Death's Door (Darkest Dungeon II)

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A Plague Doctor on Death's Door.
And now... the greatest test of all.
~ The Academic

When the HP HP of Heroes and certain Enemies reaches 0, instead of dying outright, they will enter a state called Death's Door Death's Door.

Heroes

When a Hero is on Death's Door, any further damage they receive has a chance to be a Deathblow Deathblow, killing them instantly. For damage over time, all DoT types (Damage over Time) and Regeneration Regeneration are added together, resulting in a single instance of damage, or none, if the net result is healing.

Each hero has a 60% base chance of resisting a deathblow (abbreviated Deathblow RES); Deathblow RES can be increased up to a maximum of 90% and decreased to a minimum of 33%. Modifiers beyond 90% (and below 33%) have no effect. Each instance of damage a Hero survives while on Death's Door further reduces Deathblow RES by 10%, making each subsequent hit more likely to kill them.

Upon entering Death's Door a Hero will receive Weakx2 tokens and a Debuff Debuff of -3 Speed. In Kingdoms Kingdoms mode, entering Death's Door will also cause a hero to gain Fatigue Fatigue. Healing the Hero back to at least HP1 will allow them to leave Death's Door, removing the Speed Speed debuff but not the Weak Weak tokens.

Unlike heroes, Militia do not have Deathblow RES, and will die immediately upon reaching 0 HP HP.

Table of Hero Deathblow Resistances

HeroBaseUpgraded
(Confessions)
Upgraded
(Kingdoms)
DeathblowDeathblowDeathblow
Portraits-abom.png Abomination60%75%75%
Portraits-color-bountyhunter.png Bounty Hunter75%75%-
Portraits-color-bountyhunter.png Bounty Hunter (Kingdoms)60%-75%
Portraits-color-crusader.png Crusader60%75%75%
Portraits-color-duelist.png Duelist60%75%75%
Portraits-color-flagellant.png Flagellant75%90%95%
Portraits-graverobber.png Grave Robber60%75%75%
Portraits-hellion.png Hellion60%80%80%
Portraits-highwayman.png Highwayman60%75%75%
Portraits-jester.png Jester60%75%75%
Portraits-leper.png Leper60%75%75%
Portraits-manatarms.png Man-at-Arms60%75%80%
Portraits-occultist.png Occultist60%75%75%
Portraits-plaguedoctor.png Plague Doctor60%75%75%
Portraits-runaway.png Runaway60%75%75%
Portraits-color-vestal.png Vestal60%75%75%

Enemies

Unlike heroes, Enemies do not have percentage-based resistance to Deathblow. Instead, some enemies have Death Armor Death Armor Tokens; each Death Armor allows an enemy to survive a single deathblow. The Death Armor count for all enemies is available here.

Death Armor Death Armor

  • Protects from a single Deathblow Deathblow.
    • For damage over time, all DoT types (Damage over Time) and Regeneration Regeneration are added together, resulting in a single instance of damage, or none, if the net result is healing.
  • Bypassed by Execution Execution.
  • Duration: Until end of combat
  • Limit: 3

Similarly to heroes, enemies with Death Armor will receive Weakx2 tokens and -3 Speed when entering Death's Door. Once all of an enemy's Death Armor tokens are exhausted:

  • They will die the next time they receive damage.
  • If they are instead healed from Death's Door, they will also recover one Death Armor, allowing them to enter Death's Door again.

Enemies that do not spawn with Death Armor will not enter Death's Door, instead dying immediately upon reaching HP0.

Execution Execution

Certain hero skills have the Execution Execution attribute, which allows them to ignore a certain number of Death Armor Death Armor tokens. If a skill's Execution value is equal to or greater than the enemy's current Death Armor and the enemy would be reduced to HP0 after the skill is applied, then enemy will die instantly.

