Flame

From Darkest Dungeon Wiki
Jump to navigation Jump to search
"Take this—it is Hope. The very last of it, it is yours now."
~ The Academic
Torch updated deployed darkest dungeon .png

The Flame is a mechanic in Darkest Dungeon II representing the last hope for the world. It is the player's responsibility to protect the flame and bring it to The Mountain.

Flame Level

The strength of the Flame is measured on a scale from 0 to 100 and waxes and wanes during the journey, altering the difficulty of battles. The Flame starts at 100 when entering a new region, and decreases naturally when travelling. There are a number of factors, like Loathing, that affect this rate. Stalling too long in a fight (e.g., not using any damaging abilities in order to heal) will decrease the Flame. A small number of enemies, like the Ghoul, also have attacks that decrease the Flame.

The easiest way to increase flame is through Assistance Encounters. By choosing to help passersby, the party can earn from 15 to 30 Flame in addition to other rewards. There are also more selfish options that decrease the Flame while granting larger rewards. Many combat encounters—Oblivion's Ingress, Lair, or Oblivion's Rampart, for example—also grant a small amount of Flame upon completion. Lastly, the Combat Item A Glimmer of Hope restores 15 Flame every time it is used.

When the Flame reaches 0, Cultists will ambush the party; defeating them will award 40 Flame, enabling the expedition to continue. While below 30 Flame, the party also has a chance to be ambushed by the Shambler during a Road Battle.

Effects

Flame effects vary by Confession. High Flame levels confer various benefits upon the party, while low Flame levels conversely penalise the party and buff enemies. Low Flame levels also provide benefits in certain situations, such as when using Sluice Trinkets or Infernal Flames.

Flame Status Flame Value Hero Modifiers Enemy Modifiers
Bright Light 100-76 +6% Deathblow RES Round Start: Add Blind (10%)
Dim Light 75-51 +3% Deathblow RES Round Start: Add Blind (5%)
Shadowy 50-26 -3% Deathblow RES +15% Enemy Advantage Chance
Darkness 25-1 -6% Deathblow RES
Round Start: Add Blind (5%)
+33% Enemy Advantage Chance
Black as Pitch 0 -9% Deathblow RES
Round Start: Add Blind (10%)
+100% Enemy Advantage Chance

Flame Status Flame Value Hero Modifiers Enemy Modifiers
Bright Light 100-76 +10% Positive Banter Round Start: Dd2 token vulnerable.png (10%)
Dim Light 75-51 +5% Positive Banter Round Start: Dd2 token vulnerable.png (5%)
Shadowy 50-26 Round Start: Dd2 token vulnerable.png (5%)
+5% Negative Banter
+15% Enemy Advantage Chance
Darkness 25-1 Round Start: Dd2 token vulnerable.png (10%)
+10% Negative Banter
+33% Enemy Advantage Chance
Black as Pitch 0 Round Start: Dd2 token vulnerable.png (15%)
+20% Negative Banter
+100% Enemy Advantage Chance

Flame Status Flame Value Hero Modifiers Enemy Modifiers
Bright Light 100-76 Round Start: Add Speed (10%)
+33% Healing Received
-
Dim Light 75-51 Round Start: Add Speed (5%)
+20% Healing Received
-
Shadowy 50-26 -20% Healing Received Round Start: Add Speed (5%)
+15% Enemy Advantage Chance
Darkness 25-1 -33% Healing Received Round Start: Add Speed (10%)
+33% Enemy Advantage Chance
Black as Pitch 0 -50% Healing Received Round Start: Add Speed (15%)
+100% Enemy Advantage Chance

Flame Status Flame Value Hero Modifiers Enemy Modifiers
Bright Light 100-76 Round Start: Add Strength (10%)
+6% Deathblow RES
-
Dim Light 75-51 Round Start: Add Strength (5%)
+3% Deathblow RES
-
Shadowy 50-26 -3% Deathblow RES Round Start: Add Strength (5%)
+15% Enemy Advantage Chance
Darkness 25-1 -6% Deathblow RES Round Start: Add Strength (10%)
+33% Enemy Advantage Chance
Black as Pitch 0 -9% Deathblow RES Round Start: Add Strength (15%)
+100% Enemy Advantage Chance

Flame Status Flame Value Hero Modifiers Enemy Modifiers
Bright Light 100-76 +6% Deathblow RES Round Start: Add Weak (10%)
Dim Light 75-51 +3% Deathblow RES Round Start: Add Weak (5%)
Shadowy 50-26 Round Start: Add Weak (5%)
-3% Deathblow RES
+15% Enemy Advantage Chance
Darkness 25-1 Round Start: Add Weak (10%)
-6% Deathblow RES
+33% Enemy Advantage Chance
Black as Pitch 0 Round Start: Add Weak (10%)
-9% Deathblow RES
+100% Enemy Advantage Chance

Flames (Stagecoach Item)

Main article: Stagecoach Items

The Stagecoach has a dedicated slot for Flames, special Stagecoach Items that, once equipped, significantly alter gameplay and cannot be removed for the duration of the expedition. There are two classes of Flame items, Radiant and Infernal Flames. All unlocked Flame items will appear at the Inn in The Valley at the beginning of each expedition.

