Tokens

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Various tokens: Blind Blind, Taunt Taunt, Block Block, Combo Combo, Weak Weak, and Benediction Benediction.

Many combat status effects in Darkest Dungeon II are represented by tokens, which are visible below the health bar of any combatant.

Mechanics

  • Tokens can be added or removed in a variety of ways, from skills and combat items to quirks and region-wide effects.
  • Tokens have varying stack limits, typically stacking up to three times.
  • Most tokens have a limited duration of effect. The vast majority of tokens, when not consumed, expire after three turns, including the unit's current turn.
  • Certain skills may ignore tokens. For example, the Runaway's Hearthlight will hit enemies regardless of whether they are in Stealth Stealth. The upgraded version of Hearthlight will additionally ignore Blind Blind on the Runaway herself.
  • Skills may also remove tokens. A skill that removes a token will also remove its variants — for example, an attack that removes Dodge Dodge will also remove Dodge+ Dodge+ from the target.
  • Certain skills may steal tokens from the target and transfer them to the skill user.
  • Some tokens may be negated by other tokens — if one is applied while the other is present on the target, both will be removed. This also means that these two tokens may never be present on a unit at the same time.
  • Certain tokens are marked as Positive or Negative. Effects that apply to Positive or Negative tokens apply only to those in the lists below, regardless of the token's actual effects. The Winded Winded token, for example, negatively affects the Hellion, but it is not, strictly speaking, a Negative token and cannot be removed by the Plague Doctor's Indiscriminate Science. The easiest way to determine whether a token qualifies is to look at its colour: for the most part, Positive tokens are yellow and Negative tokens are blue.
    • Most Negative tokens may be resisted by Debuff Debuff resistance.
    • Stun Stun and Daze Daze may instead be resisted by Stun Stun resistance.

List of Tokens

The full list of tokens, as shown in-game. Note that this page uses a slightly different categorisation than the in-game token list.

Positive

Crit Crit

  • Next applicable attack or heal is guaranteed to be a Critical Hit.
    • Using combat items also consumes Crit Crit tokens.
  • Duration: 3 turns
  • Limit: 2

Riposte Riposte

  • Counter-attacks the next damaging attack received.
    • The counter-attack is defined as a special Riposte Attack in the unit's skill table, with its own damage, critical chance, and additional effects. Consult individual unit pages (the Highwayman's, for example) for more information.
    • If a unit without a pre-defined Riposte Attack tries to copy, steal, or otherwise gain a Riposte Riposte token (e.g. using the Caked Palette trinket), nothing will happen.
    • At most one Riposte Riposte will trigger per attack. If multiple units with Riposte are targeted by the same attack, only the frontmost Riposte will trigger.
  • Duration: 3 turns
  • Limit: 3

Dodge Dodge

  • 50% chance to dodge next attack.
  • If Dodge+ Dodge+ is also present, Dodge+ Dodge+ tokens will be consumed first.
  • Duration: 3 turns
  • Limit: 3

Dodge+ Dodge+

  • 75% chance to dodge next attack.
  • If Dodge Dodge is also present, Dodge+ Dodge+ tokens will be consumed first.
  • Duration: 3 turns
  • Limit: 3

Block Block

  • Receive -50% DMG from next damaging attack.
  • If Block+ Block+ is also present, Block+ Block+ tokens will be consumed first.
  • Negates Vulnerable Vulnerable.
  • Duration: 3 turns
  • Limit: 3

Block+ Block+

  • Receive -75% DMG from next damaging attack.
  • If Block Block is also present, Block+ Block+ tokens will be consumed first.
  • Negates Vulnerable Vulnerable.
  • Duration: 3 turns
  • Limit: 3

Guarded Guarded

  • Next attack directed at unit is redirected towards guarding unit instead.
    • A unit may guard, or be guarded by at most one unit at a time.
    • A guarded unit may not guard another unit.
    • If a new Guarded Guarded token is added which violates one of the above conditions, the old Guarded will be removed.
  • Duration: 3 turns
  • Limit: 3

Strength Strength

  • Next attack deals +50% DMG.
  • Negates Weak Weak.
  • Duration: 3 turns
  • Limit: 2

Speed Speed

  • Acts faster next round.
    • Increases the unit's Speed Speed attribute by 100 at the start of the next round, when turn orders are calculated.
    • This means that units with Speed will (almost certainly) act before units without the token, but two units with Speed will resolve ties between themselves as usual.
    • This increase is temporary — only active at round start — and in particular, does not interact with turn start Speed conditions, like the Snappy Swig trinket.
  • Negates Daze Daze.
  • Duration: 1 turn
  • Limit: 1

Stealth Stealth

  • Cannot be directly targeted by most enemy skills.
    • Can still be targeted by area-of-effect attacks.
    • Can still be targeted if no other targets are available.
  • Duration: 1 turn
  • Limit: 2
  • Despite having a different colour, Stealth is affected by all interactions that target Positive tokens.

