Relationships

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The Void Between Us promotional Art.png
Suffering strengthens the bond!
~ The Academic

One of the most important tasks in Darkest Dungeon II is managing heroes' relationships with one another, which can greatly affect their effectiveness in combat. Heroes' opinions of each other are indicated with Affinity/Affinity Affinity points. Affinity points can Affinity increase or Affinity decrease for a wide variety of reasons, including combat interactions, Stress Stress-related effects, Node choices, and using Inn Items.

When leaving the Inn at the beginning of a new Region, heroes' affinity may cause them to form positive or negative relationships with one another, which can significantly buff or debuff their skills respectively. Relationships last for one region in Confessions Confessions mode, or five days in Kingdoms Kingdoms mode.

Affinity Affinity

Each pair of heroes has their own affinity value, measured from 0 to 20. Higher affinity increases the chance for a positive relationship, and lower affinity increases the chance of a negative one. Each pair of heroes initially starts with 9 Affinity.

Affinity Levels
Affinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngAffinity negative blue.pngUI neutral pip.pngUI neutral pip.pngUI neutral pip.pngUI neutral pip.pngUI neutral pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.png
(0)
Zero Affinity
(1-4)
Very Unfriendly
(5-8)
Unfriendly
(9-13)
Neutral
(14-16)
Friendly
(17-19)
Very Friendly
(20)
Max Affinity
Negative Relationship (90%) Negative Relationship (65%) Negative Relationship (33%) Negative Relationship (5%)
Positive Relationship (5%)
Positive Relationship (33%) Positive Relationship (65%) Positive Relationship (90%)

Increasing Affinity

Affinity will be increased throughout the expedition in different ways. Heroes can increase Positive yellow affinity pip.pngAffinity with Inn Items with a 10% chance to CRIT for double the amount, randomly on the road, in combat and by making decisions at the nodes. The player must strategize around this options as keeping affinity high and consequently having Positive Relationships will greatly increase the chances of a succesful expedition.

Combat

During combat, both supporting allies and attacking while near them will increase affinity. There is no way of knowing when this will occur and it is completely random, having low stress further increases the chance for Positive affinity gain.

  • Buff Buffing allies with skills or combat items.
  • HP Healing allies who have low HP HP or are on Death's Door Death's Door.
  • Stress Reducing allies' stress.
  • Guarded Guarding allies who have low HP HP or are on Death's Door Death's Door.
  • Move Move or use movement skills (only when low stress).
  • Attacking the same enemy. For this to be activated, the two actions must be consecutive.
  • Attack an enemy with a debuff or ComboCombo set by an ally. (Must be consecutive).
  • Attacking an enemy that has attacked an ally. (Must be consecutive).

Inn Items

Many Inn Items can increase the affinity between heroes, however most have a chance of lowering it. The player must strategize around these items and always keep in mind the risk of losing affinity. Increasing Affinity has a 10% chance to CRIT, doubling the amount of pips gained.

Click to Show all Inn Items.
Inn items Effects
Boxing gloves dd2.png
Boxing Gloves
[2 targets]
Round Start: Dd2 token strength.png (5%) (Until Next Inn)
Positive yellow affinity pip.png(75%)Affinity negative blue.png(25%)
Candles and chocolate dd2.png
Candles and Chocolate
[2 targets]
Dd2 token stress.png -1
• Gains up to Positive yellow affinity pip.pngPositive yellow affinity pip.pngPositive yellow affinity pip.png
Dartboard.png
Dartboard
[2 targets]

Dd2 token stress.png -1
+2% CRIT (Until Next Inn)
Positive yellow affinity pip.png(75%)Affinity negative blue.png(25%)
Playing cards.png
Playing cards
[Party]
Positive yellow affinity pip.png(75%)Affinity negative blue.png(25%)
Pipeweed.png
Pipeweed
[2 targets]

*Dd2 token stress.png -2
*Positive yellow affinity pip.png
Roast pig.png
Roast Pig
[1 target]

*Dd2 token stress.png-2
*Positive yellow affinity pip.png(All hero pairs)
* A joyous feast for all!
*Can be used in addition to normal food.
Songbook of amorous ballads.png
Songbook of Amorous Ballads
[2 targets]

*Positive yellow affinity pip.pngPositive yellow affinity pip.png(75%)Affinity negative blue.pngAffinity negative blue.png(25%)
Songbook of Touching Dirges.png
Songbook of Touching Dirges
[Party]

* Dd2 token stress.png 1
*Positive yellow affinity pip.pngPositive yellow affinity pip.png(75%)Affinity negative blue.pngAffinity negative blue.png(25%)
The wine dd2.png
The Wine
[2 Targets]

*Dd2 token stress.png -3
*Positive yellow affinity pip.pngPositive yellow affinity pip.png
Whiskey barrel.png
Whiskey Barrel
[Party]

*Dd2 token stress.png -2
*Positive yellow affinity pip.png(75%)Affinity negative blue.png(25%)
Whiskey bottle.png
Whiskey Bottle

[2 Targets]

*Dd2 token stress.png -2
*Positive yellow affinity pip.png(67%)Affinity negative blue.png(33%)

Nodes

When two or more heroes share the same or similar decision, they will gain +1 Affinity.

Losing Affinity

As well as gaining affinity, Affinity negative blue.png Affinity can be lost randomly during the road, in combat or by making decisions at nodes. The player should try to reduce the chances of losing Affinity negative blue.png Affinity and prevent heroes from developing negative relationships as this will make combat more dangerous, disrupt the player's strategy and make heroes less effective overall.