Radiant Flame

Radiant light will suffuse you with the strength of your convictions...
~ The Academic

The Radiant Flame reduces the difficulty of the expedition at the cost of also reducing Candles of Hope Candles of Hope collected. Each consecutive failed expedition increases the power of the Radiant Flame, starting with two buffs at level I and increasing to five buffs at level IV.

Image Flame Description
Radiant torch L1.png The Radiant Flame (I-IV)
Radiant Flame
A helping hand for when all seems lost.
-25% Traveling Flame Drain

2-5 buffs, randomly selected from the following:
+5% Positive Relationship Chance
+2 Speed
+25% Stress RES
+25% Debuff RES
+10% Deathblow RES
vs Cosmic: +33% DMG
+5% CRIT
+33% Traveling Heal
+25% HP HP
+15% Resolute Chance

Infernal Flames

Only death for those who would seek to stifle us!
~ The Academic

Conversely Infernal Flames function as a sort of "hard mode" for Darkest Dungeon II—increasing the difficulty of the expedition and altering certain fundamental gameplay mechanics. The Despairing Flare, for example, reduces the maximum flame level to 50, while the Corpse Light causes Carrion Eaters to spawn from enemy corpses. Most Infernal Flames also completely replace the effects that Flame levels would otherwise have for the current Confession, granting heroes comparatively minor boons at low flame levels, while heavily buffing enemies.

There are nine different Infernal Flames, unlocked at The Intrepid Coast by spending Candles of Hope Candles of Hope.

The Fragile Flame

Image Flame Description
Infernal torch.png The Fragile Flame
Infernal Flame
Unpredictable as a shadow's mood.
3 debuffs, randomly selected from the following:
-5% CRIT Chance
-10% Deathblow RES
-25% Debuff RES
vs Cosmic: -33% DMG
-25% HP HP
-33% Traveling Heal
-5% Positive Relationship Chance
-15% Resolute Chance
-2 Speed
Confession Flame effects are unchanged by this Infernal Flame

The Despairing Flare

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch.png
The Despairing Flare
Infernal Flame
Hope, a cruel illusion.
-33% Positive Relationship Chance
-33% Traveling Flame Drain
-50% Max Flame
At Various Flame Levels:
Heroes Gain +CRIT and On Meltdown:Gain Negative Tokens
Enemies Gain +CRIT and Enemy Advantage Chance
Shadowy
50-26
On Meltdown: Add Weak +33% Enemy Advantage Chance
+6% CRIT Chance
Darkness
25-1
On Meltdown: Add Weak, Dd2 token vulnerable.png
+6% CRIT Chance
+100% Enemy Advantage Chance
+12% CRIT Chance
Black as Pitch
0
On Meltdown: Add Weak, Dd2 token vulnerable.png
+12% CRIT Chance
+100% Enemy Advantage Chance
+15% CRIT Chance

The Corpse Light

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch.png
The Corpse Light
Infernal Flame
Touched by the grave.
-100% Safe Routes
Enemies have at Round End:
Corpses transform into Carrion Eaters (66%)
At various Flame Levels: Heroes Gain Speed Speed and -% Damage over Time RES
Enemies Gain +% Damage over Time RES and
On Damage over Time RES: Gain Positive Token
Bright Light
100-76
-10% Damage over Time RES On Damage over Time RES: Gain Positive Token
Dim Light
75-51
-20% Damage over Time RES +10% Damage over Time RES
On Damage over Time RES: Gain Positive Token
Shadowy
50-26
-20% Damage over Time RES
+2 Speed
+20% Damage over Time RES
On Damage over Time RES: Gain Positive Token
Darkness
25-1
-33% Damage over Time RES
+4 Speed
+33% Damage over Time RES
On Damage over Time RES: Gain Positive Token
Black as Pitch
0
-66% Damage over Time RES
+8 Speed
+66% Damage over Time RES
On Damage over Time RES: Gain Positive Token

