Highwayman

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Disambig.png This article is about the hero in Darkest Dungeon. For his appearance in the sequel, see Highwayman (Darkest Dungeon II).
Highwayman
Hwyman.png
Stats
[Compare]
Armor 1 2 3 4 5
MAX HP 23 28 33 38 43
DODGE 10 15 20 25 30
Weapons 1 2 3 4 5
SPD 5 5 6 6 7
CRIT 5% 6% 7% 8% 9%
DMG 5-10 6-12 7-13 8-15 9-16
Base Resistances
Poptext stun.png Stun 30% Poptext move.png Move 30%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 30%
Poptext disease.png Disease 30% Poptext debuff.png Debuff 30%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 40%
Other information
Movement 2 forwards, 2 backwards.
Crit Buff Bonus +2 SPD
Religious No
Provisions None


Elusive, evasive, persistent - righteous traits for a rogue.
~ The Ancestor

The Highwayman is one of the playable Characters in Darkest Dungeon.

Class Description

A bandit seeking redemption on an old road, the Highwayman is one of the fastest classes in the game and is able to dish out a lot of damage quickly. He can be placed in both the front ranks and rend enemies with his short sword, or he can pursue enemies from the back with his trusty pistol. He has a lower HP value than most classes, but makes up for this with high evasion.

When night falls and all of his allies are settled around a campfire, the Highwayman is preparing for what dangers await. He'll spend his time performing maintenance on his weaponry, practicing his blade-work or setting up alarms to keep himself safe during the night. If he must interact with others it'll be with his dark sense of humor, which might upset some. But for what the Highwayman lacks in tact he makes up in unparalleled finesse. With a flintlock in one hand and a dirk in the other, the Highwayman is sure to make short work of his foes.

Combat Skills

A rogue, a thug and a thief, the Highwayman has honed his skills with dirk and flintlock to devastating effect. Whether at range or in a melee, he is equally effective at dispatching his foes. Be it a grapeshot area-of-effect, or single target bleed, the Highwayman's skills focus solely on dealing damage in a variety of ways.
~ Guild

Note: New Highwaymen will always come with the Pistol Shot skill.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Wicked Slice
Highwayman.ability.one.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
+15% 85 5%
Further levels
Level 2 +15% 90 6%
Level 3 +15% 95 7%
Level 4 +15% 100 8%
Level 5 +15% 105 9%
Sound
Pistol Shot
Highwayman pistol shot.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngRed dot.pngRed dot.pngRed dot.png
-15% 85 7.5% +25% DMG vs Marked
Further levels
Level 2 -15% 90 8.5% +30% DMG vs Marked
Level 3 -15% 95 9.5% +35% DMG vs Marked
Level 4 -15% 100 10.5% +40% DMG vs Marked
Level 5 -15% 105 11.5% +50% DMG vs Marked
Sound
Point Blank Shot
Highwayman point black shot.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngGrey dot.pngGrey dot.pngYellow dot.png
Red dot.pngGrey dot.pngGrey dot.pngGrey dot.png
+50% 95 5% Knockback 1 (100% base) Back 1
Further levels
Level 2 +50% 100 6% Knockback 1 (110% base) Back 1
Level 3 +50% 105 7% Knockback 1 (120% base) Back 1
Level 4 +50% 110 8% Knockback 1 (130% base) Back 1
Level 5 +50% 115 9% Knockback 1 (140% base) Back 1
Sound
Grapeshot Blast
Highwayman grapeshot blast.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dotr.pngRed dotlr.pngRed dotl.pngGrey dot.png
-50% 75 -9% +4% Crits Received (100% base, 3 rds)
Further levels
Level 2 -50% 80 -8% +5% Crits Received (110% base, 3 rds)
Level 3 -50% 85 -7% +6% Crits Received (120% base, 3 rds)
Level 4 -50% 90 -6% +7% Crits Received (130% base, 3 rds)
Level 5 -50% 95 -5% +8% Crits Received (140% base, 3 rds)
Sound
Tracking Shot
Highwayman take aim.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Grey dot.pngRed dot.pngRed dot.pngRed dot.png
-80% 95 0% Bypass/Remove Stealth +6 ACC
+4% CRIT
+12% DMG
(1 Battle)
Further levels
Level 2 -80% 100 0% Bypass/Remove Stealth +7 ACC
+5% CRIT
+14% DMG
(1 Battle)
Level 3 -80% 105 0.5% Bypass/Remove Stealth +8 ACC
+6% CRIT
+16% DMG
(1 Battle)
Level 4 -80% 110 0.5% Bypass/Remove Stealth +9 ACC
+7% CRIT
+18% DMG
(1 Battle)
Level 5 -80% 115 1% Bypass/Remove Stealth +10 ACC
+8% CRIT
+20% DMG
(1 Battle)
Sound
Limit: Usable once per Battle
Duelist's Advance
Highwayman duelist's advance.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-20% 90 5% Forward 1
Activates Riposte* (3 rds)
Riposte: -40% DMG
Further levels
Level 2 -20% 95 6% Forward 1
Activates Riposte (3 rds)
Riposte: -33% DMG, +2% CRIT
Level 3 -20% 100 7% Forward 1
Activates Riposte (3 rds)
Riposte: -25% DMG, +3% CRIT
Level 4 -20% 105 8% Forward 1
Activates Riposte (3 rds)
Riposte: -20% DMG, +4% CRIT
Level 5 -20% 110 9% Forward 1
Activates Riposte (3 rds)
Riposte: -15% DMG, +5% CRIT
Sound
Open Vein
Highwayman open vein.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
-15% 95 0% Bleed (100% base) 2 pts/rd for 3 rds
-20% Bleed Resist (100% base)
-1 SPD (100% base)
(3 rds)
Further levels
Level 2 -15% 100 1% Bleed (110% base) 2 pts/rd for 3 rds
-23% Bleed Resist (110% base),
-1 SPD (110% base)
(3 rds)
Level 3 -15% 105 2% Bleed (120% base) 3 pts/rd for 3 rds
-26% Bleed Resist (120% base),
-2 SPD (120% base)
(3 rds)
Level 4 -15% 110 3% Bleed (130% base) 3 pts/rd for 3 rds
-30% Bleed Resist (130% base),
-2 SPD (130% base)
(3 rds)
Level 5 -15% 115 4% Bleed (140% base) 4 pts/rd for 3 rds
-33% Bleed Resist (140% base),
-3 SPD (140% base)
(3 rds)
Sound

