Bosses (Darkest Dungeon II)
Jump to navigation
Jump to search
This article is a stub. You can help Darkest Dungeon Wiki by expanding it. |
Bosses in Darkest Dungeon II are especially difficult enemies—often dealing large amounts of damage or Stress to the party, having high HP, acting multiple times per round, or using certain unique mechanics.
There are many ways bosses may be encountered. While some bosses are optional, many bosses serve as gatekeepers testing the party's combat power, and must be defeated before the expedition can continue. Certain bosses always appear in fixed locations—the end of each Act, for example, consists of a final boss battle at The Mountain—while other bosses actively seek out the party and may ambush them under certain conditions.
Bosses
- The Antiquarian, a friend-turned-foe capable of buffing herself and her team, making allies guard her, debuffs, and a Blight cleave.
- The Chirurgeon is the boss found at the end of the Chirurgeon's Table node. He is a supportive boss with misleading RES, powerful buffs and heals, and a potentially devastating attack if left without allies.
- The Collector, a familiar face who spawns if a Trophy is in the parties possession. Alongside being able to Bleed, Stress and Combo, He is capable of summoning minions who can deal bleed, debuffs and stuns whilst buffing the enemy team with DoT-clear, Crit, Guarded and heals.
- Death, a boss with a 6% chance of spawning if a Flagellant is present. Capable of applying wide-spread Shuffle, Bleed, and Stress, she is a force to be reckon with as teams are not healed nor are status effects or tokens removed, leading to potentially unfortunate Death encounters.
- The Shambler is a returning boss capable of summoning weak pawns that can massively buff themself and heal the Shambler. The Shambler the party at Combat Start and applies a party-wide blight or bleed, along with spawning more Tentacles to fight for the beast.
- The Warlord is a boss exclusive to The Binding Blade DLC with high base DMG, buffs, Bleed, and intense cleaves dealing high damage or Stun that are dependent upon Combo tokens.
Cultist Bosses
- The Deacon, a tanky cosmic boss capable of dealing heavy single target damage and wide spread Stress.
- The Cardinal, a debuff/DoT-heavy cosmic boss capable of removing and applying heavy debuffs, intense DoTs and Shuffle through cleaves and single target attacks.
- The Exemplar, a fearsome cosmic boss capable of summoning and sacrificing allies for powerful buffs, along with dealing high Blight, debuffs and Stress, and Horror
Lair Bosses
Main article: Lair
each region has a lair, etc...
- The Librarian, the lair boss of the Sprawl who resides in the Great Library.
- The Dreaming General, the lair boss of the Tangle who resides in the General's Keep.
- The Harvest Child, the lair boss of the Foetor who resides in the Harvest House.
- The Leviathan, the lair boss of the Shroud who resides in The Sacred Pier.
Act Bosses
etc