Ordainment

From Darkest Dungeon Wiki
Jump to navigation Jump to search
Ordained enemies are marked with the symbol of the Iron Crown.

As the party approaches The Mountain, more and more enemies will become Ordained, granting them various offensive and defensive buffs.

Mechanics

Ordainment is the primary form of difficulty scaling during an expedition, with Ordainment chance increasing between each Region and Confession. In later Regions and Confessions, the majority of enemies will be Ordained.

Ordainment buffs vary by Confession and generally reflect characteristics of the Confession boss—for example, enemies ordained by the Seething Sigh will apply Burn Burn with their attacks, whilst enemies ordained by the Ravenous Reach will apply Bleed Bleed.

Act bosses and Lair bosses will never be Ordained, with one notable exception. However, mini-bosses like Death, the Shambler, and the Exemplar may be, making the encounter much more difficult than usual.

The Bastard's Beacon

The Bastard's Beacon is an Infernal Flame that Ordains all enemies except Confession bosses—this includes enemies, like Lair bosses, that are not normally Ordained. And while Confession bosses will not be Ordained (technically speaking) they will instead be given a set of buffs even more powerful than the usual Ordainment buffs. Needless to say, this greatly increases the overall difficulty of the expedition.

Ordainment by Confession

All ordained enemies will receive buffs to HP HP and damage, along with various offensive and defensive buffs depending on the current Confession.

Confession Denial Resentment Obsession Ambition Cowardice
Chance
  • Region 1: 0%
  • Region 2: 25%
  • Mountain: 33%
  • Region 1: 0%
  • Region 2: 33%
  • Region 3: 75%
  • Region 1: 0%
  • Region 2: 40%
  • Region 3: 80%
  • Region 1: 0%
  • Region 2: 50%
  • Region 3: 90%
  • Region 1: 0%
  • Region 2: 50%
  • Region 3: 90%
Increased HP HP and DMG
  • +20% HP
  • +20% DMG
  • +30% HP
  • +30% DMG
  • +40% HP
  • +40% DMG
Damage over Time Piercing and Duration -
  • +10% Damage over Time RES Piercing
  • +1 Damage over Time Duration Dealt
Additional Buffs
  • One of the following:
    • +20% Stun RES
    • +20% Debuff RES
    • +20% Move RES

On Hit:

  • 10% chance to apply Burn1

On Critical Hit:

On Hit:

  • 10% chance to apply Bleed1
  • 5% chance to apply Vulnerable

On Hit:

  • 10% chance to apply Blight1

On Round Start:

  • 10% chance to gain Crit
  • 5% chance to gain Vulnerable

Notes

  • The Valley and The Sluice do not count as proper regions for the purposes of calculating Ordainment chance. Rather, they seem to use the numbers corresponding to the prior region.