Shambler (Darkest Dungeon II)

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Shambler
Shambler DD2.png
Stats
HP HP85
Speed Speed2
Death Armor Death Armor2
Resistances
Bleed Bleed50%
Blight Blight50%
Burn Burn40%
Stun Stun100%
Move Move50%
Debuff Debuff30%
LowMediumHigh
Other Attributes
TypesCosmic
Size2
Turns per Round1
Permanent Condition(s)
Combat Start: Dodgex2
If Shambler's Spawn is equipped:
+100% DMG
+4 Speed

The Shambler is a dangerous Cosmic boss in Darkest Dungeon II.

Description

The Shambler may be encountered in two ways. Firstly, it may be summoned at the Shambler's Altar in the Academic's Study. Secondly, in later regions it has a small chance to replace any road battle when the Flame level is 30 or less. Shamblers may appear multiple times over the course of an expedition.

A primary feature of the fight with the Shambler is the Shambler Tentacles that it constantly summons. A Tentacle buffs itself with each successful attack, so the party is forced to choose between killing a Tentacle only for a new one to spawn in its place, or letting the Tentacles grow more dangerous over time.

The possibility of encountering a Shambler greatly increases the danger of keeping Flame levels low. Sufficiently strong parties may choose to fight the Shambler in order to earn one of its unique Trinkets, as well as Mastery Points.

Skills

Skill Name Target Ranks DMG CRIT Self Effects
Obdurous Advancement
1-2 10% MoveForward 1
Gain Block+
Summon Shambler Tentacles behind
Bleed3
Undulating Withdrawal
1-2 5% MoveBack 2
Gain Dodge
Summon Shambler Tentacles in front
Blight3
Stentorious Lament
1-2 5% MoveBack 1
Summon Shambler Tentacles in front
1 Stress, 1 Stress (50%)
MoveShuffle
Apply Combo to random target (Requires there to be no target with Combo)

Shambler Tentacles

Shambler Tentacle
Tentacle.png
Stats
HP HP12
Speed Speed1
Resistances
Bleed Bleed20%
Blight Blight20%
Burn Burn20%
Stun Stun30%
Move Move20%
Debuff Debuff10%
LowMediumHigh
Other Attributes
TypesCosmic
Size1
Turns per Round1

A Shambler Tentacle is weak when first summoned. However, it will buff itself with each successful attack, becoming much more dangerous as the fight progresses. A Tentacle also has the ability to heal the Shambler when attacking a target with Combo Combo.

Skill Name Target Ranks DMG CRIT Self Effects
Clapperclaw Blue circle1234.png Yellow circle 1234.png 2-5 10% Gain on hit:
Blockx2
+3 Speed
• +50% DMG
• +5% CRIT
This buff last until End of Combat.
+1 Stress(75%)
Wriggling Feast Blue circle1234.png Yellow circle 1234.png 2-5 10% Requires target Combo
Gain on hit:
Blockx2
• Heal Shambler: +10% HP
+1 Stress
• Add Weak

Strategy

  • Both the Shambler and its Tentacles generate copious amounts of Block Block and Block+ Block+ tokens, making them difficult to kill with regular attacks. However, they are both fairly susceptible to Damage over Time Damage over Time—one or two hits of a DoT skill is usually enough to guarantee a Tentacle's death.
  • Riposte Riposte is effective because of the Shambler's party-wide attacks. Note, however, that at most one instance of Riposte may trigger per attack, so it is generally not worth it to stack Riposte on multiple heroes.
  • Unlike in the first game, it is possible to increase the Flame level while fighting the Shambler in Darkest Dungeon II. Using a few Glimmers of Hope during the encounter can greatly improve the party's chances of success.

Rewards

Defeating the Shambler will increase the Flame to 100 and reward 2 Mastery Points Mastery Points along with one of its unique trinkets. Additionally, the Shambler's Eye may be dropped if an Occultist is in the party.

In Confessions Confessions mode, killing the Shambler will clear Loathing.

Shambler Trinkets

Image Trinket Description
Trinket shambler eyes of the void.png
Eyes of the Void
Indelible
Apply on Hit: If Stress = 5: Bleed5Blight5 Burn5
Gain on Hit: If Stress = 5: +1 Stress
Trinket shambler from beyond.png
From Beyond
Indelible
+10% Deathblow RES per Stress
+10% Debuff RES per Stress
Trinket shambler hierarchy of sights.png
Hierarchy of Sights
Indelible
If Stress >= 5: +15% DMG
If Stress >= 7: +35% DMG
If Stress >= 9: +50% DMG
Trinket shambler unblinking entropy.png
Unblinking Entropy
Indelible
When Stress Damaged: Gain 1 Positive Token

See Also


view
Regional Dreaming General Harvest Child Leviathan Librarian
Cultists Deacon Cardinal Exemplar
Roaming Antiquarian Chirurgeon Collector Death Shambler Exclusive to The Binding Blade DLCWarlord
Secret
Spoilers
Ancient Adversary
The Mountain
Spoilers
The Shackles of Denial Seething Sigh Focused Fault Ravenous Reach Body of Work
Kingdoms
Spoilers
Meat Hook