Stress (Darkest Dungeon II)

“ | The mind cannot hope to withstand such a protracted assault. | „ |
~ The Academic |
Stress is a mechanic in Darkest Dungeon II that represents the mental strain suffered by Heroes during combat and travel. Higher levels of stress will cause increasingly negative effects, reducing heroes' effectiveness in combat and directly impacting their Relationships with other heroes. For this and other reasons, managing
Stress and maintaining good relationships between party members is essential for the long-term success of the expedition.
Stress Levels
Stress is represented by a number from 0 to 10. As
accumulates, heroes will begin to say more Negative Banter, which causes further
and also causes the heroes to lose
Affinity with one another. This can easily lead to a snowballing effect.
Stress Level | Effects |
---|---|
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No Negative Banter |
![]() |
Some Negative Banter |
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More Negative Banter |
![]() |
Meltdown, Resolute, or Toxic |
Certain skills and items provide RES, giving heroes a chance to avoid
damage.
Horror
Some enemy attacks inflict Horror, a status effect that inflicts
over time.
Meltdown

When a hero reaches 10 in combat, there is an 80% base chance that they will suffer a Meltdown, with the following effects:
- Reduce the
to 10% (does not apply if already at or under 10%
)
- -15%
RES (until next Inn)
- +40%
RES (3 turn)
with all other party members.
- Add a Negative Quirk (40%)
Related Quirks
Quirk | Effects |
---|---|
Shattered Will | |
Coward | |
Darkly Curious |
|
Doomsayer![]() |
|
Fragile![]() |
|
Hypochondriac![]() |
|
Nervous | |
Pacifist![]() |
|
Soft | |
Terrified![]() |
|
Thanatophobia | |
Weak Hold On Life |
Resolute

Alternatively, when a hero reaches 10 in combat, there is an 20% base chance that they will become Resolute, with the following effects:
- Heal 67%
- +15%
RES (until next Inn)
- +40%
RES (3 turn)
- +50%
RES (3 turn)
with all other party members.
- Add a Positive Quirk (40%)
Related Quirks
Quirks | Effects |
---|---|
Ascetic |
|
Calm![]() |
|
Clutch Hitter![]() |
|
Deadly![]() |
|
Death Seeker![]() |
|
Defiant![]() |
|
Iron Constitution![]() |
|
Iron Stance![]() |
|
On Guard![]() |
|
Resilient![]() |
|
Robust![]() |
|
Steady | |
Unyielding |
Toxic

Upon reaching 10, the Flagellant cannot become Resolute nor suffer a Meltdown, but will instead become Toxic, with the following effects:
- Add
Toxic token.
with all other party members.
- Clear all skill cooldowns.
- -10%
RES (until next Inn).
- All paths except Scourge: Set
to 30%.
- Scourge: Set
to 45%.
- Scourge: +1
Dealt (until end of combat).