Farmstead

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One of the loading screens for the Farmstead
Some blazing malevolence from beyond the stars has crashed upon the Miller’s farm. Lands that have, in past years, yielded rich harvests are now sown with a new and terrifying seed—an unrelenting crystalline consumption that inches outward from the mill with each passing season.
~ Red Hook Studios[1]

The Farmstead is a location introduced the Exclusive to The Color of Madness DLC The Color of Madness DLC. Uniquely amongst locations, the Farmstead consists almost entirely of combat with no exploration whatsoever.

Overview

A Farmstead expedition consists of waves (combat encounters) with rooms in between. Combat in the Farmstead has certain unique mechanics; notably, new enemies will constantly respawn to replace dead enemies until about ten enemies have been killed, at which point the wave will end and the party will be teleported to the next room. Each room contains a curio which may heal the party, or reward Comet Shards or other loot.

A wave consists of enemies from the same location. The first wave will always be Husk enemies from the Farmstead, but later waves may contain enemies from the four main dungeons (Ruins, Weald, Cove, Warrens) as well as the Darkest Dungeon.

Waves are organised into wave groups. Most wave groups consist of two to three waves followed by a boss encounter. At the top right of the screen, a meter shows the current wave, wave group, and number of enemies killed.

There are three expeditions to the Farmstead. The first two, at Apprentice- and Veteran-level, are a tutorial to the Farmstead's mechanics:

  • The Apprentice expedition consists of a single wave with no boss encounter. This wave is longer than usual, ending after twenty kills instead of ten.
  • The Veteran expedition consists of a single wave group, ending with a boss battle against The Miller.

Completing the first two expeditions will unlock the Champion-level Endless Harvest, a repeatable expedition in which the party fights endless waves of enemies until they are defeated or flee. The Endless Harvest starts with the following wave groups:

  • The first wave group has no boss.
  • The second wave group ends with a boss battle against The Miller.
  • The third group ends with a boss battle against Fracture / The Sleeper.
  • Subsequent groups will end with an encounter with a random boss, chosen from the section below.

No Firewood will be given for any Farmstead expedition. However, the party may camp at the Miller's Hearth curio when it appears.

Many normal mechanics do not exist in the Farmstead, including:

Combat

Combat in the Farmstead differs from other areas. One major difference is the reinforcement mechanic: killing an enemy will cause enemies to spawn at the end of the next round, filling all available spaces. This only occurs during normal waves; there are no reinforcements in boss encounters.

At the end of a round, every enemy corpse will become a Crystalline Aberration. On its turn, the Crystalline Aberration will explode, dealing heavy damage and stress, so it is a high priority to destroy it.

Once ten enemies are killed (not including Crystalline Aberrations), at the end of the round a Sleeper's Dream will spawn, which will teleport the party to the next room, ending the wave. If more than ten enemies are killed, that number will be removed from the next wave's required kills. For example, killing twelve enemies will cause the next wave to end after eight kills.

A skill with a per-battle use limit will only refresh at the end of a wave group, so the party cannot use, for example, Bolster, every single wave. The only exception is the Abomination's Transform, which refreshes after every wave.

The Light Meter is replaced by various lighting effects.

Unlike in other areas, there is no penalty for fleeing combat.

Hero Death

In the Endless Harvest, death is temporary: if a hero suffers a deathblow, they will not die permanently but will instead become "Lost in Time and Space" and will reappear in the Hamlet after a week or two. This is functionally identical to how heroes can go missing after certain Stress Relief activities.

Note, importantly, that heroes can die in the first two (Apprentice- and Veteran-level) Farmstead missions.

Losing all heroes due to a party wipe will cause all trinkets and inventory items to be lost as well. Trinkets may be recovered from the Shrieker, but inventory items are lost forever.

A hero who "dies" will lose their Prismatic Quirks, which will be added back to the Thing from the Stars' quirk pool.

