Heroes (Darkest Dungeon II)

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The party selection screen.

Heroes are the main playable characters in Darkest Dungeon II. Each hero belongs to a unique character class with their own stats, skills, paths, and class-specific items.

Recruiting Heroes

Every expedition or campaign in Darkest Dungeon II begins at The Crossroads, where the player must assemble an initial party of four heroes.

In Confessions Confessions mode, the party is more or less fixed for the duration of the expedition to The Mountain. One notable exception is the Bounty Hunter, who cannot be recruited at the Crossroads but can only be hired at an Inn. Aside from this, the only way to change the party is for a hero to die; another hero will join the party upon reaching the next Inn.

In Kingdoms Kingdoms mode, heroes may be swapped in and out of the party at any Inn. The Bounty Hunter is a normal hero in this mode, and can be recruited at The Crossroads as usual. Aside from heroes, Peasant Militia also appear in Kingdoms mode as temporary, playable, non-hero party characters.

Unlocking and Upgrading

In Confessions Confessions mode, only four heroes are available at the beginning of the game: the Man-at-Arms, the Highwayman, the Grave Robber, and the Plague Doctor. Other heroes must be unlocked in The Living City. The Living City is also the primary way to upgrade heroes in between expeditions—additional upgrades increase heroes' stats and unlock their paths and unique items.

In Kingdoms Kingdoms mode, all heroes are unlocked and available for recruitment at the beginning of each campaign. Heroes may upgrade their stats at the Mastery Trainer.

Stats

Each hero has number of different stats—HP HP, Speed Speed, and various resistances. A large number of other factors may affect their stats, including quirks, disease, equipment, and temporary buffs or debuffs.

Hero stats may be permanently upgraded in The Living City in Confessions Confessions mode, or at the Mastery Trainer in Kingdoms Kingdoms mode.

Tables of Hero Stats

Hero
Show / Hide Militia
Base
HPSpeedBleedBlightBurnDiseaseStunMoveDebuffDeathblow
Portraits-abom.png Abomination40320%30%10%40%30%30%20%60%
Portraits-color-bountyhunter.png Bounty Hunter48530%30%30%40%40%30%40%75%
Portraits-color-bountyhunter.png Bounty Hunter (Kingdoms)42330%20%30%30%40%30%20%60%
Combat turnorder peasant militia ranged a.png Conscript Arbalister27320%20%20%-10%10%10%-
Combat turnorder peasant militia melee a.png Conscript Fighter27220%10%10%-20%10%10%-
Portraits-color-crusader.png Crusader40230%10%30%30%30%30%20%60%
Portraits-color-duelist.png Duelist28630%30%30%30%10%40%20%60%
Portraits-color-flagellant.png Flagellant50320%50%10%75%30%30%20%75%
Portraits-graverobber.png Grave Robber29530%30%30%30%20%20%30%60%
Portraits-hellion.png Hellion35430%30%30%20%20%20%20%60%
Portraits-highwayman.png Highwayman35530%30%30%30%30%30%20%60%
Portraits-jester.png Jester29420%20%20%30%20%20%20%60%
Portraits-leper.png Leper44210%10%20%30%40%30%20%60%
Portraits-manatarms.png Man-at-Arms42230%30%30%30%30%30%20%60%
Portraits-occultist.png Occultist31530%30%30%30%20%20%30%60%
Combat turnorder peasant militia ranged b.png Partisan Arbalister32430%30%30%-10%10%20%-
Combat turnorder peasant militia melee b.png Partisan Fighter37320%20%20%-30%30%10%-
Portraits-plaguedoctor.png Plague Doctor30430%40%30%40%10%20%20%60%
Portraits-runaway.png Runaway33420%20%30%30%20%30%20%60%
Portraits-color-vestal.png Vestal41220%20%30%20%20%20%20%60%
Combat turnorder peasant militia ranged c.png Veteran Arbalister40540%40%40%-10%10%30%-
Combat turnorder peasant militia melee c.png Veteran Fighter42430%30%30%-40%40%10%-

