Bless | |||
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Time Cost | Target | Description |
3 | One Companion | +10 ACC (4 Battles) +10 DODGE (4 Battles) | |
Bark | "My friend, the Light shines upon you!" | ||
Chant | |||
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Time Cost | Target | Description |
3 | One Companion | If religious: -20% Stress (4 Battles) If not religious: -10% Stress (4 Battles) If religious: -15 Stress If not religious: -5 Stress | |
Bark | "...Divine Light...Purest Grace...be with us now." | ||
Pray | |||
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Time Cost | Target | Description |
3 | All Companions | If religious: -15 Stress If not religious: -5 Stress If religious: +15% PROT (4 Battles) If not religious: +5% PROT (4 Battles) | |
Bark | "Let us all bow our heads in prayer..." | ||
Sanctuary | |||
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Time Cost | Target | Description |
4 | Self All Companions |
Self: If religious: Prevents nighttime ambush
All Companions: | |
Bark | "Let safety be upon us...let us be veiled in holy Light." | ||
Vestal
This article is about the hero in Darkest Dungeon. For other appearances, see Vestal (disambiguation). |
Vestal | |||||
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Stats [Compare] | |||||
Armor | 1 | 2 | 3 | 4 | 5 |
MAX HP | 24 | 29 | 34 | 39 | 44 |
DODGE | 0 | 5 | 10 | 15 | 20 |
Weapons | 1 | 2 | 3 | 4 | 5 |
SPD | 4 | 4 | 5 | 5 | 6 |
CRIT | 1% | 2% | 3% | 4% | 5% |
DMG | 4-8 | 5-10 | 6-11 | 6-13 | 7-14 |
Base Resistances | |||||
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30% | ![]() |
30% | ||
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30% | ![]() |
40% | ||
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30% | ![]() |
30% | ||
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67% | ![]() |
10% | ||
Other information | |||||
Movement | 1 forwards, 1 backwards. | ||||
Crit Buff Bonus | +25% Healing Skills | ||||
Religious | Yes | ||||
Provisions | None |
“ | A sister of battle - pious and unrelenting! | „ |
~ The Ancestor |
The Vestal is one of the playable Characters in Darkest Dungeon.
Combat Skills
“ | The warrior nun channels her zeal for battle into healing abilities, holy judgements and dazzling explosions of light. A strong backbone to any party, the Vestal can also hold her own on the front line with a powerful mace bash and close-quarters condemnations. | „ |
~ Guild |
Note: New Vestals will always come with Divine Grace skill.
(All buffs and debuffs last for 3 rounds unless otherwise specified.)
Mace Bash# | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Melee | ![]() ![]() ![]() ![]() |
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+0% | 85 | 0% | +15% DMG vs Unholy | |||||||||||||||||||||||||||||||||||||||
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Judgement# | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Ranged | ![]() ![]() ![]() ![]() |
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-25% | 85 | 5% | Heal 3 | |||||||||||||||||||||||||||||||||||||||
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Dazzling Light# | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Ranged | ![]() ![]() ![]() ![]() |
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-75% | 90 | 5% | Torch +6 Stun (100% base) |
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Divine Grace# | ||||||||||||||||||||||||||||||||||
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Rank | Target | Heal | Effect | Self | |||||||||||||||||||||||||||||
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4-5 | ||||||||||||||||||||||||||||||||
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Divine Comfort# | ||||||||||||||||||||||||||||||||||
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Rank | Target | Heal | Effect | Self | |||||||||||||||||||||||||||||
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1-3 | ||||||||||||||||||||||||||||||||
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Illumination# | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Ranged | ![]() ![]() ![]() ![]() |
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-75% | 90 | Bypass/Remove Stealth Torch +5 -20 DODGE (100% base, 4 rds) |
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Hand of Light# | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Ranged | ![]() ![]() ![]() ![]() |
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-50% | 85 | 1% | +15% DMG vs Unholy | +6 ACC +25% DMG (4 rds) | ||||||||||||||||||||||||||||||||||||||
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Notes
- In the game files, Illumination is coded to never result in a Critical Hit.
