Man-at-Arms

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Disambig.png This article is about the hero in Darkest Dungeon. For other appearances, see Man-at-Arms (disambiguation).
Man-at-Arms
Man-At-Arms.png
Stats
[Compare]
Armor 1 2 3 4 5
MAX HP 31 37 43 49 55
DODGE 5 10 15 20 25
Weapons 1 2 3 4 5
SPD 3 3 4 4 5
CRIT 2% 3% 4% 5% 6%
DMG 5-9 6-10 7-12 7-13 8-14
Base Resistances
Poptext stun.png Stun 40% Poptext move.png Move 40%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 40%
Poptext disease.png Disease 30% Poptext debuff.png Debuff 30%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 2 forwards, 2 backwards.
Crit Buff Bonus -33% Stress
Religious No
Provisions None


The raw strength of youth may be spent, but his eyes hold the secrets of a hundred campaigns.
~ The Ancestor

The Man-at-Arms is one of the playable Character Classes in Darkest Dungeon.

Description

An old, battle-scarred veteran, the Man-at-Arms has seen enough war and bloodshed to last more than a dozen lifetimes. While he can no longer swing his great mace with the force he once could, you should not stand where he swings his mighty weapon. However it is not offense, but his defense, that makes the Man-at-Arms such a vital member of any team. His ability to read the enemy's movements allows him to draw fire to himself to defend his allies and then retaliate with surprising force.

The battlefield is a chaotic place, and the Man-at-Arms knows how to make himself heard. With his vociferous shouting he can issue vital commands to his men or let out a terrible bellow to strike fear into the enemy's heart. At camp, the Man-at-Arms can take time to instruct and practice with others, giving efficient information and life saving instruction. As long as the Man-at-Arms stands, he will never allow the line to break.

Combat Skills

The Man-at-Arms is a seasoned veteran of combat, and has been rewarded for his toil with haunting guilt and stoic resilience in equal measure. Immovable, commanding, and focused, the Man-at-Arms breaks down enemy lines with his mace, buckler, and furious battle cries.
~ Guild

Note: New Men-at-Arms will always come with the Crush skill.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Crush
Crush.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 85 5%
Further levels
Level 2 +0% 90 6%
Level 3 +0% 95 7%
Level 4 +0% 100 8%
Level 5 +0% 105 9%
Sound
Rampart
Rampart.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
-60% 90 5% Knockback 1 (100% base)
Stun (100% base)
Forward 1
Further levels
Level 2 -60% 95 6% Knockback 1 (110% base)
Stun (110% base)
Forward 1
Level 3 -60% 100 7% Knockback 1 (120% base)
Stun (120% base)
Forward 1
Level 4 -60% 105 8% Knockback 1 (130% base)
Stun (130% base)
Forward 1
Level 5 -60% 110 9% Knockback 1 (140% base)
Stun (140% base)
Forward 1
Sound
Bellow
Bellow.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
-100% 90 -5 DODGE (100% base)
-5 SPD (100% base)
+5% Crits Received while Marked (100% base)
(3 rds)
Further levels
Level 2 -100% 95 -6 DODGE (110% base)
-5 SPD (110% base)
+5% Crits Received while Marked (110% base)
(3 rds)
Level 3 -100% 100 -7 DODGE (120% base)
-6 SPD (120% base)
+5% Crits Received while Marked (120% base)
(3 rds)
Level 4 -100% 105 -8 DODGE (130% base)
-6 SPD (130% base)
+5% Crits Received while Marked (130% base)
(3 rds)
Level 5 -100% 110 -10 DODGE (140% base)
-7 SPD (140% base)
+5% Crits Received while Marked (140% base)
(3 rds)
Sound
Defender
Defender.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Guard Ally (3 rds) +15% PROT (4 rds)
Further levels
Level 2 Guard Ally (3 rds) +18% PROT (4 rds)
Level 3 Guard Ally (3 rds) +22% PROT (4 rds)
Level 4 Guard Ally (3 rds) +26% PROT (4 rds)
Level 5 Guard Ally (3 rds) +30% PROT (4 rds)
Sound
Retribution
Retribution.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-75% 85 2.5% Mark Self (2 rds)
Activates Riposte* (3 rds)
Riposte: -40% DMG
Further levels
Level 2 -75% 90 3.5% Mark Self (2 rds)
Activates Riposte (3 rds)
Riposte: -35% DMG, +1% CRIT
Level 3 -75% 95 4.5% Mark Self (2 rds)
Activates Riposte (3 rds)
Riposte: -30% DMG, +2% CRIT
Level 4 -75% 100 5.5% Mark Self (2 rds)
Activates Riposte (3 rds)
Riposte: -25% DMG, +3% CRIT
Level 5 -75% 105 6.5% Mark Self (2 rds)
Activates Riposte (3 rds)
Riposte: -20% DMG, +4% CRIT
Sound
Command
Command.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
+5 ACC
+4% CRT
+15% DMG while Guarded
(3 rds)
Further levels
Level 2 +6 ACC
+5% CRT
+17% DMG while Guarded
(3 rds)
Level 3 +7 ACC
+6% CRT
+20% DMG while Guarded
(3 rds)
Level 4 +8 ACC
+7% CRT
+22% DMG while Guarded
(3 rds)
Level 5 +10 ACC
+8% CRT
+25% DMG while Guarded
(3 rds)
Sound
Bolster
Bolster.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
+5 DODGE (1 Battle)
-10% Stress (1 Battle)
Further levels
Level 2 +6 DODGE (1 Battle)
-10% Stress (1 Battle)
Level 3 +7 DODGE (1 Battle)
-15% Stress (1 Battle)
Level 4 +8 DODGE (1 Battle)
-15% Stress (1 Battle)
Level 5 +10 DODGE (1 Battle)
-20% Stress (1 Battle)
Sound
Limit: 1 Use per Battle

