| Human/Eldritch
|
| 1
|
|
The Collector
|
The Collector
|
The Collector
|
| 70
|
98
|
137
|
| 84
|
118
|
165
|
| 0
|
8.75
|
21.25
|
| 0
|
0
|
0
|
| 5
|
6
|
7
|
| 50%
|
70%
|
90%
|
| 20%
|
40%
|
60%
|
| 20%
|
40%
|
60%
|
| 20%
|
40%
|
60%
|
| 25%
|
45%
|
65%
|
| Eldritch
|
| 0
|
|
Collected Highwayman
|
Collected Highwayman
|
Collected Highwayman
|
| 16
|
22
|
31
|
| 20
|
27
|
38
|
| 7.5
|
16.25
|
28.75
|
| 0
|
0
|
0
|
| 3
|
4
|
5
|
| 25%
|
45%
|
65%
|
| 40%
|
60%
|
80%
|
| 40%
|
60%
|
80%
|
| 15%
|
35%
|
55%
|
| 10%
|
30%
|
50%
|
| Eldritch
|
| 0
|
|
Collected Man-at-Arms
|
Collected Man-at-Arms
|
Collected Man-at-Arms
|
| 16
|
22
|
31
|
| 20
|
27
|
38
|
| 7.5
|
16.25
|
28.75
|
| 0
|
0
|
0
|
| 7
|
8
|
9
|
| 25%
|
45%
|
65%
|
| 40%
|
60%
|
80%
|
| 40%
|
60%
|
80%
|
| 15%
|
35%
|
55%
|
| 10%
|
30%
|
50%
|
| Eldritch
|
| 0
|
|
Collected Vestal
|
Collected Vestal
|
Collected Vestal
|
| 16
|
22
|
31
|
| 20
|
27
|
38
|
| 7.5
|
16.25
|
28.75
|
| 0
|
0
|
0
|
| 5
|
6
|
7
|
| 25%
|
45%
|
65%
|
| 40%
|
60%
|
80%
|
| 40%
|
60%
|
80%
|
| 15%
|
35%
|
55%
|
| 10%
|
30%
|
50%
|
| “
|
The twisted faces of the damned, piled high, and cloaked in malice.
|
„
|
|
|
~ The Ancestor
|
|
The Collector is an Eldritch/Human miniboss who has a 3%, 4%, or 5% chance, depending on difficulty, to spawn if the inventory is at least 79% full (that is, thirteen slots full). It is notable for being able to summon "Collected" versions of the Highwayman, Man-at-Arms, and Vestal, with the Collected Highwayman in particular being one of the most damaging non-boss enemies in the game.
When defeated, the Collector will drop either a Puzzling Trapezohedron (worth 3,500 gold), or one of three unique and powerful trinkets: Dismas' Head, Barristan's Head, or Junia's Head.
Behavior
The Collector is guaranteed to use Collect Call on his first turn, spawning a combination of Collected Highwaymen, Collected Men-at-Arms, and Collected Vestals. There is a 3/7 (~43%) chance to spawn a Collected Highwayman, a 2/7 (~28.5%) chance for a Collected Man-at-Arms, and a 2/7 (~28.5%) chance for a Collected Vestal. At most one Vestal or Man-at-Arms can be present at any time, while Highwaymen are limited to two.
The Collector is more likely to use Collect Call if there are fewer Collected present:
- He has a base 3x chance to use it if there are 2 Collected left.
- The chance increases to 9x if there is 1 Collected left.
- He is guaranteed to use it if there are no Collected Highwaymen, or if no Collected are left.
Aside from Collect Call, the Collector will also use Show Collection and Life Steal, with a slight bias towards Show Collection.
Collected Highwaymen have only one skill, Headhunt, which can target any position, with a 3x higher chance to target heroes with
Mark.
The Collected Man-at-Arms can only use its
Guard, Head Games, if there is at least one other Collected alive aside from itself; it will almost always guard either the Collector or a Collected Highwayman. Head Games has a 2x chance to be used over Head Knocker, which has no biases towards targeting.
The Collected Vestal normally has a 2x chance for either its
Buff Headache or its stress attack Head Rush, and a 1x chance for its healing skill Headstrong. It has a significant bias to buff (2x) or heal (5x) the Collector. Otherwise, it will usually buff a Collected Highwayman (4x) or just use Head Rush.
When the Collector is killed, all the Collected will die as well.
