| Hero Show / Hide Militia | Base | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 40 | 3 | 20% | 30% | 10% | 40% | 30% | 30% | 20% | 60% | |
| 48 | 5 | 30% | 30% | 30% | 40% | 40% | 30% | 40% | 75% | |
| 42 | 3 | 30% | 20% | 30% | 30% | 40% | 30% | 20% | 60% | |
| 27 | 3 | 20% | 20% | 20% | - | 10% | 10% | 10% | - | |
| 27 | 2 | 20% | 10% | 10% | - | 20% | 10% | 10% | - | |
| 40 | 2 | 30% | 10% | 30% | 30% | 30% | 30% | 20% | 60% | |
| 28 | 6 | 30% | 30% | 30% | 30% | 10% | 40% | 20% | 60% | |
| 50 | 3 | 20% | 50% | 10% | 75% | 30% | 30% | 20% | 75% | |
| 29 | 5 | 30% | 30% | 30% | 30% | 20% | 20% | 30% | 60% | |
| 35 | 4 | 30% | 30% | 30% | 20% | 20% | 20% | 20% | 60% | |
| 35 | 5 | 30% | 30% | 30% | 30% | 30% | 30% | 20% | 60% | |
| 29 | 4 | 20% | 20% | 20% | 30% | 20% | 20% | 20% | 60% | |
| 44 | 2 | 10% | 10% | 20% | 30% | 40% | 30% | 20% | 60% | |
| 42 | 2 | 30% | 30% | 30% | 30% | 30% | 30% | 20% | 60% | |
| 31 | 5 | 30% | 30% | 30% | 30% | 20% | 20% | 30% | 60% | |
| 32 | 4 | 30% | 30% | 30% | - | 10% | 10% | 20% | - | |
| 37 | 3 | 20% | 20% | 20% | - | 30% | 30% | 10% | - | |
| 30 | 4 | 30% | 40% | 30% | 40% | 10% | 20% | 20% | 60% | |
| 33 | 4 | 20% | 20% | 30% | 30% | 20% | 30% | 20% | 60% | |
| 41 | 2 | 20% | 20% | 30% | 20% | 20% | 20% | 20% | 60% | |
| 40 | 5 | 40% | 40% | 40% | - | 10% | 10% | 30% | - | |
| 42 | 4 | 30% | 30% | 30% | - | 40% | 40% | 10% | - | |
Heroes (Darkest Dungeon II)
Heroes are the main playable characters in Darkest Dungeon II. Each hero belongs to a unique character class with their own stats, skills, paths, and class-specific items.
Recruiting Heroes
Every expedition or campaign in Darkest Dungeon II begins at The Crossroads, where the player must assemble an initial party of four heroes.
In
Confessions mode, the party is more or less fixed for the duration of the expedition to The Mountain. One notable exception is the Bounty Hunter, who cannot be recruited at the Crossroads but can only be hired at an Inn. Aside from this, the only way to change the party is for a hero to die; another hero will join the party upon reaching the next Inn.
In
Kingdoms mode, heroes may be swapped in and out of the party at any Inn. The Bounty Hunter is a normal hero in this mode, and can be recruited at The Crossroads as usual. Aside from heroes, Peasant Militia also appear in Kingdoms mode as temporary, playable, non-hero party characters.
Unlocking and Upgrading
In
Confessions mode, only four heroes are available at the beginning of the game: the Man-at-Arms, the Highwayman, the Grave Robber, and the Plague Doctor. Other heroes must be unlocked in The Living City. The Living City is also the primary way to upgrade heroes in between expeditions—additional upgrades increase heroes' stats and unlock their paths and unique items.
In
Kingdoms mode, all heroes are unlocked and available for recruitment at the beginning of each campaign. Heroes may upgrade their stats at the Mastery Trainer.
Stats
Each hero has number of different stats—
HP,
Speed, and various resistances. A large number of other factors may affect their stats, including quirks, disease, equipment, and temporary buffs or debuffs.
