Quirks (Darkest Dungeon II)

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The quirks icon.
Even the worst habits can be overcome.
~ The Academic

Heroes in Darkest Dungeon II may possess certain attributes called Quirks. Quirks may be either positive or negative, and can greatly affect heroes' behaviour throughout the run, from boosting their performance in combat in certain regions or against certain enemies, to outright blocking location choices or the use of certain items.

Acquiring Quirks

Each hero starts with two random quirks, one positive and one negative. Additional quirks can be gained in various ways, including reaching Inns and Academic's Studies, using Inn Items, fighting Enemies, becoming Resolute or having a Meltdown. While most sources of quirks are random, certain interactions can offer specific quirks, allowing players to plan ahead.

Every hero can possess a maximum of three positive quirks and three negative quirks. When gaining additional quirks, the oldest one will be replaced. The oldest quirk is the one closest to the diamond in the center of the quirks panel.

When starting a run, heroes with Memories will retain all their previous quirks.

Removing and Locking Quirks

Quirks can be managed at the Field Hospital:

  • Positive quirks may be locked in at the cost of 32 Relics.png Relics. Locked-in quirks, indicated by a padlock symbol, will not be replaced when gaining new quirks, and at most one positive quirk can be locked in per hero.
  • Positive and negative quirks, including locked-in positive quirks, may be removed at the cost of 16 Relics.png Relics.

Quirks may also be removed with Inn Items such as Wild Tea or Meditative Totem. These will only remove the oldest quirks, and Wild Tea may additionally remove the oldest positive quirk on the hero unless that quirk is locked, in which case it will remove the second oldest positive quirk.

List of Quirks

Rare quirks are marked with a cross symbol. Note that while quirks are categorized as positive or negative, some positive quirks have disadvantages and some negative quirks have advantages.