Abilities
The Collector
| Apprentice Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Collect Call
|
Support
|
1,2,3,4
|
Self
|
|
|
|
 Summon 3 Collected
|
|
|
| Show Collection
|
Melee
|
1,2,3,4
|
1+2
|
92.5%
|
0%
|
1
|
 80% Stress +10
|
|
|
| Life Steal
|
Ranged
|
1,2,3,4
|
3,4
|
82.5%
|
16%
|
3-7
|
 100% Bleed 2
Mark Target (2 rds)
|
Heal 10
|
|
Collected Highwayman
| Apprentice Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Headhunt
|
Melee
|
1,2,3,4
|
1,2,3,4
|
87.5%
|
12%
|
5-11
|
 100% Bleed 2
|
|
|
Collected Man-at-Arms
| Apprentice Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Head Games
|
Support
|
1,2,3,4
|
1,2,3,4 (allies)
|
|
|
|
Guard Ally (2 rds)
|
Buff: +25% PROT
|
|
| Head Knocker
|
Melee
|
1,2,3,4
|
1,2,3,4
|
92.5%
|
2%
|
3-7
|
 100% Stun
|
|
|
Collected Vestal
| Apprentice Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Headstrong
|
Support
|
1,2,3,4
|
1,2,3,4 (allies)
|
|
|
|
Heal 6-12
|
|
|
| Headache
|
Support
|
1,2,3,4
|
1,2,3,4 (allies)
|
|
|
|
Buff: +10 ACC, +10% CRT, +50% DMG
|
|
|
| Head Rush
|
Ranged
|
1,2,3,4
|
1,2,3,4
|
97.5%
|
2%
|
2-4
|
Stress +10
|
|
|
The Collector
| Veteran Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Collect Call
|
Support
|
1,2,3,4
|
Self
|
|
|
|
 Summon 3 Collected
|
|
|
| Show Collection
|
Melee
|
1,2,3,4
|
1+2
|
98.75%
|
0%
|
1-2
|
 80% Stress +10
|
|
|
| Life Steal
|
Ranged
|
1,2,3,4
|
3,4
|
88.75%
|
22%
|
5-9
|
 110% Bleed 2
Mark Target (2 rds)
|
Heal 14
|
|
Collected Highwayman
| Veteran Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Headhunt
|
Melee
|
1,2,3,4
|
1,2,3,4
|
93.75%
|
16%
|
7-15
|
 110% Bleed 2
|
|
|
Collected Man-at-Arms
| Veteran Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Head Games
|
Support
|
1,2,3,4
|
1,2,3,4 (allies)
|
|
|
|
Guard Ally (2 rds)
|
Buff: +25% PROT
|
|
| Head Knocker
|
Melee
|
1,2,3,4
|
1,2,3,4
|
98.75%
|
6%
|
5-9
|
 110% Stun
|
|
|
Collected Vestal
| Veteran Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Headstrong
|
Support
|
1,2,3,4
|
1,2,3,4 (allies)
|
|
|
|
Heal 8-14
|
|
|
| Headache
|
Support
|
1,2,3,4
|
1,2,3,4 (allies)
|
|
|
|
Buff: +10 ACC, +10% CRT, +50% DMG
|
|
|
| Head Rush
|
Ranged
|
1,2,3,4
|
1,2,3,4
|
103.75%
|
6%
|
3-5
|
Stress +10
|
|
|
The Collector
| Champion Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Collect Call
|
Support
|
1,2,3,4
|
Self
|
|
|
|
 Summon 3 Collected
|
|
|
| Show Collection
|
Melee
|
1,2,3,4
|
1+2
|
112.5%
|
0%
|
1-3
|
 80% Stress +10
|
|
|
| Life Steal
|
Ranged
|
1,2,3,4
|
3,4
|
102.5%
|
24%
|
6-13
|
 120% Bleed 3
Mark Target (2 rds)
|
Heal 18
|
|
Collected Highwayman
| Champion Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Headhunt
|
Melee
|
1,2,3,4
|
1,2,3,4
|
107.5%
|
19%
|
10-20
|
 120% Bleed 3
|
|
|
Collected Man-at-Arms
| Champion Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Head Games
|
Support
|
1,2,3,4
|
1,2,3,4 (allies)
|
|
|
|
Guard Ally (2 rds)
|
Buff: +25% PROT
|
|
| Head Knocker
|
Melee
|
1,2,3,4
|
1,2,3,4
|
112.5%
|
9%
|
6-13
|
 120% Stun
|
|
|
Collected Vestal
| Champion Level
|
| Skill Name
|
Range
|
Rank
|
Target
|
Accuracy
|
Crit Chance
|
Damage
|
Effect (Target)
|
Effect (Self)
|
Notes
|
| Headstrong
|
Support
|
1,2,3,4
|
1,2,3,4 (allies)
|
|
|
|
Heal 10-18
|
|
|
| Headache
|
Support
|
1,2,3,4
|
1,2,3,4 (allies)
|
|
|
|
Buff: +10 ACC, +10% CRT, +50% DMG
|
|
|
| Head Rush
|
Ranged
|
1,2,3,4
|
1,2,3,4
|
117.5%
|
9%
|
4-7
|
Stress +10
|
|
|
Loot
The Collector has a 3/4 chance to drop a Puzzling Trapezohedron and a 1/4 chance to drop one of the Collected Head trinkets below. Each head trinket is unique and can appear at most once in the inventory. After all three heads have been acquired, the Collector will only drop Trapezohedrons.