Lighting Effects

In the Farmstead, the Light Meter does not exist and is replaced with one of the following Lighting Effects:

Lighting Effects
Name Hero Effects Monster Effects
Torch Miasma.png Farmstead Miasma
  • -10% Healing Received
  • +10% Stress
None
Torch Blazing.png Blazing
  • +20% DMG vs Marked
  • +20% Debuff Skill Chance
  • +3 SPD
  • +10% PROT
Torch Haunting.png Haunting
  • +15% Blight Skill Chance
  • +10% Stress
  • +15% Blight Skill Chance
  • +10 DODGE
Torch Gleaming.png Gleaming
  • +15% Bleed Skill Chance
  • +15% Healing Skills
  • +15% Bleed Skill Chance
  • +5% CRT
Torch Splender.png Splendorous
  • +5% Virtue Chance
  • +20% Stress Skills
  • -10% Bleed Resist
  • -10% Blight Resist

When fighting against a wave of enemies from the Farmstead, the effect will always be Farmstead Miasma. Otherwise the effect will be randomly selected at the beginning of a wave.

For the purposes of trinkets and quirks, the Light Meter is considered to be 100. Additionally, the Exclusive to The Crimson Court DLCCartographer's Camp has no effect in the Farmstead.

Reflections

Each Endless Harvest expedition also has an Endgame Condition, also known as a Reflection, which will activate after 200 kills and will increase combat difficulty:

Reflections
Name Hero Effects Monster Effects
Unbearable Reflection
  • +33% Stress
  • -33% Stress Skills
  • +4 SPD
Reflection of Decay
  • -50% Healing
  • +15% PROT
  • +25% Stun Resist
  • +25% Debuff Resist
Sanguine Reflection
  • -8% Deathblow Resist
  • +7.5% CRT
  • +3 SPD
Reflection Obscura
  • -20% Stress
  • -20% Healing
  • +10% PROT
  • +25% DMG

The particular Reflection is determined at the beginning of an expedition. Reflections stack with lighting effects, potentially greatly increasing difficulty (+7 SPD or + 12.5% CRIT for monsters, for example).

End-of-Round Mechanics

Farmstead end-of-round mechanics occur in the following order: Sleeper's Dream, then reinforcements, then Crystalline Aberrations.

  • First, the kill count is considered: if a Sleeper's Dream spawns, the wave will end and the following steps will be skipped.
  • If reinforcements spawn, then they will fill all available spaces, removing any Corpses and preventing Crystalline Aberrations from spawning.
  • Reinforcements will not spawn on two consecutive rounds. For example, killing an enemy on round 4 will cause reinforcements to spawn at the end of round 5, and also prevent reinforcements on round 6 even if an enemy is killed on round 5.
  • Lastly, if none of the above apply, then a unique battle effect, Seeds of Madness, will replace all enemy corpses with Crystalline Aberrations. Size 2 corpses will be replaced with two aberrations.

Note that the Bone Bearer's Unholy Rally and the Hateful Virago's From Death Comes Life occur before any of the Farmstead's end-of-round mechanics, potentially preventing some reinforcements or Crystalline Aberrations from spawning.

List of Farmstead Enemies

Enemies found within the Farmstead
Enemy HP DODGE PROT SPD Type Resistances Abilities
Farmhand.png
Farmhand
Color of Madness
12 8 0% 2 Husk
Human

Poptext stun.png Stun - 20%
Poptext poison.png Blight - 50%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 10%

Ceaseless Labor
Sow the Seeds Blight 2
Pause From Labor Heal 4Buff self: +3 SPD

Foreman.png
Foreman
Color of Madness
26 0 15% 3 Husk
Human

Poptext stun.png Stun - 20%
Poptext poison.png Blight - 50%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 20%

Stir the Rabble Buff target: Blight duration +50%, blight skill chance + 10%, SPD + 3Activates Riposte on Target(-40% damage)
No Trespassers Debuff: + 100% stress, +20% DMG recievedbleed 2Mark target
Many Hands Buff target: SPD + 1, PROT + 20%

Scarecrow.png
Scarecrow
Color of Madness
12 15 0% 6 Husk

Poptext stun.png Stun - 60%
Poptext poison.png Blight - 25%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 10%

Haunting Revelation Horror 3
Flail the Crops Blight 2

Plowhorse.png
Plow Horse
Color of Madness
20 5 15% 7 Husk
Beast

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 20%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 60%

Trample Self back 4Removes stealth on self
Rearing Strike StunBleed 1
Paw the Ground Shuffle party, self back 4Grants Stealth
Bestial Scream + 8 Stress

Crystalline Aberration.png
Crystalline Aberration
Color of Madness
5 0 0% -4 Husk

