Death (Darkest Dungeon II)
Death | |
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![]() | |
Stats | |
![]() | 80 |
![]() | 6 |
![]() | 3 |
Resistances | |
![]() | 75% |
![]() | 30% |
![]() | 20% |
![]() | 50% |
![]() | 20% |
![]() | 30% |
Low ▪ Medium ▪ High | |
Other Attributes | |
Types | None |
Size | 2 |
Turns per Round | 2 |
Permanent Condition(s) | |
“ | Death is manifest, and will suffer no abnegation. | „ |
~ The Academic |
Death is a boss hunting the Flagellant in Darkest Dungeon II.
Behaviour
Whenever the Flagellant is present, Death has a 6% chance to appear at the end of a Resistance Encounter or Road Battle with regional enemies (that is, enemies that are not Pillagers, Cultists, Gaunts, or Military).
She spawns with two indestructible, untargetable Gravestones. A number of her skills will cause her to move backwards through the Gravestones, and when she is in the back ranks she will use Trample, a devastating ability that applies Shuffle,
Bleed, and
Stress to the entire party.
Not only do many of her skills apply Bleed, but she also has a permanent buff that boosts her damage against
bleeding targets. On the other hand, she is relatively less resistant against
Blight and
Burn.
Skills
Notes
- Similar to the Implication's BOOOOOOOM!, Trample hits fewer targets the closer Death is to rank 1.
Rewards
In addition to the usual Relics and
Baubles, defeating Death will also reward
Mastery Points along with one of the following Death's Head trinkets:
Image | Trinket | Description |
---|---|---|
Death's Head
Indelible
|
On Entering Death's Door:
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Death's Head
Indelible
|
||
Death's Head
Indelible
|
+100% DMG while on Death's Door
+25% CRIT while on Death's Door
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Death's Head
Indelible
|
On Leaving Death's Door: Heal 100%
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Death's Head
Indelible
|
Strategy
- Due to her possibly appearing at the end of any Resistance Encounter or Road Battle against regional enemies, the best preparation is to go into these battles assuming that she'll always appear, and plan accordingly: once combat starts, it will no longer be possible to swap skills or Combat Items.
- Death spawns upon the death of the last enemy, but does not take actions until the next round. Thus if the last enemy is killed early in the round (by a fast hero or damage over time), then the party will get a few free turns to attack Death before she can act.
- Death will always use Memento Mori as a free action in her first turn, exclusively targeting Flagellant with a
Stun,
Horror and a
to his
RES for the remainder of the battle. Having a fast hero with an item or skill that can clear
can the first turn much less punishing.
- Her most devastating attacks are Soul Reaver and Trample. Both require some setup before they can be used, and can be anticipated accordingly.
- Soul Reaver applies heavy damage and
Bleed and inflicts
Stress on a hero. The damage becomes especially devastating given Death's damage bonus against
bleeding targets, and her party-wide
from Trample. Her ability to transfer Damage over Time effects also makes her especially resilient to them—when fighting her, it is best to have some way of removing
and
, or redirecting her attacks towards another hero.
- Trample, which can only be used after Waning Crescent, will
Shuffle the entire party while dealing
Stress and
Bleed. The further back Death is, the more heroes Trample will target. Since Death only has average
RES, one way to mitigate the skill's effects is to
Pull her to the front, where the skill will only hit the front two heroes. Alternatively,
Immobilize can also be used preemptively.
- Soul Reaver applies heavy damage and
Trivia
- The design of Death seems to take inspiration from the Bible verse that describes one of the four horsemen. "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."
- The move "Trample" is very similar to the move "Trample" used by the Plow Horse in The Color of Madness. They both are used from the back ranks and shuffle your party.
- The "Deathblow" icon and text does not show up when a Deathblow is dealt to Death. Instead, she is blown away in the wind, indicating that she is unable to be stopped or killed.
Intro Lines
Death Lines
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Regional | Dreaming General ![]() ![]() ![]() | ||
Cultists | Deacon ![]() ![]() | ||
Roaming | Antiquarian ![]() ![]() ![]() ![]() ![]() ![]() | ||
Secret |
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The Mountain |
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Kingdoms |
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