The Catacombs

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Portraits-story-resist-slime.png
These ancient sepulchers ooze with the gelatinous night-soil of a thousand corpses.
~ The Academic

The Catacombs is a Region in Darkest Dungeon II, as part of the Inhuman Bondage DLC. In the more wholesome times, the catacombs were holding grounds of honorable burial, of royal families and army men alike. As the Kingdom faced its end, the long decayed human matter in the earth pushed into the tomb, of instinct to consume and spread their oozy influence. The once resting generals and poets; fathers and mothers; children are left with no trace in their gelatinous prison, and the long retired armory and heirlooms pilfered for less noble purposes.

Description

The Catacombs is an optional region that does not count towards the number of regions required to reach The Mountain. This option is independent of The Sluice, such that both can be traversed in a single run, and even in sequence. These are also accessible in Kingdoms through Fast Travel, Dwellers within revolve around the proliferation of their kind, either by reanimating corpses, merging into larger slimes, or spreading its disgusting essence to hamper the heroes. Nonetheless, such a well-guarded area is not without its well-deserved loot. Currency and items can be reclaimed from the refashioned dead, be it the many strategic reusables, tools to thrive in low light, and trinkets of powerful passives.

Region Mechanics

Slime Drip

At the beginning of combat, the ooze that lines the walls will start dripping over a random rank on the hero side. After 2 rounds, the hero under the rank receives 2 Slimed Slimed. If no Hero has a slime token, Slime drip happens on the next turn if there isn’t one already. This will not occur in Creature Dens, The Chirurgeon's Table, or against the The Collector.

Slimed Slimed (Token)

  • Heroes: +1 Stress Stress when applied.
  • -1 Speed Speed and -33% Healing Received per Token.
  • On Move: Remove 1 Slimed Slimed
    • Duration: 5 rounds
    • Limit: 3

Note: Should a Slime enemy have such tokens, they instead heal 33% HP per token and remove them on turn start. They do not suffer from the stat debuffs either.

Corpse Looting

Corpses of the Slime faction may contain loot when destroyed. This can be done either by damaging them or using skills that clear corpses, but removing them by Damage over Time Damage over Time, staying on the field after 3 rounds, or transitioning to a second wave of enemies will not give loot. Necrophagia from Carrion Eaters and Carrion Devourers may also trigger the Corpse looting effect. The loot is subject to Increased Relics/Baubles and item looted chance effects, such as from the Stygian Blaze and Trinket Organizer.

Slime

The primary enemies encountered in the Catacombs are the Slimes.

EnemyRegionTypesTiersHPSpeedDeath ArmorBleedBlightBurnStunMoveDebuff
Combat turnorder-vermin ectoplasmic effigy.png
Ectoplasmic Effigy
The CatacombsSlime520100%100%100%100%100%100%
Combat turnorder-vermin ectoplasm.png
Ectoplasm
The CatacombsSlime172050%60%20%10%10%10%
Combat turnorder-vermin bagman.png
Bagman
The CatacombsSlime262020%60%20%50%20%30%
Combat turnorder-vermin ectoplasm large.png
Large Ectoplasm
The CatacombsSlime302060%75%30%20%10%20%
Combat turnorder-vermin caretaker.png
Crypt Keeper
The CatacombsSlime484020%75%20%40%10%30%
Combat turnorder-vermin ectoplasm b.png
Mucilage
The CatacombsSlimeChampion214050%20%60%10%10%10%
Combat turnorder-vermin ectoplasm large b.png
Large Mucilage
The CatacombsSlimeChampion344060%30%75%20%10%20%

Enemy tips

  • The Slime faction is generally resistant to Blight Blight.
  • Attacks of more complex effects are subjected to failing if the parent attack misses, including corpse transformation on Cytokinesis and Expulsion’s Slimed Slimed on an adjacent hero.
  • Combat turnorder-vermin ectoplasm.png Ectoplasms deal mediocre damage with the ability to Bleed Bleed, Disease Disease, Blight Blight on heroes with slime, and steal tokens. Their main threat lies more in Cytokinesis and Ectoplasmic Profusions, lengthening a given fight without a proper method. Therefore, removing the corpses quickly or using move skills to displace Ectoplasms away from them and each other is key.
  • Combat turnorder-vermin ectoplasm large.png Large Ectoplasms deals more Bleed Bleed Blight Blight DoT and damage as their counterpart, with the addition of a multi-hit attack and partywide Block Block. Those spawned from Ectoplasmic Profusion inherits all tokens and BleedBlightBurnDoT both Ectoplasms had. Consider removing their Block Block and Dodge Dodge, and apply Stun Stun, Vulnerable Vulnerable, and Combo Combo onto either to make its dispatch more bearable.
  • Combat turnorder-vermin ectoplasmic effigy.png An Ectoplasmic Effigy does not need to be killed to end a combat, and in doing so avoids each hero gaining 2 Slimed Slimed, as well as leaving a corpse around. To circumvent the token support from Effusion, Move Move moving allies around it to have it either in Rank 1 or 4, adjacent to corpses, or both can make its presence more bearable.
  • Combat turnorder-vermin bagman.png The Bagman is equally problematic up front and in the back. The former sees an attack of high damage, Move Move knockback, and Daze Daze, while the latter enables a hefty HP heal, BleedBlightBurnDoT clear, and corpse transformation to any ally in front.
  • Combat turnorder-vermin caretaker.png The Crypt Keeper is the most important priority target, second to any allies supporting him. Between the increasing CRIT at lower flame, a myriad of multi-hit skills, – one of which decreases flame by 5% – and devastating negative tokens on a successful CRIT, one should be ready to use combat items liberally or retreat in Kingdoms.
  • Combat turnorder-vermin ectoplasm b.png The Mucilage can be encountered and will always spawn from transformed corpses on the third region in Confessions or Escalation III in Kingdoms. The Combat turnorder-vermin ectoplasm large b.pngLarge Mucilage’s higher number of multihit attacks than its base variant makes these champions very dangerous.
  • Creature Dens and Chirurgeon Tables are not safe from the slimes! While Ectoplasms and Combat turnorder enemy shared carrion eater.png Carrion Eaters may clash on their usage of corpses in the player’s favor, the Combat turnorder enemy shared lost soul chirurgeon.png Chirurgeon will work together with Leuctomy.