HeroUpgraded
(Confessions)
HPSpeedBleedBlightBurnDiseaseStunMoveDebuffDeathblow
Portraits-abom.png Abomination40330%40%10%40%30%40%20%75%
Portraits-color-bountyhunter.png Bounty Hunter48530%30%30%40%40%30%40%75%
Portraits-color-crusader.png Crusader40240%10%40%30%40%30%20%75%
Portraits-color-duelist.png Duelist28640%40%40%30%10%40%20%75%
Portraits-color-flagellant.png Flagellant50320%50%10%75%30%30%20%90%
Portraits-graverobber.png Grave Robber29730%40%30%30%20%20%30%75%
Portraits-hellion.png Hellion39430%30%30%30%20%20%20%80%
Portraits-highwayman.png Highwayman35540%30%30%40%40%30%20%75%
Portraits-jester.png Jester29520%20%30%30%20%20%30%75%
Portraits-leper.png Leper52210%10%20%30%40%40%20%75%
Portraits-manatarms.png Man-at-Arms46230%30%30%30%50%30%20%75%
Portraits-occultist.png Occultist31530%30%40%40%20%20%40%75%
Portraits-plaguedoctor.png Plague Doctor30430%50%40%50%10%20%20%75%
Portraits-runaway.png Runaway33520%20%50%30%20%30%20%75%
Portraits-color-vestal.png Vestal41220%20%30%20%30%30%30%75%

Hero
Show / Hide Militia
Upgraded
(Kingdoms)
HPSpeedFatigueBleedBlightBurnDiseaseStunMoveDebuffDeathblow
Portraits-abom.png Abomination40330%30%40%10%40%30%40%20%75%
Portraits-color-bountyhunter.png Bounty Hunter (Kingdoms)42530%30%20%30%30%40%30%20%75%
Combat turnorder peasant militia ranged a.png Conscript Arbalister273-20%20%20%-10%10%10%-
Combat turnorder peasant militia melee a.png Conscript Fighter272-20%10%10%-20%10%10%-
Portraits-color-crusader.png Crusader48225%40%10%40%30%40%30%20%75%
Portraits-color-duelist.png Duelist28830%40%40%40%30%10%40%20%75%
Portraits-color-flagellant.png Flagellant58320%20%60%10%75%30%30%20%95%
Portraits-graverobber.png Grave Robber29935%30%40%30%30%20%20%30%75%
Portraits-hellion.png Hellion39425%30%30%30%40%20%20%20%80%
Portraits-highwayman.png Highwayman35735%40%30%30%40%40%30%20%75%
Portraits-jester.png Jester29635%20%20%30%30%20%20%30%75%
Portraits-leper.png Leper52230%10%10%20%30%40%50%30%75%
Portraits-manatarms.png Man-at-Arms50230%30%30%30%30%50%50%20%80%
Portraits-occultist.png Occultist31530%30%30%40%30%20%20%40%75%
Combat turnorder peasant militia ranged b.png Partisan Arbalister324-30%30%30%-10%10%20%-
Combat turnorder peasant militia melee b.png Partisan Fighter373-20%20%20%-30%30%10%-
Portraits-plaguedoctor.png Plague Doctor30430%30%50%40%50%10%20%20%75%
Portraits-runaway.png Runaway33630%20%20%50%30%20%30%20%75%
Portraits-color-vestal.png Vestal41230%20%20%30%20%30%30%30%75%
Combat turnorder peasant militia ranged c.png Veteran Arbalister405-40%40%40%-10%10%30%-
Combat turnorder peasant militia melee c.png Veteran Fighter424-30%30%30%-40%40%10%-

Paths

The icon for the default path, Wanderer.

Most heroes have four paths, class specialisations that affect their stats and skills, often improving some at the expense of others and greatly affecting the hero's performance in combat.

