Quirks (Darkest Dungeon II)

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The quirks icon.
Even the worst habits can be overcome.
~ The Academic

Heroes in Darkest Dungeon II may possess certain attributes called Quirks. Quirks may be either positive or negative, and can greatly affect heroes' behaviour throughout the run, from boosting their performance in combat in certain regions or against certain enemies, to outright blocking location choices or the use of certain items.

Acquiring Quirks

Each hero starts with two random quirks, one positive and one negative. Additional quirks can be gained in various ways, including reaching Inns and Academic's Studies, using Inn Items, fighting Enemies, becoming Resolute or having a Meltdown, or reaching Death's Door. While most sources of quirks are random, certain interactions can offer specific quirks, allowing players to plan ahead.

Every hero can possess a maximum of three positive quirks and three negative quirks. When gaining additional quirks, the oldest one will be replaced. The oldest quirk is the one closest to the diamond in the center of the quirks panel.

When starting a run, heroes with Memories will retain all their previous quirks.

Removing and Locking Quirks

Quirks can be managed at the Field Hospital:

  • Positive quirks may be locked in at the cost of 32 Relics.png Relics. Locked-in quirks, indicated by a padlock symbol, will not be replaced when gaining new quirks, and at most one positive quirk can be locked in per hero.
  • Positive and negative quirks, including locked-in positive quirks, may be removed at the cost of 16 Relics.png Relics.

Quirks may also be removed with Inn Items such as Wild Tea or Meditative Totem. These will only remove the oldest quirks, and Wild Tea may additionally remove the oldest positive quirk on the hero unless that quirk is locked, in which case it will remove the second oldest positive quirk.

List of Quirks

Rare quirks are marked with a cross symbol. Note that while quirks are categorized as positive or negative, some positive quirks have disadvantages and some negative quirks have advantages.

