doctor can assist other heroes with removing lung tokens with Dd2 token strength 2.png from Emboldening Vapours meanwhile with the Physician path Disorienting blast can apply Dd2 token vulnerable.png tokens.

Grave Robber

Grave Robber is an option for removing Token lung inflate.png, but cannot reliably do so single-handedly due to her inconsistent per-turn damage and wide damage ranges. With her Deadeye path's enhanced skills, Thrown dagger and Pick to the Face can be used to deal damage to lungs, however in order to ensure consistent critical hits, which are important due to her wide damage ranges, you need to apply Dd2 token combo.png. Meanwhile, her Nightsworn hero path's enhanced skills cannot reach the back lung with her "Lunge" and "Pirouette" skills and requires GR to use Shadow Fade to self apply Dd2 token stealth.png in order to ensure maximum consistency in dealing enough damage to remove Token lung inflate.png from the front lung. However, it is important to note that Pirouette can be useful to damage the front lung and the Sigh's core at the same time.

Highwayman

Highwayman is a very solid pick for the Seething Sigh fight. His Point Blank Shot with any damage buff will do enough damage to the first lung to remove Token lung inflate.png. However, the Sharpshot path, and the skills it enhances, are very powerful and versatile. Pistol shot can remove Token lung inflate.png from the back lung meanwhile HWM can use Grapeshot blast to damage the back lung while also damaging the Sigh's core. Highwayman can also use Take Aim, an incredibly powerful skill for this fight as it simultaneously clears Dd2 token blind.png and self applies 2 Dd2 token crit.pngtokens. While this does require a turn to be invested as setup which means another hero has to deal with Token lung inflate.png for a turn, the Dd2 token crit.png tokens ensure that Pistol Shot will always clear Token lung inflate.png from the back lung, and with damage trinkets or the Sharpshot path, guarantees Grapeshot blast does enough damage to clear Token lung inflate.png from the front/back lung as well. Highwayman can also use Wicked Slice to do damage directly to rank 1, however this skill is penalized by the Sharpshot path, so this option is best used for HWM of the Wanderer or Rogue paths.

Man at Arms

Man at Arms isn't a reliable pick for single-handedly dealing with Token lung inflate.png, however can do significant damage to the front lung with skills like Crush or Rampart. Man at Arms can also use Command to apply Dd2 token strength 2.png and clear Dd2 token blind.png from an ally, aiding another ally in attacking the lungs, or use the Bolster skill to provide critical Dd2 token stress.png healing while generating more block. The Sergeant path can be very helpful for consistent buffs, removing Dd2 token blind.png or Dd2 token weak.png from the party with Bellow while buffing multiple attackers with Retribution. Vanguard can also be used as Courageous Abandon will reliably pop the front lung, however this requires a few turns of set-up.

Hellion

A raw damage oriented Hellion in rank 1 is an incredibly powerful asset for this fight, especially with the Ravager path. Hellion can utilize Howling End in order to be almost guaranteed to pop the front lung, with Wicked Hack doing very high and consistent damage to ranks 1 or 2 as well, without the cooldown or Dd2 token winded.png generation of Howling End. If Hellion has Hellion Dd2 token winded.png, she can also use "Toe to Toe" to remove Dd2 token winded.png from herself while dealing supplementary damage to the front lung as well as self applying Dd2 token taunt.png and Dd2 token immobilize.png. Hellion also has access to Iron Swan, a high damage skill that targets rank 4 and generates a Dd2 token combo.pngtoken on hit, which can be helpful for aiding other heroes such as Grave Robber in doing damage to the back lung. Bleed focused Hellion builds are better oriented at directly damaging the main body of the boss from rank 2 as they cannot use If It Bleeds in rank 1, and Bleed Out is only capable of targeting the enemy rank 1.

Runaway

Runaway isn't a good pick for dealing with the lungs single-handedly, as she is a DOT-oriented character, however she does very well at handling the core, as its two turns per round and relatively low resistances will let her deal significant damage with her burns. In an emergency, she can deal small amounts of damage to the front lung with Searing Strike or Ransack, or to the back lung with Firefly (which will even burn the core at the same time, if the back lung has a combo token). Runaway can also use Smokescreen to apply Dd2 token combo.png and Dd2 token vulnerable.png simultaneously in order to aid another hero in damaging a lung if required, or blind the core. As a reminder, the blind will not protect the party from Sundering Exhalation, although it will protect from other attacks as normal. Additionally, Runaway can use Backdraft to deal significant damage to the back lung, if the core has sufficient burn built up.

