Experimental Vapours | |||
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Time Cost | Target | Description |
4 | One Companion | Heal 50% HP +33% Healing Received (4 Battles) | |
Bark | "Inhale this. It *should* make you feel much better." | ||
Leeches | |||
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Time Cost | Target | Description |
3 | One Companion | Heal 15% HP Remove Blight Remove Disease | |
Bark | "The leeches shall purify your blood." | ||
The Cure | |||
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Time Cost | Target | Description |
1 | Self | Remove Disease +20% Disease Resist (4 Battles) | |
Bark | "This injection shall fortify against any internal assault on my flesh." | ||
Self-Medicate | |||
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Time Cost | Target | Description |
3 | Self | -10 Stress Heal 20% HP Remove Blight/Bleeding +10 ACC (4 Battles) | |
Bark | "This needle is for me. Finally." | ||
Plague Doctor
- Plague Doctor
- Strategy
- Butcher's Circus
- Barks
- Gallery
This article is about the hero in Darkest Dungeon. For her appearance in the sequel, see Plague Doctor (Darkest Dungeon II). |
Plague Doctor | |||||
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Stats [Compare] | |||||
Armor | 1 | 2 | 3 | 4 | 5 |
MAX HP | 22 | 26 | 30 | 34 | 38 |
DODGE | 0 | 5 | 10 | 15 | 20 |
Weapons | 1 | 2 | 3 | 4 | 5 |
SPD | 7 | 7 | 8 | 8 | 9 |
CRIT | 2% | 3% | 4% | 5% | 6% |
DMG | 4-7 | 5-8 | 6-10 | 6-11 | 7-13 |
Base Resistances | |||||
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20% | ![]() |
20% | ||
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60% | ![]() |
20% | ||
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50% | ![]() |
50% | ||
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67% | ![]() |
20% | ||
Other information | |||||
Movement | 1 forwards, 1 backwards. | ||||
Crit Buff Bonus | +20% Blight Skill Chance | ||||
Religious | No | ||||
Provisions | Antivenom |
“ | What better laboratory than the blood-soaked battlefield? | „ |
~ The Ancestor |
The Plague Doctor is one of the playable Characters in Darkest Dungeon.
Combat Skills
“ | A doctor, researcher and alchemist who prefers to hang back, eating away at her foes with stacking damage-over-time abilities like toxic clouds & plague-filled grenades. She is equally effective in a support role, blinding and confusing foes while enhancing a party's survival with damage-increasing tonics, and remedies for bleed and blight effects. | „ |
~ Guild |
Note: New Plague Doctors will always come with the Plague Grenade skill.
(All buffs and debuffs last for 3 rounds unless otherwise specified.)
Noxious Blast# | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Ranged | ![]() ![]() ![]() ![]() |
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-80% | 95 | 5% | Blight (100% base) 5 pts/rd for 3 rds -5 ACC (100% base, 3 rds) |
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Plague Grenade# | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Ranged | ![]() ![]() ![]() ![]() |
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-90% | 95 | 0% | Blight (100% base) 4 pts/rd for 3 rds |
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Blinding Gas# | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Ranged | ![]() ![]() ![]() ![]() |
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-100% | 95 | Stun (100% base) | ||||||||||||||||||||||||||||||||||||||||
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Limit: | 3 Uses per Battle |
Incision# | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Melee | ![]() ![]() ![]() ![]() |
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+0% | 85 | 5% | Bleed (100% base) 2 pts/rd for 3 rds |
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Battlefield Medicine# | ||||||||||||||||||||||||||||||||||
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Rank | Target | Heal | Effect | Self | |||||||||||||||||||||||||||||
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1-1 | Cure Blight/Bleed | Cure Blight/Bleed | ||||||||||||||||||||||||||||||
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Emboldening Vapours# | |||||||||||||||||||||||||||
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Rank | Target | Effect | Self | |||||||||||||||||||||||
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+20% DMG +3 SPD (1 Battle) |
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Limit: | 2 Uses per Battle |
Disorienting Blast# | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
Ranged | ![]() ![]() ![]() ![]() |
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-100% | 95 | Shuffle Single (100% base) Stun (100% base) Clear all Corpses |
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Camping Skills
“ | The Plague Doctor makes use of experimental remedies and risky healing practices to cure her companions' ailments, and restore their vigor. Eager to prove the effectiveness of her latest untested concoction, she will inject herself - blindly faithful in its beneficial results. | „ |
~ Survivalist |
Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.
The Plague Doctor practices and experiments during camp, and her tonics yield health benefits for the party and herself. She can cure disease, buff and heal.
Encourage | |||
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Time Cost | Target | Description |
2 | One Companion | -15 Stress | |
Bark | "Here...quaff this tonic. It restores the humors." "Apply this unguent. It strengthens the will." "Smoke this leaf. It will restore your confidence." | ||
Wound Care | |||
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Time Cost | Target | Description |
2 | One Companion | Heal 15% HP Removes Bleeding Removes Blight | |
Bark | "Let me drain the fluids. They could be useful." "Change that dressing twice daily and you may yet live." "An impressive wound! Let me make a quick sketch." | ||
Pep Talk | |||
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Time Cost | Target | Description |
2 | One Companion | -15% Stress (4 Battles) | |
Bark | "We can cure this place's ills. We are its medicine." "Like a vaccine, we shall inoculate this land against evil!" "Fear wears off in time, much like a mild poison." | ||
Equipment
“ | The Plague Doctor wears only light cloth - intent on remaining as far from melee combat as possible. From a distance she lobs toxic sachets that can blind, disorient, and eat away at her foes. | „ |
~ Blacksmith |
Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.
Each Hero has Trinkets unique to them that only they can equip. The Plague Doctor has eight; 3 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, her trinkets are herbs, vials, and a censer. The Crimson Court DLC adds a subject notes and dissection tools.
Trinket Image | Trinket Name | Rarity | Class Restriction | Origin Dungeon | Effect | Additional Notes |
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Diseased Herb | Common | Plague Doctor |
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Rotgut Censer | Common | Plague Doctor |
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Witch's Vial | Common | Plague Doctor |
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Poisoned Herb | Uncommon | Plague Doctor |
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Bloody Herb | Rare | Plague Doctor |
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Blasphemous Vial | Very Rare | Plague Doctor |
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The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket Set, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.
The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.
Trinket Image | Trinket Name | Rarity | Class Restriction | Shard Cost | Effect | Additional Notes |
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Ashen Distillation![]() |
Crystalline | Plague Doctor | 45 Shards |
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District Bonus
The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive buffs to heroes.
The table below lists all of the currently available buildings that can be constructed within Hamlet's Districts, the cost of doing so, and the benefits of each individual project.
The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.
Districts | |||
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Name | Image | Effect | Cost |
Athenaeum | Antiquarian, Occultist, and Plague Doctor receive:
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2500 (1000) | |
110 | |||
1 |
Trivia
- The Plague Doctor's predetermined name is Paracelsus, taken from the Swiss physician of the same name who is credited as the founder of toxicology.
- While most characters have seven trinkets, The Crusader, Highwayman, Plague Doctor, and Vestal all have the most at eight.
- The plague doctors of popular culture (those of the time of the bubonic plague) were not officials and many were completely unqualified. Those who took up the iconic garb were mostly young, inexperienced outcasts from the world of medicine at the time. These individuals were known to create and sell radical, bizarre, and quackish remedies based on personal theories.
- "Auribus Teneo Lupum", mentioned in a Hopeless camping quote, is Latin for "Holding a Wolf by the Ears". It describes a situation in which there is no right answer or no good outcome.