Relationships

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The Void Between Us promotional Art.png
Suffering strengthens the bond!
~ The Academic

Relationships or Affinity System is a new mechanic introduced in Darkest Dungeon 2. Throughout the road, the combat and The Inn the heroes will be able to form relationships with each other which will either increase their combat effectiveness or greatly reduce it. Keeping the relationships between the team positive is essential for the victory of the expedition.

Positive yellow affinity pip.png Affinity

During combat, the road and The Inn. Heroes can increase or decrease Affinity. The Affinity is between levels 0-20. The higher the affinity the more likely the heroes will get a Positive Relationship in the Inn. On the contrary, if the affinity is low, the heroes will have a high chance of developing a Negative Relationship.

Heroes will start each game with 9 affinity and he first Inn will have a -10% chance of Positive/Negative Relationship. Making it impossible to form any kind of Relationship unless the player gets items that increase the affinity, Quirks that increase chances of Relationships and a lot of luck.

Affinity Levels
Affinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngUI neutral pip.pngUI neutral pip.pngUI neutral pip.pngUI neutral pip.pngUI neutral pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.png
(0)
Zero Affinity
(1-4)
Very Unfriendly
(5-8)
Unfriendly
(9-13)
Neutral
(14-16)
Friendly
(17-19)
Very Friendly
(20)
Max Affinity
Negative Relationship (90%) Negative Relationship (65%) Negative Relationship (33%) Negative Relationship (5%)
Positive Relationship (5%)
Positive Relationship (33%) Positive Relationship (65%) Positive Relationship (90%)
 

Increasing Affinity

Affinity will be increased throughout the expedition in different ways. Heroes can increase Positive yellow affinity pip.pngAffinity with Inn Items, randomly on the road, in combat and by making decisions at the nodes. The player must strategize around this options as keeping affinity high and consequently having Positive Relationships will greatly increase the chances of a succesful expedition.

Combat:

During combat, both supporting your allies and attacking next to them will increase affinity. There is no way of knowing when this will occur and it is completely random, having low stress further increases the chances Positive affinity gain.

  • Dd2 token buff.png Buffing your allies with skills or combat items.
  • Icon HP dd2.png Healing your allies with low HP or Death's Door.
  • Dd2 token stress.png Reduce stress to your allies.
  • Dd2 token guarded.png Guard your allies during Death's door or with low HP.
  • Move dd2.png Move or use movement skills (only when low stress)
  • Attacking the same enemy. For this to be activated, the two actions must be consecutive.
  • Attack an enemy with a debuff or ComboCombo set by an ally. (Must be consecutive).
  • Attacking an enemy that has attacked an ally. (Must be consecutive).

Inn Items:

Some Inn Items can increase the affinity between heroes, however most have a chance of lowering it. The player must strategize around these items and always keep in mind the risk of losing affinity.


Click to Show all Inn Items.
Inn items Effects
Boxing gloves dd2.png
Boxing Gloves
[2 targets]
Round Start: Dd2 token strength.png (5%) (Until Next Inn)
Positive yellow affinity pip.png(75%)Affinity negative blue.png(25%)
Candles and chocolate dd2.png
Candles and Chocolate
[2 targets]
Dd2 token stress.png -1
• Gains up to Positive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.png
Dartboard.png
Dartboard
[2 targets]

Dd2 token stress.png -1
+2% CRIT (Until Next Inn)
Positive yellow affinity pip.png(75%)Affinity negative blue.png(25%)
Playing cards.png
Playing cards
[Party]
Positive yellow affinity pip.png(75%)Affinity negative blue.png(25%)
Pipeweed.png
Pipeweed
[2 targets]

*Dd2 token stress.png -2
*Positive yellow affinity pip.png
Roast pig.png
Roast Pig
[1 target]

*Dd2 token stress.png-2
*Positive yellow affinity pip.png(All hero pairs)
* A joyous feast for all!
*Can be used in addition to normal food.
Songbook of amorous ballads.png
Songbook of Amorous Ballads
[2 targets]

*Positive yellow affinity pip.pngPositive yellow affinity pip.png(75%)Affinity negative blue.pngAffinity negative blue.png(25%)
Songbook of Touching Dirges.png
Songbook of Touching Dirges
[Party]

* Dd2 token stress.png 1
*Positive yellow affinity pip.pngPositive yellow affinity pip.png(75%)Affinity negative blue.pngAffinity negative blue.png(25%)
The wine dd2.png
The Wine
[2 Targets]

*Dd2 token stress.png -3
*Positive yellow affinity pip.pngPositive yellow affinity pip.png
Whiskey barrel.png
Whiskey Barrel
[Party]

*Dd2 token stress.png -2
*Positive yellow affinity pip.png(75%)Affinity negative blue.png(25%)
Whiskey bottle.png
Whiskey Bottle

[2 Targets]

*Dd2 token stress.png -2
*Positive yellow affinity pip.png(67%)Affinity negative blue.png(33%)
 

Nodes

When two or more heroes share the same or similar decision, they will gain +1 Positive yellow affinity pip.pngAffinity

 

Losing Affinity

As well as gaining affinity, Affinity negative blue.png Affinity can be lost randomly during the road, in combat or by making decisions at nodes. The player should try to reduce the chances of losing Affinity negative blue.png Affinity and prevent heroes from developing negative relationships as this will make combat more dangerous, disrupt the player's strategy and make heroes less effective overall.

