Death's Door (Darkest Dungeon II)
“ | And now... the greatest test of all. | „ |
~ The Academic |
When the HP of Heroes and certain Enemies reaches 0, instead of dying outright, they will enter a state called Death's Door.
Heroes
When a Hero is on Death's Door, any further damage they receive has a chance to be a Deathblow, killing them instantly. For damage over time, all DoT types () and Regeneration are added together, resulting in a single instance of damage (or none, if the net result is healing).
Each hero has a 60% base chance of resisting a deathblow; deathblow resistance can be increased up to a maximum of 90% and decreased to a minimum of 33%. Deathblow resistance modifiers beyond 90% (and below 33%) have no effect. Each instance of damage a Hero survives while on Death's Door further reduces their deathblow resistance by 10%, making each subsequent hit gradually more likely to result in death.
Upon entering Death's Door a Hero will receive x2 tokens and a Debuff of -3 . Healing the Hero back to at least 1 will allow them to leave Death's Door, removing the Speed debuff but not the Weak tokens.
Table of Hero Deathblow Resistances
Hero | Base | Upgraded |
---|---|---|
Bounty Hunter | 75% | 75% |
Crusader | 60% | 75% |
Duelist | 60% | 75% |
Flagellant | 75% | 90% |
Grave Robber | 60% | 75% |
Hellion | 60% | 80% |
Highwayman | 60% | 75% |
Jester | 60% | 75% |
Leper | 60% | 75% |
Man-at-Arms | 60% | 75% |
Occultist | 60% | 75% |
Plague Doctor | 60% | 75% |
Runaway | 60% | 75% |
Vestal | 60% | 75% |
Enemies
Unlike heroes, Enemies do not use a percentage-based resistance system. Instead, some enemies have Death Armor Tokens, each of which allows them to survive one deathblow. A table of all enemies with along with their count is available here.
Death Armor
- Protects from a single Deathblow.
- For damage over time, all DoT types () and Regeneration are added together, resulting in a single instance of damage (or none, if the net result is healing).
- Bypassed by Execution.
- Duration: Until end of combat
- Limit: 3
Similarly to heroes, enemies with will receive x2 tokens and -3 when entering Deathblow. Once all tokens are exhausted, the enemy will die the next time they receive damage. Enemies that do not spawn with will not enter Deathblow, instead dying immediately upon reaching 0.
Execution
Certain hero skills have the Execution attribute, which allows them to ignore a certain number of Death Armor tokens. If a skill's value is equal to or greater than the enemy's current and the enemy would otherwise be reduced to 0 after the skill is applied, then enemy will die instantly.
- Execution effects gained from multiple sources will not stack—only the highest one will apply.
- Skills with will not remove extra : if a skill with does not kill an enemy, it will simply remove a single token, the same as if the enemy were hit by a regular attack.
- Currently a follow-up attack from a positive Relationships may display the message if it results in a kill. This is possibly a bug.
Deathblow Resistance Modifiers
"...it must be at least 10,000 years old, or maybe not? Who can say?" ~ Antiquarian This article or section contains information that may be out of date.
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Trinkets
Trinket | Effect | Notes |
---|---|---|
Rotten Tomato | Exclusive to Hellion. | |
Inevitable End | Exclusive to Leper. | |
Minor/Anchoring Charm | Only the Minor Anchoring Charm and The Anchoring Charm
version of this trinket gives -Death Blow Resist. The indelible version does not. | |
Temptation | If Stained item is equiped: | Dropped by The Cultists. |
From Beyond | Dropped by The Shambler. | |
Minor /Greater/ Gilded Mind | ||
Vanished Vanity |
Combat Items
Name | Effects |
---|---|
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Inn Items
Inn Item | Effects |
---|---|
Nightshade Concoction | [1 target] |
Quirks
Name | Effects |
---|---|
Unyielding | |
Weak Hold On Life |
The Altar of Hope
The Resolution upgrade in The Living City permanently boosts a hero's Deathblow resistance. Most heroes can purchase the upgrade three times, increasing their base Deathblow resistance to 75%. Notably, the Flagellant can purchase Resolution six times, raising his Deathblow resistance to the maximum valid amount of 90%.
Flame
On some confessions, including Denial, Ambition, and Cowardice, high Flame levels will provide a party-wide bonus to Deathblow Resistance. The Radiant Flame may also randomly provide a bonus to Deathblow resistance.
Radiant Flame | Bright Light (100-76) | Dim Light (75-51) |
---|---|---|
+10% RES | +6% RES | +3% RES |
Death
“ | An unforeseen complication... | „ |
~ The Academic |
If a hero falls to Death's Door and then fails their deathblow check, they will die. A hero's death is permanent for the remainder of your current expedition, and you will not be able to utilize the same hero until the start of your next one. If all four heroes die before reaching the next Inn, the expedition is over, shown by the "Lost in Darkness" post-game screen. You will be given an overview of your Candles of Hope and be allowed to spend them at the Altar of Hope before starting a new run.
If you manage to make it to the next Inn with at least one hero still alive, you will be able to select additional heroes to fill the empty slots in your party. Once selected, these new heroes will join your party with the same set of quirks they initially had at The Crossroads. Note that these heroes must've already been unlocked via the Altar of Hope and must've not already died this expedition. If you do not have enough heroes that meet both of these criteria, you may not be able to select replacement heroes.