Tokens
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Many combat status effects in Darkest Dungeon II are represented by tokens, which are visible below the health bar of any combatant.
Mechanics
- Tokens can be added or removed in a variety of ways, from skills and combat items to quirks and region-wide effects.
- Tokens have varying stack limits, typically stacking up to three times.
- Most tokens have a limited duration of effect. The vast majority of tokens, when not consumed, expire after three turns, including the unit's current turn.
- Certain skills may ignore tokens. For example, the Runaway's Hearthlight will hit enemies regardless of whether they are in Stealth. The upgraded version of Hearthlight will additionally ignore Blind on the Runaway herself.
- Skills may also remove tokens. A skill that removes a token will also remove its variants—for example, an attack that removes Dodge will also remove Dodge+ from the target.
- Certain skills may steal tokens from the target and transfer them to the skill user.
- Some tokens may be negated by other tokens—if one is applied while the other is present on the target, both will be removed. This means these the two tokens may never be present on a unit at the same time.
- Certain tokens are marked as Positive or Negative. Effects that apply to Positive or Negative tokens apply only to those in the corresponding lists below. The Winded token, for example, is a token which negatively affects the Hellion, but is not removed by the Plague Doctor's Indiscriminate Science. The easiest way to determine whether a token is affected is by looking at its colour—Positive tokens are yellow, Negative tokens are blue, and tokens of other colours do not belong in either category.
List of Tokens
Positive
Crit
- Next applicable attack or heal is guaranteed to be a Critical Hit.
- Using combat items also consumes Crit tokens.
- Duration: 3 turns
- Limit: 2
Riposte
- Counter-attacks the next damaging attack received.
- The counter-attack is defined as a special Riposte Attack in the unit's skill table, with its own damage, critical chance, and other effects. See individual unit pages (Highwayman, for example) for more information.
- If a unit without a pre-defined Riposte Attack tries to copy, steal, or otherwise gain a Riposte token (e.g. using the Caked Palette trinket), nothing will happen.
- At most one Riposte will trigger per attack. If multiple units with are targeted by the same attack, only the frontmost will trigger.
- Duration: 3 turns
- Limit: 3
Dodge
- 50% chance to dodge next attack.
- If Dodge+ is also present, Dodge+ tokens will be consumed first.
- Duration: 3 turns
- Limit: 3
Dodge+
- 75% chance to dodge next attack.
- If Dodge is also present, Dodge+ tokens will be consumed first.
- Duration: 3 turns
- Limit: 3
Block
- Receive -50% DMG from next damaging attack.
- If Block+ is also present, Block+ tokens will be consumed first.
- Negates Vulnerable.
- Duration: 3 turns
- Limit: 3
Block+
- Receive -75% DMG from next damaging attack.
- If Block is also present, Block+ tokens will be consumed first.
- Negates Vulnerable.
- Duration: 3 turns
- Limit: 3
Guarded
- Next attack directed at unit is redirected instead towards guarding unit.
- Duration: 3 turns
- Limit: 3
Strength
- Next attack deals +50% DMG.
- Negates Weak.
- Duration: 3 turns
- Limit: 2
Speed
- Acts faster next round.
- Negates Daze.
- Duration: 1 turn
- Limit: 1
Negative
Daze
- Next action will be delayed to the end of the round.
- Converts to Stun when stacked.
- Daze and Stun cannot exist on a unit at the same time; Stun will always take priority.
- Negates Speed.
- Duration: 1 turn
- Limit: 1
Stun
- Lose next action.
- Daze and Stun cannot exist on a unit at the same time; Stun will always take priority.
- Duration: 1 turn
- Limit: 1
Blind
- 50% chance to miss next attack.
- Duration: 3 turns
- Limit: 2
Weak
- Next attack deals -50% DMG.
- Negates Strength.
- Duration: 3 turns
- Limit: 2
Vulnerable
- Receive +50% DMG from next damaging attack
- Negates Block and x+.