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 100%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 0%

Unstable Resonance Blight 2+ 8 Stress
Explosive Undoing Horror 3

Sleeper Herald.png
Sleeper's Herald
Color of Madness
11 20 45% 3 Husk

Poptext stun.png Stun - 140%
Poptext poison.png Blight - 140%
Poptext bleed.png Bleed - 140%
Poptext debuff.png Debuff - 100%
Poptext move.png Move - 60%

Reality Bend + 8 StressDebuff:-25% Healing Received, -10 ACC, +35% Random Target Chance

Passive:RiposteRiposte inflicts Debuff: +20% Stress

Sleeper Dream.png
Sleeper's Dream
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

Beyond Space and Time Teleports party to another room

Miller.png
Miller
Color of Madness
181 6 20% 6 Poor Soul

Poptext stun.png Stun - 115%
Poptext poison.png Blight - 80%
Poptext bleed.png Bleed - 240%
Poptext debuff.png Debuff - 80%
Poptext move.png Move - 90%

  • The Harvest Self: Heal 20
  • The Reaping
  • Winter's Breath Transforms Farmhand into Frozen Farmhand
  • The Master Beckons Summon Random Farmstead Enemy
  • Immortal Beloved Debuff: -20% PROT (% chance)Debuff: Self: -20% PROTUsed only if a hero has Mildred's Locket equipped
Frozen Farmhand.png
Frozen Farmhand
Color of Madness
35 0 35% 3 Husk
Human

Poptext stun.png Stun - 90%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 90%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 40%

Hollow Keening

Passive: Always guarding Miller

Spire.png
Fracture
Color of Madness
115 20 0% 6 Husk

Poptext stun.png Stun - 140%
Poptext poison.png Blight - 120%
Poptext bleed.png Bleed - 240%
Poptext debuff.png Debuff - 90%
Poptext move.png Move - 140%

  • Seeds of Despair Summons Focus Point x3
  • Vile Focusing Summons a Focus Point
  • Befouling Tint Transforms Focus Point into a random color of Unfinished Aberration
  • Ceaseless Expansion Transforms Unfinished Aberration into a same colored Finished Aberration
  • Blooming Chaos Transforms into The Sleeper
Seed grey.png
Focus Point
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

None
Seedling black.pngSeedling blue.png
Seedling yellow.pngSeedling purple.pngSeedling red.png
Unfinished Aberration
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

None

Seed black.pngSeed blue.png
Seed yellow.pngSeed purple.pngSeed red.png
Finished Aberration
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

Eternal Blossom:
Traumatic Aberration: Horror 6-75% Heals Received
Pestilential Aberration: 5
Temporal Aberration: Stun
Unstable Aberration: Heals Fracture
Adamantite Aberration: None, guards Fracture

The Sleeper.png
The Sleeper
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

The Sleeper Awakens + 20 Stress
The Sleeper Stirs Blight 4, 5 roundsHorror 3, 5 rounds

Bosses



Random Bosses Pool
Enemy HP DODGE PROT SPD Type Resistances Abilities
The Thing.png
Thing From The Stars
Color of Madness
106 5 0% 2 Eldritch

Poptext stun.png Stun - 85%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 33%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 25%

Phase Gnaw Stress +14Blight 5Disease: Sky Taint
Return to the Stars Stress +7 (60% chance)Summons 1 Crystalline Aberration
Vorpal Strike Stress +9
Paralysing Shard Stress +11Poptext stun.png
Weakening Shard Stress +11Debuff: -20% Stun, Blight, Bleed, and Debuff resist
Transfixing Shard Stress +11Debuff: -4 SPD, -25% DMG


Shambler.png
Shambler
77 0% 33% 0 Eldritch

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 50%

Obdurous Advancement Bleed 2Summons 2 Shambler Tentacles
Undulating Withdrawal Blight 2Summons 2 Shambler Tentacles
Stentorious Lament Stress +10Shuffle

Shambler Tentacle.png
Shambler Tentacle
8 17.5% 0% 10 Eldritch

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 40%

Clapperclaw Stress +10Self Buff: ACC +20, CRT +3%, DMG +50%, SPD +3, PROT +25%

The Collector.png
The Collector
70 0% 0% 5 Human
Eldritch

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 20%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 25%