Jester

Jester is a very potent pick for dealing with lungs despite his mostly lackluster damage by himself. This is because he is able to apply Dd2 token strength 2.png and Dd2 token crit.png tokens through "Battle Ballad" while also moving an ally forward 1 rank, with this spell being enhanced by the "Intermezzo" path. The most powerful skill in Jester's kit for this however is "Encore", which allows him to transfer his turn to an ally. This means that you can use Jester to aid other heroes like Highwayman or Hellion in dealing with Token lung inflate.png. Jester also has the capability to apply Dd2 token combo.png through "Razor's wit" and "Fade to Black" while dealing supplemental damage. Finally, Jester also has the capability to use "Finale", a high damage skill which is practically guaranteed to deal enough damage to remove a Token lung inflate.png from a target, however this requires Jester to be in ranks 1 or 2, and moves Jester back to rank 4 while also applying negative tokens to himself. The "Soloist" path can be used to increase Jester's damage dealt, although due to how damage buffs are additive, Soloist is best used with Slice Off to apply Poptext bleed.png and Dd2 token vulnerable.png to the bosses main body rather than attacking with Finale.

Leper

Leper is a decent pick for dealing damage to the front lung, however would likely be better utilised attacking the Sigh's core. Leper can do significant damage with his "Chop" skill, especially on his Tempest or Monarch. Leper is also capable of clearing Dd2 token blind.png from himself and increase his Debuff dd2.png resistance with his "Reflection" skill and increase his damage through the "Ruin" and "Revenge" skills. Additionally, "Monarch" Lepers can apply Dd2 token vulnerable.png to the front or back lungs with "Intimidate" while self applying Dd2 token taunt.png and dealing supplemental damage.

Occultist

Occultist is a decent pick for dealing with Token lung inflate.png. He can damage the front lung with his "Sacrificial Stab" and "Binding Shadows" attacks, enhanced by the Aspirant or deal damage to the back lung with "Abyssal Artillery" or "Daemon's Pull", which can be empowered by the Warlock path. Occultist can also apply Dd2 token vulnerable.png tokens with "Vulnerability curse" to aid other heroes in damaging lungs. With Dd2 token uncheckedpower.pngtokens however, Occultist unlocks access to "Burning Stars", a skill which deals enough damage to always clear Token lung inflate.png (Assuming Occultist does not have a damage debuff present). Occultist can generate large quantities of Dd2 token uncheckedpower.png through "Chaotic Offering", or can generate Dd2 token uncheckedpower.png independently through "Sacrificial Stab", "Binding Shadows", or the "Warlock" hero path.

Vestal

Vestal is a very good support pick for the Seething Sigh, as she has many ways to help deal with Token lung inflate.png. She is able to do damage to the lungs through "Judgement" and "Mace Bash", with Token conviction.pngenhancing the damage of these skills further (Important to note, Judgement is changed to applying 2 Dd2 token vulnerable.png at 3Token conviction.png as opposed to gaining +100% DMG at 2 Token conviction.png on other Vestal paths.). Vestal also has the capability to apply offensive tokens through "Consecration of Light", a skill which applies a token to a specific rank which can apply either Dd2 token strength 2.png or Dd2 token crit.png on turn start to the hero in the given rank. On her Seraph path, Consecration of Light, along with its defensive counterpart "Consecration of fortitude" generate Token conviction.png for Vestal on activation as opposed to how other paths generate Token conviction.png, allowing Vestal to generate up to 2 Token conviction.png a turn, enabling her to more consistently do higher damage to lungs. Seraph also increases the duration of Consecrations, meaning that Vestal has to use them less frequently.

Flagellant

Flagellant, like other DOT oriented heroes, is not a good pick for removing Token lung inflate.png. However, due to his above average raw damage on his attacks for DOT heroes, is very good at dealing chip damage to finish off removing Token lung inflate.png if your main Token lung inflate.png clearer didn't do enough damage. Flagellant is also a very self reliant hero, who has a variety of options for self healing and aiding teammates. Due to Flagellant's special toxic state when reaching 10 Dd2 token stress.png, the player also has to worry about his Dd2 token stress.png less than other heroes, and reaching 10 Dd2 token stress.png can often be advantageous due to Token toxic.png. This is especially true on his "Scourge" path, where toxic leaves him with extra health than usual and gives him a Blight dd2.png application buff. Flagellant's "Maniac" path can be useful to remove the negative tokens the boss creates from more important team members and can then place these tokens back on the boss itself. In addition, Maniac's "Acid Rain" has a chance to apply Dd2 token combo.png, which can aid some heroes in dealing additional damage to the back lung or main body.