Negative

Daze Daze

  • Next action will be delayed to the end of the round.
  • Converts to Stun Stun when stacked.
  • Daze Daze and Stun Stun cannot exist on a unit at the same time; Stun Stun will always take priority.
  • Negates Speed Speed.
  • Duration: 1 turn
  • Limit: 1

Stun Stun

  • Lose next action.
    • Upon recovering, gains +40% Stun RES for 1 turn.
  • Daze Daze and Stun Stun cannot exist on a unit at the same time; Stun Stun will always take priority.
  • Duration: 1 turn
  • Limit: 1

Blind Blind

  • 50% chance to miss next attack.
  • Duration: 3 turns
  • Limit: 2

Weak Weak

  • Next attack deals -50% DMG.
  • Negates Strength Strength.
  • Duration: 3 turns
  • Limit: 2

Vulnerable Vulnerable

  • Receive +50% DMG from next damaging attack.
  • Negates Block Block and Block+ Block+.
  • Duration: 3 turns
  • Limit: 2

Taunt Taunt

  • Enemies are forced to attack this unit if able.
  • Duration: 3 turns
  • Limit: 3

Immobilize Immobilize

Harvest Hunger Harvest Hunger

Main article: Harvest Child

Dd2 token markedfordeath.pngChosen Target

Main article: Bullseye Barrett
  • Receive +30% DMG from Bullseye Barrett's attacks.
  • Duration: Until end of combat
  • Limit: 1

Other

Combo Combo

  • Consumed by various skills to trigger additional effects.
  • Duration: 3 turns
  • Limit: 1

Permanent Immobilize Permanent Immobilize

Hero-Specific

Flagellant

Hellion

Occultist

Runaway

Vestal

Duelist

Enemy-Specific

Cadavers

Fisherfolk

Plague Eaters

Beastmen

Cultists

Boss-Specific

Token call of the deep.pngCall of the Deep

  • Leviathan's baleful gaze rests upon you

Dd2 token taproot.pngTap Root

  • It is reacting to attacks

Tangled Growth 1.pngTangled Growth I

  • Ominous vines encroach from above

Tangled Growth 2.pngTangled Growth II

  • Vines hamper movement -2 SPD

Tangled Growth 3.pngTangled Growth III

  • Vines constrict both body and mind

Dd2 token the soil stirs.pngStirring Soil

  • Something moves beneath the ground

Dd2 token lock melee.pngDenial of Arms

  • Cannot use Melee Skills.
  • Abilities can't be used under any circumstances.
  • Lasts until the end of the round.
  • Limit: 1

Dd2 token lock ranged.pngDenial of Reach

  • Cannot use Ranged Skills or Items.
  • Abilities can't be used under any circumstances.
  • Lasts until the end of the round.
  • Limit: 1


Dd2 token lock health.pngDenial of Fortitude

  • Cannot use Healing Skills or Items.
  • Abilities can't be used under any circumstances.
  • Lasts until the end of the round.
  • Limit: 1

Dd2 token lock stress.pngDenial of Reason

  • Cannot use Stress Heal Skills or Items.
  • Abilities can't be used under any circumstances.
  • Lasts until the end of the round.
  • Limit: 1

Token lung inflate.pngBreath

  • Each Lung gains this token at the start of the round.
  • Increases DMG and Dd2 token stress.png dealt by Sundering Exhalation. Removed if sufficient damage is taken.
  • Each lung has is own token. The Front Lung requires 12 damage to destroy it while the Back Lung requires 9 damage.
  • Duration: Turn End.
  • Limit: 1 per Lung.

Token eyes focus hero 0.pngToken eyes focus hero 1.pngToken eyes focus hero 2.pngToken eyes focus hero 3.pngSeen

  • Applied by the Cloistered Eyes, Bifurcated Eye, and Cluster of Eyes.
  • Enemies will focus this hero. Remove with Stealth, when the enemy misses, or land the killing blow on a Cloistered Eye.
  • Deals 1 stress per round to the hero.
  • Allows the use of Limerence (All heroes with the Focus token will be targeted by this ability).
  • Duration: Until end of Combat.
  • Limit: 4

Token torso target.pngContempt

  • You're next.
  • Limit: 1

Token gastric juice.pngGastric Juice

  • Turn End: 3 Blight
  • Applied by Gastric Juices, removed by Catabolize
  • Limit: 1

Token torso windup.pngWindup

  • Preparing to deliver a powerful, unavoidable blow.
  • The boss will target one hero with Token torso target.png Contempt to be the target of Haymaker after 1 Round.
  • The token gets removed after losing 25% Icon HP dd2.png
  • Limit: 1

Notes

  • Damage modifiers (Strength and Weak, e.g.) stack additively on the attacker, and damage-received modifiers (Vulnerable and Block, e.g.) stack additively on the defender. The two cumulative modifiers are then multiplied with one another to calculate the damage amount. See also Damage.
  • Chance to hit works similarly: Dodge and Dodge+ both stack multiplicatively with Blind.
  • Crit and critical hits function differently, by boosting a skill's base damage to 150% of the maximum value in its normal attack range. See Critical Hit (Darkest Dungeon II) for more details.
  • Due to how Speed works by simply adding Speed100 to that unit's initiative, its technically possible for an unit without a Speed to go before an unit with one if their Speed is high enough.

Trivia

  • Tokens are a new mechanic in Darkest Dungeon II. Many of the status effects, buffs, and debuffs from the first game have been translated into the token system.
  • The Corpulent token originally had a different appearance: Dd2 token corpulent old.png