The Doom Candle

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch.png
The Doom Candle
Infernal Flame
Loathing and ruin.
+20% Traveling Flame Drain
Loathing Max: -1
Loathing after Reset: +1
At Various Flame Levels:
Heroes Gain + Debuff dd2.png RES Piercing and
Combat Start: Gain Negative Tokens
Enemies Gain +Debuff dd2.png RES Piercing and
Combat Start Gain Positive Token
Bright Light
100-76
Combat Start: Add Weak Combat Start: Add Strength
Dim Light
75-51
Combat Start: Add Weak Combat Start: Add Strength
+33% Debuff RES Piercing
Shadowy
50-26
Combat Start: Add WeakVulnerable
+20% Debuff RES Piercing
Combat Start: Add StrengthBlock
+66% Debuff RES Piercing
Darkness
25-1
Combat Start: Add WeakVulnerableCrit
+66% Debuff RES Piercing
Combat Start: Add StrengthBlockSpeed
+100% Debuff RES Piercing
Black as Pitch
0
Combat Start: Add WeakVulnerableCrit
+100% Debuff RES Piercing
Combat Start: Add StrengthBlockSpeed
+100% Debuff RES Piercing

The Hateful Pyre

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch.png
The Hateful Pyre
Infernal Flame
Battle and bloodshed
-100% Traveling Heal
No Heal between fights in Lairs
At Various Flame Levels:
Heroes Gain +DMG and Healing Received
Enemies Gain +DMG and Apply On Hit: Knockback
Bright Light
100-76
-10% Healing Received +5% DMG Dealt
Dim Light
75-51
-20% Healing Received +10% DMG Dealt
Shadowy
50-26
-40% Healing Received
+10% DMG Dealt
+10% DMG Dealt
On Hit: MoveKnockback 1
Darkness
25-1
-40% Healing Received
+20% DMG Dealt
+20% DMG Dealt
On Hit: MoveKnockback 2
Black as Pitch
0
-80% Healing Received
+40% DMG Dealt
+40% DMG Dealt
On Hit: MoveKnockback 3

The Killer's Glow

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch.png
The Killer's Glow
Infernal Flame
The cold light of supremacy.
Gain on Killing Blow: +1% CRIT (Until Next Inn)
On Killing Blow: Allies take +1 Stress
At various Flame Levels:
Heroes Gain +DMG and -SPDwhile HP is under 20%
Enemies Gain +DMG and -SPD while HP is under 20%
Bright Light
100-76
If Icon HP dd2.png HP < 20%:
-2 Speed
If Icon HP dd2.png HP < 20%:
+20% DMG Dealt
Dim Light
75-51
If Icon HP dd2.png HP < 20%:
-2 Speed
If Icon HP dd2.png HP < 20%:
+40% DMG Dealt
Shadowy
50-26
If Icon HP dd2.png HP < 20%:
-2 Speed
+40% DMG Dealt
If Icon HP dd2.png HP < 20%:
+40% DMG Dealt
-2 Speed
Darkness
25-1
If Icon HP dd2.png HP < 20%:
-3 Speed
+66% DMG Dealt
If Icon HP dd2.png HP < 20%:
+66% DMG Dealt
-3 Speed
Black as Pitch
0
If Icon HP dd2.png HP < 20%:
-4 Speed
+100% DMG Dealt
If Icon HP dd2.png HP < 20%:
+100% DMG Dealt
-4 Speed

The Star of the Chosen

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch.png
The Star of the Chosen
Infernal Flame
Step forward, and perish.
Combat Start: Random Hero and Enemy: Tauntx3
Round Start: Random Hero and Enemy: Combo
At various Flame Levels:
Heroes Gain +CRIT and +DMG Takenwhile they have Combo
Enemies Gain +CRIT and +DMG Taken while they have Combo
Bright Light
100-76
If Self has Combo:
+20% DMG Recieved
If Self has Combo:
+5% CRIT Chance
Dim Light
75-51
If Self has Combo:
+20% DMG Recieved
If Self has Combo:
+20% CRIT Chance
Shadowy
50-26
If Self has Combo:
+40% DMG Recieved
+10% CRIT Chance
If Self has Combo:
+20% DMG Recieved
+20% CRIT Chance
Darkness
25-1
If Self has Combo:
+66% DMG Recieved
+20% CRIT Chance
If Self has Combo:
+40% DMG Recieved
+33% CRIT Chance
Black as Pitch
0
If Self has Combo:
+100% DMG Recieved
+33% CRIT Chance
If Self has Combo:
+40% DMG Recieved
+33% CRIT Chance

The Bastard's Beacon

Flame Description Modifiers
Infernal torch.png
The Bastard's Beacon
Infernal Flame
No mercy here.
Enemies have +100% Chance to be Ordained
Lair Bosses are always Ordained
Wandering Bosses have increased chances to appear
Confession bosses gain unique buffs
Confession Flame effects are unchanged by this infernal Flame
All enemies will be Ordained.
Shambler, Death, The Collector and Warlord have
double chances to appear.
Confessional Bosses gain Ordainment buffs and unique buffs.