Negative quirks dd2.pngNegative Quirks Positive quirks dd2.pngPositive Quirks
Name Effects Name Effects
Anemic+ -10% Bleed RES
Add Daze (15%)
Amateur Armorsmith Round start: Block+ (5%)
Austere "Prefers the simple, simple life."
Chance to donate gold during Assistance encounter.
(-15 Relics , +45 Flame)
Blocks Book related Inn items.
Amateur Weaponsmith Round start:Crit (5%)
Bad Digestion+ 33% Chance for Food to do Nothing
Negative Banter on the road
Ascetic "Denial of pleasure in order to refine the spirit."
Chance to donate gold during Assistance encounter.
(-15 Relics , +45 Flame)
Blocks several inn items
+15% Resolute Chance.
-5% Positive Relationship Chance.
Blundering -2 Speed
Combat Start: Vulnerable (50%)
When Moving: 1 DMG (25%)
Bloodthirsty +30% DMG dealt
If Target HP <25% +5% CRIT
On Hit: Self:Vulnerable (15%)
Boisterous "Loud and Proud"
-5% Positive Relationship Chance
Chance to help during Assistance Encounter
On Resistance Encounter, Chirurgeon Table and Creature Den: Combat Start: Daze
Bon Vivant "Let's knock one back and enjoy what life has to offer!"
+5% Positive Relationship Chance.
-5% Negative Relationship Chance.
On Oasis: Party: -3 Stress
Book Burner "Is certain dry satire burns the hottest."
Chance to Avoid Academic's Study: Timeworn Volumes and -5 Stress
Breacher+ Combat Start:
Add Block+x2,Strengthx2, Tauntx2, MoveForward 3
Braggart "Every victory, real or imagined, recounted for all, time and time again."
Gain on Hit: Taunt (10%)
-5% Positive Relationship Chance
+5% Negative Relationship Chance
Calm+ +20% Resolute Chance
Bum Leg+ -40%Move RES Sluice Scrounger "Knows where to find resources in The Sluice."
Higher Rewards from Academic Studies in The Sluice
Chatterbox "Just. Won't. Stop. Talking."
Negative Road Banter
Sluice Tactician+ In the Sluice: +5% CRIT, Dodge+(15%)
Coward "No taste for thrill or danger."
+10% Meltdown Chance
When Hit: +1 Stress (5%)
Turn Start: If Rank 1: MoveBack 3 (15%, ignores resistance)
Sprawl Explorer+ "Master of the Sprawl's advantages."
In the Sprawl: +100% Route Scouting
Curmudgeon "Begrudgingly accepts the existence of others."
-10% Positive Relationship Chance
+5% Negative Relationship Chance
Sprawl Scrounger "Knows where to find resources in The Sprawl."
Higher Rewards from Academic Studies in The Sprawl
Darkly Curious "Prone to investigating the Dark Arts."
Exclusive Academic Study Interactions.
Sprawl Tactician+ In the Sprawl: +5% CRIT, Dodge+(15%)
Doomsayer+ "Believes this all won't end well."
-5% Positive Relationship Chance
+10% Negative Relationship Chance
Clotter+ +15% Bleed RES
Zoophobia "Intense fear of animals and non-human creatures."
Combat Start: If Creature Present: +1 Stress (50%)
Clutch Hitter+ If HP < 50%: +10% CRIT
Party HP ≤ 25%: +25% DMG
Cadaver Fearing "Pair me not with the husk of the departed or I shall crumble myself."
Combat Start: vs Cadaver: +1 Stress (50%)
Compassionate+ "Ability to understand the trials of another."
+10% Positive Relationship Chance
Cosmic Fearing "Trepidatious towards things from Beyond."
Combat Start: vs Cosmic: +1 Stress (50%)
Dancer's Balance+ +10% Move RES
When Moved by Enemy: Dodge+(15%)
Fanatic Fearing "Terrified of Sprawl reavers."
Combat Start: vs Fanatic: +1 Stress (50%)
Daredevil +10% DMG Dealt.
When Missed: -1 Stress (50%)
Combat Start: Vulnerable
Fisherfolk Fearing "Pelagic beings strike terror in their heart."
Combat Start: vs Fisherfolk: +1 Stress (50%)
Deadly+ +15% CRIT
Gaunt Fearing "Afraid of the withered and wizened."
Combat Start: vs Gaunt: +1 Stress (50%)
Death Seeker+ "Revels in the proximity of their own end."
On Entering Death's Door: -10 Stress
