Tribewalker
Jump to navigation
Jump to search
| Tribewalker | |
|---|---|
| Stats | |
| 24 | |
| 4 | |
| Resistances | |
| 20% | |
| 50% | |
| 30% | |
| 10% | |
| 10% | |
| 20% | |
| Low ▪ Medium ▪ High | |
| Other Attributes | |
| Types | Beastman |
| Size | 1 |
| Turns | 1 |
| Permanent Condition(s) | |
The Tribewalker is a Kingdoms exclusive enemy appearing in the Hunger of the Beastmen module.
Description
Skills
Enrage and Berserk
Enrage
- +1 DMG dealt per

- Round End: Become
Berserk when stacked to 3 
- Duration: Until end of combat
- Limit: 3
Berserk
Notes
- On turn end, an enemy with
will gain two negative tokens that cannot be resisted, including up to 2
Weak , 1
Vulnerable and/or 1
Daze. - The -DMG taken modifier only to direct attacks (not
Damage over Time), and it stacks additively with
Vulnerable.
Strategy
A Tribewalker should generally either be the first or the last enemy that you kill, due to the nature of their abilities. Killing them quickly is beneficial as they are not overly resilient, but a combination of Riposte and an Enrage that is easily triggered means they frequently become unattractive targets, and so long as their Blight is managed, their Berserk isn't terribly devastating.
Their main threat is inflicting Stun via CRIT, which is good enough reason on its own to kill them first if feasible, but otherwise they are less of a threat than backline Huntsmen.