Combat Items

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Combat Items are items that can be equipped by a Hero in Darkest Dungeon II. They are consumable items that are able to be used by a Hero during their turn and is considered a Free Action. (Does not use your Turn)

Combat items can be acquired in multiple ways.

The primary currency used to purchase Combat Items is Relics.png Relics. Though there are some cases (such as Bone Saw) which can be purchased using Baubles.pngBaubles.

Every hero has one slot for combat items. Placing the item there from the player's inventory will give that hero access to the item so it can then be used by the Hero during combat (it's consumed on the spot). Once entered the combat or entered the Lair no other can be equipped and the number of Combat items equipped depends on the item itself (Can be increased with Stagecoach Items and Leviathan trophy).

List of Combat Items

No Tags

Image Combat Item Effects
DD2 Holy water.png
Holy Water
[1 Target]
Stacks 2
Remove Combo
Remove all Negative Tokens
Oil flask.png
Linseed Oil Flask
[1 Target]
Stacks 4
-40% Move RES (3 Turns)
-30% Burn RES (3 Turns)
Add Daze (20%)
Pustule salve.png
Pustule Salve
[1 Target]
Stacks 2
Remove Damage over Time
Heal 25%
Space dust.png
Ethereal Dust
[1 Target]
Stacks 2
Clear all skills Cooldowns
Spring water.png
Mineral-Rich Spring Water
[1 Target]
Stacks 3
-3 Stress
Heal 5
The blood.png
The Blood
[1 Target]
Stacks 2
Add CritStrengthSpeed
Add Horror (3 Turns)
War horn.png
War Horn
[Party]
Stacks 1
Add Strengthx2
Wilburs flag.png
Wilbur's Flag
[2 Targets]
Stacks 2
Yellow circle 12.png Blue circle 12.png
Add Combo, Vulnerable
Shred of decency.png
Shred of Decency
[1 Target]
Stacks 2
Remove all Worship Worship
Unnatural pigment.png
Unnatural Pigment
[1 Target]
Stacks 2
Copy all Positive Tokens
Single leech.png
Single Leech
[1 Target]
Stacks 2
Remove Disease
Bleed2
Trephine bur.png
Trephine Bur
[1 Target]
Stacks 4
Convert Vulnerable to Block, Blind to Dodge,
Weak to Strength, Daze to Speed
10% DMG

Separator.png

Flammable

Found randomly during the run.

Image Combat Item Effects
Torch consumable.png
A Glimmer of Hope
[1 Target]
Stacks 4
+15 Flame

Separator.png

Powder

Found randomly during the run and generated by Alembic and Retort. Alchemical gear.png

Image Combat Item Effects
Ablative powders.png
Ablative Powders
[1 Target]
Stacks 2
+66% Burn RES (3 Turns)
Gain On Burn Resist: -1 Dd2 token stress.png (3 Turns)
Chalk dust.png
Chalk Dust
[Enemy Party]
Stacks 2
Remove Dd2 token stealth.png
Cannot Gain Dd2 token stealth.png (2 Rounds)
Clotting powders.png
Clotting Powders
[1 Target]
Stacks 2
+66% Bleed RES (3 Turns)
Gain On Bleed Resist: -1 Dd2 token stress.png (3 Turns)
Neutralizing powders.png
Neutralizing Powders
[1 Target]
Stacks 2
+66% Blight RES (3 Turns)
Gain On Blight Resist: -1 Dd2 token stress.png (3 Turns)
Pouch of lye.png
Pouch of Lye
[Enemy Party]
Stacks 2
Clear all Corpses
Shimmering powder.png
Shimmering Powder
[1 Target]
Stacks 2
Add Dd2 token stealth.png x2
+2 Icon speed.png (3 turns)

Separator.png

Restorative

Found randomly during the run and generated by Chirurgeon's Mixing Kit .Chirurgeons mixing kit.png

For more Restorative items see: Inn Items

Image Combat Item Effects
Adrenaline tonic.png
Adrenalic Tonic
[1 Target]
Stacks 2
Heal 18
+1 Dd2 token stress.png
Healing consumable 1.png
Healing Salve
[1 Target]
Stacks 2
Heal 12
Healing consumable 2.png
Triage Kit
[1 Target]
Stacks 1
Heal 27
Invigorating intoxicant.png
Invigorating Intoxicant
[1 Target]
Stacks 2
+25% Deathblow RES (3 Turns)
+6 Speed while on Death's Door (3 Turns)
+10% CRIT while on Death's Door (3 Turns)
Medicinal herbs.png
Medicinal Herbs
[1 Target]
Stacks 2
Remove Damage over Time
Smelling salts.png
Smelling Salts
[1 Target]
Stacks 2
Remove Dd2 token daze.png Dd2 token stun.png
Add Dodge
Stimulants.png
Stimulants
[1 Target]
Stacks 2
Add Strength
+5 Speed (3 Turns)

Separator.png

Concoction

Found randomly during during the run and generated by Alembic and Retort .Alchemical gear.png