Hero stats may be permanently upgraded in The Living City in
Confessions mode, or at the Mastery Trainer in
Kingdoms mode.
Tables of Hero Stats
| Hero | Upgraded (Confessions) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 40 | 3 | 30% | 40% | 10% | 40% | 30% | 40% | 20% | 75% | |
| 48 | 5 | 30% | 30% | 30% | 40% | 40% | 30% | 40% | 75% | |
| 40 | 2 | 40% | 10% | 40% | 30% | 40% | 30% | 20% | 75% | |
| 28 | 6 | 40% | 40% | 40% | 30% | 10% | 40% | 20% | 75% | |
| 50 | 3 | 20% | 50% | 10% | 75% | 30% | 30% | 20% | 90% | |
| 29 | 7 | 30% | 40% | 30% | 30% | 20% | 20% | 30% | 75% | |
| 39 | 4 | 30% | 30% | 30% | 30% | 20% | 20% | 20% | 80% | |
| 35 | 5 | 40% | 30% | 30% | 40% | 40% | 30% | 20% | 75% | |
| 29 | 5 | 20% | 20% | 30% | 30% | 20% | 20% | 30% | 75% | |
| 52 | 2 | 10% | 10% | 20% | 30% | 40% | 40% | 20% | 75% | |
| 46 | 2 | 30% | 30% | 30% | 30% | 50% | 30% | 20% | 75% | |
| 31 | 5 | 30% | 30% | 40% | 40% | 20% | 20% | 40% | 75% | |
| 30 | 4 | 30% | 50% | 40% | 50% | 10% | 20% | 20% | 75% | |
| 33 | 5 | 20% | 20% | 50% | 30% | 20% | 30% | 20% | 75% | |
| 41 | 2 | 20% | 20% | 30% | 20% | 30% | 30% | 30% | 75% | |
| Hero Show / Hide Militia | Upgraded (Kingdoms) | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 40 | 3 | 30% | 30% | 40% | 10% | 40% | 30% | 40% | 20% | 75% | |
| 42 | 5 | 30% | 30% | 20% | 30% | 30% | 40% | 30% | 20% | 75% | |
| 27 | 3 | - | 20% | 20% | 20% | - | 10% | 10% | 10% | - | |
| 27 | 2 | - | 20% | 10% | 10% | - | 20% | 10% | 10% | - | |
| 48 | 2 | 25% | 40% | 10% | 40% | 30% | 40% | 30% | 20% | 75% | |
| 28 | 8 | 30% | 40% | 40% | 40% | 30% | 10% | 40% | 20% | 75% | |
| 58 | 3 | 20% | 20% | 60% | 10% | 75% | 30% | 30% | 20% | 95% | |
| 29 | 9 | 35% | 30% | 40% | 30% | 30% | 20% | 20% | 30% | 75% | |
| 39 | 4 | 25% | 30% | 30% | 30% | 40% | 20% | 20% | 20% | 80% | |
| 35 | 7 | 35% | 40% | 30% | 30% | 40% | 40% | 30% | 20% | 75% | |
| 29 | 6 | 35% | 20% | 20% | 30% | 30% | 20% | 20% | 30% | 75% | |
| 52 | 2 | 30% | 10% | 10% | 20% | 30% | 40% | 50% | 30% | 75% | |
| 50 | 2 | 30% | 30% | 30% | 30% | 30% | 50% | 50% | 20% | 80% | |
| 31 | 5 | 30% | 30% | 30% | 40% | 30% | 20% | 20% | 40% | 75% | |
| 32 | 4 | - | 30% | 30% | 30% | - | 10% | 10% | 20% | - | |
| 37 | 3 | - | 20% | 20% | 20% | - | 30% | 30% | 10% | - | |
| 30 | 4 | 30% | 30% | 50% | 40% | 50% | 10% | 20% | 20% | 75% | |
| 33 | 6 | 30% | 20% | 20% | 50% | 30% | 20% | 30% | 20% | 75% | |
| 41 | 2 | 30% | 20% | 20% | 30% | 20% | 30% | 30% | 30% | 75% | |
| 40 | 5 | - | 40% | 40% | 40% | - | 10% | 10% | 30% | - | |
| 42 | 4 | - | 30% | 30% | 30% | - | 40% | 40% | 10% | - | |
Paths
Most heroes have four paths, class specialisations that affect their stats and skills, often improving some at the expense of others and greatly affecting the hero's performance in combat.
