Leper

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Disambig.svg This article is about the hero in Darkest Dungeon. For other appearances, see Leper (disambiguation).
Leper
Leper.png
Stats
[Compare]
Armor 1 2 3 4 5
MAX HP 35 42 49 56 63
DODGE 0 5 10 15 20
Weapons 1 2 3 4 5
SPD 2 2 3 3 4
CRIT 1% 2% 3% 4% 5%
DMG 8-16 9-18 10-21 12-23 13-26
Base Resistances
Poptext stun.png Stun 60% Poptext move.png Move 60%
Poptext poison.png Blight 40% Poptext bleed.png Bleed 10%
Poptext disease.png Disease 20% Poptext debuff.png Debuff 40%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 1 forwards, 0 backwards.
Crit Buff Bonus +10 ACC
Religious Yes
Provisions Medicinal Herbs


This man understands that adversity and existence are one and the same.
~ The Ancestor

The Leper is a front-line tank/support Hero in Darkest Dungeon. With the highest HP of all heroes, the Leper is extremely resilient, capable of drawing enemy attention with Mark Mark, boosting his own defences, and healing his own HP and Stress. He also has support skills that shut down dangerous enemies (including bosses) by greatly debuffing their SPD and DMG, or by forcing them out of position. While the Leper also has the highest base damage of all heroes, his offensive potential is limited by his lack of reach, notoriously low ACC on his most damaging skills, and his very low SPD. As a strictly front-line hero, he is also vulnerable to being shuffled out of position.

Generally speaking, the more dangerous enemies become, the more useful the Leper becomes also. He shines when placed within the right party compositions, where he can greatly boost the entire team's survivability, and he can even solo many boss expeditions by himself!

Combat Skills

A ruined man, a warrior, and a poet. The Leper is most effective when given a turn to focus himself before raising his massive blade. When he swings, it is all or nothing - crushing blows and massive damage or the empty whistling of a glancing blow. He is entirely self-sufficient, drawing strength from his life of trauma, and able to channel it into healing, protection, or unrelenting fury.
~ Guild

Note: New Lepers will always come with the Chop skill.

The debuffs from Revenge cannot be cleared by Medicinal Herbs.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Chop#
Chop.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
+0% 75 3%
Further levels
Level 2 +0% 80 4%
Level 3 +0% 85 5%
Level 4 +0% 90 6%
Level 5 +0% 95 7%
Sound
Hew#
Hew.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotl.pngGrey dot.pngGrey dot.png
-50% 75 -4%
Further levels
Level 2 -50% 80 -3%
Level 3 -50% 85 -2%
Level 4 -50% 90 -1%
Level 5 -50% 95 0%
Sound
Purge#
Purge.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngGrey dot.pngYellow dot.png
Red dot.pngGrey dot.pngGrey dot.pngGrey dot.png
-40% 85 0% Knockback 3 (100% base)
Clear all Corpses
+5 ACC (4 rds)
Further levels
Level 2 -40% 90 1% Knockback 3 (110% base)
Clear all Corpses
+5 ACC (4 rds)
Level 3 -40% 95 2% Knockback 3 (120% base)
Clear all Corpses
+5 ACC (4 rds)
Level 4 -40% 100 3% Knockback 3 (130% base)
Clear all Corpses
+5 ACC (4 rds)
Level 5 -40% 105 4% Knockback 3 (140% base)
Clear all Corpses
+5 ACC (4 rds)
Sound
Revenge#
Revenge.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
+10 ACC / +25% DMG / +7% CRIT
-10 DODGE / +25% DMG Taken
(1 Battle)
Further levels
Level 2 +11 ACC / +27% DMG / +8% CRIT
-10 DODGE / +25% DMG Taken
(1 Battle)
Level 3 +12 ACC / +30% DMG / +9% CRIT
-10 DODGE / +25% DMG Taken
(1 Battle)
Level 4 +13 ACC / +32% DMG / +10% CRIT
-10 DODGE / +25% DMG Taken
(1 Battle)
Level 5 +15 ACC / +35% DMG / +11% CRIT
-10 DODGE / +25% DMG Taken
(1 Battle)
Sound
Limit: 1 Use per Battle
Withstand#
Withstand.png Rank Target Effect Self
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
Mark Self / +20% PROT
+30% Blight, Bleed, Debuff, Move Resist
(1 Battle)
Further levels
Level 2 Mark Self / +22% PROT
+30% Blight, Bleed, Debuff, Move Resist
(1 Battle)
Level 3 Mark Self / +25% PROT
+30% Blight, Bleed, Debuff, Move Resist
(1 Battle)
Level 4 Mark Self / +27% PROT
+30% Blight, Bleed, Debuff, Move Resist
(1 Battle)
Level 5 Mark Self / +30% PROT
+30% Blight, Bleed, Debuff, Move Resist
(1 Battle)
Sound
Limit: 1 Use per Battle
Solemnity#
Solemnity.png Rank Target Heal Effect Self
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Self
6 Stress -5
Further levels
Level 2 7 Stress -5
Level 3 8 Stress -6
Level 4 9 Stress -6
Level 5 10 Stress -7
Sound
Intimidate#
Intimidate.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngGrey dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-85% 95 0% Bypass/Remove Stealth
-20% DMG (100% base)
-3 SPD (100% base)
(3 rds)
Mark Self
+2 SPD
(4 rds)
Further levels
Level 2 -85% 100 0% Bypass/Remove Stealth
-23% DMG (110% base)
-3 SPD (110% base)
(3 rds)
Mark Self
+2 SPD
(4 rds)
Level 3 -85% 105 0% Bypass/Remove Stealth
-26% DMG (120% base)
-4 SPD (120% base)
(3 rds)
Mark Self
+3 SPD
(4 rds)
Level 4 -85% 110 0% Bypass/Remove Stealth
-29% DMG (130% base)
-4 SPD (130% base)
(3 rds)
Mark Self
+3 SPD
(4 rds)
Level 5 -85% 115 0% Bypass/Remove Stealth
-33% DMG (140% base)
-5 SPD (140% base)
(3 rds)
Mark Self
+4 SPD
(4 rds)
Sound