Show Collection Stress +10
Collect Call Summons 3 Collected
Life Steal Bleed 2Self: Heal 10Mark

Collected Highwayman.png
Collected Highwayman
16 7.5% 0% 3 Eldritch

Poptext stun.png Stun - 25%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 15%
Poptext move.png Move - 10%

Headhunt Bleed 2

Collected Man-at-Arms.png
Collected Man-at-Arms
16 7.5% 0% 7 Eldritch

Poptext stun.png Stun - 25%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 15%
Poptext move.png Move - 10%

Head Games Guards AllySelf Buff: PROT +25%
Head Knocker Stun

Collected Vestal.png
Collected Vestal
16 7.5% 0% 5 Eldritch

Poptext stun.png Stun - 25%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 15%
Poptext move.png Move - 10%

Headstrong Target: Heal 6-12
Headache Buff: DMG +50%, ACC +10, CRT +10%
Head Rush Stress +10


Prophet Sprite.png
Prophet
105 5% 0% 0 Unholy

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 0%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 300%

Calamitous Prognostication Used at the start of every roundRank Mark
Rubble of Ruin Used at the end of every round
Eye on You StunStress +11
Fulminate Blight 1

Pew Small.png
Small Pew
25 0% 0% 0 Carpentry

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None
Pew Medium.png
Medium Pew
40 0% 0% 0 Carpentry

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None
Pew Large.png
Large Pew
55 0% 0% 0 Carpentry

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None


Swine Prince Sprite.png
Swine Prince
132 0% 0% 0 Beast

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 0%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 100%

Obliterate Body +100% DMG vs Mark
Obliterate Masses +100% DMG vs Mark
Enraged Destruction Used if Wilbur is hurtStun
Wild Flailing

Piglet.png
Wilbur
17 15% 0% 20 Beast

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 0%
Poptext debuff.png Debuff - 0%
Poptext move.png Move - 0%

Bit 'o Squeal Stun
End This One Mark
End These Two Mark
Squeal Stun


Vvulf.png
Brigand Vvulf
160 25% 0% 4 HUMAN

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 75%
Poptext bleed.png Bleed - 75%
Poptext debuff.png Debuff - 60%
Poptext move.png Move - 300%

Bombs Away Used at the start of a round if the Barrel is aliveRank Mark
Time's Up! Used at the end of a round if the Barrel is aliveRemoves Mark, and can only target heroes in the marked rank
Get Them! StunSummon 1 Barrel O' BombsSummon 1 Brigand RaiderSummon 2nd Brigand Raider
Tower Shield Guard AllySummon 1 Brigand Raider
Warcry Stress +8

Bomb Barrel.png
Barrel O' Bombs
25 0% 0% 0 CARPENTRY

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None, but always has RipostePoptext riposte.png active.

Shrieker.png
Shrieker
75 40% 0% 7 ELDRITCH
BEAST

Poptext stun.png Stun - 55%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 55%
Poptext debuff.png Debuff - 30%
Poptext move.png Move - 55%

Peck Bleed 2
Caw Stress +20
Call the Murder Stress +12Self Buff: +6 SPD
Regurgitate Debuff: -15 ACCDisease: Any
Shrieking Flight +40 StressEnds the battle

Nest.png
Shrieker's Nest
60 0% 0% 0 THATCHERY

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 20%

None


Crocodile.png
Crocodilian
The Crimson Court
118 10 10 7 BLOODSUCKER

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 80%
Poptext bleed.png Bleed - 50%
Poptext debuff.png Debuff - 75%
Poptext move.png Move - 35%

Swarming Corruption Debuff: -10 ACCStress +15
Teeth Rake BleedPull 2
Submerge Self: Heal 12Self Buff: +35 DODGE
Lurking Fear Self Buff: DMG +20% PROT +10%Self: Back 1
Apex Predator Bleed

Bulrush
Bulrush
The Crimson Court
100 200 80% 0 VEGETATION

Poptext stun.png Stun - 215%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 200%

None.
Cattail
Cattail
The Crimson Court
100 200 80% 0 VEGETATION

Poptext stun.png Stun - 215%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 200%

None.

