Tribewalker

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Tribewalker
Km1-Beastmen-Tribewalker.png
Stats
HP HP24
Speed Speed4
Resistances
Bleed Bleed20%
Blight Blight50%
Burn Burn30%
Stun Stun10%
Move Move10%
Debuff Debuff20%
LowMediumHigh
Other Attributes
TypesBeastman
Size1
Turns1
Permanent Condition(s)
On Death: Tribewalkers gain Enrage
On Death: Huntsmen gain Enrage
When Moving: Enrage

The Tribewalker is a Kingdoms exclusive enemy appearing in the Hunger of the Beastmen module.

Description

Skills

Skill Name Target Ranks DMG CRIT Self Effects
Foul Play
3-4 5% Gain Riposte Blight3
Foul Deed
4-7 5% Requires Berserk
• GainRipostex2
Blight3
Outcry
10% MoveForward 1 +2 Stress
Apply On CRIT: Stun
Outrage
2-4 10% Requires Berserk
MoveForward 1
+1 Stress
+1 Stress (33%)
Apply On CRIT: Stun
Riposte
3-6 5% On Hit: MoveBack 1

Enrage and Berserk

Enrage Enrage

  • +1 DMG dealt per Enrage
  • Round End: Become Berserk Berserk when stacked to 3 Enrage
  • Duration: Until end of combat
  • Limit: 3

Berserk Berserk

  • Enables powerful Skills.
  • -100% DMG taken
  • +20% Damage over Time RES
  • Duration: 1 Turn
  • Limit: 1

Notes

Strategy

A Tribewalker should generally either be the first or the last enemy that you kill, due to the nature of their abilities. Killing them quickly is beneficial as they are not overly resilient, but a combination of Riposte and an Enrage that is easily triggered means they frequently become unattractive targets, and so long as their Blight is managed, their Berserk isn't terribly devastating.

Their main threat is inflicting Stun via CRIT, which is good enough reason on its own to kill them first if feasible, but otherwise they are less of a threat than backline Huntsmen.