Camping Skills

A loner and an outcast, the Leper will tend to shun the others in his group, preferring instead to mend his own dying body at the expense of the horror such an undertaking brings forth. In order to reduce his stress, the Leper can remove his mask, but such a thing is sure to unsettle his companions.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Leper is a self-reliant man, and as such he takes care of himself while he prepares for tomorrow's campaign. He can buff himself and heal his stress, but the Leper's means of relief may disturb his companions. He can also heal the stress of others by isolating himself from them, but that puts strain on his body.

Let the Mask Down
Let the Mask Down.png
Time Cost Target Description
1 Self
All Companions
Self: -25 Stress
All Companions: +5 Stress
Bark "The draft of air upon my face...intoxicating..."
Bloody Shroud
Bloody Shroud.png
Time Cost Target Description
2 Self +25% Bleed Resist (4 Battles)
+25% Blight Resist (4 Battles)
+25% Move Resist (4 Battles)
+25% Debuff Resist (4 Battles)
Bark "Truly, I am a wretched thing."
Reflection
Reflection.png
Time Cost Target Description
3 Self -20 Stress
+10 ACC (4 Battles)
+8% CRIT (4 Battles)
Bark "My sword, my trusted ally, unphased by my aspect."
Quarantine
Quarantine.png
Time Cost Target Description
3 Self
All Companions
Self: Suffer 20% HP DMG

All Companions:
-20 Stress (50% chance)
-15 Stress (50% chance)

Bark "Stay back - all of you. I'm not well."

Encourage
Encourage.png
Time Cost Target Description
2 One Companion -15 Stress
Bark "I know this one thing: survival is a state of mind."
"The sun always rises. Evil cannot even stall it."
"Perseverance is power. Remember that."
Wound Care
Wound Care.png
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "I know my way around a wound. Now bite on this."
"You cannot die from this. I know."
"You will survive. I can see it in your eyes."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "If I've survived this long, so can you all."
"Do not dwell on your end. Think instead of today."
"Wine, song, naked feet. Fresh dew in springtime."


