| Anger Management | |||
|---|---|---|---|
![]() |
Time Cost | Target | Description |
| 3 | Self All Companions |
Self: +20 Stress All Companions: -10 Stress | |
| Bark | "You have nothing to fear, my friends. The beast is not for you." | ||
| Psych Up | |||
![]() |
Time Cost | Target | Description |
| 3 | Self All Companions |
Self: +25% DMG (4 Battles) All Companions: | |
| Bark | "Flesh. Blood. Raw hearts and sliced livers!" | ||
| The Quickening | |||
![]() |
Time Cost | Target | Description |
| 3 | Self | +4 SPD (4 Battles) | |
| Bark | "I can feel it!" | ||
| Eldritch Blood | |||
![]() |
Time Cost | Target | Description |
| 3 | Self | +40% Blight Resist (4 Battles) +40% Bleed Resist (4 Battles) +40% Disease Resist (4 Battles) +20% Stress (4 Battles) | |
| Bark | "There is no greater poison than what already flows through my veins." | ||
Abomination
| This article is about the hero in Darkest Dungeon. For other appearances, see Abomination (disambiguation). |
- Abomination
- Strategy
- Butcher's Circus
- Barks
- Gallery
| Abomination | |||||
|---|---|---|---|---|---|
| Stats [Compare] | |||||
| Armor | 1 | 2 | 3 | 4 | 5 |
| MAX HP | 26 | 31 | 36 | 41 | 46 |
| DODGE | 7.5 | 12.5 | 17.5 | 22.5 | 27.5 |
| Weapons | 1 | 2 | 3 | 4 | 5 |
| SPD | 7 | 7 | 8 | 8 | 9 |
| CRIT | 2% | 3% | 4% | 5% | 6% |
| DMG | 6-11 | 7-13 | 8-15 | 10-18 | 11-20 |
| Base Resistances | |||||
| 40% | 40% | ||||
| 60% | 30% | ||||
| 20% | 20% | ||||
| 67% | 10% | ||||
| Other information | |||||
| Movement | 1 forwards, 2 backwards. | ||||
| Crit Buff Bonus | +20% DMG | ||||
| Religious | No | ||||
| Provisions | None | ||||
| “ | Tortured and reclusive... This man is more dangerous than he seems... | „ |
| ~ The Ancestor |
The Abomination is one of the playable Character Classes in Darkest Dungeon.
Unique Attributes
Unlike other heroes, the Abomination has two forms, Human Form and Beast Form, each with own set of skills. He starts the battle in human form and can use Transform to switch between forms. Transform is a free action, allowing the Abomination to use another skill immediately afterwards. Transform may be used twice per battle, allowing him to switch once to beast form and back.
Entering beast form inflicts Stress on all allies. Additionally the Abomination will suffer 6 Stress at the beginning of every turn when he is in beast form.
The Abomination will automatically revert to human form at the end of the battle, or whenever he gets afflicted. Reverting to human form heals a (very) small amount of stress from his allies.
Combat Skills
| “ | Beaten, branded and imprisoned for untold decades, this furtive vagrant hides a terrible secret. The Eldritch poison coursing through his veins has given him unspeakable power, at a terrible cost. As his form changes, so too does his role in combat! | „ |
| ~ Guild |
The Abomination's seven skills are divided between his two forms: each form has three unique skills, with Transform being shared between them. Though Transform is a single skill, it has different effects for each form so it is listed as two separate skills in the sections below for better readability.
Human Form
| Transform# | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Rank | Target | Effect | Self | |||||||||||||||||||||||
Self
|
Other Heroes:
Stress +8 |
Change to mode: Beast
+1 SPD (4 rds) | |||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| Limit: | 2 Uses per Battle* | ||||||||||||||||||||||||||
| Manacles# | |||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
| Ranged | -60% | 95 | 1% | Stun (90% base) | |||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
| Beast's Bile# | |||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
| Ranged | -90% | 95 | 2% | Blight (100% base) 2 pts/rd for 3 rds -20% Blight Resist (100% base, 3 rds) |
|||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
| Absolution# | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Rank | Target | Heal | Effect | Self | |||||||||||||||||||||||||||||
Self
|
3 | Stress -7 | ||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||
Beast Form
| Transform# | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Rank | Target | Effect | Self | |||||||||||||||||||||||
Self
|
Other Heroes:
Stress -2 |
Change to mode: Human
-4 SPD (4 rds) | |||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| Limit: | 2 Uses per Battle* | ||||||||||||||||||||||||||
| Rake# | |||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
| Melee | -50% | 90 | -3% | Rake: +15% DMG (4 rds) | |||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
| Rage# | |||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
| Melee | +0% | 85 | 7.5% | ||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
| Slam# | |||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | |||||||||||||||||||||||||||||||||||||
| Melee | -25% | 80 | 1% | Knockback 2 (100% base) -10 DODGE (100% base, 4 rds) -2 SPD (100% base, 4 rds) |
Forward 1 | ||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
Notes
- All buffs and debuffs last for 3 rounds unless otherwise specified.
