Disease (Darkest Dungeon II)
“ | We can suffer no sickness on this pilgrimage. | „ |
~ The Academic. |
Diseases are negative conditions that heroes can contract during an expedition. Diseases are contracted mainly from enemies but can be contracted from other sources such as Academic's Studies and Inn items. The negative quirk hypochondriac gives the affected hero a 5% chance to contract a random disease when hitting an enemy.
Diseases are harmful and their purpose is to incapacitate the hero and reduce them and their team's effectiveness. The player must learn to deal with the disadvantages and, if possible, get rid of the disease as soon as possible. However, diseases can occasionally have positive connotations for the player should they find trinkets that synergise with disease.
Dealing with diseases
Diseases are mainly treated in the Field Hospital, for the cost of 12 relics the player can get rid of any disease. They can also be treated with the inn items "Leeches" and "Experimental Remedy". The "Peculiar Pods" trinket also has a chance to cure a disease when attacking enemies.
Each hero can only contract one disease at a time. If a hero with one disease contracts another, it will simply replace the disease the hero already had.
List of Diseases
Disease | Effect |
---|---|
Algal Bloom+ |
|
Bad Humours |
|
Bloody Flux | |
Brittle Bones+ | |
Botulism+ | |
Cholera | |
Creeping Cough+ |
|
Diptheria+ | |
Dysentery | |
Fainting Spells | |
Hemic Rot | |
Hemorrhagic Fever | |
Leprosy+ | |
Periodic Paralysis+ | |
Rabies | |
Smallpox+ | |
Syphilis | |
Tarantism | |
The Oozes+ | |
The Worries | |
Typhoid | |
Wasting Disease |
Table of Disease Resistances
Hero | Base | Upgraded |
---|---|---|
Bounty Hunter | 40% | 40% |
Crusader | 30% | 30% |
Duelist | 30% | 30% |
Flagellant | 75% | 75% |
Grave Robber | 30% | 30% |
Hellion | 20% | 30% |
Highwayman | 30% | 40% |
Jester | 30% | 30% |
Leper | 30% | 30% |
Man-at-Arms | 30% | 30% |
Occultist | 30% | 40% |
Plague Doctor | 40% | 50% |
Runaway | 30% | 30% |
Vestal | 20% | 20% |