Equipment

Heavy and restricting, the Leper's bronzed cuirass can absorb all manner of punishing blow. His massive sword is slow to swing, but delivers crushing damage to anyone caught in its unstoppable arc.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Executioner's Sword
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0lep (1).png Rusted Executioner's Sword Eqp weapon 0lep (2).png Heavy Executioner's Sword Eqp weapon 0lep (3).png Sharpened Executioner's Blade Eqp weapon 0lep (4).png Masterful Executioner's Sword Eqp weapon 0lep (5).png The Broken Blade
DMG base: 8-16 DMG base: 9-18 DMG base: 10-21 DMG base: 12-23 DMG base: 13-26
CRT base: 1.0% CRT base: 2.0% CRT base: 3.0% CRT base: 4.0% CRT base: 5.0%
SPD base: 2 SPD base: 2 SPD base: 3 SPD base: 3 SPD base: 4
Chestplate
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0lep.png Battered Chestplate Eqp armour 1lep.png Reforged Chestplate Eqp armour 2lep.png Reinforced Chestplate Eqp armour 3lep.png Bronzed Chestplate Eqp armour 4lep.png Indomitable
DODGE base: 0 DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20
HP base: 35 HP base: 42 HP base: 49 HP base: 56 HP base: 63


Each Hero has Trinkets unique to them that only they can equip. The Leper has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are armlets and his high level trinkets are masks. The Crimson Court DLC adds a flute along with his last will.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-healing armlet.png
Healing Armlet Common Leper
  • +20% Healing Received


Inv trinket-selfish armlet.png
Redemption Armlet Common Leper
  • +15% DMG if in position 1
  • -3% Virtue Chance


Inv trinket-fortunate armlet.png
Fortunate Armlet Uncommon Leper
  • +8 ACC
  • +3% CRIT
  • +10% Stress


Inv trinket-immunity mask.png
Immunity Mask Rare Leper
  • +40% Stun Resist
  • +30% Blight Resist
  • +30% Bleed Resist
  • -10% MAX HP


Berserk mask.png
Berserk Mask Very Rare Leper
  • +8% CRIT
  • +3 SPD
  • -10% Virtue Chance
  • -33% Healing Received



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket SetExclusive to The Shieldbreaker DLC, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set lep last will and testament.png Last Will and TestamentExclusive to The Crimson Court DLC Leper
  • +15% PROT
  • +15% MAX HP
  • -10% Death Blow Resist
  • +15 ACC if HP above 60%
"The last treasures of a King."
Inv trinket-cc set lep tin flute.png Tin FluteExclusive to The Crimson Court DLC
  • -20% Stress
  • +33% Stress Skills while Camping

The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.

Trinket Image Trinket Name Rarity Class Restriction Shard Cost Effect Additional Notes
Lep crystalized amulet.png
Petrified AmuletExclusive to The Color of Madness DLC Crystalline Leper 80 Shards
  • +10 ACC if Bandage in inventory
  • +15% MAX HP
  • -15% Bleed Resist



District Bonus

Outsiders Bonfire
District Bonfire.png
2 additional Respite Points if you have at least one Abomination, Hellion or Leper in your party.

Note: the stated bonus is granted as long as the party contains at least one hero that meets the criteria; the party will not receive extra respite points for bringing more such heroes.

Currency.gold.large icon.png
1000 (1000)
Currency.crest.icon.png
300
Currency.blueprint.icon.png
1

Trivia

  • The Leper has inspirations taken from Baldwin IV of Jerusalem, the crusader king who was also known as "The Leper" or "The Leper King." The Leper's metal mask and headdress are particularly reminiscent of those worn by King Baldwin in Ridley Scott's film "Kingdom of Heaven." In fact, one of the pregenerated names for the Leper is Baldwin. The line of his Crimson Court set "The last treasures of a king", as well as his barks betraying the manner of an aristocrat, only reinforce the reference.
  • Some of his barks ("I was a soldier", referring to "pincer movement" and "watching the flanks", disdainfully asking if one has military training) also show that the Leper successfully fought in an organized military before the events of the game, another thing that Baldwin IV was known for doing despite his affliction.
  • Unlike the crusader king though, the Leper is given a personality of a war poet, his speech replete with dark and colourful metaphors and philosophical musings on his approaching death.
  • One of his barks upon becoming irrational ("Where what blade throne calls under winter.") is likely a reference to the A Song of Ice and Fire series and its TV adaption Game of Thrones, where a focal plot point is the Iron Throne, forged out of swords melted together, and in a setting where winter is a prevalent and significant threat.


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Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Occultist Plague Doctor Vestal
DLC Exclusive to The Crimson Court DLCFlagellant Exclusive to The Musketeer DLCMusketeer Exclusive to The Shieldbreaker DLCShieldbreaker