* Man-at-Arms' Riposte has a base ACC of 90, and no CRIT mod.

Camping Skills

The Man-at-Arms seeks to either practice his strict training regimen himself, or teach it to his companions. Dexterity, damage and unerring accuracy await those fortified enough to endure his lessons.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

Being a military veteran, the Man-at-Arms makes sure that training isn't overlooked even when resting. He can buff himself, one other hero, or even the entire party for almost any stat, including DODGE, CRIT, ACC, and DMG.

Maintain Equipment
Ability maintain equipment.png
Time Cost Target Description
4 Self +15% PROT (4 Battles)
+15% DMG (4 Battles)
Bark "Keep your harness polished, and it will not fail you."
Tactics
Ability tactics.png
Time Cost Target Description
4 Party +10 DODGE (4 Battles)
+5% CRIT (4 Battles)
Bark "The key to a continued heartbeat is to MOVE YOUR FEET."
Instruction
Ability instruction.png
Time Cost Target Description
3 One Companion +10 ACC (4 Battles)
+3 SPD (4 Battles)
Bark "Skill always trumps raw strength. Strike like so..."
Weapons Practice
Ability weapons practice.png
Time Cost Target Description
4 All Companions +10% DMG (4 Battles)
+8% CRIT (75% chance) (4 Battles)
Bark "A lifetime of practice still leaves more to learn."
Encourage
Ability encourage.png
Time Cost Target Description
2 One Companion -15 Stress
Bark "This formation, yes!"
"To the line! TO THE LINE!"
"Remember the drills and we will see this through!"
Wound Care
Ability wound care.png
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "It isn't much but you should pull through."
"Take this, works a charm."
"I'm no physician but this should steady you."
Pep Talk
Ability pep talk.png
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "We are strong together, hold fast!"
"You execute maneuvers well!"
"Stick to the plan and we will survive."


Equipment

Clad in the heaviest plate, the Man-at-Arms is a mace-wielding heavy hitter. Quick to react and adapt, he is most effective leading the charge, protecting his companions with his unbreakable shield.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Mace
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0man (1).png Footman's Mace Eqp weapon 0man (2).png Private's Mace Eqp weapon 0man (3).png Seargent Major's Mace Eqp weapon 0man (4).png Master Seargent's Mace Eqp weapon 0man (5).png Bludgeon
DMG base: 5-9 DMG base: 6-10 DMG base: 7-12 DMG base: 7-13 DMG base: 8-14
CRT base: 2.0% CRT base: 3.0% CRT base: 4.0% CRT base: 5.0% CRT base: 6.0%
SPD base: 3 SPD base: 3 SPD base: 4 SPD base: 4 SPD base: 5
Plated Mail
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0man.png Shoddy Splint Eqp armour 1man.png Military-Issue Armor Eqp armour 2man.png Sergeant Major's Plate Eqp armour 3man.png Master Sergeant's Plate Eqp armour 4man.png The Bulwark
DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25
HP base: 31 HP base: 37 HP base: 43 HP base: 49 HP base: 55