+15% Resolute
Chance
Gentry Fearing "Paralyzed by capacious maws and festering wounds."
Combat Start: vs Plague Eater: +1 Stress (50%)
Defiant+ Round Start: Heal +5% HP
Pillager Fearing "Bandits evoke a certain childhood trauma"
Combat Start: vs Pillager: +1 Stress (50%)
Devout "Committed to a power beyond themselves."
Higher Chance to Avoid Academic's Study: Hovering Polyhedron.
Exclusive Academic's Study interactions.
Swine Fearing "The squeals are unbearable!"
Combat Start: vs Swine: +1 Stress (50%)
Disarmer When Hit: Attacker: Weak (10%)
Flawed Release+ -5% CRIT Eagle Eyed+ Ranged Skills: +10% CRIT
Fragile+ -15% Max HP
When Damaged: +1 Stress (10%)
+15% Meltdown Chance
Early Riser+ If Flame > 75: +2 Speed
Fussy Eater "Claims to be deathly afraid of slime mold."
Blocks Use of Slime Mold
Evasive+ Combat Start: Dodge+x2
-5% Positive Relationship Chance.
+5% Negative Relationship Chance.
Germophobia "Pestilence lurks on every surface."
Turn Start: If Blight: +1 Stress (25%)
Field Surgeon+ "Can patch up minor wounds on the road."
Round Start: Medic salve token.png (5%) (Target: Heal 50%)
Use of Medic salve token.png is a free action.
Cannot be used on self
Greedy "Always focused on their share"
Higher chance of Steal on Assistance Encounters
(-15 Flame, Apples and cheese.pngFood or Relics rewards)
Foetor Explorer+ "Master of the Foetor and its advantages."
In the Foetor: +100% Route Scouting
Head in the Sand+ When Damaged: Blind (15%) Foetor Scrounger "Knows where to find resources in The Foetor."
Higher Rewards from Academic Studies in The Foetor
Head Injury+ Combat Start: Daze (50%) Foetor Tactician+ In the Foetor: +5% CRIT, Dodge+(15%)
Hemophiliac -30% Bleed RES Tangle Explorer+ "Master of the Tangle's advantages."
In the Tangle: +100% Route Scouting
Hemophobic Turn Start: If Bleed: +1 Stress (25%) Tangle Scrounger "Knows where to find resources in the Tangle."
Higher Rewards from Academic Studies in The Tangle
Hydrophobic+ "No greater terror than cool, refreshing water."
Higher chance to avoid Oasis
Tangle Tactician+ In the Tangle: Round Start: Dodge+ (15%)
In the Tangle: +5% CRIT
Hypochondriac+ "Imagines contracting every manner of illness from enemies."
On Hit: Add Random Disease (5%)
Generous "Willing to give what is asked of them."
Higher chance to exert in Assistance encounter.
Kleptomaniac "Consumed by the urge to steal."
Higher chance to Steal during Assistance encounter
(-15 Flame, Relics RELICS reward)
Hard Noggin+ +25% Stun RES
+5% Resolute Chance
Lazy Eye Ranged Skills: -10% DMG
Ranged Skills: -5% CRIT
Hard Skinned Combat Start: Blockx2
Lazy "Not motivated to do all that much."
-5% Positive Relationship Chance
+5% Negative Relationship Chance
Cadaver Hater+ vs Cadaver: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Stress (25%)
Light Sensitive Combat Start: If Torch > 75: Weakx2 Cosmic Hater+ vs Cosmic: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Stress (25%)
Lost in Space+ "No longer has a firm grasp on the three dimensions we depend on."
When Stress Damaged: MoveShuffle (30%, ignores Move RES),
Remove 1 Positive Token (30%),
Stealth (25%)
Fanatic Hater+ vs Fanatic: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Stress (25%)
Lost in Time+ "Time has become an impenetrable maze."
+8 Speed
When Stress Damaged: Daze (33%),
Remove 1 Positive Token (30%)
Fisherfolk Hater+ vs Fisherfolk: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Stress (25%)
Lost in Time And Space+ "Out of phase with reality itself."
+8 Speed
When Stress Damaged: Daze (33%),
Remove 1 Positive Token (30%),
MoveShuffle (30%, ignores Move RES)