Unique Buffs

Confessional Boss Unique buffs
Brain.png

The Shackles of Denial
+100% Max Icon HP dd2.png
+40% DMG
+2 Icon speed.png
+20% Debuff dd2.png, Move dd2.png, Stun RES
On Death to the other Locks:
Latch of Regret: +60% DMG
Bolt of Lamentation:+33% CRIT Chance
Padlock of Wasting: Regeneration10
Shackle of Despair:On Hit: Add Negative Token
Seething Sigh.png

Seething Sigh
+40% Max Icon HP dd2.png
+40% DMG
+2 Icon speed.png
+1 Burn Duration Dealt
+10% Burn RES Piercing
Lungs:
Apply to Attacker When Hit: Burn3
Seething Sigh:
Apply on Hit: Burn3 (10%)
When Target Burn: Ignores Block and +100% Move dd2.png RES Piercing
Sundering Exhalation Skills: -5 Flame
Focusedfault.png
Focused Fault
+40% Max Icon HP dd2.png
+40% DMG
+2 Icon speed.png
+33% Debuff dd2.png RES Piercing
Apply on CRIT: Steal All Positive Tokens and Add Token eyes focus hero 0.png
Cluster /Bifurcated /Cloistered Eyes:
Glower/ Glare / Gaze Skills: Apply additional Weak, Dd2 token vulnerable.png or Dd2 token daze.png
Changing Classes: Remove All Negative Tokens
Focused Fault:

Behold Skills: Ignores and Removes All Dd2 token stealth.png
Supress Skill: Transfer all Bleed Blight Burn
Reach p3.png
Ravenous Reach
+40% Max Icon HP dd2.png
+40% DMG
+2 Icon speed.png
+1 Bleed Duration Dealt
+10% Bleed RES Piercing
Apply on Hit: Bleed3 (10%)
Phase 1:
Ideation Skills: Adjacent Heroes: Add Combo
Phase 2:
Precise Intent Skills: Adjacent Heroes: Add Token torso target.png
Phase 3
Apply on Hit: Add Dd2 token vulnerable.png (15%)
Rumination Skill: Apply additional: Combo, 3 Horror, Bleed6
Last Grasp Skill: Apply When Moving a Hero: Dd2 token immobilize.pngx2
Hateful God.png
Body of Work
All Phases/Enemies
+40% Max Icon HP dd2.png
+40% DMG
+2 Icon speed.png
Round Start: Add Crit (10%) and Dd2 token vulnerable.png (5%)
Gut of the Coward
+1 Blight Duration Dealt
10% Blight RES Piercing
Apply on Hit: Blight3 (10%)
Gastric Juices Skills: Add Token gastric juice.png to Target and Adjacent Target
Infernal Gaze
+33% Debuff dd2.png RES Piercing
Melee Skills: Transfer All Negative Tokens.
Hateful God
Proclaimers:
+1 Bleed Blight Burn Dealt
+1 Bleed Blight Burn Duration
+10% Bleed Blight BurnDebuff dd2.png RES Piercing
Hero-specific Spectres
Apply On CRIT: Steal All Positive Tokens
Apply On Hit Bleed3 (10%)
Apply On Hit Burn3 (10%)
Apply On Hit Blight3 (10%)
+20%Debuff dd2.png RES
(Spectres do not get extra health from Flame)

The Stygian Blaze

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch.png
The Stygian Blaze
Infernal Flame
Ashes to ashes.
-33% Positive Relationship Chance
+20% Traveling Flame Drain
Enemies gain +1 Death Armor
Champion Enemies have increased chance to appear and will appear in all Regions
At Various Flame Levels:
Heroes Gain +looted RELICS and BAUBLES and
On Meltdown: Gain Negative Tokens
Enemies Gain +SPD, +DMG, and
Enemy Advantage Chance
Bright Light
100-76
- +5% DMG Dealt
+2 Speed
Dim Light
75-51
- +10% DMG Dealt
+2 Speed
Shadowy
50-26
On Meltdown: Add Weak
+2 RelicsRELICS
+1 BaublesBAUBLES
+10% DMG Dealt
+4 Speed
+15% Enemy Advantage Chance
Darkness
25-1
On Meltdown: Add Weak, Vulnerable
+4 RelicsRELICS
+2 BaublesBAUBLES
+20% DMG Dealt
+4 Speed
+33% Enemy Advantage Chance
Black as Pitch
0
On Meltdown: Add Weak, Vulnerable
+6 RelicsRELICS
+4 BaublesBAUBLES
+40% DMG Dealt
+6 Speed
+100% Enemy Advantage Chance

Infernal Vitrine

Full Infernal Flame Vitrine

The game tracks every succesful Infernal torch run per act in the Infernal Flame Vitrine. This is located in The Wainwright and the player can check their progress in-game during the Inn and in the road. Completing every act with every flame rewards an exclusive Stagecoach skin

Progression art stagecoach.png Exclusive Stagecoach Skin'