Locations (Darkest Dungeon II)

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The world of Darkest Dungeon II consists of a number of different Locations which the player traverses on their journey to The Mountain.

Preparation

Each run begins and ends at the Altar of Hope, where the player may spend Candles of Hope Candles of Hope and manage the game's meta-progression. Then the player proceeds to pick a Confession and assemble a party at The Crossroads.

Regions

The main part of each expedition is spent traversing various Regions—from The Valley, a short tutorial region; to The Mountain, where the party confronts the Confession boss. Each region consists of a number of Nodes linked by Roads. The number of regions traversed during an expedition, as well as the regions available, varies by Confession.

Biome choice mountain.png
The inevitable end of your journey
The Mountain

Nodes

Most of the game's encounters take place at Nodes. There are a large number of possible encounters, from battles with Cultists to opportunities to help fellow travellers. At the end of each main region is an Oblivion's Rampart, followed by an Inn where the party may recuperate and purchase supplies.

Roads

Main article: Road Battle

Nodes are connected by Roads. There are five different types of roads, most of which present some type of hazard, and only one of which is neutral.

If the Stagecoach traverses a Hazardous or Rough road with no Armor stagecoach token.png or Wheel stagecoach token.png, respectively, the party will be ambushed by Pillagers. Additionally, there are various pieces of debris littered on the roads; running over this debris with the Stagecoach has a chance of generating loot.

Scouting

An unscouted road or node.

When entering a region, nodes and roads may either be hidden or scouted (revealed). There are a large number of factors affecting scouting chance, including hero quirks, Stagecoach Items, Pets, and region goals and modifiers.

  • The Lair will always be scouted.
  • When visited, the Watchtower node will reveal all subsequent locations in the region.
  • Certain Region Goals (e.g. "Avoid the Hospital", or "Clear a Creature Den") will reveal the node(s) to be visited or avoided.

Region Modifiers

Each main region will have a temporary modifier which is displayed when selecting a region at the Inn.

Name Effect
Bat Country +200% Cultist Encounters. All Scouted
Big Game +200% Creature Dens. All Scouted
Blood Moon -20% Bleed RES
Booty +200% Academic Caches. All Scouted
Candles & Peace More Candles at Assistance Encounters, Academic Studies and Oases
Candles & War More Candles as Resistance, Cultist Encounters and Creature Dens
Civilization +100% Hoarders, Academic Studies and Academic Caches
Corrupting -20% Blight RES
Curious +200% Academic Studies. All Scouted
Deluge +200% Oases. All Scouted
Devious Plans -33% Battle Advantage Chance
Drought -100% Oases
Grave Calling -10% Deathblow RES
Haze -300% Locations Scouted
Healthcare +200% Field Hospitals. All Scouted
Heat Wave -20% Burn RES
Heavy Winds -20% Max Flame
Junkyard +200% Hoarders. All Scouted
Light the Way +200% Assistance Encounters. All Scouted
Malaise +10% Meltdown Chance
Maze +200% Path Choices
Blood Run
-100% Field Hospitals
Outpost +100% Creature Dens, Oases and Hospitals
Pestilent -20% Disease RES
Praise the Sun +10% Resolute Chance
Recession -100% Hoarders
Strategic Plan +33% Battle Advantage Chance
The Gauntlet 200% Resistance Encounters. All Scouted
Thick Mud +25% Move RES
Trench Run -50% Path Choices
True Evil +33% Traveling Flame Drain
Untouched -33% Traveling Flame Drain

Region Goals

Each main region will have a goal which, when fulfilled, will reward Candles of Hope Candles of Hope, Mastery point icon.png mastery points, trinkets or Stagecoach Items upon completing the region. Both the goal and reward are displayed when selecting a region at the Inn.

Name Requirement
A Moment's Peace Visit an Oasis
Anti-Commerce Avoid the Hoarder
Cosmic Curiosity Visit 3 Academic Studies
Discretion, not Valor Fight in 2 or less Resistance Encounters
Exterminate Visit a Creature Den
Fog of War Avoid the Watchtower
In the Light Keep the Flame above 40
Naked & Afraid Enter the region with no Stagecoach Equipment
No Time to Bleed Avoid the Hospital
Patrol Fight in 4 or more Road Fights
Resist! Fight in 3 or more Resistance Encounters
Secret, Safe Fight in 6 or less Road Fights
Spelunk Clear Out the Lair


view
Tutorial The Valley
Routes The Foetor The Tangle The Sprawl The Shroud The Sluice
Destination The Mountain