Negative quirks dd2.pngNegative Quirks Positive quirks dd2.pngPositive Quirks
Name Effects Name Effects
Anemic+ -10%BleedRES
Add Daze (15%)
Amateur Armorsmith Round start: Block+ (5%)
Austere "Prefers the simple, simple life."
Chance to donate gold during Assistance encounter.
(-15 Relics , +45 Flame)
Blocks Book related Inn items.
Amateur Weaponsmith Round start:Crit (5%)
Bad Digestion+ "33% chance Food has no benefit."
Negative Banter on the road.
33% chance for food to do nothing.
Ascetic "Denial of pleasure in order to refine the spirit."
Chance to donate gold during Assistance encounter.
(-15 Relics , +45 Flame)
Blocks several inn items
+15% Resolute chance.
-5% Positive Relationship Chance.
Blundering -2 Icon speed.png
Combat start: Dd2 token vulnerable.png(50%)
When moving: 1 DMG (25%)
Bloodthirsty +30% DMG dealt
If Target HP Icon HP dd2.png <25% +5% CRIT
On hit: Self:Dd2 token vulnerable.png (15%)
Boisterous Loud and Proud
-5% Positive Relationship Chance
Chance to help during Assistance Encounter
On Resistance Encounter, Chirurgeon Table and Creature Den: Combat Start: Daze
Bon Vivant "Let's knock one back and enjoy what life has to offer!"
+5% Positive Relationship Chance.
-5% Negative Relationship Chance.
On Oasis: Party: -3 Dd2 token stress.png
Book Burner "Is certain dry satire burns the hottest."
Chance to Avoid Academic's Study: Timeworn Volumes and -5 Dd2 token stress.png
Breacher+ Combat start:
Add Block+x2,Strengthx2, Tauntx2, Forward 3
Braggart "Every victory, real or imagined, recounted for all, time and time again."
Gain on Hit: Taunt (10%)
-5% Positive Relationship Chance
+5% Negative Relationship Chance
Calm+ +20% Resolute chance.
Bum Leg+ -40%Move dd2.png RES Sluice Scrounger "Knows where to find resources in The Sluice."
Higher Rewards from Academic Studies in The Sluice
Chatterbox "Just. Won't. Stop. Talking."
Negative road banter.
Sluice Tactician+ In the Sluice: +5% Critical chance, Dodge+(15%)
Coward "No taste for thrill or danger."
When hit: +1 Dd2 token stress.png (5%)
Turn start: If rank 1: Back 3 (15%, ignores resistance)
+10% Meltdown chance
Sprawl Explorer+ "Master of the Sprawl's advantages."
In the Sprawl: +100% Route Scouting
Curmudgeon "Begrudgingly accepts the existence of others."
-10% positive Relationship Chance
+5% negative Relationship Chance
Sprawl Scrounger "Knows where to find resources in The Sprawl."
Higher Rewards from Academic Studies in The Sprawl
Darkly Curious "Prone to investigating the Dark Arts."
Exclusive Academic Study interactions.
Sprawl Tactician+ In the Sprawl: +5% Critical chance, Dodge+(15%)
Doomsayer+ "Believes this all won't end well."
-5% positive Relationship Chance
+10% negative Relationship Chance
Clotter+ +15% Bleed RES
Zoophobia "Intense fear of animals and non-human creatures."
Combat start: If Animal present: +1 Dd2 token stress.png (50%)
Clutch Hitter+ +10% Critical chance if Icon HP dd2.png < 50%
+25% Damage dealt if party Icon HP dd2.png < 25%
Cadaver Fearing "Pair me not with the husk of the departed or I shall crumble myself."
Combat start: vs Cadaver: +1 Dd2 token stress.png (50%)
Compassionate+ "Ability to understand the trials of another."
+10% positive Relationship Chance
Cosmic Fearing "Trepidatious towards things from Beyond."
Combat start: vs Cosmic: +1 Dd2 token stress.png (50%)
Dancer's Balance+ +10% Move dd2.png RES
When moved by enemy: Dodge+(15%)
Fanatic Fearing "Terrified of Sprawl reavers."
Combat start: vs Fanatic: +1 Dd2 token stress.png (50%)
Daredevil +10% DMG dealt.
When missed: -1 Dd2 token stress.png (50%)
Combat start: Dd2 token vulnerable.png
Fisherfolk Fearing "Pelagic beings strike terror in their heart."
Combat start: vs Fisherfolk: +1 Dd2 token stress.png (50%)
Deadly+ +15% Critical chance
Gaunt Fearing "Afraid of the withered and wizened."
Combat start: vs Gaunt: +1 Dd2 token stress.png (50%)
Death Seeker+ "Revels in the proximity of their own end."
On death's door: -10 Dd2 token stress.png
+15% Resolute Chance
