Ordainment

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Ordained enemies are marked with the symbol of the Iron Crown.

Enemies in Darkest Dungeon II may be Ordained, granting them various buffs to HP HP, resistances, and damage, depending on the current Confession.

Mechanics

The probability that an enemy will be Ordained increases with each Region the party traverses. Later Confessions also increase the probability of Ordainment. Ordainment buffs generally reflect characteristics of the Confession boss—e.g. enemies ordained by the Seething Sigh apply Burn Burn, whilst enemies ordained by the Ravenous Reach apply Bleed Bleed.

Act bosses and Lair bosses will never be Ordained, with one notable exception. However, mini-bosses like Death, the Shambler, and Cultist mini-bosses may be, potentially making the encounter much more difficult than usual.

The Bastard's Beacon

The Bastard's Beacon is an Infernal Flame that, when equipped, not only increases Ordainment chance by 100%, but also allows Lair bosses to be Ordained. Confession bosses additionally will be granted a set of buffs that are even more powerful than the act-specific Ordainment buffs. Needless to say, these buffs greatly increase the overall difficulty of the expedition.

Ordainment by Confession

Confession Denial Resentment Obsession Ambition Cowardice
Chance
  • Region 1: 0%
  • Region 2: 25%
  • Mountain: 33%
  • Region 1: 0%
  • Region 2: 33%
  • Region 3: 75%
  • Region 1: 0%
  • Region 2: 40%
  • Region 3: 80%
  • Region 1: 0%
  • Region 2: 50%
  • Region 3: 90%
  • Region 1: 0%
  • Region 2: 50%
  • Region 3: 90%
Effects
  • +20% HP
  • +20% DMG
  • +2 Speed
  • And one of the following:
    • +20% Stun RES
    • +20% Debuff RES
    • +20% Move RES

Effects shared across Acts II through V:

  • +40% HP
  • +40% DMG
  • +2 Speed
  • +10% Damage over Time RES Piercing
  • +1 Damage over Time Duration Dealt
On Hit:
  • 10% chance to apply Burn1
On Critical Hit: On Hit:
  • 10% chance to apply Bleed1
  • 5% chance to apply Vulnerable
On Hit:
  • 10% chance to apply Blight1

On Round Start:

  • 10% chance to gain Crit
  • 5% chance to gain Vulnerable

Notes

  • The Valley and The Sluice do not count as proper regions for the purposes of calculating Ordainment chance. Rather, they seem to use the numbers corresponding to the prior region.