Related Quirks

Negative quirks dd2.pngNegative Quirks Positive quirks dd2.pngPositive Quirks
Chthonian Fearing

Combat Start: vs Swine or Slime: 1 Dd2 token stress.png (50%)

Chthonian Hater vs Swine or Slime: -20% DMG Taken, +15% DMG

Gain On Hit: Dd2 token stress.png -1 (25%)

Chthonian Slayer vs Swine or Slime: +5% CRIT, ExecutionExecution 2
Chthonic Scrounger "Knows where to find resources in underground regions."

Higher Rewards from Academic Studies in The Sluice or The Catacombs

2 Bear Traps, 2 Crow’s Feet, or 4 Oil Flasks after banter in The Sluice or Catacombs.

Chthonic Tactician

In The Sluice of Catacombs: +5% CRIT

Round Start: Dodge+ Dodge+ (15%)

Region Exclusive items

Trinkets

Image Trinket Description
Trinket catacombs slime cube.png
Gelatinous Secretion
Indelible
+33% Debuff RES Piercing
Turn Start: If Last In Turn Order: Add 2 Positive Tokens
If Slimeulet item is equipped: Apply On Hit: Slimed (66%)
Gain When Hit: Custom Alt The Goops (5%)
(If the trinket wearer already has Custom Alt The Goops, the trinket will try to apply a stronger version of the disease with the same 5% chance.)
Trinket catacombs slime amulet.png
Slimemulet
Indelible
+20% Debuff RES
Turn End: If Last In Turn Order: Regeneration4
If Gelatinous Secretion item is equipped: Apply to Attacker When Hit: Slimed
Gain When Hit: Slimed (5%)
Trinket catacombs statue head.png
Ancient Bust
Indelible
Gain When Hit: Block (10%), Block+ (10%), Strength (10%),Crit (10%)

Combat Items

Image Combat Item Effects
Catacombs black lantern.png
Black Light Lantern
[1 Target]
Stacks 4
-15 Flame
+1 Dd2 token stress.png
Add 1 Low Flame Buff (1 Combat)
(+20% DMG, +6 SPD, +10% CRIT)
Catacombs salt.png
Packet of Salt
[1 Target]
Stacks 4
+15% Debuff RES (3 Turns)
Gain on Debuff Resist: -1 Stress (3 Turns)
Remove Slimed
Catacombs buckler.png
Abandoned Buckler
Armor, Reusable
[1 Target]
Cooldown: 5 turns
Add Dd2 token guarded.pngx2
Catacombs chain.png
Coiled Chain
Weapon, Reusable
[1 Target]
Yellow circle 1234.png Blue circle 34.png
DMG: 1-2 CRIT: 5%
Cooldown: 5 turns
MovePull 2
Catacombs stratagem Offense.png
Offensive Stratagem
Reusable
[1 Target]
Cannot Target Self
Cooldown: 3 turns
MoveForward 1
Catacombs defense.png
Defensive Stratagem
Reusable
[1 Target]
Cannot Target Self
Cooldown: 3 turns
MoveBack 1
Catacombs coin purse.png
Ragged Coin Purse
Reusable
[1 Target]
Cooldown: 1 turns
1 DMG -2 relics (95%) or
24 DMG -32 relics (5%)
Catacombs geode.png
Cracked Geode
[1 Targets]
Stacks 1
CRIT: 30%
Apply Daze
Gain On CRIT: Random Trinket
Deliver to the Hoarder to gain: +16Relics, +16Baubles [Must be in Inventory]

Inn Items

Image Inn Item Description
c
Rhizanthella
[2 Targets]
+10% Resolute Chance per Positive Relationship (1 Region)
+10% Meltdown per Negative Relationship (1 Region)
Gains up to AffinityAffinity
Rhizanthella Buffs do not stack

Narration Quotes

  • When selecting the Catacombs as the next region at an Inn:
    • "The twisting corridors of long-forgotten tombs, choked with the ichor of the dead."
  • When entering The Catacombs:
    • "These ancient sepulchres ooze with the gelatinous night-soil of a thousand corpses."
  • When midway through The Catacombs:
    • "As the great change took hold, an unaccountable mire pushed up through the trembling earth, liquefying the dead."
    • "Generals & poets. Fathers & mothers. Children. Scores upon scores of our ancestors, blended into horrifying homogeneity."
    • "The corpse-sludge shifts and shudders - animated by some contemptable collective intelligence...or simply an instinctive need to consume."
  • Arriving at Slime road battle:
    • "Paint the walls with this necrotic corrosion, and let us be off quickly."
  • Arriving at The Stoic's Grave:
    • "Send this suppurating violation back into the earth. It is not welcome here."
    • "More slime, more rot. Destroy it all, that the dead may finally rest."

Trivia

  • In the game files, Slime enemies are referred to as vermin.


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Tutorial The Valley
Main Regions The Foetor The Tangle The Sprawl The Shroud The TundraKingdoms
Bonus Regions The Sluice The Catacombs
Destination The Mountain