Gentry Fearing "Paralyzed by capacious maws and festering wounds."
Combat start: vs Plague Eater: +1 Dd2 token stress.png (50%)
Defiant+ Round start: +5% Icon HP dd2.png
Pillager Fearing "Bandits evoke a certain childhood trauma"
Combat start: vs Pillager: +1 Dd2 token stress.png (50%)
Devout "Committed to a power beyond themselves."
Higher chance to avoid Academic's Study: Hovering Polyhedra.
Exclusive Academic's Study interactions.
Swine Fearing "The squeals are unbearable!"
Combat start: vs Swine: +1 Dd2 token stress.png (50%)
Disarmer When hit: Attacker: Weak (10%)
Flawed Release+ -5% Critical Chance Eagle Eyed+ Ranged skills: +10% Critical chance
Fragile+ -15% max Icon HP dd2.png
When damaged: +1 Dd2 token stress.png (10%)
+15% Meltdown Chance
Early Riser+ If Flame > 75%: +2 Icon speed.png
Fussy Eater "Claims to be deathly afraid of slime mold."
Blocks Slime Mold
Evasive+ Combat start: Dodge+x2
-5% Positive Relationship Chance.
+5% Negative Relationship Chance.
Germophobia "Pestilence lurks on every surface."
Turn start: if Blight dd2.png: +1 Dd2 token stress.png (25%)
Field Surgeon+ "Can patch up minor wounds on the road."
5% Medic salve token.png x1 healing as a free action.
(Cannot be used on self)
Greedy "Always focused on their share."
Higher chance of Steal on Assistance Encounters
(-15 Flame, Apples and cheese.pngFood or RelicsRELICS rewards)
Foetor Explorer+ "Master of the Foetor and its advantages."
In the Foetor: +100% Route Scouting
Head in the Sand+ When damaged: Dd2 token blind.png(15%) Foetor Scrounger "Knows where to find resources in The Foetor."
Higher Rewards from Academic Studies in The Foetor
Head Injury+ Combat start: Dd2 token daze.png(50%) Foetor Tactician+ In the Foetor: +5% Critical chance, Dodge+(15%)
Hemophiliac -30% Bleed dd2.pngRES Tangle Explorer+ "Master of the Tangle's advantages."
In the Tangle: +100% Route Scouting
Hemophobia Turn start: If Bleed dd2.png: +1 Dd2 token stress.png (25%) Tangle Scrounger "Knows where to find resources in the Tangle."
Higher Rewards from Academic Studies in The Tangle
Hydrophobic+ "No greater terror than cool, refreshing water."
Higher chance to avoid Oasis
Tangle Tactician+ In the Tangle: +5% Critical chance, Dodge+(15%)
Hypochondriac+ "Imagines contracting every manner of illness from enemies."
On hit: Add Random Disease dd2.png (5%)
Generous "Willing to give what is asked of them."
Higher chance to exert in Assistance encounter.
Kleptomania "Consumed by the urge to steal."
Higher chance to Steal during Assistance encounter
(-15 Flame, Relics RELICS reward)
Hard Noggin+ +25% Stun RES
+5% Resolute Chance
Lazy Eye Ranged attacks: -5% Critical chance, -10% DMG dealt Hard Skinned Combat start: Dd2 token block.png x2
Lazy "Not motivated to do all that much."
-5% Positive Relationship Chance
+5% Negative Relationship Chance
Cadaver Hater+ vs Cadaver: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Dd2 token stress.png (25%)
Light Sensitive Combat start: If torch > 75%: Weakx2 Cosmic Hater+ vs Cosmic: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Dd2 token stress.png (25%)
Lost in Space+ "No longer has a firm grasp on the three dimensions we depend on."
When stressed: Shuffle (30%, ignores resistance), Destroy 1 positive token (30%), Dd2 token stealth.png (30%)
Fanatic Hater+ vs Fanatic: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Dd2 token stress.png (25%)
Lost in Time+ "Time has become an impenetrable maze."
+8 Icon speed.png
When stressed:Dd2 token daze.png(33%), destroy 1 positive token (30%)
Fisherfolk Hater+ vs Fisherfolk: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Dd2 token stress.png (25%)
Lost in Time And Space+ "Out of phase with reality itself."
+8 Icon speed.png
When stressed: Dd2 token daze.png (33%), destroy 1 positive token (30%), Shuffle (30%, ignores resistance)
Gaunt Hater+ vs Gaunt: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Dd2 token stress.png (25%)
Melophobic "Music is the trigger for deep-seated resentment."
