Ordainment
In the
Confessions mode of Darkest Dungeon II, Ordainment is a mechanic that progressively increases enemy difficulty during the course an expedition. As the party approaches The Mountain, more and more enemies will become ordained, granting them various offensive and defensive buffs.
Mechanics
Ordainment chance increasing between each Region and Confession. In later Regions and Confessions, the majority of enemies will be Ordained. Ordainment buffs vary by Confession and generally reflect characteristics of the Confession boss—for example, enemies ordained by the Seething Sigh will apply
Burn with their attacks, whilst enemies ordained by the Ravenous Reach will convert weaker tokens like
Block and
Dodge to stronger tokens like
Block+ and
Dodge+
Act bosses and Lair bosses will never be Ordained, with one notable exception. However, mini-bosses like Death, the Shambler, and the Exemplar may be, making the encounter much more difficult than usual.
The Bastard's Beacon
The Bastard's Beacon is an Infernal Flame that Ordains all enemies except Confession bosses—this includes enemies, like Lair bosses, that are not normally Ordained. And while Confession bosses will not be Ordained (technically speaking) they will instead be given a set of buffs even more powerful than the usual Ordainment buffs. Needless to say, this greatly increases the overall difficulty of the expedition.
Ordainment by Confession
All ordained enemies will receive buffs to
HP and damage, along with various offensive and defensive buffs depending on the current Confession.
| Denial | Resentment | Obsession | Ambition | Cowardice | |
|---|---|---|---|---|---|
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| Effects | |||||
| - | |||||
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One of the following: |
On Critical Hit:
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Round End: |
On Critical Hit:
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Notes
- The Valley, The Sluice, and The Catacombs do not count as proper regions for the purposes of calculating Ordainment chance. Rather, they seem to use the numbers corresponding to the prior region.