Oblivion's Ingress
Oblivion's Ingresses are combat nodes that may appear in every region of Darkest Dungeon II except The Sluice. Much like Resistance Encounters, Oblivion's Ingress occur in the middle of a region and consist of a single optional fight against a random group of Cultists. Along with Oblivion's Ramparts, Oblivion's Ingresses are the primary places where Cultists may be encountered.
Node interactions
Many different factors can influence the choices characters can make at this node, referred to as story choices, the effects will be listed below:
Universal Conditional Node Interactions
Following Node interactions are common across all combat nodes (Resistance encounters, Creature Dens, Oblivion Ingresses, etc)
Condition(s) | Interaction(s) |
---|---|
>= 70 | |
=< 40 | |
=< 30/Hero =< 25%/Hero >= 7 | Avoid, -10 |
Heroes =< 3 | Heroes: Gain +6% RES, +25% Dmg (Combat) |
Universal Quirk Interactions
Following Quirk Interactions are common across all combat nodes (Resistance encounters, Creature Dens, Oblivion Ingresses, etc)
Unique Node Interactions
The following Node Interactions are exclusive to the Oblivion's Ingress
Condition(s) | Interaction |
---|---|
Slayer of Cosmic | Fight, Hero: Add |
Cosmic Hater | Fight, Hero: Add |
Fear of Cosmic/Occultophobia | Avoid, -15 + Hero: +2 |
Occultomania | Fight, Hero: Add |