- Duration: 3 turns
- Limit: 2
Taunt
- Enemies are forced to attack this unit if able.
- Duration: 3 turns
- Limit: 3
Immobilize
- Cannot move or be moved.
- Immobilize and Permanent Immobilize cannot exist on a unit at the same time; Permanent Immobilize will always take priority.
- Duration: 1 turn
- Limit: 3
Harvest Hunger
- Turn start: Forward 1
- Ignores Move resistance, but not Immobilize or Permanent Immobilize.
- If in rank 1 after moving, forced to use Feed the Hunger.
- Duration: 1 turn
- Limit: 1
- The hunger overwhelms all reason
Chosen Target
- Receive +30% DMG from Bullseye Barrett's attacks.
- Duration: Until end of combat
- Limit: 1
Other
Stealth
- Cannot be directly targeted by most enemy skills.
- Can still be targeted by area-of-effect attacks.
- Can still be targeted if no other targets are available.
- Duration: 1 turn
- Limit: 2
Combo
- Consumed by various skills to trigger additional effects.
- Duration: 3 turns
- Limit: 1
Permanent Immobilize
- Cannot move or be moved.
- Functions similarly to Immobilize, but cannot be removed and does not expire.
- Effects that apply to units with Immobilize, like the damage bonus from Staggering Striker, do not apply to units that have Permanent Immobilize.
- Immobilize and Permanent Immobilize cannot exist on a unit at the same time; Permanent Immobilize will always take priority.
- Only used by certain bosses or granted by The General's Dream.
- Duration:
- Heroes: 5 rounds
- Enemies: Until end of combat
- Limit: 1
Hero-Specific
Flagellant
Hellion
Occultist
Runaway
Vestal
- Consecration of Light
- Consecration of Light+
- Consecration of Fortitude
- Consecration of Fortitude+
- Conviction
Duelist
Enemy-Specific
Cadavers
Fisherfolk
Plague Eaters
Cultists
Boss-Specific
- Leviathan's baleful gaze rests upon you
- It is reacting to attacks
- Ominous vines encroach from above
- Vines hamper movement -2 SPD
- Vines constrict both body and mind
- Something moves beneath the ground
- Cannot use Melee Skills
- Abilities can't be used under any circumstances
- Last until end of the round.
- Limit: 1
- Cannot use Ranged Skills or Items
- Abilities can't be used under any circumstances
- Last until end of the round.
- Limit: 1
- Cannot use Healing Skills or Items
- Abilities can't be used under any circumstances
- Last until end of the round.
- Limit: 1
- Cannot use Stress Heal Skills or Items
- Abilities can't be used under any circumstances
- Last until end of the round.
- Limit: 1
- Each Lung gains this token at the start of the round.
- Increases DMG and dealt by Sundering Exhalation. Removed if sufficient damage is taken.
- Each lung has is own token. The Front Lung requires 12 damage to destroy it while the back Lung requires 9 damage.
- Duration: Turn End.
- Limit: 1 per Lung.
- Applied by the Cloistered Eyes, Bifurcated Eye and Cluster of Eyes.
- Enemies will focus this hero. Remove with , when the enemy misses, or land the killing blow on a Cloistered Eye.
- Deals 1 stress per round to the hero.
- Allows the use of Limerence (All heroes with the Focus token will be targeted by this ability)
- Duration: Until end of Combat.
- Limit: 4
- You're next.
- Limit: 1
Notes
- Damage modifiers ( and , e.g.) stack additively on the attacker, and damage-received modifiers ( and , e.g.) stack additively on the defender. The two cumulative modifiers are then multiplied with one another to calculate the damage amount.
- and critical hits function differently, by boosting a skill's base damage to 150% of the maximum value in its normal attack range. See Critical Hit (Darkest Dungeon II) for more details.
Trivia
- Tokens are a new mechanic in Darkest Dungeon II. Many of the status effects, buffs, and debuffs from the first game have been translated into the token system.
- The Corpulent token originally had a different appearance: