Dreaming General

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Dreaming General
General wiki.png
Stats
HP HP185
Speed Speed3
Death Armor Death Armor2
Resistances
Bleed Bleed50%
Blight Blight30%
Burn Burn20%
Stun StunImmune
Move MoveImmune
Debuff Debuff40%
LowMediumHigh
Other Attributes
TypesCadaver
Size3
Turns per Round1
Permanent Condition(s)
Permanent Immobilize
Locked in a nightmare slumber, he is tortured by failures both real, and imagined.
~ The Academic

The Dreaming General is the Cadaver boss, found at his keep in The Tangle.

Description

An armored colossus forged in the fire of a hundred battles, he was once a champion of men; a gifted tactician and warrior that would've met the cultists of the mountain on the field of battle and stemmed the tide of their corruption. Alas, that day never came. Trapped within the walls of his mind by a curse that couldn't be fought with swords and arrows, he sleeps on, tortured by his failure. End his suffering, and grant his soul the rest he longs for.

The Dreaming General is the region boss of the Tangle. He has high damaging single and multi target attacks, stress and is accompanied by the Tap Root, which can inflict Strangle.png, an unique token that deals Damage over Time while also forcing the target to use a skill that stresses out the party.

Combat Skills

The Dreaming General's attacks are comprised of heavily damaging attacks that inflict stress, and can hit any rank.

Skill Name Target Ranks DMG CRIT Self Target
Unsettling Whispers Blue circle1234.png Yellow circle 1234.png 6-10 5% - +2 Stress
Other Heroes: +1 Stress (50%)
Waking Dead Blue circle1234.png Yellow circle 1234.png 10-20 10% - Only used when Dd2 token taproot.png x3
• Ignores Dd2 token stealth.pngDd2 token blind.pngDd2 token taunt.png
• Targets all heroes with Dd2 token the soil stirs.png
• Clear Dd2 token the soil stirs.png
Bleed4
+2 Stress
Nightmare Blue circle lasso full.png Yellow circle 1234.png 10-20 10% - Forced Action
Only used when all heroes Tangled Growth 3.png x3
IgnoresDd2 token dodge.pngDd2 token blind.png
• Clear Tangled Growth 3.png

Tap Root

Tap Root
Taproot.png
Stats
HP HPInvulnerable
Speed Speed10
Resistances
Bleed BleedImmune
Blight BlightImmune
Burn BurnImmune
Stun StunImmune
Move MoveImmune
Debuff DebuffImmune
LowMediumHigh
Other Attributes
TypesNone
Size1
Turns per Round0
Permanent Condition(s)
Permanent Immobilize
Skill Name Target Ranks Target
Creeping Growth Blue circle lasso full.png Yellow circle 1234.png Used only at Combat Start
• Add Tangled Growth 3.png
Creeping Growth Blue circle1234.png
(2 targets)
Yellow circle 1234.png Targets 2 random heroes.
Ignores target with Tangled Growth 3.png x3
Ignores all tokens.
• Add Tangled Growth 3.png
The Soil Stirs Blue circle1234.png
(2 targets)
Yellow circle 1234.png Free action
Used after every second "The Growth Recedes", but only if no Dd2 token the soil stirs.png are present.
Ignores Block, Dodge, Stealth, Blind.
• Add Dd2 token the soil stirs.png
The Growth Recedes Blue circle1234.png
(2 targets)
Yellow circle 1234.png Free action
Used when Hit
Ignores all tokens.
• Remove 1 Tangled Growth 3.png

When a hero has aStrangle.png token and takes their turn, whatever skills they have equipped will be hidden and they will be forced to use 'Whispering Darkness.

Name Icon Ranks Target Effect
Whispering Darkness Skill icon whispering darkness 6.png Blue circle1234.png Self Other Heroes: +1 Stress (75%)

Strategy & Advice

The General is an endurance test, a stress hazard, and a control fight all in one. His large health pool will allow him to put significant stress on your heroes before he goes down, though he doesn't have the greatest ability to kill heroes. Unsettling Whispers can be dealt with by putting taunt on heroes like Leper, Man At Arms, or Hellion, all of whom have Taunt and Stress healing moves. The Waking Dead is his main way of disrupting a formation, depending on who he targets and how much you're willing to let them get hurt. Nightmare is almost never seen unless the boss succeeds in disrupting you enough to prevent you from hitting the root. If you are hit by Nightmare, be ready to heal and use the removed roots to recover or clear the fight before the General can follow up on his advantage.

Alongside the General is the Taproot, an invulnerable fixture to Rank 4 that starts the fight by dropping vines on the Heroes. Afterwards, at the start of every round it will drop 2 vines onto 2 different heroes. Hitting the root will cause it to retract 1 vine from a random hero, so 2 hits on the Taproot will remove all vines added that round. However, if it gets hit twice since the beginning of the fight or the last Waking Dead, it will use Soil Stirs to target 2 ranks for Waking Dead. Because of this, care needs to be taken on when you hit the Taproot as to prevent runaway vine generation and minimize the amount of Waking Dead's that the General will use.

As a General Strategy for the General, the fight can have it's threat minimized by following a specific routine;

  1. Round 1: Ignore the Taproot completely and attack the boss or prepare for the fight.
  2. Round 2: Attack the Taproot only once. This will retract 1 vine on a random hero.
  3. Round 3: Attack the Taproot for as many heroes that have more than 1 vine. This could be either 3 times for 3 heroes with 2 vines or twice for 1 hero with 2 vines and 1 hero with 3 and entangled. On this round, the Taproot will use Soil Stirs, but it won't be used on this Round.
  4. Round 4: Prepare for Waking Dead and hit the Taproot once this round.
  5. Round 5: Repeat steps 3 and 4 until the boss is killed.

Loot

Item Image Item Name Effect
Trophy dreaming general.png
The General's Dream • Corpse: +200% DMG
Combat Start: Permanent Immobilize (Party)
Remove Permanent Immobilize after 5 Rounds
The Nightmare's End -75% Trinket Prices
The Safety of Slumber +33% Damage over Time RES
-2 Speed
Progression art trinkets.png Random Trinket 1 Boss may drop a random trinket purchasable within the Tangle, including Tangle exclusive trinkets, hero trinkets and other Unforgettable or Indelible trinkets.
Mastery point icon.png Mastery 1 Mastery point, used to upgrade hero skills in the Inn.
Loathing new bar.png Loathing Reset Reduces Loathing to 0
Torch updated deployed darkest dungeon .png Torch 15 Adds 15 Torch to the Flame.
Gold 3.png Relics 12-24 Currency used for purchasing goods and services.

Quantity varies based on luck.

Coast starfish.png Untainted Sea Stars 12-40 Currency used for purchasing trinkets.

Quantity varies based on luck.

Combat items In Menu.png Combat

Item

Varies A random Combat item purchasable within stores.

Quantities vary based on item and luck.

Inn items.png Inn Items Varies A random Inn item purchasable within stores.

Quantity varies based on item and luck.

Assay gear.png Stagecoach

Item

1-2 A random Stagecoach item purchasable within stores.

Possible to roll multiple Stagecoach upgrades in one drop.


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