Duelist

Duelist is a decent pick for dealing with the front lung, able to fairly reliably remove the Token lung inflate.png with her Fleche and Touché skills, though mindfulness will need to be taken in ensuring she does not displace or interrupt strictly position-dependent allies in the process. When paired with an ally hero who can move her out of rank 1, or with a source of Dd2 token immobilize.png, the Duelist can reliably use Fleche multiple times in a row, clearing out the front lung's Token lung inflate.png with ease. Additionally, the Duelist can utilize her Coup de Grâce skill to apply pressure to either of the lungs, or even take out the rear lung using a mastered Coup de Grâce with a Dd2 token strength 2.png, dealing a guaranteed 9 damage. If using the Duelist's "Instructrice" path, Coup de Grâce becomes a very potent skill for assisting in clearing the rear Token lung inflate.png, though will need assistance due to it's 1 round Cooldown.

Crusader

Crusader can work well for removing the Token lung inflate.png from either the front or the back, though his rather low damage output on Smite for most paths may require supplementary damage from other heroes, and his only skill to hit the back lung, Holy Lance, has very specific launch ranks, requiring more careful team positioning if you want to use him for that purpose. When using Crusader as a front rank hero he can play a very effective tanking game with Bulwark of Faith's TauntTaunt, taking hits that may otherwise land on higher priority heroes who can more reliably clear Token lung inflate.png. If using his Wanderer path he gains an excellent source of both BlindBlind and WeakWeaken clear in the form of Rallying Cry, particularly the Mastered version due to its lack of a cooldown and it removing the tokens from himself as well, though his slow speed may prevent him from using it on faster damage dealers such as Highwayman or Grave Robber

Dealing with the Sigh's attacks:

While dealing with Token lung inflate.png tokens, the Sigh will attempt to inhibit your party's ability to attack the lungs with its normal attacks, which specialize in disorienting your party by doing things such as applying Dd2 token blind.png and Dd2 token weak.png while also attempting to disorganize your party by moving heroes while whittling your heroes down with comparatively minor damage to the threat of Sundering Exhalation. It is important to mitigate this in some way in order to ensure that your ability to deal with Token lung inflate.png tokens is not hampered.

In order to deal with the negative tokens, it is recommended to use either hero skills like "Command", "Reflection", "Take Aim", "Confessor" Vestal 3 Token conviction.png "Mantra" and "Indiscriminate Science", or combat items like "Milk-Soaked Linen", "Holy Water" or items that can apply Dd2 token strength 2.png.

In order to prevent the Sigh's movement skills, you can buff your Move dd2.pngresistance in The Inn with the "Ceremonial Drum" Inn Item or use trinkets that increase Move dd2.png resistance . You can also utilize Dd2 token immobilize.png tokens generated by skills like Hellion's "Toe to Toe" or Leper's "Bash" in order to lock a given hero in a specific rank. You can also use skills with movement parts like Jester's "Battle Ballad", the aforementioned "Toe to Toe", or Man at Arms' "Hold the line" in order to reposition moved heroes.

The Sigh's "Dying Light" is a skill which is only effective against targets with Dd2 token combo.png. This means that you can mitigate it in a few ways if you so wish. You can remove Dd2 token combo.png through various methods, such as the "Holy Water" combat item, as well as hero skills like MaA's "Hold Fast", Leper's "Reflection" or Jester's "Battle Ballad" and "Play Out". However, by using Dd2 token guarded.pngwith moves like MaA's "Guard" or Vestal's "Sanctuary" on a target with Dd2 token combo.png, you can divert "Dying Light" to a hero without Dd2 token combo.png, removing the negative effects of "Dying Light" entirely and mitigating the damage received. This is valuable as it not only prevents or delays having to deal with the negative effects of being hit by "Dying Light", but also means that the Sigh spends a turn only to do 4-7 damage instead of using other attacks which also have other significant effects.

Killing a lung:

Killing a lung means that the Sigh cannot apply Token lung inflate.png to it anymore. This means that killing one lung prevents double Token lung inflate.png "Sundering Exhalation's meanwhile killing both means that the Sigh cannot use "Sundering Exhalation" at all. However, killing lungs has two significant downsides.

Firstly, killing lungs means that you more than likely have spent more time than necessary to clear Token lung inflate.png attacking lungs, wasting damage that you could have used on the core of the Sigh, prolonging the fight. Additionally, when one lung is dead, the Sigh gains the capability to attack multiple heroes at once with its normal attacks, increasing the health and stress damage the player party receives alongside increasing negative tokens received.

Due to this, it is rarely recommended to kill the lungs, however it is not the end of the world if a lung is to die mid fight as long as you have made decent progress into killing the Core itself. In fact, it is preferable to kill a lung than to have to withstand a "Sundering Exhalation". However, it is still recommended to avoid damaging lungs when unnecessary.


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