Stress (Darkest Dungeon II)

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A very stressed-out Man-at-Arms.
The mind cannot hope to withstand such a protracted assault.
~ The Academic

Stress Stress is a mechanic in Darkest Dungeon II that represents the mental strain suffered by Heroes during combat and travel. Higher levels of stress will cause increasingly negative effects, reducing heroes' effectiveness in combat and directly impacting their Relationships with other heroes. For this and other reasons, managing Stress Stress and maintaining good relationships between party members is essential for the long-term success of the expedition.

Stress Levels

Stress Stress is represented by a number from 0 to 10. As Dd2 token stress.png accumulates, heroes will begin to say more Negative Banter, which causes further Stress and also causes the heroes to lose Affinity Affinity with one another. This can easily lead to a snowballing effect.

Stress Level Effects
Stress 0-3 No Negative Banter
Stress 4-9 Some Negative Banter
Stress 10 Meltdown, Resolute, or Toxic

Certain skills and items provide Stress RES, giving heroes a chance to avoid Stress damage.

Horror

Some enemy attacks inflict Horror Horror, a status effect that inflicts Stress over time.

Meltdown

An Occultist suffering a meltdown.

When a hero reaches Stress 10 in combat, there is an 80% base chance that they will suffer a Meltdown, with the following effects:

  • Reduce the HP to 10%
  • -15% Deathblow RES (until next Inn)
  • +40% Stress RES
  • AffinityAffinityAffinity with all other party members.
  • Add a Negative Quirk (40%)

Related Quirks

Quirk Effects
Shattered Will
  • -20% max Icon HP dd2.png
  • Turn start: Destroy 1 positive token
  • Combat start: Add Dd2 token weak.png, Dd2 token vulnerable.png
  • +20% Meltdown Chance
Cowardice
  • When hit: +1 Dd2 token stress.png (5%)
  • Turn start: If rank 1: Back 3 (15%, ignores resistance)
  • +10% Meltdown chance
Darkly Curious
  • Prone to investigating the Dark Arts.
Doomsayer+
  • -5% Positive relationship chance
  • +10% Negative relationship chance
Fragile+
  • -15% max Icon HP dd2.png
  • When damaged: +1 Dd2 token stress.png (10%)
  • +15% Meltdown Chance
Hypochondriac+
  • On hit: 5% to obtain Random Disease dd2.png
Nervous
  • Round start: +1 Dd2 token stress.png (10%)
  • +1 Icon speed.png
  • +5% Meltdown Chance
Pacifist+
  • On attack: +1 Dd2 token stress.png (5%)
Soft
  • -5% max Icon HP dd2.png
  • 10% Meltdown Chance
Terrified+
  • Combat start: 1 Horror (10%)
Thanatophobia
  • Round start: If Icon HP dd2.png< 25%: Dd2 token daze.png(25%)
  • If Icon HP dd2.png < 25%: -25% Debuff dd2.png resist.
  • If teammate dies: +10 Stress
Weak Hold On Life
  • -10% Deathsdoor dd2.png resist.
  • +15% Meltdown Chance

Resolute

A Man-at-Arms becoming resolute.

Alternatively, when a hero reaches Stress 10 in combat, there is an 20% base chance that they will become 'Resolute, with the following effects:

  • Heal HP 50%
  • +15% Deathblow RES (until next Inn)
  • +40% Stress RES
  • +50% Debuff RES
  • AffinityAffinity with all other party members.
  • Add a Positive Quirk (40%)

Related Quirks

Quirks Effects
Ascetic
  • Chance to donate gold during Assistance encounter.

(-15 Relics , +45 Flame)

  • +15% Resolute chance.
  • -5% Positive Relationship Chance.
Calm+
  • +20% Resolute chance.
Clutch Hitter+
  • +10% Critical chance if Icon HP dd2.png < 50%
  • +25% Damage dealt if party Icon HP dd2.png < 25%
Deadly+
  • +15% Critical chance
Death Seeker+
  • On death's door: -10 Dd2 token stress.png
  • +15% Resolute Chance
Defiant+
  • Round start: +5% Icon HP dd2.png
Iron Constitution+
  • +20% Max Icon HP dd2.png
Iron Stance+
  • +30% Move dd2.pngRES
On Guard+
  • +1 Icon speed.png
  • Combat start: Dd2 token dodge.pngx2
Resilient+
  • If Icon HP dd2.png < 50% : -1 Dd2 token stress.png (25%)
  • +15% Resolute Chance
Robust+
  • +20% Disease dd2.png RES
Steady
  • +15% Move dd2.pngRES
Unyielding
  • +10% Deathsdoor dd2.png RES

Toxic

The Flagellant becoming toxic.

Upon reaching Stress 10, the Flagellant cannot become Resolute nor suffer a Meltdown, but will instead become Toxic, with the following effects:

  • Add Toxic Toxic token.
  • AffinityAffinity with all other party members.
  • Clear all skill cooldowns.
  • -10% Deathblow RES (until next Inn).
  • All paths except Scourge: Set HP to 30%.
  • Scourge: Set HP to 45%.
  • Scourge: +1 Blight Dealt (until end of combat).