Higher chance to avoid Academic's Studies: Insipid Melody.
• Blocks Songbook Inn items
Gentry Hater+ vs Plague Eater: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Dd2 token stress.png (25%)
Misses the Mark Turn start:Dd2 token blind.png(10%) Pillager Hater+ vs Pillager: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Dd2 token stress.png (25%)
Neat Freak+ "Depends on cleanliness for sanity."
Chance for Negative banter on the road.
Swine Hater+ vs Swine: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Dd2 token stress.png (25%)
Necrophobic "Fear of cadavers and symbols of death."
On hit: If target is Corpse: +1 Dd2 token stress.png (30%)
Heavy Handed+ Melee Skills: Knockback 1 (5%)
Needler "Sharp wit, sharper words."
-5% positive Relationship Chance
+10% negative Relationship Chance
Iron Constitution+ +20% Max Icon HP dd2.png
Nervous Round start: +1 Dd2 token stress.png (10%)
+1 Icon speed.png
+5% Meltdown Chance
Iron Stance+ +30% Move dd2.pngRES.
Occultomaniac "Enthralled with hidden cults and their trappings."
Exclusive Academic Study interactions
Last Gasp If Icon HP dd2.png < 50%: +4 Icon speed.png
Occultophobic "Terrified of hidden cults and their influence."
Affects node choices, such as when at an Academic's study.
Lethal Feint+ On miss: Self: Dd2 token crit.png
Off Guard+ Combat start: Dd2 token daze.png
Round start:Dd2 token vulnerable.png (15%)
Lightning Reflexes+ +2 Icon speed.png
Pacifist+ On attack: 1 Dd2 token stress.png (5%) Lurker+ If Flame <25%:
+35% DMG dealt.
Pyromaniac+ "O What Fun Fire Brings For Me And Thee."
Round start: 5% to obtain Pyro bomb token.png
Replaces the characters' turn with a forced, yet freely provided copy of the fire bomb combat item.
On hit: Self: 5% to obtain 2Burn dd2.png (ignores resistance)
On hit: Target: 5% to obtain 2Burn dd2.png
Martyr Round start: If on Death's Door: -1 Dd2 token stress.png
Pyrophobic+ "Flickering flames fan fear."
If Burn dd2.png: -4% Critical hit, Round start: Destroy 1 positive token.
Natural Eye+ Ranged Skills: +10% DMG dealt , +3% Critical chance
Resolute "Has sworn off the bottle."
Blocks Whiskey related Items.
Natural Swing+ Melee skills: +10% DMG dealt , +3% Critical chance.
Scatterbrained If Dd2 token stress.png > 4: -4% critical chance. Nocturnal+ If Flame < 50%:
+1 Icon speed.png
+15% DMG dealt.
Selfish "Puts their own interests first."
-10% Positive Relationship Chance.
+10% Negative Relationship Chance.
On Guard+ +1 Icon speed.png
Combat start: Dodgex2
Shattered Will+ "How can existence be so cruel...?"
-20% max Icon HP dd2.png
Turn start: Destroy 1 positive token
Combat start: Add Weak, Dd2 token vulnerable.png
+20% Meltdown Chance
Peacemaker "Surely, violence is the last resort."
+5% Positive Relationship Chance
-10% Negative Relationship Chance
Sickly+ -20% Disease dd2.png RES Photomaniac+ Round start: If Flame > 75% : Dd2 token dodge.png(20%)
Slowhand -2 Icon speed.png Precision Striker+ Melee Skills: +7% Critical chance.
Soft "Lacks resilience in demanding situations."
Gain when hit:Dd2 token blind.png(15%)
-5% max Icon HP dd2.png
10% Meltdown Chance
Quickdraw+ First round: +5 Icon speed.png
Sprained Ankle "A painful but ultimately harmless swelling of the ankle."
-15% Move dd2.pngRES
Raconteur "Knows how to weave an absorbing tale."
+5% Positive Relationship Chance
Higher chance to help during Assistance encounter.
Sprained Wrist "A sharp douleur situated between hand and forearm."
-10% DMG dealt
Resilient+ If Icon HP dd2.png < 50%: -1 Dd2 token stress.png (25%)
+15% Resolute Chance
Squeamish "Disgusted by viscera and bodily fluids."
Blocks various inn items, primarily relating to resistance buffs.
Robust+ +20% Disease dd2.png RES
Stiff Knees -3 Icon speed.png Rummager "No stone left unturned."
1 random item (food, gold, combat items, inn items, trinkets) after banter in the road.
Terrified+ +10% Meltdown chance
Combat start: 1 Dd2 token horror.png (10%)
Sanguine+ "A bright future can yet still be seen."