- Unlike other heroes, the Abomination can have all seven skills equipped at the same time, and newly recruited Abominations will have all their skills unlocked.
- Transform can be used twice in total, once to transform into Beast form and once to transform back to Human form.
Camping Skills
| “ | The Abomination spends his restful moments lost in the myriad symptoms of his condition. Pulse-pounding self-buffs provide opportunities for even greater effectiveness in the next melee, while concentrating on suppressing his terrible impulses can alleviate some of the party's apprehension. | „ |
| ~ Survivalist |
Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.
Most of the Abomination's camping skills grant him powerful buffs, but generally at the cost of extra stress for himself and/or his team, only his self speed buff doesn’t follow this rule. He also has a companion stress heal ability similar to the Jester’s Mockery.
| Encourage | |||
|---|---|---|---|
![]() |
Time Cost | Target | Description |
| 2 | One Companion | -15 Stress | |
| Bark | "We can withstand anything if I can just hold this fiend back!" "Forward! We have nothing to lose, for all expires too soon!" "Unity is the catalyst for victory!" | ||
| Wound Care | |||
![]() |
Time Cost | Target | Description |
| 2 | One Companion | Heal 15% HP Removes Bleeding Removes Blight | |
| Bark | "I know just enough to be dangerous, now be still." "These bruises are inconsequential." "Thank my torturer who was tasked with keeping me alive." | ||
| Pep Talk | |||
![]() |
Time Cost | Target | Description |
| 2 | One Companion | -15% Stress (4 Battles) | |
| Bark | "Will is stronger than hope. Believe me." "I can sense the strength within you." "Find your core, hold fast to your convictions!" | ||
Equipment
| “ | Protected by cursed chains and a thick, leathery hide, the Abomination can withstand the pressures of frontline combat as well as any plated footman. His terrible claws are each the size of daggers, and his progressive mutation manifests in unspeakable strength, speed, and a profusion of bile. | „ |
| ~ Blacksmith |
Equipment upgrades are all bought at the Blacksmith:
Each Hero has Trinkets unique to them that only they can equip. The Abomination has seven; 2 uncommon, 2 Crimson Court and 1 common, rare, and very rare. In the base game, his trinkets are all padlocks. The Crimson Court DLC adds a cloak and chain, while the Colors of Madness DLC adds a broken key.
| Image | Name | Rarity | Class | Dungeon | Effect | Notes |
|---|---|---|---|---|---|---|
| Lock of Patience | Common | Abomination |
|
|||
| Padlock of Transference | Uncommon | Abomination |
|
|||
| Protective Padlock | Uncommon | Abomination |
|
|||
| Lock of Fury | Rare | Abomination |
|
|||
| Restraining Padlock | Very Rare | Abomination |
|
|
Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the
Courtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The
Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with
The Crimson Court in any way.
The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.
| Image | Name | Rarity | Class | Shard Cost | Effect | Notes |
|---|---|---|---|---|---|---|
| Crystalline | Abomination | 30 Shards |
|
|
District
The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.
| Districts | |||
|---|---|---|---|
| Name and Image | Effects | Costs | |
| 2 additional Respite Points if at least one Abomination, Hellion, or Leper is in the party. Note: The bonus applies only once, and multiple such heroes will not grant additional respite points. |
|||
Trivia
- The predetermined name of the Abomination is Bigby, likely a reference to the character Bigby Wolf, a werewolf from the comic series Fables and the popular game based on it, The Wolf Among Us.
- The Abomination hero class was designed by Josh Lauer, a Lord-Tier Kickstarter backer. [1]
- The idea for the Abomination came from werewolves, which Josh Lauer is a fan of.
- The name of the Abomination's highest level armor, Inhuman Bondage, is also the name of the patch that he was added in.
- Based on some of his barks, before his mutation, the Abomination spent time as a scientist and in a monastery.
- If the Abomination transforms into his Beast form, then returns to Human form, and the player exits to menu or the game and returns, the transformation can be used again.
- In prior versions of the game, the Abomination could not be in the same party as religious characters (Crusader, Vestal, Leper, Flagellant). This behaviour has been revoked since The Color of Madness update.
- The Abomination is the only class to have two Virtuous sprites, one each for his Beast and Human forms.
- The concept of the Abomination being cursed by an eldritch poison in his veins that cause him to transform into a beastly monster is similar to that of the video game Bloodborne, where a city's population is similarly cursed to turn into beasts after using blood from eldritch deities.
- The Abominations camping skill 'The Quickening', as well as the bark that accompanies it, is a reference to the 1986 film 'Highlander'.
|
























