Abomination

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Disambig.svg This article is about the hero in Darkest Dungeon. For other appearances, see Abomination (disambiguation).
Abomination
Abomination Combo.png
Stats
[Compare]
Armor 1 2 3 4 5
MAX HP 26 31 36 41 46
DODGE 7.5 12.5 17.5 22.5 27.5
Weapons 1 2 3 4 5
SPD 7 7 8 8 9
CRIT 2% 3% 4% 5% 6%
DMG 6-11 7-13 8-15 10-18 11-20
Base Resistances
Poptext stun.png Stun 40% Poptext move.png Move 40%
Poptext poison.png Blight 60% Poptext bleed.png Bleed 30%
Poptext disease.png Disease 20% Poptext debuff.png Debuff 20%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 1 forwards, 2 backwards.
Crit Buff Bonus +20% DMG
Religious No
Provisions None


Tortured and reclusive... This man is more dangerous than he seems...
~ The Ancestor

The Abomination is one of the playable Character Classes in Darkest Dungeon.

Unique Attributes

Unlike other heroes, the Abomination has two forms, Human Form and Beast Form, each with own set of skills. He starts the battle in human form and can use Transform to switch between forms. Transform is a free action, allowing the Abomination to use another skill immediately afterwards. Transform may be used twice per battle, allowing him to switch once to beast form and back.

Entering beast form inflicts Stress on all allies. Additionally the Abomination will suffer 6 Stress at the beginning of every turn when he is in beast form.

The Abomination will automatically revert to human form at the end of the battle, or whenever he gets afflicted. Reverting to human form heals a (very) small amount of stress from his allies.

Combat Skills

Beaten, branded and imprisoned for untold decades, this furtive vagrant hides a terrible secret. The Eldritch poison coursing through his veins has given him unspeakable power, at a terrible cost. As his form changes, so too does his role in combat!
~ Guild

The Abomination's seven skills are divided between his two forms: each form has three unique skills, with Transform being shared between them. Though Transform is a single skill, it has different effects for each form so it is listed as two separate skills in the sections below for better readability.

Human Form

Transform#
Transform.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
Other Heroes:

Stress +8

Change to mode: Beast

+1 SPD (4 rds)
+20% Blight Resist (4 rds)
+10% DMG (3 rds)
Heal 5 HP

Further levels
Level 2 Other Heroes:

Stress +8

Change to mode: Beast

+2 SPD (4 rds)
+22% Blight Resist (4 rds)
+14% DMG (3 rds)
Heal 6 HP

Level 3 Other Heroes:

Stress +8

Change to mode: Beast

+3 SPD (4 rds)
+25% Blight Resist (4 rds)
+17% DMG (3 rds)
Heal 7 HP

Level 4 Other Heroes:

Stress +8

Change to mode: Beast

+4 SPD (4 rds)
+27% Blight Resist (4 rds)
+21% DMG (3 rds)
Heal 8 HP

Level 5 Other Heroes:

Stress +8

Change to mode: Beast

+5 SPD (4 rds)
+30% Blight Resist (4 rds)
+25% DMG (3 rds)
Heal 10 HP

Sound
Limit: 2 Uses per Battle*
Manacles#
Manacles.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-60% 95 1% Stun (90% base)
Further levels
Level 2 -60% 100 2% Stun (100% base)
Level 3 -60% 105 3% Stun (110% base)
Level 4 -60% 110 4% Stun (120% base)
Level 5 -60% 115 5% Stun (130% base)
Sound
Beast's Bile#
Beast's Bile.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngRed dotr.pngRed dotl.pngGrey dot.png
-90% 95 2% Blight (100% base) 2 pts/rd for 3 rds
-20% Blight Resist (100% base, 3 rds)
Further levels
Level 2 -90% 100 3% Blight (110% base) 3 pts/rd for 3 rds
-23% Blight Resist (110% base, 3 rds)
Level 3 -90% 105 4% Blight (120% base) 3 pts/rd for 3 rds
-26% Blight Resist (120% base, 3 rds)
Level 4 -90% 110 5% Blight (130% base) 4 pts/rd for 3 rds
-30% Blight Resist (130% base, 3 rds)
Level 5 -90% 115 6% Blight (140% base) 5 pts/rd for 3 rds
-33% Blight Resist (140% base, 3 rds)
Sound
Absolution#
Absolution.png Rank Target Heal Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
3 Stress -7
Further levels
Level 2 3 Stress -8
Level 3 4 Stress -8
Level 4 4 Stress -9
Level 5 5 Stress -10
Sound

Beast Form

Transform#
Transform.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
Other Heroes:

Stress -2

Change to mode: Human

-4 SPD (4 rds)

Further levels
Level 2 Other Heroes:

Stress -2

Change to mode: Human

-3 SPD (4 rds)

Level 3 Other Heroes:

Stress -2

Change to mode: Human

-2 SPD (4 rds)

