Ravenous Reach

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Spoiler Tag DD2.png

Ambition's reach forever exceeds its terrible grasp!
~ The Academic

The Ravenous Reach is the final boss of the Ambition Confession of Darkest Dungeon II.

Description

Ravenous Reach is an amalgamation of arms that generates a large amount of Positive Tokens that makes the boss more powerful. It has 3 phases and each of them makes the boss more dangerous in terms of damage and reach.

Infernal torch.png Bastard's Beacon

The Bastard's Beacon is an Infernal Flame that gives the boss an unique modifier.

Unique buffs
+40% Max Icon HP dd2.png
+40% DMG
+2 Icon speed.png
+1 Bleed Duration Dealt
+10% Bleed RES Piercing
Apply on Hit: Bleed3 (10%)
Phase 1:
Ideation Skills: Adjacent Heroes: Add Combo
Phase 2:
Precise Intent Skills: Adjacent Heroes: Add Token torso target.png
Phase 3
Apply on Hit: Add Dd2 token vulnerable.png (15%)
Rumination Skill: Apply additional: Combo, 3 Horror, or Bleed6
Last Grasp Skill: Apply When Moving a Hero: Dd2 token immobilize.pngx2

Skills (Phase 1)

Skill Name Target Ranks DMG CRIT Self Effects
Ideation
Blue circle 123.png Yellow circle 1234.png - - • Add Block+ x3 Only used at Round Start
• Add Combo
+3 Stress
• Random Adjacent Hero: Combo (33%)
Setback
Blue circle 4.png Yellow circle 1234.png 20-30 5%
-
Ignores Stealth
MoveBack 3
If target has Combo:
• Ignores DodgeDodge+
• +100% DMG, Add Stun

Skills (Phase 2)

Skill Name Target Ranks DMG CRIT Self Effects
Precise Intent
Blue circle 3+4.png
or
Blue circle lasso 1+2.png
Yellow circle 1234.png - - • Add Dodge x2 Requires Target has no Token torso target.png
• Add Token torso target.png
• 1 Dd2 token stress.png
Debuff dd2.png: +1 Bleed Received
If Target has Combo:
• Add Dd2 token immobilize.png x3
Teardown
Blue circle lasso full.png Yellow circle 1234.png 6-12 5%
-
Requires Target Token torso target.png

Ignores Stealth
Bleed6

Skills (Phase 3)

Skill Name Target Ranks DMG CRIT Self Effects
Rumination
- - • Add Riposte x2 Apply 1 at random:
• Add Combo (20%) or 3 Horror (40%)or Bleed6 (40%)
Last Grasp
6-12 5% If Target has Combo:
Heal 5% Icon HP dd2.png
• Deals +100% of Bleed as DMG
• Remove all Bleed
If Target has Combo:
MoveShuffle
• Remove all Positive Tokens
Riposte
6-12 5%
-
Bleed6

Strategy

This is a boss who relies on buffing itself with positive tokens. Expect high damage and Knockback 3 on your front fighter during the first phase, damage and bleed to pairs of heroes in the second, and horror, bleed and damage to your whole team during the last phase.

The Highwayman is the ideal counter, able to remove any positive tokens with Highway Robbery (or steal them with the improved version), making him exceptionally useful against all three phases. Additionally, his Double Cross removes Dd2 token blockplus.png in phase 1 and his Tracking Shot not only removes Dd2 token dodge.png in phase 2 but prevents the boss from gaining it for a short time. In phase 3, The Man-At-Arms can remove Dd2 token riposte.png with Bellow. Both have their own source of Dd2 token riposte.png, which is a way to remove Dd2 token blockplus.png/Dd2 token dodge.png from the boss without wasting turns.

The Occultist's Vulnerability Hex can deal with both Dd2 token dodge.png and Dd2 token blockplus.png, and he can heal from any position, which will be very useful against the boss' forced movement abilities. Also useful is the Vestal's Illumination, which either has the same anti-Dd2 token dodge.png effect as Tracking Shot, or can remove any type of positive token, depending on path. The Leper's Break also does a fine impression of Double Cross. These latter two, however, have trouble dealing with being out of position, so keep that in mind before bringing them along.

You can also consider bringing attacks that ignore tokens. The Grave Robber and Duelist have options for ignoring Dd2 token dodge.png and Dd2 token blockplus.png and can use their ample supply of Dd2 token dodge.png to minimize the threat of Ripostes. The Man-At-Arms' Courageous Abandon can potentially deal huge damage in Phase 1, but is tricky to set up. DoT dealers like the Plague Doctor will be useful on phases 1 and 3 since DoTs bypass Dd2 token blockplus.png and only trigger Dd2 token riposte.png once at most, but will want RES piercing for phase 2's 75% resists across the board. The boss will also lose all DoTs between phases, so use Cause of Death as soon as you can. Regular debuffs will be useful on phase 2 and 3, but the boss is very resistant to them in phase 1 (75%).