In Confessions Confessions mode, paths are unlocked at The Living City. Paths may be changed at The Crossroads or at the Mastery Trainer. The default path, Wanderer, grants extra Candles of Hope Candles of Hope upon the reaching the second Inn.

In Kingdoms Kingdoms mode, only the default Wanderer path is available at The Crossroads, and paths can only be changed while at the Mastery Trainer.

Skills

Main article: Shrine of Reflection
Main article: Mastery Trainer

Most heroes starts with five Abilities, or Skills, and six additional skills may be unlocked, up to a total of eleven skills. Skills may be upgraded once each, by spending Mastery Points Mastery Points at the Mastery Trainer.

In Confessions Confessions mode, skills are unlocked by visiting the Shrine of Reflection: each chapter at the Shrine of Reflection reveals an aspect of the hero's backstory while unlocking additional skills.

In Kingdoms Kingdoms mode, skills are unlocked at the Mastery Trainer.

Equipment

Each Hero may equip up to two Trinkets and one Combat Item. Items may only be equipped while outside of combat.

Quirks and Diseases

Quirks symbol darkest dungeon 2.png Quirks and diseases are various attributes that a hero may develop during an expedition. Quirks may be positive or negative, while diseases are predominantly negative. There are a large number of ways that quirks and diseases may be acquired, from combat to random node interactions. Both quirks and diseases may be managed at the Field Hospital.

Stress

As heroes traverse the world of Darkest Dungeon II, they will accumulate increasing amounts of Stress Stress. High amounts of Stress can impact a hero's relationships with other heroes and greatly hamper their effectiveness in combat. There are many abilities and items that mitigate or reduce stress, and effectively managing stress is vital to the success of the expedition.

Relationships

Main article: Relationships

Over the course of the expedition, many interactions can cause heroes to build or lose Affinity Affinity with one another. Sufficiently high or low Affinity can cause heroes to form positive or negative Relationships. Relationships have a variety of effects on heroes' performance in combat—positive relationships allowing allies to inspire each other in combat, versus negative relationships causing heroes to actively sabotage, or even attack, one another. As with stress, heroes' relationships have a huge impact on the success or failure of an expedition.

Goals

Main article: Hero Goals

In Confessions Confessions mode, at the beginning of each expedition, each hero is given a specific Goal to be fulfilled during the expedition, such as landing a killing blows on certain Enemies, visiting specific Locations, triggering encounters, or using certain Combat Items. Completing a hero's goal will award Candles of Hope Candles of Hope, or, once the Altar of Hope is fully upgraded, class trinkets or signature inn items.

Death

When heroes reach HP0 in combat, they enter a state called Death's Door Death's Door. While on Death's Door, each further instance of damage can be fatal.

In Confessions Confessions mode, death is permanent. If a hero dies, another randomly-selected hero from the current character pool will replace their spot upon arriving at the next Inn. If all unlocked hero classes have been exhausted, then no new hero will show up to replace them. The same hero class will not be encountered again until the The Crossroads at the beginning of the next expedition, at which point a new hero with different attributes will be generated.

In Kingdoms Kingdoms mode, what happens when a hero dies is determined by the campaign's difficulty settings. A dead hero may:

  • Respawn with certain penalties,
  • Be replaced with a new hero,
  • Or die permanently.

Persistence (Memories)

In Confessions Confessions mode, heroes may persist across multiple expeditions. Initially, all heroes are randomly generated at The Crossroads each time. However, Candles of Hope Candles of Hope may be spent in The Timeless Wood to apply Memories to heroes, allowing them to persist.

List of Hero Classes

view
Heroes Plague Doctor Grave Robber Highwayman Man-at-Arms Hellion Runaway Jester Leper Occultist Vestal Flagellant Bounty Hunter
DLC Exclusive to The Binding Blade DLCDuelist Exclusive to The Binding Blade DLCCrusader Exclusive to Inhuman BondageAbomination