Gaunt Hater+ vs Gaunt: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Stress (25%)
Melophobic "Music is the trigger for deep-seated resentment."
Higher chance to avoid Academic's Studies: Insipid Melody.
• Blocks Songbook Inn items
Gentry Hater+ vs Plague Eater: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Stress (25%)
Misses the Mark Turn Start:Blind(10%) Pillager Hater+ vs Pillager: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Stress (25%)
Neat Freak+ "Depends on cleanliness for sanity."
Chance for Negative banter on the road.
Swine Hater+ vs Swine: -20% DMG Taken, +15% DMG
Gain on Hit: -1 Stress (25%)
Necrophobic "Fear of cadavers and symbols of death."
On Hit: If Target is Corpse: +1 Stress (30%)
Heavy Handed+ Melee Skills: Knockback 1 (5%)
Needler "Sharp wit, sharper words."
-5% Positive Relationship Chance
+10% Negative Relationship Chance
Iron Constitution+ +20% Max Icon HP dd2.png
Nervous +1 Speed
+5% Meltdown Chance
Round Start:+1 Stress (10%)
Iron Stance+ +30% Move RES
Occultomaniac "Enthralled with hidden cults and their trappings."
Exclusive Academic Study interactions
Last Gasp If HP < 50%: +4 Speed
Occultophobic "Terrified of hidden cults and their influence."
Affects node choices such as Academic's Studies.
Lethal Feint+ Gain On Miss: Crit
Off Guard+ Combat Start: Daze
Round Start:Vulnerable (15%)
Lightning Reflexes+ +2 Speed
Pacifist+ Gain On Attack: +1 Stress (5%) Lurker+ If Flame < 25: +35% DMG
Pyromaniac+ "O What Fun Fire Brings For Me And Thee."
Round Start:Pyro bomb token.png (5%)
Replaces the character's turn with a forced, yet freely provided copy of the fire bomb combat item.
Gain On Hit: Burn2 (5%)
Apply On Hit: Burn2 (5%)
Martyr Round Start: -1 Stress while on Death's Door Death's Door
Pyrophobic+ "Flickering flames fan fear."
If Burn: -4% CRIT, Round Start: Destroy 1 Positive Token.
Natural Eye+ Ranged Skills: +10%DMG
Ranged Skills:+3% CRIT
Resolute "Has sworn off the bottle."
Blocks Whiskey related Items.
Natural Swing+ Melee Skills: +10%DMG
Melee Skills:+3% CRIT
Scatterbrained If Stress > 4: -4% CRIT. Nocturnal+ If Flame < 50: +1 Speed
If Flame < 50: +15% DMG
Selfish "Puts their own interests first."
-10% Positive Relationship Chance.
+10% Negative Relationship Chance.
On Guard+ +1 Speed
Combat Start: Dodgex2
Shattered Will+ "How can existence be so cruel...?"
-20% Max Icon HP dd2.png
Turn Start: Destroy 1 Positive Token
Combat Start: Add Weak, Vulnerable
+20% Meltdown Chance
Peacemaker "Surely, violence is the last resort"
+5% Positive Relationship Chance
-10% Negative Relationship Chance
Sickly+ -20% Disease RES Photomaniac+ If Flame > 75: Round Start: Dodge (20%)
Slowhanded -2 Speed Precision Striker+ Melee Skills: +7% CRIT
Soft "Lacks resilience in demanding situations."
-5% Max Icon HP dd2.png
+10% Meltdown Chance
When Damaged: Blind (15%)
Quickdraw+ Round 1: +5 Speed
Sprained Ankle "A painful but ultimately harmless swelling of the ankle."
-15% Move RES
Raconteur "Knows how to weave an absorbing tale."
+5% Positive Relationship Chance
Higher chance to help during Assistance encounter.
Sprained Wrist "A sharp douleur situated between hand and forearm."
-10% DMG
Resilient+ If HP < 50%: -1 Stress (25%)
+15% Resolute Chance
Squeamish "Disgusted by viscera and bodily fluids."
Blocks various inn items, primarily relating to resistance buffs.
Robust+ +20% Disease RES
Stiff Knees -3 Speed Rummager "No stone left unturned."
1 random item (food, gold, combat items, inn items, trinkets) after banter in the road.
Terrified+ +10% Meltdown Chance
Combat Start: 1 Dd2 token horror.png (10%)
Sanguine+ "A bright future can yet still be seen."