* Highwayman's Riposte has a base ACC of 85, and a CRIT mod of +5%.

Camping Skills

The Highwayman relishes cynical preparedness and off-color jokes around the campfire. A life spent running and hiding has taught him the tenuous benefit of perimeter alarms, and late-night investigations into the encroaching shadows.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Highwayman's unique camping skills are primarily self-focused, with powerful but costly buffs for either ranged or melee abilities, but he does have ambush prevention, and a chance to heal a significant amount of stress for the whole party.

Gallows Humor
Ability Gallows Humor.png
Time Cost Target Description
4 Self
All Companions
Self: -25 Stress

All Companions:
-20 Stress (75% chance)
+10 Stress (25% chance)

Bark "How many adventurers does it take to die in a pit?"
Unparalleled Finesse
Ability Uncatchable.png
Time Cost Target Description
4 Self +10 DODGE (4 Battles)
+2 SPD (4 Battles)
+20% DMG Melee Skills (4 Battles)
+10 ACC Melee Skills (4 Battles)
Bark "Naught but my own blade will find the heart of these monstrosities!"
Clean Guns
Ability Clean Guns.png
Time Cost Target Description
4 Self +10 ACC Ranged Skills (4 Battles)
+20% DMG Ranged Skills (4 Battles)
+6% CRIT Ranged Skills (4 Battles)
Bark "<whistles>"
Bandit's Sense
Ability Bandit's Sense.png
Time Cost Target Description
4 Self Prevents nighttime ambush
-20% Chance Party Surprised (4 Battles)
+20% Chance Monster Surprised (4 Battles)
Bark "With my ear to the road, none shall surprise us..."
Encourage
Ability encourage.png
Time Cost Target Description
2 One Companion -15 Stress
Bark "Please, use my whetstone. 'Twill hone your edge."
"I've been told this coin is lucky. You have it."
"Show me your palm. Hmm... luck and love and long life!"
Wound Care
Ability wound care.png
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "Did I wash this needle? Well, too late now."
"I cleaned the wound with the last of the wine. ... SIGH."
"I'm not fond of blood, but at least it's yours."
Pep Talk
Ability pep talk.png
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "Just keep your blade sharp and musket loaded. T'is all."
"In, out, and home... though all the richer."
"Let's press on. Things go pear-shaped, we flee."


Equipment

The highwayman's reinforced overcoat will dull a knife-strike, but he relies more on evasion than damage mitigation. His flintlock and short sword afford him great versatility; he is never out of position, or caught unawares.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Pistol & Blade
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 4hig (2).png Flintlock, Rusty Blade Eqp weapon 4hig (3).png Versatile Pistol and Blade Eqp weapon 4hig (4).png Polished Pistol and Blade Eqp weapon 4hig (5).png Fluted Pistol, Sharpened Edge Eqp weapon 4hig (1).png Thunder and Lightning
DMG base: 5-10 DMG base: 6-12 DMG base: 7-13 DMG base: 8-15 DMG base: 9-16
CRT base: 5.0% CRT base: 6.0% CRT base: 7.0% CRT base: 8.0% CRT base: 9.0%
SPD base: 5 SPD base: 5 SPD base: 6 SPD base: 6 SPD base: 7
Bandit's Overcoat
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0hig.png Worn Overcoat Eqp armour 1hig.png Durable Overcoat Eqp armour 2hig.png Padded Overcoat Eqp armour 3hig.png Bandit's Overcoat Eqp armour 4hig.png The Uncatchable
DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30
HP base: 23 HP base: 28 HP base: 33 HP base: 38 HP base: 43


