Death's Door (Darkest Dungeon II)

“ | And now... the greatest test of all. | „ |
~ The Academic |
When the HP of Heroes and certain Enemies reaches 0, instead of dying outright, they will enter a state called
Death's Door.
Heroes
When a Hero is on Death's Door, any further damage they receive has a chance to be a Deathblow, killing them instantly. For damage over time, all DoT types (
) and
Regeneration are added together, resulting in a single instance of damage, or none, if the net result is healing.
Each hero has a 60% base chance of resisting a deathblow (abbreviated RES);
RES can be increased up to a maximum of 90% and decreased to a minimum of 33%. Modifiers beyond 90% (and below 33%) have no effect. Each instance of damage a Hero survives while on Death's Door further reduces
RES by 10%, making each subsequent hit more likely to kill them.
Upon entering Death's Door a Hero will receive x2 tokens and a
Debuff of -3
. In
Kingdoms mode, entering Death's Door will also cause a hero to gain
Fatigue. Healing the Hero back to at least
1 will allow them to leave Death's Door, removing the
Speed debuff but not the
Weak tokens.
Unlike heroes, Militia do not have RES, and will die immediately upon reaching 0
HP.
Table of Hero Deathblow Resistances
Hero | Base | Upgraded (Confessions) | Upgraded (Kingdoms) |
---|---|---|---|
![]() | ![]() | ![]() | |
![]() | 60% | 75% | 75% |
![]() | 75% | 75% | - |
![]() | 60% | - | 75% |
![]() | 60% | 75% | 75% |
![]() | 60% | 75% | 75% |
![]() | 75% | 90% | 95% |
![]() | 60% | 75% | 75% |
![]() | 60% | 80% | 80% |
![]() | 60% | 75% | 75% |
![]() | 60% | 75% | 75% |
![]() | 60% | 75% | 75% |
![]() | 60% | 75% | 80% |
![]() | 60% | 75% | 75% |
![]() | 60% | 75% | 75% |
![]() | 60% | 75% | 75% |
![]() | 60% | 75% | 75% |
Enemies
Unlike heroes, Enemies do not have percentage-based resistance to . Instead, some enemies have
Death Armor Tokens; each
allows an enemy to survive a single deathblow. The
count for all enemies is available here.
Death Armor
- Protects from a single
Deathblow.
- For damage over time, all DoT types (
) and
Regeneration are added together, resulting in a single instance of damage, or none, if the net result is healing.
- For damage over time, all DoT types (
- Bypassed by
Execution.
- Duration: Until end of combat
- Limit: 3
Similarly to heroes, enemies with will receive
x2 tokens and -3
when entering Death's Door. Once all of an enemy's
tokens are exhausted:
- They will die the next time they receive damage.
- If they are instead healed from Death's Door, they will also recover one
, allowing them to enter Death's Door again.
Enemies that do not spawn with will not enter Death's Door, instead dying immediately upon reaching
0.
Execution
Certain hero skills have the Execution attribute, which allows them to ignore a certain number of
Death Armor tokens. If a skill's
value is equal to or greater than the enemy's current
and the enemy would be reduced to
0 after the skill is applied, then enemy will die instantly.
Execution effects gained from multiple sources will not stack—only the highest one will apply.
- Skills with
will not remove extra
: if a skill with
does not kill an enemy, it will simply remove a single
token, the same as if the enemy were hit by a regular attack.
- Currently a follow-up attack from a positive Relationships may display the
Execution message if it results in a kill. This is possibly a bug.
Deathblow Resistance Modifiers
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"...it must be at least 10,000 years old, or maybe not? Who can say?" ~ Antiquarian This article or section contains information that may be out of date.
|
Trinkets
Trinket | Effect | Notes |
---|---|---|
![]() |
Exclusive to Leper. | |
![]() |
Only the Minor Anchoring Charm and The Anchoring Charm
version of this trinket gives -Death Blow Resist. The indelible version does not. | |
![]() |
If Stained item is equiped: | Dropped by The Cultists. |
![]() |
Dropped by The Shambler. | |
![]() |
||
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Combat Items
Name | Effects |
---|---|
![]() |
|
Inn Items
Inn Item | Effects |
---|---|
![]() |
[1 target] |
Quirks
Name | Effects |
---|---|
Unyielding | |
Weak Hold On Life |
The Altar of Hope
The Resolution upgrade in The Living City permanently boosts a hero's Deathblow resistance. Most heroes can purchase the upgrade three times, increasing their base Deathblow resistance to 75%. Notably, the Flagellant can purchase Resolution six times, raising his Deathblow resistance to the maximum valid amount of 90%.
Flame
On some confessions, including Denial, Ambition, and Cowardice, high Flame levels will provide a party-wide bonus to Deathblow Resistance. The Radiant Flame may also randomly provide a bonus to Deathblow resistance.
Radiant Flame | Bright Light (100-76) | Dim Light (75-51) |
---|---|---|
+10% ![]() |
+6% ![]() |
+3% ![]() |
Death
“ | An unforeseen complication... | „ |
~ The Academic |
If a hero falls to Death's Door and then fails their deathblow check, they will die. A hero's death is permanent for the remainder of your current expedition, and you will not be able to utilize the same hero until the start of your next one. If all four heroes die before reaching the next Inn, the expedition is over, shown by the "Lost in Darkness" post-game screen. You will be given an overview of your Candles of Hope and be allowed to spend them at the Altar of Hope before starting a new run.
If you manage to make it to the next Inn with at least one hero still alive, you will be able to select additional heroes to fill the empty slots in your party. Once selected, these new heroes will join your party with the same set of quirks they initially had at The Crossroads. Note that these heroes must've already been unlocked via the Altar of Hope and must've not already died this expedition. If you do not have enough heroes that meet both of these criteria, you may not be able to select replacement heroes.