Plague Doctor

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Disambig.svg This article is about the hero in Darkest Dungeon. For her appearance in the sequel, see Plague Doctor (Darkest Dungeon II).
Plague Doctor
Plague Doctor.png
Stats
[Compare]
Armor 1 2 3 4 5
MAX HP 22 26 30 34 38
DODGE 0 5 10 15 20
Weapons 1 2 3 4 5
SPD 7 7 8 8 9
CRIT 2% 3% 4% 5% 6%
DMG 4-7 5-8 6-10 6-11 7-13
Base Resistances
Poptext stun.png Stun 20% Poptext move.png Move 20%
Poptext poison.png Blight 60% Poptext bleed.png Bleed 20%
Poptext disease.png Disease 50% Poptext debuff.png Debuff 50%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 20%
Other information
Movement 1 forwards, 1 backwards.
Crit Buff Bonus +20% Blight Skill Chance
Religious No
Provisions Antivenom


What better laboratory than the blood-soaked battlefield?
~ The Ancestor

The Plague Doctor is one of the playable Characters in Darkest Dungeon.

Combat Skills

A doctor, researcher and alchemist who prefers to hang back, eating away at her foes with stacking damage-over-time abilities like toxic clouds & plague-filled grenades. She is equally effective in a support role, blinding and confusing foes while enhancing a party's survival with damage-increasing tonics, and remedies for bleed and blight effects.
~ Guild

Note: New Plague Doctors will always come with the Plague Grenade skill.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Noxious Blast#
Noxious Blast.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
-80% 95 5% Blight (100% base) 5 pts/rd for 3 rds
-5 ACC (100% base, 3 rds)
Further levels
Level 2 -80% 100 6% Blight (110% base) 5 pts/rd for 3 rds
-5 ACC (110% base, 3 rds)
Level 3 -80% 105 7% Blight (120% base) 6 pts/rd for 3 rds
-6 ACC (120% base, 3 rds)
Level 4 -80% 110 8% Blight (130% base) 6 pts/rd for 3 rds
-6 ACC (130% base, 3 rds)
Level 5 -80% 115 9% Blight (140% base) 7 pts/rd for 3 rds
-7 ACC (140% base, 3 rds)
Sound
Plague Grenade#
Plague Grenade.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Grey dot.pngGrey dot.pngRed dotr.pngRed dotl.png
-90% 95 0% Blight (100% base)
4 pts/rd for 3 rds
Further levels
Level 2 -90% 100 1% Blight (110% base)
4 pts/rd for 3 rds
Level 3 -90% 105 2% Blight (120% base)
5 pts/rd for 3 rds
Level 4 -90% 110 3% Blight (130% base)
5 pts/rd for 3 rds
Level 5 -90% 115 4% Blight (140% base)
6 pts/rd for 3 rds
Sound
Blinding Gas#
Blinding Gas.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Grey dot.pngGrey dot.pngRed dotr.pngRed dotl.png
-100% 95 Stun (100% base)
Further levels
Level 2 -100% 100 Stun (110% base)
Level 3 -100% 105 Stun (120% base)
Level 4 -100% 110 Stun (130% base)
Level 5 -100% 115 Stun (140% base)
Sound
Limit: 3 Uses per Battle
Incision#
Incision.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
+0% 85 5% Bleed (100% base)
2 pts/rd for 3 rds
Further levels
Level 2 +0% 90 6% Bleed (110% base)
2 pts/rd for 3 rds
Level 3 +0% 95 7% Bleed (120% base)
3 pts/rd for 3 rds
Level 4 +0% 100 8% Bleed (130% base)
3 pts/rd for 3 rds
Level 5 +0% 105 9% Bleed (140% base)
4 pts/rd for 3 rds
Sound
Battlefield Medicine#
Battlefield Medicine.png Rank Target Heal Effect Self
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
1-1 Cure Blight/Bleed Cure Blight/Bleed
Further levels
Level 2 1-2 Cure Blight/Bleed Cure Blight/Bleed
Level 3 2-2 Cure Blight/Bleed Cure Blight/Bleed
Level 4 2-3 Cure Blight/Bleed Cure Blight/Bleed
Level 5 3-3 Cure Blight/Bleed Cure Blight/Bleed
Sound
Emboldening Vapours#
Emboldening Vapours.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
+20% DMG
+3 SPD
(1 Battle)
Further levels
Level 2 +21% DMG
+3 SPD
(1 Battle)
Level 3 +22% DMG
+4 SPD
(1 Battle)
Level 4 +23% DMG
+4 SPD
(1 Battle)
Level 5 +25% DMG
+5 SPD
(1 Battle)
Sound
Limit: 2 Uses per Battle
Disorienting Blast#
Disorienting Blast.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngRed dot.pngRed dot.pngRed dot.png
-100% 95 Shuffle Single (100% base)
Stun (100% base)
Clear all Corpses
Further levels
Level 2 -100% 100 Shuffle Single (110% base)
Stun (110% base)
Clear all Corpses
Level 3 -100% 105 Shuffle Single (120% base)
Stun (120% base)
Clear all Corpses
Level 4 -100% 110 Shuffle Single (130% base)
Stun (130% base)
Clear all Corpses
Level 5 -100% 115 Shuffle Single (140% base)
Stun (140% base)
Clear all Corpses
Sound