A particular strategy for phase 1 is to make use of a Sergeant Man-At-Arms or "The General's Dream" trophy to avoid having any of your heroes displaced. This way, the entire battle dynamic changes: instead of having heroes being knocked around, ONLY the frontmost hero will be taking damage, so the other heroes can focus on damaging the boss and supporting the tank. Also note that while the attack ignores Dd2 token dodge.png, the boss still is vulnerable to Dd2 token blind.png. If you choose to bring a Sergeant, consider aiming for the Leviathan trophy "The Undertow", which will heal him every time he resists being moved.

In phase 3, you can use the trinkets Sodden Sweater or Fate's Foreteller and as many sources of Bleed dd2.pngRES as needed to make heroes nearly immune to the boss' attacks. Both Rumination and Riposte will heal the character when they resist the Bleed dd2.png and Last Grasp will likely do less damage than they healed. To maximize your chances of getting these trinkets, you'll want to visit the Lair in the Shroud, and the Hoarder as many times as you can. Keep in mind Fate's Foreteller costs 65Baubles.png!

Team Selection

Bringing heroes who can readily clear or even deny token generation is very strong for this fight, as being able to consistently remove the Block+Block+, DodgeDodge and CritCrit tokens that it creates will both make it much easier to deal damage to the boss and dramatically reduce how much incoming damage you take. During phase 2 and 3 having heroes who can clear BleedBleed or buff Bleed resistance is extremely important, as the easiest way to die in this fights latter phases is through taking on a lot of bleed and being hit to deaths door before having a chance to cure it

Best hero

  • Portraits-highwayman.pngHighwayman Highwayman offers a lot for this fight, bringing great versatility in both his rank and skill selection. In particular he has several very strong ways of clearing tokens in this fight. For the first phase Dd2 ability doublecross.pngDouble Cross will strip away all block tokens generated by it and apply Dd2 token vulnerable.pngVulnerable, making it much less resilient to incoming damage. Phase 2's DodgeDodge token generation can be completely nullified by the mastered version of Dd2 ability trackingshot.pngTracking Shot, making it both far less deadly as it won't be able to convert any Dodge tokens into CritCrit tokens and far easier to deal damage to, as Dodge is its only defense during its second phase. For phase 3 Dd2 ability highwayrobbery.pngHighway Robbery, particularly its Yellowhand variant, can steal its RiposteRiposte tokens, DebuffDebuff its Bleed output and BuffBuff his own every other turn, making it an incredibly efficient way to weaken Phase 3

Good heroes

  • Portraits-plaguedoctor.pngPlague Doctor Plague Doctor is an excellent choice for this fight, bringing a mixture of damage, healing and pre-emptive measurements to help deal with the boss. Due to this bosses multiple actions in Phases 1 and 2 her BlightBlight skills are very efficient for dealing damage, able to quickly chew through its HPHP pool very quickly. Where she truly shines is with her skills Dd2 ability ounceofprevention.pngOunce of Prevention and Dd2 ability battlefieldmedicine.pngBattlefield Medicine, with the former buffing the entire parties DoT resistances by 15%(25% when mastered) and the latter acting as both a heal and a DoT cleanse for one hero, helping to both take them off of Death's DoorDeaths Door and remove any BleedBleed they have built up
  • Portraits-vestal.pngVestal Vestal offers a versatile, support-focused moveset for this fight, sporting a welcome combination of BleedBleed removal, Healing, RegenerationRegen and token removal. The primary skills that Vestal likes to bring for this fight are Skill icon vestal ministration.pngMinistrations, a skill that can cure Bleed from a single target and when mastered BuffBuff their resistance to bleed, Skill icon vestal illumination.pngIllumination, a strong tool for removing and denying DodgeDodge generation on Wanderer or simply removing positive tokens generally with Confessor, and Skill icon vestal divine comfort.pngDivine Comfort, a strong RegenerationRegen skill which can keep the entire party healthy, particularly during the second and third phases of the fight to help counteract the bosses Bleed damage and keep heroes off of Death's DoorDeaths Door. Vestals path choices are very flexible for this fight, with Chaplain able to serve as a strong defensive unit for the first phase with BlockBlock generation, Confessor a powerful unit for clearing positive tokens from the boss and negative tokens from her team, while Wanderer and Seraph offer a more general support and consecration focused moveset


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