Tokens

From Darkest Dungeon Wiki
Jump to navigation Jump to search
Various tokens: Blind Blind, Taunt Taunt, Block Block, Combo Combo, Weak Weak, and Benediction Benediction.

Many combat status effects in Darkest Dungeon II are represented by tokens, which are visible below the health bar of any combatant.

Mechanics

  • Tokens can be added or removed in a variety of ways, from skills and combat items to quirks and region-wide effects.
  • Tokens have varying stack limits, typically stacking up to three times.
  • Most tokens have a limited duration of effect. The vast majority of tokens, when not consumed, expire after three turns, including the unit's current turn.
  • Certain skills may ignore tokens. For example, the Runaway's Hearthlight will hit enemies regardless of whether they are in Stealth Stealth. The upgraded version of Hearthlight will additionally ignore Blind Blind on the Runaway herself.
  • Skills may also remove tokens. A skill that removes a token will also remove its variants—for example, an attack that removes Dodge Dodge will also remove Dodge+ Dodge+ from the target.
  • Certain skills may steal tokens from the target and transfer them to the skill user.
  • Some tokens may be negated by other tokens—if one is applied while the other is present on the target, both will be removed. This means these the two tokens may never be present on a unit at the same time.
  • Certain tokens are marked as Positive or Negative. Effects that apply to Positive or Negative tokens apply only to those in the corresponding lists below. The Winded Winded token, for example, is a token which negatively affects the Hellion, but is not removed by the Plague Doctor's Indiscriminate Science. The easiest way to determine whether a token is affected is by looking at its colour—Positive tokens are yellow, Negative tokens are blue, and tokens of other colours do not belong in either category.
    • In most cases, Negative tokens may be resisted by Debuff Debuff resistance.
    • Stun Stun and Daze Daze may be resisted by Stun Stun resistance.

List of Tokens

Positive

Crit Crit

  • Next applicable attack or heal is guaranteed to be a Critical Hit.
    • Using combat items also consumes Crit Crit tokens.
  • Duration: 3 turns
  • Limit: 2

Riposte Riposte

  • Counter-attacks the next damaging attack received.
    • The counter-attack is defined as a special Riposte Attack in the unit's skill table, with its own damage, critical chance, and other effects. See individual unit pages (Highwayman, for example) for more information.
    • If a unit without a pre-defined Riposte Attack tries to copy, steal, or otherwise gain a Riposte Riposte token (e.g. using the Caked Palette trinket), nothing will happen.
    • At most one Riposte Riposte will trigger per attack. If multiple units with Riposte are targeted by the same attack, only the frontmost Riposte will trigger.
  • Duration: 3 turns
  • Limit: 3

Dodge Dodge

  • 50% chance to dodge next attack.
  • If Dodge+ Dodge+ is also present, Dodge+ Dodge+ tokens will be consumed first.
  • Duration: 3 turns
  • Limit: 3

Dodge+ Dodge+

  • 75% chance to dodge next attack.
  • If Dodge Dodge is also present, Dodge+ Dodge+ tokens will be consumed first.
  • Duration: 3 turns
  • Limit: 3

Block Block

  • Receive -50% DMG from next damaging attack.
  • If Block+ Block+ is also present, Block+ Block+ tokens will be consumed first.
  • Negates Vulnerable Vulnerable.
  • Duration: 3 turns
  • Limit: 3

Block+ Block+

  • Receive -75% DMG from next damaging attack.
  • If Block Block is also present, Block+ Block+ tokens will be consumed first.
  • Negates Vulnerable Vulnerable.
  • Duration: 3 turns
  • Limit: 3

Guarded Guarded

  • Next attack directed at unit is redirected instead towards guarding unit.
  • Duration: 3 turns
  • Limit: 3

Strength Strength

  • Next attack deals +50% DMG.
  • Negates Weak Weak.
  • Duration: 3 turns
  • Limit: 2

Speed Speed

  • Acts faster next round.
    • Increases the unit's Speed Speed attribute by 100 at the start of the next round, when turn orders are calculated. This increase is temporary—only active at round start—and in particular, does not interact with turn start Speed conditions, like the Snappy Swig trinket.
  • Negates Daze Daze.
  • Duration: 1 turn
  • Limit: 1

Negative

Daze Daze

  • Next action will be delayed to the end of the round.
  • Converts to Stun Stun when stacked.
  • Daze Daze and Stun Stun cannot exist on a unit at the same time; Stun Stun will always take priority.
  • Negates Speed Speed.
  • Duration: 1 turn
  • Limit: 1

Stun Stun

  • Lose next action.
    • Upon recovering, gains +40% Stun RES for 1 turn.
  • Daze Daze and Stun Stun cannot exist on a unit at the same time; Stun Stun will always take priority.
  • Duration: 1 turn
  • Limit: 1