Each Hero has Trinkets unique to them that only they can equip. The Highwayman has eight; 3 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his trinkets are all either belt buckles, dagger sheathes or gunpowder. The Color of Madness DLC adds another gunpowder trinket, while The Crimson Court DLC adds a his neckerchief and a locket with a picture of the woman and child from his comic.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-drifters buckle.png
Drifter's Buckle Common Highwayman
  • +10% Trap Disarm Chance
  • +4 DODGE
  • -5% Stress Heal Received


Inv trinket-flashfire gunpowder.png
Flashfire Gunpowder Common Highwayman
  • +10% DMG Ranged Skills
  • -20% Stun Resist


Inv trinket-cursed buckle.png
Stalwart Buckle Common Highwayman
  • +5% CRIT
  • +5% Stress
  • -3% Virtue Chance


Inv trinket-dodgy sheath.png
Dodgy Sheath Uncommon Highwayman
  • +8 DODGE
  • +1 SPD
  • -10 ACC Ranged Skills


Inv trinket-sharpening sheath.png
Sharpening Sheath Rare Highwayman
  • +7% CRIT Melee Skills
  • +40% Bleed Skill Chance
  • -1 SPD


Inv trinket-poisoning buckle.png
Gunslinger's Buckle Very Rare Highwayman Ruins
  • +20% DMG Ranged Skills
  • +15 ACC Ranged Skills
  • -10% DMG Melee Skills
  • -5% CRIT Melee Skills



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket SetExclusive to The Shieldbreaker DLC, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set high bloodied neckerchief.png Bloodied NeckerchiefExclusive to The Crimson Court DLC Highwayman
  • +2 SPD
  • +10 DODGE
  • +45% Virtue Chance
"A reflex - I didn't mean to..."
Inv trinket-cc set high shameful locket.png Shameful LocketExclusive to The Crimson Court DLC
  • +10 ACC
  • +5% CRIT
  • +15% Stress

The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.

Trinket Image Trinket Name Rarity Class Restriction Shard Cost Effect Additional Notes
Hwy crystalline gunpowder.png
Crystalline GunpowderExclusive to The Color of Madness DLC Crystalline Highwayman 90 Shards
  • +20% DMG
  • +3 SPD
  • -15% Stun Resist



District Bonus

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
House of the Yellow Hand
District Yellow Hand.png
Bounty Hunter, Grave Robber, and Highwayman receive:
  • +4% CRIT
  • +5% Scouting Chance
Currency.gold.large icon.png
5000 (1000)
Currency.portrait.icon.png
100
Currency.blueprint.icon.png
1

Trivia

  • Dismas, the name of the default Highwayman, is named after the penitent thief who was crucified next to Jesus of Nazareth.
  • The Highwayman and the Grave Robber have many similarities with each other. They are also the only class that share a unique Camp Skill, that being Gallows Humor.
  • In the comic covering his introduction, it's shown that he was originally one of the many Brigands preying on the roads leading to the Hamlet. In haste to bring down what he thought was an easy mark, he accidentally killed a woman and child who were taking shelter inside the carriage. Overcome with remorse, the Highwayman left his previous path behind and now adventures to make amends.
    • Chris Bourassa has tweeted that they are not his wife and child, and that he was set up to rob the wrong coach.
    • Another theory is that the Highwayman killed the crusader's wife and son, based on the similarities the woman and child share with the crusader's family. Chris Bourassa has tweeted that this theory is not true either.
  • The Highwayman's set of skills are unique among the other heroes for two reasons. He is the only hero whose entire moveset deals damage, and he is the only hero who has no offensive skill without damage modification. This makes The Guild's statement true.
  • Despite claiming he never misses, he actually misses enemy's eyes in another one of his lines when landing a critical.
    • This, however, could be referencing him landing a headshot (which usually lands "between the eyes", hence he "missed" the eye with it).
  • While most characters have seven trinkets, The Crusader, Highwayman, Plague Doctor, and Vestal all have the most at eight.
  • Hinted at by one of his quotes when becoming hopeless or irrational, the Highwayman may have originally been a candlemaker.
  • Hinted at by some of his quotes when becoming abusive, fearful, or hopeless, the Highwayman may speak Yiddish or the universe's counterpart, saying 'drek' upon being hit and 'feh' upon switching positions or becoming abusive.
  • The Highwayman makes multiple references to literature when he becomes irrational, referencing Alice from Alice's Adventures in Wonderland and Wiglaf from Beowulf.
  • The Highwayman's mouth and chin are usually covered by his scarf in all circumstances, but his full face is revealed on promotional art for The Crimson Court DLC. His full face can also be seen in a story panel made for Darkest Dungeon II.


view
Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Occultist Plague Doctor Vestal
DLC Exclusive to The Crimson Court DLCFlagellant Exclusive to The Musketeer DLCMusketeer Exclusive to The Shieldbreaker DLCShieldbreaker