Combat:

During combat there is a chance that the heroes will react negatively to other heroe's actions. The player will be able to know when this happens with a blue indicator showing which hero will lose affinity. High stress will increase the chances of this Negative Affinity loses.

  • Icon HP dd2.png Heal another ally when the hero is low HP or in Deaths door.
  • Dd2 token stress.png Reducing the stress of an ally when the hero is under high stress.
  • Dd2 token guarded.png Guard an ally when the hero is low HP or Death's Door.
  • Move dd2.png Move or use movement skills (only when high stress)
 

Nodes

When two or more heroes do not share the same decision, they will lose -1 to -2 Affinity negative blue.pngAffinity.

Embark Screen

Once the player has chosen they next destination the Rest button will appear. There The Player will see what is known as The Embark Screen, this is where the heroes will develop relationships depending on their affinity, clicking on each of the relationships will reveal them showing the name of The Relationship, the pair of the heroes that have them and the corresponding Blessed/Cursed skill. Once all Relationships are revealed the heroes can continue the Expedition.

Embark - Tangle.png
Relationships embark screen example. All heroes have positive relationhiips.

Along with all the Buffs/Debuffs from Relationships the Blessed and Cursed skills will change the skills of the heroes Giving them a new random unique effect for the corresponding Relationship.

Blessed Skills of one hero will give a random buff to the partner. The Skill is chosen at random and the player can choose to equip the skill or not.

Cursed skills of one hero will give a negative debuff to the partner. Cursed skills have a triple priority over Dd2 mastery icon.pngMastered Skills and are automatically equiped on the hero, the player cannot remove them, and they act as a penalty for letting the heroes have Negative Relationships.


Each one of the Relationships has different buffs and debuffs. They will be listed below.


Icon virtue .pngPositive Relationships

As the name suggests, Positive Relationships will help and increase the combat effectiveness of our heroes. The player must try to keep the relationships of all his heroes positive.

Each relationship will give different buffs to the Blessed Skills and will have act-outs unique to that relationship.

 

Actout symbol shield .pngRespectful

Tried and tested. A bond to be counted on!
BLESSED SKILL BUFFS ACT OUT
Partner:
Dd2 token strength 2.png
Partner:
Dd2 token dodgeplus.png
Chance for the partner to follow up on any of your attacks.
Doing additional damage and an effect depending on the hero.
Chance for the partner to responds to any attack from enemies that hits you, dealing damage.
Random Stress healing barks during combat.

Separator.png

Actout Sun simbol .pngHopeful

Aspiration unites the hopeful!
BLESSED SKILL BUFFS ACT OUT
Partner:

-1 Dd2 token stress.png

Chance for the partner will give massive buffs to all stats.
Chance for the partner to -5 Dd2 token stress.png and remove Dd2 token horror.png(horror).
Random Stress healing barks during combat.

Separator.png

Actout symbol rose .pngAmorous

While the heart still beats, desire will never die.
BLESSED SKILL BUFFS ACT OUT
Partner:
Heal 10% Icon HP dd2.png
Partner:
Remove Bleed dd2.pngBlight dd2.pngBurn dd2.png
Chance for the partner to recieve a hit for you. (Compares HP between the two heroes)
Chance for partner to heal you 50% Max Icon HP dd2.png and remove Bleed dd2.pngBlight dd2.pngBurn dd2.png
Random Stress healing barks during combat.

Separator.png

 

Afflicted crown.pngNegative Relationships

On the other hand Negative Relationships will disrupt and reduce the combat effectiveness of our heroes while also blocking and forcing the heroe to use a skill The player may not want to use. Increasing the affinity will reduce the chances of getting Negative Relationships

Each relationship will give different debuffs to the Cursed skills and will have act-outs unique to that relationship.

Icon quirk negative.pngSuspicious

Narrowed eyes, muttered threats. All trust is lost.
CURSED SKILLS DEBUFF ACT OUT
Partner:
Dd2 token taunt.png , Dd2 token vulnerable.png
Random Stress dealing barks during combat.

Separator.png

Icon story stress large.png Envious

Each covets what the other has and plots to take it.
CURSED SKILLS DEBUFF ACT OUT
Partner:
1 Dd2 token stress.png
Random Stress dealing barks during combat.

Separator.png

Icon story doom.pngHateful

Cruelty and callousness have claimed dominion here.
CURSED SKILLS DEBUFF ACT OUT
Partner:
Dd2 token vulnerable.png
Chance for the partner to hit the hero during one attack. Dealing damage to the hero.
Random Stress dealing barks during combat.

Ui biometitle forest.pngResentful

Resentment, the slowest and deadliest poison of them all.
CURSED SKILLS DEBUFF ACT OUT
Partner:
Dd2 token blind.png
Partner:
Dd2 token weak.png
Random Stress dealing barks during combat.

Trivia

  • Before the relationships overhaul "The Void Between us" The two relationships Tumultuous and Inseparable were playable and functional, however they have been removed from the game and it is not known if they will be reintroduced.