Ancestor

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This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
Ancestor (First Form)
Ancestor Small.png
Enemy Class Eldritch/Human
Size Small (1)
Actions per round Turnticker.png
Stats
HP 5
HP (Stygian/Bloodmoon) 6
Dodge 23.75%
Protection 100% (shows 80% in game)
Speed 12
Tray stealth.png Stealth No
Resistances
Poptext stun.png Stun 122.5%
Poptext poison.png Blight 247.5%
Poptext bleed.png Bleed 247.5%
Poptext debuff.png Debuff 72.5%
Poptext move.png Move 73%


You still foolishly consider yourself an entity separate from the whole, I know better. And I. Will. Show you.
~ The Ancestor

The Ancestor is both the narrator of Darkest Dungeon as well as one of its final bosses.

Behavior

The Ancestor has only 5 health points, but is immune to all forms of damage during this phase. He will first summon 3 Perfect Reflections which you can deal damage to. After dealing a deathblow to any one of the Perfect Reflections, the Ancestor will summon more reflections to fill in the missing positions at the start of the next round.

Sometimes the Ancestor will summon Imperfect Reflections, and when these are killed the Ancestor will take 1 damage. Be sure to kill at least one reflection every round, because if all ranks are full on the Ancestor's turn he will use Time Heals All and heal every reflection. Once 5 Imperfect Reflections have been felled to wipe out the Ancestor's health, he will move on to his second form.

To explain in detail how this phase of the Ancestor acts, here are the exact probabilities/odds:

  • He will only use Perfect Replication ONCE; afterwards, it will be either of the other two options;
  • Imperfect Reproduction starts with a 2.0 chance of being used by the Ancestor, increasing by 6.0 each round that goes by. That means that the longer the fight goes on, the more likely he is to use this skill.
  • Sporadic Reproduction has a fixed 50.0 chance of being used by the Ancestor, disregarding how many rounds have already passed.
  • Time Heals All has a mere 5.0 chance; this skill will most probably only be used if all Reflections are alive, and he cannot use either one of his other skills.

Strategy

  • For the first form, killing an Imperfect Reflection will always deal 1 damage to the Ancestor. The Ancestor himself does not attack, only summons, so you'll be dealing with at most 3 attacks. If you're able to kill the Reflections quickly, your party won't suffer damage, following similar strategies when dealing with The Collector.
  • Note that although the Ancestor's resistances to DoT skills is extremely high and under normal circumstances he can't be Blighted nor Bleeded, with the right Trinket and skill combination, you can pull it off. But regardless if it is achieved, the Ancestor is entirely immune to DOT effects.
    • Namely, this is possible with two Grave Robbers using Poison Darts and one of them having the Blighting Satchel+Blight Amulet combination. Although the initial chance won't suffice to cause Blight to the Ancestor, stacking the Blight Resistance Debuff will let you achieve it realistically after 2 rounds.

Abilities

Darkest Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Perfect Replication Ranged 1, 2, 3, 4. 1, 2, 3, 4 (allies). 0% 0% 0 New game plus save icon.png Summons 3 Perfect Reflections No Effect
Imperfect Reproduction Ranged 1, 2, 3, 4. 1, 2, 3, 4 (allies). 0% 0% 0 New game plus save icon.png Summons Imperfect Reflections or Perfect Reflections* No Effect
Sporadic Reproduction Ranged 1, 2, 3, 4. 1, 2, 3, 4 (allies). 0% 0% 0 New game plus save icon.png Summons Imperfect Reflections or Perfect Reflections** No Effect
Time Heals All Ranged 2, 3, 4. 1+2+3+4 (allies) 0% 0% 0 Skill attribute heal.png Heal 7-11 No Effect


* 50:50 chance to summon either.