In
Confessions mode, paths are unlocked at The Living City. Paths may be changed at The Crossroads or at the Mastery Trainer. The default path, Wanderer, grants extra
Candles of Hope upon the reaching the second Inn.
In
Kingdoms mode, only the default Wanderer path is available at The Crossroads, and paths can only be changed while at the Mastery Trainer.
Skills
Most heroes starts with five Abilities, or Skills, and six additional skills may be unlocked, up to a total of eleven skills. Skills may be upgraded once each, by spending
Mastery Points at the Mastery Trainer.
In
Confessions mode, skills are unlocked by visiting the Shrine of Reflection: each chapter at the Shrine of Reflection reveals an aspect of the hero's backstory while unlocking additional skills.
In
Kingdoms mode, skills are unlocked at the Mastery Trainer.
Equipment
Each Hero may equip up to two Trinkets and one Combat Item. Items may only be equipped while outside of combat.
Quirks and Diseases
Quirks and diseases are various attributes that a hero may develop during an expedition. Quirks may be positive or negative, while diseases are predominantly negative. There are a large number of ways that quirks and diseases may be acquired, from combat to random node interactions. Both quirks and diseases may be managed at the Field Hospital.
Stress
As heroes traverse the world of Darkest Dungeon II, they will accumulate increasing amounts of
Stress. High amounts of
can impact a hero's relationships with other heroes and greatly hamper their effectiveness in combat. There are many abilities and items that mitigate or reduce stress, and effectively managing stress is vital to the success of the expedition.
Relationships
Over the course of the expedition, many interactions can cause heroes to build or lose
Affinity with one another. Sufficiently high or low
can cause heroes to form positive or negative Relationships. Relationships have a variety of effects on heroes' performance in combat—positive relationships allowing allies to inspire each other in combat, versus negative relationships causing heroes to actively sabotage, or even attack, one another. As with stress, heroes' relationships have a huge impact on the success or failure of an expedition.
Goals
In
Confessions mode, at the beginning of each expedition, each hero is given a specific Goal to be fulfilled during the expedition, such as landing a killing blows on certain Enemies, visiting specific Locations, triggering encounters, or using certain Combat Items. Completing a hero's goal will award
Candles of Hope, or, once the Altar of Hope is fully upgraded, class trinkets or signature inn items.
Death
When heroes reach
0 in combat, they enter a state called
Death's Door. While on Death's Door, each further instance of damage can be fatal.
In
Confessions mode, death is permanent. If a hero dies, another randomly-selected hero from the current character pool will replace their spot upon arriving at the next Inn. If all unlocked hero classes have been exhausted, then no new hero will show up to replace them. The same hero class will not be encountered again until the The Crossroads at the beginning of the next expedition, at which point a new hero with different attributes will be generated.
In
Kingdoms mode, what happens when a hero dies is determined by the campaign's difficulty settings. A dead hero may:
- Respawn with certain penalties,
- Be replaced with a new hero,
- Or die permanently.
Persistence (Memories)
In
Confessions mode, heroes may persist across multiple expeditions. Initially, all heroes are randomly generated at The Crossroads each time. However,
Candles of Hope may be spent in The Timeless Wood to apply Memories to heroes, allowing them to persist.
List of Hero Classes
| view | |
|---|---|
| Heroes | Plague Doctor |
| DLC | |