Blind Blind

  • 50% chance to miss next attack.
  • Duration: 3 turns
  • Limit: 2

Weak Weak

  • Next attack deals -50% DMG.
  • Negates Strength Strength.
  • Duration: 3 turns
  • Limit: 2

Vulnerable Vulnerable

  • Receive +50% DMG from next damaging attack
  • Negates Block Block and Blockx+.
  • Duration: 3 turns
  • Limit: 2

Taunt Taunt

  • Enemies are forced to attack this unit if able.
  • Duration: 3 turns
  • Limit: 3

Immobilize Immobilize

Harvest Hunger Harvest Hunger

Dd2 token markedfordeath.pngChosen Target

  • Receive +30% DMG from Bullseye Barrett's attacks.
  • Duration: Until end of combat
  • Limit: 1

Other

Stealth Stealth

  • Cannot be directly targeted by most enemy skills.
    • Can still be targeted by area-of-effect attacks.
    • Can still be targeted if no other targets are available.
  • Duration: 1 turn
  • Limit: 2

Combo Combo

  • Consumed by various skills to trigger additional effects.
  • Duration: 3 turns
  • Limit: 1

Permanent Immobilize Permanent Immobilize

Hero-Specific

Flagellant

Hellion

Occultist

Runaway

Vestal

Duelist

Aggressive Stance Aggressive Stance

Defensive Stance Defensive Stance

Enemy-Specific

Cadavers

Fisherfolk

Plague Eaters

Cultists

Boss-Specific

Token call of the deep.pngCall of the Deep

  • Leviathan's baleful gaze rests upon you


Dd2 token taproot.pngTap Root

  • It is reacting to attacks


Tangled Growth 1.pngTangled Growth I

  • Ominous vines encroach from above


Tangled Growth 2.pngTangled Growth II

  • Vines hamper movement -2 SPD


Tangled Growth 3.pngTangled Growth III

  • Vines constrict both body and mind


Dd2 token the soil stirs.pngStirring Soil

  • Something moves beneath the ground


Dd2 token lock melee.pngDenial of Arms

  • Cannot use Melee Skills
  • Abilities can't be used under any circumstances
  • Last until end of the round.
  • Limit: 1


Dd2 token lock ranged.pngDenial of Reach

  • Cannot use Ranged Skills or Items
  • Abilities can't be used under any circumstances
  • Last until end of the round.
  • Limit: 1


Dd2 token lock health.pngDenial of Fortitude

  • Cannot use Healing Skills or Items
  • Abilities can't be used under any circumstances
  • Last until end of the round.
  • Limit: 1


Dd2 token lock stress.pngDenial of Reason

  • Cannot use Stress Heal Skills or Items
  • Abilities can't be used under any circumstances
  • Last until end of the round.
  • Limit: 1


Token lung inflate.pngBreath

  • Each Lung gains this token at the start of the round.
  • Increases DMG and Dd2 token stress.png dealt by Sundering Exhalation. Removed if sufficient damage is taken.
  • Each lung has is own token. The Front Lung requires 12 damage to destroy it while the back Lung requires 9 damage.
  • Duration: Turn End.
  • Limit: 1 per Lung.


Token eyes focus hero 0.pngToken eyes focus hero 1.pngToken eyes focus hero 2.pngToken eyes focus hero 3.pngSeen

  • Applied by the Cloistered Eyes, Bifurcated Eye and Cluster of Eyes.
  • Enemies will focus this hero. Remove with Dd2 token stealth.png, when the enemy misses, or land the killing blow on a Cloistered Eye.
  • Deals 1 stress per round to the hero.
  • Allows the use of Limerence (All heroes with the Focus token will be targeted by this ability)
  • Duration: Until end of Combat.
  • Limit: 4


Token torso target.pngContempt

  • You're next.
  • Limit: 1


Token gastric juice.pngGastric Juice

  • Turn End: 3 Blight
  • Applied by Gastric Juices, removed by Catabolize
  • Limit: 1


Token torso windup.pngWindup

  • Preparing to deliver a powerful, unavoidable blow.
  • The boss will target one hero with Token torso target.png Contempt to be the target of Haymaker after 1 Round.
  • The token gets removed after losing 25% Icon HP dd2.png
  • Limit: 1

Notes

  • Damage modifiers (Strength and Weak, e.g.) stack additively on the attacker, and damage-received modifiers (Vulnerable and Block, e.g.) stack additively on the defender. The two cumulative modifiers are then multiplied with one another to calculate the damage amount.
    • Chance to hit works similarly: Dodge and Dodge+ both stack multiplicatively with Blind.
  • Crit and critical hits function differently, by boosting a skill's base damage to 150% of the maximum value in its normal attack range. See Critical Hit (Darkest Dungeon II) for more details.

Trivia

  • Tokens are a new mechanic in Darkest Dungeon II. Many of the status effects, buffs, and debuffs from the first game have been translated into the token system.
  • The Corpulent token originally had a different appearance: Dd2 token corpulent old.png