Curios

LocationCurioItemChanceResultDescriptionEdit
FarmsteadRoom curio.png
Curio Room
Corrupted Harvest.png
Corrupted Harvest
Take up the axe. Blow off some steam.
Byhand.png100.0%Heal stress.curio tracker.png Reduce Stress: -60 (Party)
Fresh Harvest.png
Fresh Harvest
Tantalizing provisions to renew a body.
Byhand.png100.0%Heal gen.curio tracker.png Heal 90% of MAX HP
Gleaming Shards.png
Gleaming Shards
Glittering crystals spill onto the ground.
Byhand.png100.0%Shard.png Comet Shards x5 to 15
Miller's Hearth.png
Miller's Hearth
The fireplace is slowly coming apart but looks functional.
Byhand.png100.0%Firewood.png Camp
Plentiful Bounty.png
Plentiful Bounty
Tantalizing provisions to renew our energies.
Byhand.png100.0%Heal gen.curio tracker.png Heal 65% of MAX HP (Party)
Rotted Fare.png
Rotted Fare
Take up the hatchet. Blow off some steam.
Byhand.png100.0%Heal stress.curio tracker.png Reduce Stress: -100
Stockpile.png
Stockpile
Useful supplies for this harrowing journey.
Skeleton Key.png100.0%Loot.curio tracker.png Food x6-12 + Any Supplies + TrinketOpens a hidden compartment!
Byhand.png66.7%Loot.curio tracker.png Laudanum/Medicinal Herbs/Food
33.3%Nothing.curio tracker.png Nothing
Mildred.png
Mildred
This anguished creature does not seem hostile, yet.
Byhand.png100.0%Loot.curio tracker.png Trinket: Mildred's Locket (First encounter only)
Any Trinket/Shards (Subsequent encounters)

Strategy

Party composition depends on the overall goal of the expedition. If the goal is merely to kill The Sleeper to farm Memories, then many easily accessible compositions will work. However, surviving beyond 1000 kills will require more planning.

It is not recommended to bring heroes that depend on limited-use skills, most notably the Exclusive to The Crimson Court DLCFlagellant.

A commonly used beginner party is Vestal / Jester / Shieldbreaker / Shieldbreaker, though this has many weaknesses and is not recommended for long expeditions. In most cases the Vestal and Jester can out-heal any damage and stress suffered, but the party is weak to certain kinds of disruption (for example, shuffle), and the heroes have low health, low damage, and few ways to mitigate enemy actions (using Stun Stun, for example).

A safer and more efficient composition is Arbalest / Jester / Houndmaster / Occultist. This video demonstrates the party's effectiveness during the Veteran Miller expedition, as well as generally effective tactics for the Farmstead:

  • Raw damage is somewhat less important than disabling enemies, or reducing their effectiveness with Stun Stuns, Debuff Debuffs, and DODGE.
  • Generally only one priority enemy is killed per round to reduce the number of reinforcements and Crystalline Aberrations. The main exception is when near the kill limit, it becomes better to rush kills and quickly end the wave.
  • Critical Hits and BleedBlight damage over time are used to prevent corpses. Also, an enemy that is killed on a round when reinforcements spawn will not spawn an aberration.
  • Two weak enemies are kept alive, and repeatedly Stun Stunned and Debuff Debuffed.
  • Once enemies are sufficiently weakened, remaining actions are used to heal damage and stress.

Long Expeditions

By far the most demonstrably successful party compositions are Antiquarian / Man-at-Arms parties that heavily boost DODGE. The following have survived tens of thousands of kills in the Endless Harvest:

  • ThickVeinySausage's team[2]: Antiquarian / Houndmaster / Occultist / Man-at-Arms
  • TheRealMe's "Immortal Plague Doctor" team[3]: Plague Doctor / Antiquarian / Crusader / Man-at-Arms

See the links for more information about tactics and trinket choices.

The most useful provisions for longer expeditions are Food, which is required for Camping at the Miller's Hearth, and Skeleton Keys, which can be used to get more supplies from the Stockpile. Most other combat items are useful. There is no need to bring Torches or Shovels.

Disease Disease is a major problem on longer expeditions, and camping skills that remove disease become especially useful.

view
Hub Hamlet
Dungeons Old Road Ruins Warrens Weald Cove Darkest Dungeon
DLC Locations Exclusive to The Crimson Court DLC Courtyard Exclusive to The Color of Madness DLC Farmstead Butcher's Circus

References