Size

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Just like Heroes, Enemies in Darkest Dungeon are arranged into four slots, or ranks. Most enemies occupy a single rank. However, some enemies may be larger, with some Bosses even occupying all four ranks.

Targeting Rules

The following rules apply regarding multi-rank (size 2+) enemies:

  • An enemy is affected by an attack on any of the ranks that they occupy.
  • Attacks that affect multiple ranks will only affect multi-rank enemies once. For example, large enemies will not receive double damage from an attack hitting both of their ranks.
  • Bonuses against size 2 enemies will also affect size 3 and size 4 monsters.

Wiki-Specific Terminology

For historical reasons, the wiki uses the following labels to describe enemy sizes. These labels were invented by a now inactive editor and are not used in the game itself. Furthermore, the label "small" also means "does not leave a corpse", even though enemy size is not related to whether an enemy leaves a corpse. We are currently in the process of replacing these labels with more specific size numbers and corpse information.

Label (Deprecated) Ranks Occupied Notes
Small 1 Does not leave a Corpse when killed. Otherwise identical to "Average".
Average 1 The vast majority of enemies belong to this category.
Large 2 Can appear in any normal combat encounter. More common in Veteran and Champion missions.
Gigantic 3 Some bosses have this size.
Unimaginable 4 Some major bosses have this size.