** Twice as likely to summon the Perfect Reflections

Second Form

Ancestor (Second Form)
Ancestor Big.png
Enemy Class Eldritch/Human
Size Small
Actions per round Turnticker.png
Stats
HP 252
HP (Stygian/Bloodmoon) 303
Dodge 15.75%
Protection 0%
Speed 10
Tray stealth.png Stealth No
Resistances
Poptext stun.png Stun 72.5%
Poptext poison.png Blight 67.5%
Poptext bleed.png Bleed 77.5%
Poptext debuff.png Debuff 67.5%
Poptext move.png Move 0%


The flesh is fluid, it can be changed, reshaped, remade!
~ The Ancestor

Behavior

The Ancestor's size grows bigger and he summons 3 Absolute Nothingness. These summons function much like the Shattered Pew of the Prophet fight in that they simply are there to set the Ancestor's position to the back. The Absolute Nothingness have extremely high resistances and dodge, which makes them impossible to hit. However, many of this form's attacks will cause him to move about, so eventually even a team with only close-range attacks can access him and progress the fight.

When killed, he will cocoon himself within a Gestating Heart.

Strategy

  • Although you're unable to deal damage to (or hit) Absolute Nothingness, they can still be attacked. If you have a unit with nothing fruitful to do, but you don't want to move or pass the turn, just swipe futilely at the Nothingness.
    • If you have self-sustaining units like the Leper, Crusader, or Abomination, the moments where the Ancestor's out of their reach are the best times to self-heal.
  • In this phase, the Ancestor's resistances plummet down as depicted in the Stats Table. Therefore, in this phase you can apply DoTs to him with very high reliability and even Stun him, which, considering the Resistance chance, can also be done pretty safely and thereby prevents him from acting.
  • All in all, this part of the fight is pretty straightforward and easy, giving you ample time to recover from the last part, should you have the necessity to do so. Stunning him while healing HP/Stress can be a good idea, since the next part is set on a timer and will advance to the Heart of Darkness after 3 turns.

Abilities

Darkest Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Refashion Them Ranged 1, 2, 3, 4. 1, 2, 3, 4, 100% +1 target. 113.75% 12% 5-14 Poptext bleed.png 140% Bleed 5 (6 in Stygian)
Tray afflicted.png Stress +7 (+9 in Stygian)
Poptext move.png Shuffle Self
Unmake Them All Ranged 1, 2, 3, 4. 1+2+3+4. 113.75% 7% 2-7 Poptext bleed.png 135% Bleed 3
Tray afflicted.png Stress +7 (+9 in Stygian)
Poptext move.png Shuffle Self
Embrace Futility Ranged 1, 2, 3, 4. 1, 2, 3, 4. 113.75% 0% 1-3 Poptext move.png 150% Shuffle
Poptext debuff.png 150% Debuff: -20% DMG, -5 SPD, -10% CRT
Tray afflicted.png Stress +18 (+20 in Stygian)
No Effect


Gallery

Trivia

  • Even if the ancestor in his first form is immune to all attacks, in-game, he is shown to have 80% protection. This is because protection was programmed to cap at 80%. Ancestor in reality is protected by something else.
  • Many of his quotes, such as: "Remind yourself that overconfidence is a slow and insidious killer" and "How quickly the tide turns" became internet memes.

See Also


view
Regional Necromancer Prophet Hag Brigand Pounder Swine Prince Flesh Siren Drowned Crew
Roaming / Event Shambler Collector Exclusive to The Crimson Court DLCFanatic Exclusive to The Color of Madness DLCThing from the Stars Shrieker Brigand Vvulf
Boss Minions Cauldron Brigand Matchman Shambler Wilbur Drowned Anchorman Shrieker's Nest Barrel O' Bombs
Exclusive to The Crimson Court DLCCourtyard Baron Viscount Countess Crocodilian Garden Guardian
Exclusive to The Color of Madness DLCFarmstead Miller Fracture Sleeper
Contains spoilers for the Darkest DungeonDarkest Dungeon
Spoilers
Shuffling Horror Templar Impaler Templar Warlord Mammoth Cyst Ancestor Heart of Darkness