| Image
|
Name
|
Rarity
|
Origin Dungeon
|
Effect
|
Additional Notes
|
|
|
Barristan's Head
|
Very Rare
|
|
|
Sometimes dropped by The Collector or found in a Secret room.
|
|
|
Dismas' Head
|
Very Rare
|
|
- +25% DMG
- -10% MAX HP
- +20% Stress
|
Sometimes dropped by The Collector or found in a Secret room.
|
|
|
Junia's Head
|
Very Rare
|
|
- +30% Healing Skills
- +20% Stress
|
Sometimes dropped by The Collector or found in a Secret room.
|
Strategy
The Collector is generally considered an easy boss, with the main difficulty being that he appears more or less at random. This makes him especially dangerous in the early weeks (while heroes are still at Resolve Level 0 and have few upgraded skills or equipment), or after a difficult fight when the team is already at low health or high stress.
As the most commonly encountered boss in the game, strategies effective against the Collector are also strong strategies in Darkest Dungeon as a whole. The Collector effectively serves as a test for whether the party can accomplish the following:
- Can the party deal enough damage on the back ranks?
- Does the party have any stuns, or enough crowd control skills to shut down dangerous enemies?
- Do all heroes have above a certain minimum threshold of health?
The Collector will continuously summon and re-summon minions, pushing him back to rank 4. Thus the party will need be able to deal damage to the back ranks to kill him quickly. Alternatively one may take advantage of the Collector's low
Move resistance to pull him forward.
An effective strategy is to try to
Stun the Collector on turn 1 before he can summon any minions. He has relatively low
Stun resistance and health for a miniboss, so getting a free turn to deal damage to him will essentially trivialise the fight. A stun skill with a +stun chance trinket can usually reach an 80% chance to stun him.
By far the biggest challenge when facing the Collector is the Collected Highwaymen. Headhunt is one of the most damaging non-boss attacks in the game and has high Critical Hit chance; it can easily bring a hero to Death's Door, with subsequent the
Bleed damage or another attack killing them. It is highly recommended to
Stun or disable Collected Highwaymen whenever they appear, then kill them as quickly as possible. It is also recommended to raise each hero's maximum health so that they can survive a critical Headhunt plus one
tick:
Safe HP Thresholds
| Difficulty
|
HP
|
| Apprentice
|
20
|
| Veteran
|
26
|
| Champion
|
34
|
In fact, Headhunt belongs to a category of skills (along with the Brigand Bloodletter's Point Black Shot, the Swinetaur's Boar Rush, and a few others) that have similar maximum damage values. The safe HP thresholds above will allow a hero to survive all of these attacks with at least 1 HP.
The Collected Vestal and Man-at-Arms are comparatively less dangerous. The Man-at-Arms'
Guard can be countered with
Stuns as usual. The Vestal's
Buff can be potentially quite dangerous when applied to the Highwayman or the Collector himself. However, one can control the behaviour of both by simply stunning and killing the Highwayman, preventing him from attacking and at the same time forcing the Collector to use Collect Call.
Gallery
The Collector's combat animation
The Collector using Collect Call
The Collector using Show Collection
The Collector using Life Steal
Collected Highwayman's combat animation
Collected Man-at-Arms's combat animation
Collected Vestal's combat animation
Trivia
- The Collector was added in the Inhuman Bondage update, along with the Madman and Abomination.
- The Collector is a reference to Hastur, otherwise known as The King in Yellow.
- The Collector also bears a striking resemblance to the Bloodborne character Micolash, Host of the Nightmare, who also has a cage affixed to his head.
- The cage that the Collector wears was once a common form of torture employed for prisoners and lunatics. Spikes could be outfitted to the bottom of the cage to inflict additional pain on a subject being tortured should they attempt to crane their heads in response to pain. Additionally, some models featured sharpened spikes or spurs that projected from the horizontal cross-bars of the cage into the mouth, whereupon they dug into the tongue if the victim attempted to speak and were often fitted onto those accused of heresy or witchcraft. A variant called a "scold's bridle" or "the branks" was even employed to silence and humiliate housewives between the 1500-1700's by means of a curb plate which projected into mouth and pressed down upon the top of the tongue, preventing speech.
- The Collector's trinkets bear the predetermined names of the Highwayman (Dismas), Man-at-Arms (Barristan), and Vestal (Junia). This is especially evident for the Highwayman, since the one you start the game with is named Dismas.
- The Collector is the most recognizable boss enemy in the game and the game's global community due to its design.
- The Collector can sometimes be anticipated by one of the narrator's quotes prior to encountering it as a hallway fight.
- Despite leaving a corpse, the body itself cannot be targeted, has no health bar, and hides behind the 1st enemy position. It is unknown if this is intentional or a glitch. The corpse itself also only disappears after combat, and may be the only enemy to leave a corpse if he is the only enemy left when slain.