Level 4 Other Heroes:

Stress -2

Change to mode: Human

-1 SPD (4 rds)

Level 5 Other Heroes:

Stress -2

Change to mode: Human
Sound
Limit: 2 Uses per Battle*
Rake#
Rake.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotl.pngGrey dot.pngGrey dot.png
-50% 90 -3% Rake: +15% DMG (4 rds)
Further levels
Level 2 -50% 95 -2% Rake: +17% DMG (4 rds)
Level 3 -50% 100 -1% Rake: +20% DMG (4 rds)
Level 4 -50% 105 0% Rake: +22% DMG (4 rds)
Level 5 -50% 110 1% Rake: +25% DMG (4 rds)
Sound
Rage#
Rage.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 85 7.5%
Further levels
Level 2 +0% 90 8.5%
Level 3 +0% 95 9.5%
Level 4 +0% 100 10.5%
Level 5 +0% 105 11.5%
Sound
Slam#
Slam.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
-25% 80 1% Knockback 2 (100% base)
-10 DODGE (100% base, 4 rds)
-2 SPD (100% base, 4 rds)
Forward 1
Further levels
Level 2 -25% 85 2% Knockback 2 (110% base)
-12 DODGE (110% base, 4 rds)
-3 SPD (110% base, 4 rds)
Forward 1
Level 3 -25% 90 3% Knockback 2 (120% base)
-15 DODGE (120% base, 4 rds)
-4 SPD (120% base, 4 rds)
Forward 1
Level 4 -25% 95 4% Knockback 2 (130% base)
-17 DODGE (130% base, 4 rds)
-5 SPD (130% base, 4 rds)
Forward 1
Level 5 -25% 100 5% Knockback 2 (140% base)
-20 DODGE (140% base, 4 rds)
-6 SPD (140% base, 4 rds)
Forward 1
Sound

Notes

  • All buffs and debuffs last for 3 rounds unless otherwise specified.
  • Unlike other heroes, the Abomination can have all seven skills equipped at the same time, and newly recruited Abominations will have all their skills unlocked.
  • Transform can be used twice in total, once to transform into Beast form and once to transform back to Human form.

Camping Skills

The Abomination spends his restful moments lost in the myriad symptoms of his condition. Pulse-pounding self-buffs provide opportunities for even greater effectiveness in the next melee, while concentrating on suppressing his terrible impulses can alleviate some of the party's apprehension.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

Most of the Abomination's camping skills grant him powerful buffs, but generally at the cost of extra stress for himself and/or his team, only his self speed buff doesn’t follow this rule. He also has a companion stress heal ability similar to the Jester’s Mockery.

Anger Management
Anger Management.png
Time Cost Target Description
3 Self
All Companions
Self: +20 Stress

All Companions: -10 Stress

Bark "You have nothing to fear, my friends. The beast is not for you."
Psych Up
Psych Up.png
Time Cost Target Description
3 Self
All Companions
Self: +25% DMG (4 Battles)

All Companions:
If not religious: +10 Stress
If religious: +20 Stress

Bark "Flesh. Blood. Raw hearts and sliced livers!"
The Quickening
The Quickening.png
Time Cost Target Description
3 Self +4 SPD (4 Battles)
Bark "I can feel it!"
Eldritch Blood
Eldritch Blood.png
Time Cost Target Description
3 Self +40% Blight Resist (4 Battles)
+40% Bleed Resist (4 Battles)
+40% Disease Resist (4 Battles)
+20% Stress (4 Battles)
Bark "There is no greater poison than what already flows through my veins."

Encourage
Encourage.png
Time Cost Target Description
2 One Companion -15 Stress
Bark "We can withstand anything if I can just hold this fiend back!"
"Forward! We have nothing to lose, for all expires too soon!"
"Unity is the catalyst for victory!"
Wound Care
Wound Care.png
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "I know just enough to be dangerous, now be still."
"These bruises are inconsequential."
"Thank my torturer who was tasked with keeping me alive."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "Will is stronger than hope. Believe me."
"I can sense the strength within you."
"Find your core, hold fast to your convictions!"

Equipment

Protected by cursed chains and a thick, leathery hide, the Abomination can withstand the pressures of frontline combat as well as any plated footman. His terrible claws are each the size of daggers, and his progressive mutation manifests in unspeakable strength, speed, and a profusion of bile.
~ Blacksmith

Equipment upgrades are all bought at the Blacksmith:

Mutation
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0abo.png Incubating Mutation Eqp weapon 1.png Progressive Mutation Eqp weapon 2.png Aggressive Mutation Eqp weapon 3.png Malignant Mutation Eqp weapon 4.png Damnation's Gift
DMG base: 6-11 DMG base: 7-13 DMG base: 8-15 DMG base: 10-18 DMG base: 11-20
CRT base: 2.0% CRT base: 3.0% CRT base: 4.0% CRT base: 5.0% CRT base: 6.0%
SPD base: 7 SPD base: 7 SPD base: 8 SPD base: 8 SPD base: 9
Chains
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0abo.png Rusty Chains Eqp armour 1abo.png Iron Chains Eqp armour 2abo.png Steel Chains Eqp armour 3abo.png Hellforged Chains Eqp armour 4abo.png Inhuman Bondage
DODGE base: 7.5 DODGE base: 12.5 DODGE base: 17.5 DODGE base: 22.5 DODGE base: 27.5
HP base: 26 HP base: 31 HP base: 36 HP base: 41 HP base: 46

Each Hero has Trinkets unique to them that only they can equip. The Abomination has seven; 2 uncommon, 2 Crimson Court and 1 common, rare, and very rare. In the base game, his trinkets are all padlocks. The Crimson Court DLC adds a cloak and chain, while the Colors of Madness DLC adds a broken key.

Image Name Rarity Class Dungeon Effect Notes
Inv trinket padlock patience.png
Lock of Patience Common Abomination
  • +10% Virtue Chance
Padlockoftransference.png
Padlock of Transference Uncommon Abomination
  • +20% Stun Skill Chance
  • +20% Blight Skill Chance
Protectivepadlock.png
Protective Padlock Uncommon Abomination
  • +15% PROT
  • -1 SPD
Lockoffury.png
Lock of Fury Rare Abomination
  • +10% DMG
  • +3 SPD
  • -10% MAX HP
Restrainingpadlock.png
Restraining Padlock Very Rare Abomination
  • Transform: -40% Stress Inflicted on Party
  • -40% Transformation Stress


Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the Exclusive to The Crimson Court DLCCourtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The Exclusive to The Shieldbreaker DLC Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with Exclusive to The Crimson Court DLC The Crimson Court in any way.

Image Name Class Effect Set Effect Quote Notes
Inv trinket-cc set abom shameful shroud.png Exclusive to The Crimson Court DLCShameful Shroud Abomination
  • -15% Stress
  • +10 DODGE
  • +20% DMG if in position 1
"I must hide from the world."
Inv trinket-cc set abom wrought osmond chains.png Exclusive to The Crimson Court DLCOsmond Chain
  • +20% DMG Ranged Skills
  • +8% CRIT Ranged Skills

Exclusive to The Color of Madness DLC The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.

Image Name Rarity Class Shard Cost Effect Notes
Abom broken key.png
Exclusive to The Color of Madness DLCBroken Key Crystalline Abomination 30 Shards
  • +15 ACC
  • +35% Stun Skill Chance
  • +10% Stress


District

Exclusive to The Crimson Court DLC The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

Districts
Name and Image Effects Costs
District Bonfire.png
Exclusive to The Crimson Court DLCOutsiders Bonfire
2 additional Respite Points if at least one Abomination, Hellion, or Leper is in the party.

Note: The bonus applies only once, and multiple such heroes will not grant additional respite points.
Currency.gold.large icon.png1000 (1000)
Icon Crest.png300
Currency.blueprint.icon.png1

Trivia

  • The predetermined name of the Abomination is Bigby, likely a reference to the character Bigby Wolf, a werewolf from the comic series Fables and the popular game based on it, The Wolf Among Us.
  • The Abomination hero class was designed by Josh Lauer, a Lord-Tier Kickstarter backer. [1]
    • The idea for the Abomination came from werewolves, which Josh Lauer is a fan of.
  • The name of the Abomination's highest level armor, Inhuman Bondage, is also the name of the patch that he was added in.
  • Based on some of his barks, before his mutation, the Abomination spent time as a scientist and in a monastery.
  • If the Abomination transforms into his Beast form, then returns to Human form, and the player exits to menu or the game and returns, the transformation can be used again.
  • In prior versions of the game, the Abomination could not be in the same party as religious characters (Crusader, Vestal, Leper, Flagellant). This behaviour has been revoked since The Color of Madness update.
  • The Abomination is the only class to have two Virtuous sprites, one each for his Beast and Human forms.
  • The concept of the Abomination being cursed by an eldritch poison in his veins that cause him to transform into a beastly monster is similar to that of the video game Bloodborne, where a city's population is similarly cursed to turn into beasts after using blood from eldritch deities.
  • The Abominations camping skill 'The Quickening', as well as the bark that accompanies it, is a reference to the 1986 film 'Highlander'.
Spoilers Contains spoilers for the Darkest Dungeon
  • If the party is teleported out of combat by a White Cell Stalk while an Abomination is in beast form, he will not revert to human form. Beast form has no walking animation and the Abomination does not incur stress in beast form when out of combat. Camping does not change the Abomination's form, but his camping sprite will always depict him in human form.

References

view
Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Occultist Plague Doctor Vestal
DLC Exclusive to The Crimson Court DLCFlagellant Exclusive to The Musketeer DLCMusketeer Exclusive to The Shieldbreaker DLCShieldbreaker