Ordainment

From Darkest Dungeon Wiki
Jump to navigation Jump to search
Ordained enemies are marked with the symbol of the Iron Crown.

In the Confessions Confessions mode of Darkest Dungeon II, Ordainment is a mechanic that progressively increases enemy difficulty during the course an expedition. As the party approaches The Mountain, more and more enemies will become ordained, granting them various offensive and defensive buffs.

Mechanics

Ordainment chance increasing between each Region and Confession. In later Regions and Confessions, the majority of enemies will be Ordained. Ordainment buffs vary by Confession and generally reflect characteristics of the Confession boss—for example, enemies ordained by the Seething Sigh will apply Burn Burn with their attacks, whilst enemies ordained by the Ravenous Reach will convert weaker tokens like Block Block and Dodge Dodge to stronger tokens like Block+ Block+ and Dodge+ Dodge+

Act bosses and Lair bosses will never be Ordained, with one notable exception. However, mini-bosses like Death, the Shambler, and the Exemplar may be, making the encounter much more difficult than usual.

The Bastard's Beacon

The Bastard's Beacon is an Infernal Flame that Ordains all enemies except Confession bosses—this includes enemies, like Lair bosses, that are not normally Ordained. And while Confession bosses will not be Ordained (technically speaking) they will instead be given a set of buffs even more powerful than the usual Ordainment buffs. Needless to say, this greatly increases the overall difficulty of the expedition.

Ordainment by Confession

All ordained enemies will receive buffs to HP HP and damage, along with various offensive and defensive buffs depending on the current Confession.

Denial Resentment Obsession Ambition Cowardice
  • Region 1: 0%
  • Region 2: 25%
  • Mountain: 33%
  • Region 1: 0%
  • Region 2: 33%
  • Region 3: 75%
  • Region 1: 0%
  • Region 2: 40%
  • Region 3: 80%
  • Region 1: 0%
  • Region 2: 50%
  • Region 3: 90%
  • Region 1: 0%
  • Region 2: 50%
  • Region 3: 90%
Effects
  • Region 1: +10% Max HP
  • Region 2: +20% Max HP, +20% DMG
  • Region 1: +10% Max HP
  • Region 2: +20% Max HP, +20% DMG
  • Region 3: +30% Max HP, +30% DMG
  • Region 1 +20% Max HP, +20% DMG
  • Region 2 +30% Max HP, +30% DMG
  • Region 3:+40% Max HP, +40% DMG
-

+1 Damage over Time Duration Dealt

One of the following:

  • +20% Stun RES
  • +20% Debuff RES
  • +20% Move RES

Round End:
Buff Apply on Hit: Burn 3 when HP is 100%

On Critical Hit:

Round End:

  • Convert Block+ to Strength
  • Convert Block to Block+
  • Convert Dodge+ to Crit
  • Convert Dodge to Dodge+

On Critical Hit:

  • Invert 1 Positive Token

Apply to Attacker when Crit: Blight 1

Notes

  • The Valley, The Sluice, and The Catacombs do not count as proper regions for the purposes of calculating Ordainment chance. Rather, they seem to use the numbers corresponding to the prior region.