Camping Skills
“ | Prayers, chants, and blessings bring peace and solace to the Vestal and her party. She can improve a companion's combat prowess, or instead focus on reducing the group's stress, and making the campsite a safe place for a good night's rest. | „ |
~ Survivalist |
Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.
The Vestal is an ecclesiastical and evangelistic woman, spending her camping time comforting her allies with her religion. She sing hymns, chants and prays for her companions by the power of the Light. While effective on all heroes, those who are also religious or who have nearly experienced death will receive the most benefit and comfort from her pious rituals.
Encourage | |||
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Time Cost | Target | Description |
2 | One Companion | -15 Stress | |
Bark | "Breathe from this censer and recite the Verses. Now!" "Verse XXXVI: the Light shines brightest in darkness." "I anoint you with oil warmed by the holy Flame. All is well." | ||
Wound Care | |||
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Time Cost | Target | Description |
2 | One Companion | Heal 15% HP Removes Bleeding Removes Blight | |
Bark | "The ashes of this incense will consecrate the wound." "You very nearly entered the Light. Be more careful." "I will petition the Light for your quick recovery." | ||
Pep Talk | |||
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Time Cost | Target | Description |
2 | One Companion | -15% Stress (4 Battles) | |
Bark | "The Light touches us even here." "I see victory in your eyes, though you are blind to it." "Verse LVI: The Light e'er rises." | ||
Equipment
“ | Blessed plate mail encases the Vestal as she delivers terrible violence and healing comfort in equal measure. A mace in one hand, and holy book in the other - a study in contrast and all the more effective for it! | „ |
~ Blacksmith |
Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.
Each Hero has Trinkets unique to them that only they can equip. The Vestal has eight; 2 uncommon, 2 rare, 2 Crimson Court and 1 common and very rare. In the base game, her lower level trinkets are chalices and her high level trinkets are scrolls and a tome. The Crimson Court DLC adds a diary and beads.
Trinket Image | Trinket Name | Rarity | Class Restriction | Origin Dungeon | Effect | Additional Notes |
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Virtuous Chalice | Common | Vestal |
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Haste Chalice | Uncommon | Vestal |
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Youth Chalice | Uncommon | Vestal | Ruins |
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Profane Scroll | Rare | Vestal | Ruins |
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Tome of Holy Healing | Rare | Vestal |
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Sacred Scroll | Very Rare | Vestal |
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The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket Set, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.
The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.
Trinket Image | Trinket Name | Rarity | Class Restriction | Shard Cost | Effect | Additional Notes |
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Heretical Passage![]() |
Crystalline | Vestal | 70 Shards |
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District Bonus
The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.
The table below lists all of the currently available buildings that can be constructed within Hamlet's Districts, the cost of doing so, and the benefits of each individual project.
The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.
Districts | |||
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Name | Image | Effect | Cost |
Altar of Light | Crusader, Vestal, and Flagellant receive:
|
5000 (100) | |
200 | |||
1 |
Trivia
- The Vestal's predetermined name is Junia, the name of an apostle mentioned by Paul in the Bible.
- The Vestal's quote on applying a virtuous buff while Focused, "What grace has given me, let it pass to you, hero", is a reference to a similar quote from Arwen Undómiel of The Lord of the Rings: "What grace is given me, let it pass to him. Let him be spared. Save him."
- While most characters have seven trinkets, The Crusader, Highwayman, Plague Doctor and Vestal all have the most at eight. The Vestal is also the only character to have two rare trinkets
- The fifth level weapon has the same name as one of her attacks - "Hand of Light".
- Many of her barks when afflicted, particularly hopeless and irrational, along with her origin comic point toward her not being chaste enough, and other barks imply that she was forced into becoming a nun.
- Several barks while irrational imply that she (and other nuns) were whipped daily in the convent