Each Hero has Trinkets unique to them that only they can equip. The Man-at-Arms has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are eye-patches and his high level trinkets are shields. The Crimson Court DLC adds a banner and toy soldier.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-cleansing eyepatch.png
Cleansing Eyepatch Common Man-at-Arms Weald
  • +30% Blight Resist
  • +20% Disease Resist
  • -2 DODGE


Inv trinket-sly eyepatch.png
Sly Eyepatch Common Man-at-Arms
  • +4 DODGE
  • -10% Stun Resist
  • -10% Move Resist


Inv trinket longevity eyepatch.png
Longevity Eyepatch Uncommon Man-at-Arms
  • +15% MAX HP
  • -2 SPD


Inv trinket-guardians shield.png
Rampart Shield Rare Man-at-Arms
  • +40% Move Skill Chance
  • +30% Stun Skill Chance
  • -15% DMG


Man at arms Shield.png
Guardian's Shield Very Rare Man-at-Arms
  • +10% PROT if in position 4
  • +50% Healing Received if in position 4
  • +10 DODGE if in position 4



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket SetExclusive to The Shieldbreaker DLC, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set maa old unit banner.png Old Unit StandardExclusive to The Crimson Court DLC Man-at-Arms
  • +15% Stun Skill Chance
  • +20% Debuff Skill Chance
  • +15% Death Blow Resist
  • +10% Stress
  • Riposte: +25% DMG
  • Riposte: +10 ACC
"Glory days? Hmph."
Inv trinket-cc set maa toy soldier.png Toy SoldierExclusive to The Crimson Court DLC
  • +10% PROT
  • +5% CRIT

The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.

Trinket Image Trinket Name Rarity Class Restriction Shard Cost Effect Additional Notes
Maa mirror shield.png
Mirror ShieldExclusive to The Color of Madness DLC Crystalline Man-at-Arms 75 Shards
  • +10 DODGE
  • 30% Damage Reflection
  • +20% Stun Resist
When attacked, will deal damage to the attacking enemy equal to 30% of the damage taken by the trinket holder. Reflected damage only occurs after the attack.
This damage does not count as an attack from the equipped hero and is not affected by hero buffs nor enemy PROT and DODGE.
Kills from this damage do not count for kill effects such as from the Miller's Pipe or Coat of Many Colors.



District Bonus

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Training Ring
District Training Ring.png
Arbalest, Houndmaster, Man-at-Arms, Shieldbreaker, and Musketeer receive:
  • +4 ACC
  • +10% MAX HP
Currency.gold.large icon.png
5000 (1000)
Currency.crest.icon.png
300
Currency.blueprint.icon.png
1

Trivia

  • Both the Man-at-Arms' and Vestal's weapon are called "Mace," despite both the artwork and stats of the weapons being entirely different. The Man-at-Arms' Mace's round head and spikes qualify it more specifically as a morning-star.
  • The Man-at-Arms introduced two new mechanics to the game when he was added: guarding and ripostes.
  • The predetermined name of the Man-at-Arms is Barristan, a reference to Barristan the Bold, a character from the book series A Song of Ice and Fire. Barristan the Bold is a famed knight, now well past his glory days, and sometimes called Barristan the Old, similar to how the Man-at-Arms is past his glory days.
  • The guild text refers to Man-at-Arms' shield as a buckler, but it is actually a heater shield.
  • The level 3 mace and plated mail are named "Sergeant Major's" while the level 4 ones are named "Master Sergeant's", despite Sergeant Major being a higher rank in real life than Master Sergeant.
  • One of the Man-at-Arms' names is 'Pipin'. This could be a reference to the Berserk character of the same name.
  • Another possible name is 'Chatwood'. This is likely after Stuart Chatwood, composer of Darkest Dungeon's soundtrack.


view
Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Occultist Plague Doctor Vestal
DLC Exclusive to The Crimson Court DLCFlagellant Exclusive to The Musketeer DLCMusketeer Exclusive to The Shieldbreaker DLCShieldbreaker