Round start: -1 Dd2 token stress.png (25%)
+5% Resolute Chance
+5% Positive Relationship Chance
Thanatophobia "Fear of death and dying."
Round start: If Icon HP dd2.png< 25%: Dd2 token daze.png(25%)
If Icon HP dd2.png < 25%: -25% Debuff dd2.png resist.
If teammate dies: +10 Dd2 token stress.png
Second Wind+ If Icon HP dd2.png < 50%: +20% DMG dealt.
The Yips+ Round start: Blind (15%) Shadow Born+ If Flame < 50%: +10% DMG dealt.
Combat start: Dd2 token stealth.png(50%)
Thin Blooded -10% Blight dd2.png resist Shroud Explorer+ "Master of the Shroud's advantages."
In the Shroud: +100% Route Scouting
Tippler "Can't get enough of the hard stuff."
Exclusive Academic Study and Assistance Encounter interactions.
Shroud Scrounger "Knows where to find resources in The Shroud."
Higher Rewards from Academic Studies in The Shroud
Torn Rotator Cuff -10% DMG dealt. Shroud Tactician+ In the Shroud: +5% Critical chance, Dodge+(15%)
Tuckered Out If Icon HP dd2.png < 50%: -10% DMG dealt. Cadaver Slayer vs Cadaver: +5% CRIT
vs Cadaver: ExecutionExecution 2
Tune Hummer "A hum for every occasion."
Chance for Negative Banter on the road.
Cosmic Slayer vs Cosmic: +5% CRIT
vs Cosmic: ExecutionExecution 2
Vicious+ "Never pulls a punch."
+10% DMG dealt
On attack: Self: Dd2 token vulnerable.png (15%)
Fanatic Slayer vs Fanatic: +5% CRIT
vs Fanatic: ExecutionExecution 2
Weak Grip+ Melee skills: -3% Critical chance. Fisherfolk Slayer vs Fisherfolk: +5% CRIT
vs Fisherfolk: ExecutionExecution 2
Weak Hold On Life+ -10% Deathsdoor dd2.png RES
+15% Meltdown Chance
Gaunt Slayer vs Gaunt: +5% CRIT
vs Gaunt: ExecutionExecution 2
Winded If Icon HP dd2.png < 50%: -1 Icon speed.png Gentry Slayer vs Gentry: +5% CRIT
vs Gentry: ExecutionExecution 2
Realist^2 If party Icon HP dd2.png < 25%: -15% damage
If party Icon HP dd2.png < 25%: Turn start:Weak(15%), Dd2 token vulnerable.png (15%)
Pillager Slayer vs Pillager: +5% CRIT
vs Pillager: ExecutionExecution 2
Swine Slayer vs Swine: +5% CRIT
vs Swine: ExecutionExecution 2
Slippery Round start: If Icon HP dd2.png is <75% :Dd2 token dodge.png(20%)
Slugger Melee skills: +5% Critical chance.
On hit: Target: Dd2 token stun.png (5%).
Sneaky "Likes to stay hidden and evasive."
+1 Icon speed.png
Combat start: Dd2 token stealth.png(25%)
Steady+ "A grounding aura surrounds this one."
+15% Move dd2.pngRES
+10% Resolute Chance
Stout+ +20% Disease dd2.png RES
+10% Max Icon HP dd2.png
Stress Knitter+ "The knitting needles fly when stress is high."
-1 Dd2 token stress.png if stress > 3 during road banter.
2 Bandages or 2 Fisherman's net or 4 Milk-soaked Linen if target has above 4 Stress during road banter.
Sunny Disposition+ "Unwaveringly positive!"
+10% Positive Relationship Chance
-5% Negative Relationship Chance
Tactical Thinker+ +5% Critical chance
Round start: Dodge (15%)
Thanatomaniac+ "Obsessed with death and what lies beyond this mortal coil."
Higher chance to Slay during Assistance encounter
(-25 Flame, Relics RELICS, Stagecoach Items and Random rewards).
The Jinx Apply to Attacker:
Blind or Weakor Dd2 token vulnerable.png or Combo
Thick Blooded+ +10% Blight dd2.png RES.
Tough+ +10% Max Icon HP dd2.png
Unerring+ Ranged skills: +10% DMG dealt.
Unyielding+ +10% Death's Door RES
Spotter +100% Hazardous Route Scouting
Tracker +100% Rough Patch Route Scouting
Void Sight +100% Oblivion Tear Route Scouting
Pathfinder +25% Safe Route Scouting
Vigilant +100% Combat Route Scouting
Erudite "Knowledge supreme over all."
Exclusive Academic Study choices
+10%Debuff dd2.png RES
Warrior of Light If Flame > 75: Round Start: Strength (10%)
Vanquisher Gain On Killing Blow: Heal 5

Trivia

  • The quirk Calm used to say "25% chance of nullifying stress damage". This never worked and was removed.
  • There is a negative quirk called Realist in the game files, but which does not currently appear in game.
  • Defiant was previously named Deathless. It was renamed when the Flagellant was added, since one of his skills is named Deathless.

See also