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"...it must be at least 10,000 years old, or maybe not? Who can say?" ~ Antiquarian
This article or section contains information that may be out of date.
- Not sure if this page is really necessary anymore, given the future path changes.
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Each Hero has up to 4 potential paths to choose from. Paths act as specializations that imbue heroes with wildly different strengths and weaknesses, influencing how each hero is played.
Paths are unlocked for use at the Altar of Hope through each Hero's progression track in The Living City . Once unlocked, they can be manually assigned at The Crossroads when assembling a party.
Wanderer
At the start of the game all heroes will have the path Wanderer. This path doesn't have any modifier and is considered to be the default path. Playing Wanderer will give extra candles to the player.
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Path
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Wanderer
"To seek is to find."
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Effect
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+1:
Reach the 2nd Inn
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Unique Hero Paths
Each Hero has 3 Paths unique to them. Listed below are all the unique Paths included in Darkest Dungeon II.
Unique Plague Doctor Paths
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Surgeon
"Suture or sever? Both have their uses..."
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Alchemist
"A fascinating reaction..."
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Physician
"Let me prescribe a more ...holistic regimen."
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+25% Max
Melee Skills: +50% DMG
Healing Skills: +33% Healing Given
-33% Chance
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-20% Max
+33% Chance
Blight-Causing Skills: +10% CRIT
+50% RES
+33% RES
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Blight Skills: -2 Dealt
Bleed Skills: -2 Dealt
Disorienting Blast: +20% Chance
Target:
Ounce of Prevention: +15% RES
Emboldening Vapours:
Disorienting Blast:
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Unique Grave Robber Paths
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Deadeye
"I always was rather good at darts, wasn't I?"
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Venomdrop
"I'll double the dose, just to be sure."
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Nightsworn
"The shadows - my favourite cloak."
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Ranged Skills: +25% DMG Melee SKills: -25% DMG Ranged Skills: +5% CRIT -33% RES
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Ranged Skills: -25% DMG -3 +2 Dealt when Self Flashing Daggers: 2 (: 4) Movement Skills: +30% Chance
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-20% Max If : +50% DMG Lunge and Pirouette Skills: +25% DMG
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Unique Highwayman Paths
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Rogue
"Up close and personal - that's how the job gets done."
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Sharpshot
"I never miss."
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Yellowhand
"Let's go another round, then."
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If Rank = 1: +25% DMG If Rank = 3: -25% DMG If Rank = 4: -50% DMG Self: Point Blank Shot Skills:
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Ranged Skills: +25% DMG Melee Skills: -25% DMG +3 Self: Grapeshot Blast Skills:
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+15% Max Ranged Skills: -75% DMG Apply On Hit: Melee Skills: -10% RES Target: Highway Robbery Skills: Steal Positive Token Double Cross Skills: Remove
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Unique Man-at-Arms Paths
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Sergeant
"Listen up you lot!"
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Bulwark
"Stand fast behind me!"
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Vanguard
"Look death in the eye."
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-20% DMG +100% RES Self: Bolster Skills: Remove Bolster Skills: Remove Each Ally On Turn Start: +50% RES +50% RES +50% RES (20%)
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Crush & Riposte Skills: -25% DMG Shield Attack Skills: +50% DMG Shield Attack Skills: +10% Chance Self: Stand Fast Skills: x2
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+20% Max Riposte Skills: +25% DMG Crush Skills: +50% DMG -20% RES -20% RES -20% RES
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Unique Runaway Paths
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Arsonist
"Everything burns."
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Survivor
"Patch up. Stay sharp. Keep moving."
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Orphan
"I have nothing, and so I have everything."
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+33% Chance Burn-causing Skills: +10% CRIT -25% DMG Turn Start: 3 (25%)
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Healing Skills: +50% Healing Given +50% Healing-Over-Time given -20%Chance Combat Start: x2
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-20% Max If Rank =1: -2 Dealt If Rank =2: -1 Dealt If Rank =3: +1 Dealt If Rank =4: +2 Dealt If Rank =1: +40% DMG If Rank =2: +20% DMG If Rank =3: -20% DMG If Rank =4: -40% DMG Self: Firestarter Skills:
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Unique Jester Paths
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Virtuoso
"Play the hits, keep the crowd happy."
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Soloist
"This'll be a cutting performance..."
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Intermezzo
"Let's keep this melody moving..."
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+20% Max +3 -20% RES -20% RES -20% RES Each Ally On Turn Start: +100% RES (15%)
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+20% DMG +33% Chance Bleed-causing Skills: +10% CRIT -20% Max -3
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Target: Song Skills: 2 Inspiring Tune Skills: +20% RES Echoing March Skills: When Moving: 2 Target: Battle Ballad & Play Out Skills: (10%) or (20%) or (35%) or (35%)
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Unique Leper Paths
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Tempest
"The winter storm knows only rage."
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Poet
"Petals must fall."
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Monarch
"To rule, one must learn to serve."
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Chop Skills: +33% DMG +33% RES +100% RES -25% Max -3
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Self-Healing Skills: +50% Healing Given +50% RES +50% RES -25% DMG
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-30% Max Chop Skills: -75% DMG Target: Purge & Intimidate Skills: Combat Start: Cosmic: +50% +2 Chop Skills: +100% DMG
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Unique Occultist Paths
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Ritualist
"A curse upon my enemies, and a curse upon myself."
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Warlock
"Those beyond the veil hear my calls and obey!"
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Aspirant
"I drift in the starless skies of the void."
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Healing Skills: +33% Healing Given
Cursing Skills: +10% Chance
Self:
Cursing Skills: (15%)
(15%)
(15%)
Turn Start:
(33%)
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-20% Max
Ranged Skills: +25% DMG
Turn Start:
(33%)
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+25% Max
Melee Skills: +25% DMG
Anamnesis Skills: +125% DMG
Cursing Skills: -15% Chance
-15% RES
Combat Start:
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Defunct Hero Paths
Before the update which introduced the Altar of Hope, Hero Paths were randomly assigned to Heroes at The Crossroads instead of being manually chosen by the player. Among the four paths that were available to all Heroes, two more were previously available, which were Apprentice and Master.
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Path
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Apprentice
"I search for purpose in the withering dark."
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Master
"Mastery is life's great journey."
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Effect
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1 Random Skill Upgraded
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All Skills Upgraded
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