Ordainment
Enemies in Darkest Dungeon II may be Ordained, granting them various buffs to HP, resistances, and damage, depending on the current Confession.
Mechanics
The probability that an enemy will be Ordained increases with each Region the party traverses. Later Confessions also increase the probability of Ordainment. Ordainment buffs generally reflect characteristics of the Confession boss—e.g. enemies ordained by the Seething Sigh apply Burn, whilst enemies ordained by the Ravenous Reach apply Bleed.
Act bosses and Lair bosses will never be Ordained, with one notable exception. However, mini-bosses like Death, the Shambler, and Cultist mini-bosses may be, potentially making the encounter much more difficult than usual.
The Bastard's Beacon
The Bastard's Beacon is an Infernal Flame that, when equipped, not only increases Ordainment chance by 100%, but also allows Lair bosses to be Ordained. Confession bosses additionally will be granted a set of buffs that are even more powerful than the act-specific Ordainment buffs. Needless to say, these buffs greatly increase the overall difficulty of the expedition.
Ordainment by Confession
Confession | Denial | Resentment | Obsession | Ambition | Cowardice |
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Chance |
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Effects | |||||
On Hit: | On Critical Hit:
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On Hit: | On Hit:
On Round Start: |
Notes
- The Valley and The Sluice do not count as proper regions for the purposes of calculating Ordainment chance. Rather, they seem to use the numbers corresponding to the prior region.