  • Execution Execution effects gained from multiple sources will not stack—only the highest one will apply.
  • Skills with Execution will not remove extra Death Armor: if a skill with Execution does not kill an enemy, it will simply remove a single Death Armor token, the same as if the enemy were hit by a regular attack.
  • Currently a follow-up attack from a positive Relationships may display the Execution Execution message if it results in a kill. This is possibly a bug.

Deathblow Resistance Modifiers



Trinkets

Trinket Effect Notes
Inevitable End.png Inevitable End
  • Target: Break Skill: Cannot Gain Block (2 Round)
  • Gain When Hit: Remove Weak
  • -2% Deathsdoor dd2.png RES per Round
Exclusive to Leper.
Anchoring Charm (all).png Minor/Anchoring Charm
  • +15%/+25% Move dd2.png
  • +10%/+20% Dd2 token stun.png
  • -10% Deathsdoor dd2.png
Only the Minor Anchoring Charm and The Anchoring Charm

version of this trinket gives -Death Blow Resist.

The indelible version does not.

Trinket cultist temptation.png Temptation If Stained item is equiped:
  • Turn Start: Extra Action (50%) or 1 DMG (50%)
  • -100% Deathsdoor dd2.png RES
Dropped by The Cultists.
Trinket shambler from beyond.png From Beyond
  • +10% Deathsdoor dd2.png RES per Stress
  • +10% Debuff dd2.pngRES per Stress
Dropped by The Shambler.
Gilded Mind.png Minor /Greater/ Gilded Mind
  • +15%/+20% /+25%Dd2 token stress.pngRES
  • +7%/+10%/15% Deathsdoor dd2.pngRES
  • -10%Debuff dd2.pngRES
Vanished vanity.pngVanished Vanity
  • Apply to Attacker When Hit: Dd2 token combo.png(33%)
  • If Flame >75%:-15% Deathsdoor dd2.pngRES


Combat Items

Name Effects
Invigorating intoxicant.png


Inn Items

The following Inn Items affect Death Blow Resistance on heroes:
Inn Item Effects
Nightshade concoction.pngNightshade Concoction

[1 target]

  • +20% Deathsdoor dd2.pngRES (Until Next Inn)


Quirks

Name Effects
Unyielding
  • +10% Deathsdoor dd2.png RES.
Weak Hold On Life
  • -10% Deathsdoor dd2.png RES.


The Altar of Hope

The Resolution upgrade in The Living City permanently boosts a hero's Deathblow Deathblow resistance. Most heroes can purchase the upgrade three times, increasing their base Deathblow resistance to 75%. Notably, the Flagellant can purchase Resolution six times, raising his Deathblow resistance to the maximum valid amount of 90%.

Flame

On some confessions, including Denial, Ambition, and Cowardice, high Flame levels will provide a party-wide bonus to Deathblow Resistance. The Radiant Flame may also randomly provide a bonus to Deathblow resistance.

Radiant Flame Bright Light (100-76) Dim Light (75-51)
+10% Deathblow RES +6% Deathblow RES +3% Deathblow RES

Death

An unforeseen complication...
~ The Academic
Deathblow skull darkest dungeon 2.png

If a hero falls to Death's Door and then fails their deathblow check, they will die. A hero's death is permanent for the remainder of your current expedition, and you will not be able to utilize the same hero until the start of your next one. If all four heroes die before reaching the next Inn, the expedition is over, shown by the "Lost in Darkness" post-game screen. You will be given an overview of your Candles of Hope and be allowed to spend them at the Altar of Hope before starting a new run.

Lost in Darkness dd2.png

If you manage to make it to the next Inn with at least one hero still alive, you will be able to select additional heroes to fill the empty slots in your party. Once selected, these new heroes will join your party with the same set of quirks they initially had at The Crossroads. Note that these heroes must've already been unlocked via the Altar of Hope and must've not already died this expedition. If you do not have enough heroes that meet both of these criteria, you may not be able to select replacement heroes.