Round start: -1 Stress (25%)
+5% Resolute Chance
+5% Positive Relationship Chance
Thanatophobic "Fear of death and dying."
Round Start: If Icon HP dd2.png< 25%: Daze (25%)
If HP < 25%: -25% Debuff RES
If Teammate Dies: +10 Stress
Second Wind+ If Icon HP dd2.png < 50%: +20% DMG
The Yips+ Round Start: Blind (15%) Shadow Born+ If Flame < 50%: +10% DMG
Combat Start: Dd2 token stealth.png (50%)
Thin Blooded -10% Blight RES Shroud Explorer+ "Master of the Shroud's advantages."
In the Shroud: +100% Route Scouting
Tippler "Can't get enough of the hard stuff."
Exclusive Academic Study and Assistance Encounter interactions.
Shroud Scrounger "Knows where to find resources in The Shroud."
Higher Rewards from Academic Studies in The Shroud
Torn Rotator Cuff -10% DMG Shroud Tactician+ In the Shroud: +5% CRIT, Dodge+(15%)
Tuckered Out If Icon HP dd2.png < 50%: -10% DMG Dealt. Cadaver Slayer vs Cadaver: +5% CRIT
vs Cadaver: ExecutionExecution 2
Tune Hummer "A hum for every occasion."
Chance for Negative Banter on the road.
Cosmic Slayer vs Cosmic: +5% CRIT
vs Cosmic: ExecutionExecution 2
Vicious+ "Never pulls a punch."
+10% DMG dealt
On Attack: Self: Vulnerable (15%)
Fanatic Slayer vs Fanatic: +5% CRIT
vs Fanatic: ExecutionExecution 2
Weak Grip+ Melee Skills: -3% CRIT. Fisherfolk Slayer vs Fisherfolk: +5% CRIT
vs Fisherfolk: ExecutionExecution 2
Weak Hold On Life+ -10%Deathsdoor dd2.png RES
+15% Meltdown Chance
Gaunt Slayer vs Gaunt: +5% CRIT
vs Gaunt: ExecutionExecution 2
Winded If HP < 50%: -1 Speed Plague Eater Slayer vs Plague Eater: +5% CRIT
vs Plague Eater: ExecutionExecution 2
Pillager Slayer vs Pillager: +5% CRIT
vs Pillager: ExecutionExecution 2
Swine Slayer vs Swine: +5% CRIT
vs Swine: ExecutionExecution 2
Slippery If HP ≤ 75%: Round Start: Dodge (20%)
Slugger Melee Skills: Apply On Hit: Stun (5%)
Melee Skills: +5% CRIT
Sneaky "Likes to stay hidden and evasive."
+1 Speed
Combat Start: Stealth (25%)
Steady+ "A grounding aura surrounds this one."
+15% Move RES
+10% Resolute Chance
Stout+ +20% Disease RES
+10% Max Icon HP dd2.png
Stress Knitter+ "The knitting needles fly when stress is high."
-1 Stress if Stress > 3 during road banter.
2 Bandages or 2 Fisherman's net or 4 Milk-soaked Linen if target has above 4 Stress during road banter.
Sunny Disposition+ "Unwaveringly positive!"
+10% Positive Relationship Chance
-5% Negative Relationship Chance
Tactical Thinker+ +5% CRIT
Round Start: Dodge+ (15%)
Thanatomaniac+ "Obsessed with death and what lies beyond this mortal coil."
Higher chance to Slay during Assistance encounter
(-25 Flame, Relics RELICS, Stagecoach Items and Random rewards).
The Jinx Apply to Attacker When Attacked:
Blind (25%) or Weak (25%) or Vulnerable (25%) or Combo (25%)
Thick Blooded+ +10% Blight RES
Tough+ +10% Max Icon HP dd2.png
Unerring+ Ranged Skills: +10% DMG
Unyielding+ +10% Death's Door RES
Spotter +100% Hazardous Route Scouting
Tracker +100% Rough Patch Route Scouting
Void Sight +100% Oblivion Tear Route Scouting
Pathfinder +25% Safe Route Scouting
Vigilant +100% Combat Route Scouting
Erudite "Knowledge supreme over all."
Exclusive Academic Study choices
+10% Debuff RES
Warrior of Light If Flame > 75: Round Start: Strength (10%)
Vanquisher Gain On Killing Blow: Heal 5

Trivia

  • The quirk Calm used to say "25% chance of nullifying stress damage". This never worked and was removed.
  • There is a negative quirk called Realist in the game files, but which does not currently appear in game.
  • Defiant was previously named Deathless. It was renamed when the Flagellant was added, since one of his skills is named Deathless.

See also