In Kingdoms, heroes are guaranteed to lose 3 Affinity negative blue.png Affinity at the end of a positive relationship. This effect persists even if affected heroes are not in the current inn.

Combat:

During combat there is a chance that the heroes will react negatively to other heroes' actions. The player will be able to know when this happens with a blue indicator showing which hero will lose affinity. High stress will increase the chances of this Negative Affinity loses.

  • Icon HP dd2.png Heal another ally when the hero is low HP or in Deaths door.
  • Dd2 token stress.png Reducing the stress of an ally when the hero is under high stress.
  • Dd2 token guarded.png Guard an ally when the hero is low HP or Death's Door.
  • Move dd2.png Move or use movement skills (only when high stress)
 

Nodes

When two or more heroes do not share the same decision, they will lose -1 to -2 Affinity negative blue.pngAffinity.

Relationships

Upon leaving the Inn and embarking to the next Region, each pair of heroes will have a chance to form relationships depending on their Affinity Affinity. Clicking on each of the relationships will reveal them showing the name of the Relationship, the pair of the heroes that have them and the corresponding Blessed/Cursed skill. Once all Relationships are revealed the heroes can continue the Expedition.

The first Inn will have a -10% chance of Positive/Negative Relationship, making it very to form any kind of Relationship unless the player gets items that increase the affinity, Quirks that increase chances of Relationships and a lot of luck.

Embark - Tangle.png
Relationships embark screen example. All heroes have positive relationhiips.

Along with all the Buffs/Debuffs from Relationships the Blessed and Cursed skills will change the skills of the heroes Giving them a new random unique effect for the corresponding Relationship.

Blessed Skills of one hero will give a random buff to the partner. The Skill is chosen at random and the player can choose to equip the skill or not.

Cursed skills of one hero will give a negative debuff to the partner. Cursed skills have a triple priority over Dd2 mastery icon.pngMastered Skills and are automatically equiped on the hero, the player cannot remove them, and they act as a penalty for letting the heroes have Negative Relationships.


Each one of the Relationships has different buffs and debuffs. They will be listed below.


Icon virtue .pngPositive Relationships

As the name suggests, Positive Relationships will help and increase the combat effectiveness of our heroes. The player must try to keep the relationships of all his heroes positive.

Each relationship will give different buffs to the Blessed Skills and will have act-outs unique to that relationship.

 

Actout symbol shield .pngRespectful

Tried and tested. A bond to be counted on!
BLESSED SKILL BUFFS ACT OUT
Partner:
Dd2 token strength 2.png
Partner:
Dd2 token dodgeplus.png
Chance for partner to follow up attacks.
Doing additional damage and an effect depending on the hero.
Chance for a hero to respond to any attack from enemies towards their partner, dealing damage.
Random Stress healing barks during combat.

Separator.png

Actout Sun simbol .pngHopeful

Aspiration unites the hopeful!
BLESSED SKILL BUFFS ACT OUT
Partner:

-1 Dd2 token stress.png

Chance for a hero to give their partner massive buffs to all stats.
Chance for the partner to -5 Dd2 token stress.png and remove Dd2 token horror.png(horror).
Random Stress healing barks during combat.

Separator.png

Actout symbol rose .pngAmorous

While the heart still beats, desire will never die.
BLESSED SKILL BUFFS ACT OUT
Partner:
Heal 10% Icon HP dd2.png
Partner:
Remove Bleed dd2.pngBlight dd2.pngBurn dd2.png
Chance for the hero to intercept an attack towards their partner. (Compares HP between the two heroes)
Chance for hero to heal partner 50% Max Icon HP dd2.png and remove Bleed dd2.pngBlight dd2.pngBurn dd2.png
Random Stress healing barks during combat.

Separator.png

 

Afflicted crown.pngNegative Relationships

On the other hand Negative Relationships will disrupt and reduce the combat effectiveness of our heroes while also blocking and forcing the hero to use a skill The player may not want to use. Increasing the affinity will reduce the chances of getting Negative Relationships

Each relationship will give different debuffs to the Cursed skills and will have act-outs unique to that relationship.

Icon quirk negative.pngSuspicious

Narrowed eyes, muttered threats. All trust is lost.
CURSED SKILLS DEBUFF ACT OUT
Partner:
Dd2 token taunt.png , Dd2 token vulnerable.png
Random Stress dealing barks during combat.

Separator.png

Icon story stress large.png Envious

Each covets what the other has and plots to take it.
CURSED SKILLS DEBUFF ACT OUT
Partner:
1 Dd2 token stress.png
Random Stress dealing barks during combat.

Separator.png

Icon story doom.pngHateful

Cruelty and callousness have claimed dominion here.
CURSED SKILLS DEBUFF ACT OUT
Partner:
Dd2 token vulnerable.png
Chance for a hero to hit their partner during an attack. Dealing damage to the partner.
Random Stress dealing barks during combat.

Ui biometitle forest.pngResentful

Resentment, the slowest and deadliest poison of them all.
CURSED SKILLS DEBUFF ACT OUT
Partner:
Dd2 token blind.png
Partner:
Dd2 token weak.png
Random Stress dealing barks during combat.

Trivia

  • Before the relationships overhaul "The Void Between us" The two relationships Tumultuous and Inseparable were playable and functional, however they have been removed from the game and it is not known if they will be reintroduced.