Camping Skills

The Plague Doctor makes use of experimental remedies and risky healing practices to cure her companions' ailments, and restore their vigor. Eager to prove the effectiveness of her latest untested concoction, she will inject herself - blindly faithful in its beneficial results.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Plague Doctor practices and experiments during camp, and her tonics yield health benefits for the party and herself. She can cure disease, buff and heal.

Experimental Vapours
Experimental Vapours.png
Time Cost Target Description
4 One Companion Heal 50% HP
+33% Healing Received (4 Battles)
Bark "Inhale this. It *should* make you feel much better."
Leeches
Leeches.png
Time Cost Target Description
3 One Companion Heal 15% HP
Remove Blight
Remove Disease
Bark "The leeches shall purify your blood."
The Cure
The Cure.png
Time Cost Target Description
1 Self Remove Disease
+20% Disease Resist (4 Battles)
Bark "This injection shall fortify against any internal assault on my flesh."
Self-Medicate
Self-Medicate.png
Time Cost Target Description
3 Self -10 Stress
Heal 20% HP
Remove Blight/Bleeding
+10 ACC (4 Battles)
Bark "This needle is for me. Finally."

Encourage
Encourage.png
Time Cost Target Description
2 One Companion -15 Stress
Bark "Here...quaff this tonic. It restores the humors."
"Apply this unguent. It strengthens the will."
"Smoke this leaf. It will restore your confidence."
Wound Care
Wound Care.png
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "Let me drain the fluids. They could be useful."
"Change that dressing twice daily and you may yet live."
"An impressive wound! Let me make a quick sketch."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "We can cure this place's ills. We are its medicine."
"Like a vaccine, we shall inoculate this land against evil!"
"Fear wears off in time, much like a mild poison."

Equipment

The Plague Doctor wears only light cloth - intent on remaining as far from melee combat as possible. From a distance she lobs toxic sachets that can blind, disorient, and eat away at her foes.
~ Blacksmith

Equipment upgrades are all bought at the Blacksmith:

Grenades
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0doc (1).png Crude Sachets Eqp weapon 0doc (2).png Crafted Sachets Eqp weapon 0doc (3).png Diseased Sachets Eqp weapon 0doc (4).png Toxic Grenades Eqp weapon 0doc (5).png The Bubonic Herald
DMG base: 4-7 DMG base: 5-8 DMG base: 6-10 DMG base: 6-11 DMG base: 7-13
CRT base: 2.0% CRT base: 3.0% CRT base: 4.0% CRT base: 5.0% CRT base: 6.0%
SPD base: 7 SPD base: 7 SPD base: 8 SPD base: 8 SPD base: 9
Doctor's Robes
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0doc.png Attendant's Robes Eqp armour 1doc.png Intern's Robes Eqp armour 2doc.png Doctor's Robes Eqp armour 3doc.png Surgeon's Robes Eqp armour 4doc.png The Malignant Mantle
DODGE base: 0 DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20
HP base: 22 HP base: 26 HP base: 30 HP base: 34 HP base: 38

Each Hero has Trinkets unique to them that only they can equip. The Plague Doctor has eight; 3 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, her trinkets are herbs, vials, and a censer. The Crimson Court DLC adds a subject notes and dissection tools.

