The Desperate Few

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The icon representing an Assistance Encounter on the minimap.
This is no place for decent folk.
~ The Academic

The Desperate Few or Assistance Encounter is a node in Darkest Dungeon II.

An assistance encounter represents an opportunity for the party to interact with ordinary folk fleeing or fighting the madness that is slowly engulfing the world, and it is is the primary method to raise the Flame level during an expedition.

Upon entering the node up to four options will be presented, one for each hero. These options are: Assist, Help, Inspire, Donate, Steal, or Kill.

Possible Interactions

The main use of the Assistance Encounter is to get flame and various supplies. But the result will depend on the Quirks of the heroes. The decision you make will affect the affinity between the heroes either negatively or positively and you will receive the respective rewards.

Destitute Interactions

The Following Options are exclusive to the Destitute Assistance Encounters

Condition(s) Interaction(s) Weight
N/A Flame+30, Scouting 10
N/A Flame+30, Gain an Inn Item 10
Flame >= 5 Flame-5, Gain 2 Inn Items 5
Relics >= 12 Relics-12, Flame+30, Gain 2 Inn Items 5
Candles of Hope>=8, Finished Altar of Hope Candles of Hope-8, Flame+30, Gain a Signature Inn Item & Stagecoach Item 5
Candles of Hope>=10, Finished Altar of Hope Candles of Hope-10, Flame+30, Heroes: Gain Buff +20% Damage over Time RES Res (Inn) 5

Militia Interactions

The Following Options are exclusive to the Militia Assistance Encounters

Condition(s) Interaction(s) Weight
N/A Flame+30, Gain a Combat Item Stack 10
Missing 1 or more Armour Tokens Flame+30, Gain 1 Armour Token 30
Missing 1 or more Wheel Tokens Flame+30, Gain 1 Wheel Token 30
Flame>=5 Flame-5, Gain 2 Combat Item Stacks 5
Flame>=5, Missing 1 or more Armour & Wheel Tokens Flame-5, Gain 1 Armour Token & 1 Wheel Token 15
Relics>=12 Relics-12, Flame+30, Gain 2 Combat Item Stacks 5
Relics>=12, Missing 1 or more Armour & Wheel Tokens Relics-12, Flame+30,Gain 1 Armour & Wheel Token 5
Candles of Hope>=8, Completed Altar of Hope, Missing 1 or more Armour & Wheel Tokens Candles of Hope-8, Flame+30, Gain 1 Combat Item Stack, 5 Armour Tokens & 5 Wheel Tokens 5
Candles of Hope>=10, Completed Altar of Hope Candles of Hope-10, Flame+30, Gain 1 Positive Quirk, Heroes:Gain Buff +15% Debuff,Stun,Move Res (Inn) 5

Provisions Interactions

The Following Options are exclusive to the Provisions Assistance Encounters

Condition(s) Interaction(s) Weight
N/A Flame+30, Gain 2 food (Med Pool) 10
Flame>=5 Flame-5, Gain 2 food (Great Pool) 5
Relics>=12 Relics-12, Flame+30, Gain 2 food (Great Pool) 5
Candles of Hope>=8, Completed Altar of Hope Candles of Hope-8, Flame+30, Gain 4 Tinned Provisions & 1 Roast Pig 5
Candles of Hope>=10, Completed Altar of Hope Candles of Hope-10, Flame+30, Heroes: Gain Buff +20% MaxIcon HP dd2.png (Inn) 5

Non-Specific Interactions

The Following Options are not exclusive to any one type of Assistance Encounter

Condition(s) Interaction(s) Weight
N/A Leave 10
Flame>=25 Flame-25, Gain 2 Food (Great Pool) 10
Flame>=25 Flame-25, +16 Relics 10
Flame>=5 Flame-5, Gain 1 Stagecoach Item 5
Relics>=12 Relics-12, Flame+30, Gain 1 Stagecoach Item 5
Flame=<40 Flame+45 1000

Quirk Specific Interactions

The following interactions may be available if a hero in the party has one of the requisite quirks. All quirk-specific interactions can be available at any type of Assistance Encounter.

Condition(s) Interaction(s) Weight
  • Ascetic
  • Austere
Relics -12, Flame+45 10
  • Bloodthirsty
  • Darkly Curious
  • Thanatomaniac
Flame-25, +Mixed Treasure, +Stagecoach Item, Relics+8 10
  • Boisterous
Flame+30, +Food (Great Pool), +Stack of combat items, +Inn Item 10
  • Chatterbox
  • Sunny Disposition
  • [Region] Scrounger + in region
Flame+30, +Stack of Combat Items, +Inn Item 10
  • Compassionate
Flame+45, +Food (Great Pool), +Stack of Combat Items, +Inn Item 10
  • Devout
Flame-5, +2 Food (Great Pool) 10
  • Field Surgeon
Flame+45 10
  • Generous
Relics-12, Flame+45, +Mixed Treasure, +Stagecoach Item 10
  • Greedy
  • Flame-15, +4 Food (Great Pool)
  • Flame-15, Relics+32
10
  • Kleptomaniac
Flame -15, +Random Trinket 10
  • Raconteur
Flame+45, +2 Food (Great Pool), +Stack of Combat Items, +Inn Item 10
  • Tippler
Flame+30, Hero: -5Dd2 token stress.png 10
  • Vicious
  • Flame-15, Relics+32
  • Flame-25, +Mixed Treasure, +Stagecoach Item, Relics+8
10
  • Curmudgeon
  • Doomsayer
  • Germophobic
  • Head in the Sand
  • Lazy
  • Selfish
Avoid 10

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