For more Concoction items see: Inn Items

Image Combat Item Effects
Dd2Antivenom.png
Antivenom
[1 Target]
Stacks 2
Remove Blight
Heal 5
Burn salve.png
Burn Salve
[1 Target]
Stacks 2
Remove Burn
Heal 5
Dd2 Laudanum.png
Laudanum
[1 Target]
Stacks 4
Remove Horror
-1 Stress

Separator.png

Woven

Found randomly during the run and generated by Worktable Loom. Worktable loom.png

Image Combat Item Effects
Dd2 Bandages.png
Bandages
[1 Target]
Stacks 2
Remove Bleed
Heal 5
Fishermans net.png
Fisherman's Net
[1 Target]
Stacks 2
Add Dd2 token immobilize.png x2
-5 Speed (3 Turns)
-33% Bleed RES (3 Turns)
Rag.png
Milk-Soaked Linen
[1 Target]
Stacks 4
Remove Blind

Separator.png

Contraption

Found randomly during the run and generated by Tinker's Bench. Tinkers bench.png

Image Combat Item Effects
Noisemaker.png
Noisemaker
[1 Target]
Stacks 2
Add Taunt x2
Add Block
Pyrotechnic dazzler.png
Pyrotechnic Dazzler
[1 Target]
Stacks 2
Add 2 at random
Blind or Dd2 token daze.png or Dd2 token stun.png or Dd2 token vulnerable.png or -4 Icon speed.png (3 Turns)
Smoke bomb.png
Smoke Bomb
[1 Target]
Stacks 2
Add Blind x2
Thunderclap grenade.png
Thunderclap Grenade
[Enemy Party]
Stacks 2
Shuffle enemy Party
Add Dd2 token stun.png (25%)

Separator.png

Noxious

Found randomly during the run.

Image Combat Item Effects
Toxic ichor.png
Toxic Ichor
[Enemy Party]
Stacks 2
-33% Damage over Time RES (3 Turns)
Death cap spores.png
Death Cap Spores
[1 Target]
Stacks 2
Remove 1 Death Armor
-33% Blight RES (3 Turns)

Flammable

Image Combat Item Effects
Otherworldly fragment.png
Otherwordly Fragment
[1 Target]
Stacks 2
5 Blight (3 Turns)
5 Burn (3 Turns)

Separator.png

Explosive

Found randomly during the run and generated by Explosives Magazine. Explosives magazine.png

Flammable

Image Combat Item Effects
Fire bomb.png
Incendiary Cocktail
[1 Target]
Stacks 1
5 Burn (3 Turns)
Fire grenade.png
Greek Fire Grenade
[Enemy Party]
Stacks 1
3 Burn (3 Turns)

Noxious

Image Combat Item Effects
Ichor bomb.png
Ichor Bomb
[1 Target]
Stacks 1
5 Blight (3 Turns)
Toxic spores.png
Spore Grenade
[Enemy Party]
Stacks 1
3 Blight (3 Turns)

Separator.png

Traps

Dound randomly during the run and generated by Trapmaker's Kit. Trapmakers kit.png Trap combat items are also Serrated.

Serrated

Image Combat Item Effects
Scrap grenade.png
Scrap Grenade
[Enemy Party]
Stacks 1
3 Bleed (3 Turns)
Spiked ball.png
Spiked Ball
[1 Target]
Stacks 1
5 Bleed (3 Turns)
Bear trap.png
Bear Trap
[1 Target]
Stacks 2
3 Bleed (3 Turns)
Add Dd2 token immobilize.png
Crows feet.png
Crow's Feet
[Enemy Party]
Stacks 2
1 Bleed (3 Turns)
-20% Move dd2.png RES (3 Turns)
-2 Icon speed.png (3 Turns)

Separator.png

Weapon

Found randomly during the run.

Image Combat Item Effects
Makeshift javelin.png
Makeshift Javelin
[1 Target]
Stacks 2
Yellow circle 123.png Blue circle 123.png
DMG: 3-6 10% CRIT
Knockback 3
Add Dd2 token immobilize.png
Bone saw.png
Bone Saw
[1 Target]
Stacks 1
Yellow circle 4.png Blue circle 1.png
DMG: 6-12 CRIT: 10%
5 Bleed (3 Turns)

Reusable

Unique Combat item. Instead of being a single-use it has a cooldown similar to Hero skills.

Image Combat Item Effects
Ear necklace.png
Tropaeum
[1 Target]
Stacks 1
Cooldown 5
Add Combo

Trivia

  • Some items are references to the first game:
    • The Etheral Dust and the Otherwordly Fragment are references to Exclusive to The Color of Madness DLC The Color of Madness.
    • The Noisemaker is a reference to the Butcher Circus dlc.
    • The Blood is a reference to the Exclusive to The Crimson Court DLC The Crimson Court.
    • The Death Cap Spores and Spore Grenade are references to the Weald.
    • Wilbur's Flag is a reference to the trophy of the same name dropped by the Swine God.