Image Name Rarity Class Dungeon Effect Notes
Inv trinket-diseased herb.png
Diseased Herb Common Plague Doctor
  • +40% Disease Resist
Inv trinket-rotgut censer.png
Rotgut Censer Common Plague Doctor
  • +8 ACC
  • -5% MAX HP
Inv trinket-witchs vial.png
Witch's Vial Common Plague Doctor
  • +15% Stun Skill Chance
Inv trinket-poisoned herb.png
Poisoned Herb Uncommon Plague Doctor
  • +40% Blight Skill Chance
  • -15% MAX HP
Inv trinket-bloody herb.png
Bloody Herb Rare Plague Doctor
  • +10 ACC Melee Skills
  • +30% Bleed Skill Chance
  • +20% DMG Melee Skills
Inv trinket-blasphemous vial.png
Blasphemous Vial Very Rare Plague Doctor
  • +10 ACC Ranged Skills
  • +20% Stun Skill Chance
  • +20% Blight Skill Chance
  • +25% Stress


Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the Exclusive to The Crimson Court DLCCourtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The Exclusive to The Shieldbreaker DLC Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with Exclusive to The Crimson Court DLC The Crimson Court in any way.

Image Name Class Effect Set Effect Quote Notes
Inv trinket-cc set pd codex of plagues.png Exclusive to The Crimson Court DLCSubject #40 Notes Plague Doctor
  • +25% MAX HP
  • +35% Disease Resist
  • +15% Blight Skill Chance
  • +15% Stun Skill Chance
"Those fools at the University..."
Inv trinket-cc set pd dissection kit.png Exclusive to The Crimson Court DLCDissection Kit
  • +35% Bleed Skill Chance
  • +25% DMG

Exclusive to The Color of Madness DLC The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.

Image Name Rarity Class Shard Cost Effect Notes
Pd ashen distillation.png
Exclusive to The Color of Madness DLCAshen Distillation Crystalline Plague Doctor 45 Shards
  • +20 DODGE
  • +25% Blight Skill Chance
  • +20% Healing Received if Medicinal Herbs in inventory

District

Exclusive to The Crimson Court DLC The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

Districts
Name and Image Effects Costs
District Library.png
Exclusive to The Crimson Court DLCAthenaeum
Antiquarian, Occultist, and Plague Doctor receive:
  • +15% Blight Skill Chance
  • +15% Debuff Skill Chance
  • Interacting with Knowledge Curios heals 15 Stress.
    • Knowledge Curios are Stack of Books, Bookshelf, Pile of Scrolls, Alchemy Table, Occult Scrawlings, Eerie Coral, Bas-Relief, Bloodflowers, Pile of Strange Bones, Throbbing Coccoons, Throbbing Hive
    • The Stress heal only works for the three classes mentioned, and will not replace negative Stress effects from Knowledge Curios, such as the "The Hero Reads a Most Unsettling Passage..." event from A Stack Of Books.
Currency.gold.large icon.png2500 (1000)
Icon Deed.png110
Currency.blueprint.icon.png1

Trivia

  • The Plague Doctor's predetermined name is Paracelsus, taken from the Swiss physician of the same name who is credited as the founder of toxicology.
  • While most characters have seven trinkets, The Crusader, Highwayman, Plague Doctor, and Vestal all have the most at eight.
  • The plague doctors of popular culture (those of the time of the bubonic plague) were not officials and many were completely unqualified. Those who took up the iconic garb were mostly young, inexperienced outcasts from the world of medicine at the time. These individuals were known to create and sell radical, bizarre, and quackish remedies based on personal theories.
  • "Auribus Teneo Lupum", mentioned in a Hopeless camping quote, is Latin for "Holding a Wolf by the Ears". It describes a situation in which there is no right answer or no good outcome.
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Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Occultist Plague Doctor Vestal
DLC Exclusive to The Crimson Court DLCFlagellant Exclusive to The Musketeer DLCMusketeer Exclusive to The Shieldbreaker DLCShieldbreaker