The Tangle
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“ | War rewards only resignation. | „ |
~ The Academic |
The Tangle is a region in Darkest Dungeon II.
The Tangle is a primeval forest filled with ruined trenches, barricades, and military encampments. The soldiers of the Lost Battalion, once sent here to hold the line against the cult, found themselves gradually transfixed by thick vines and creeping roots around them. By the time the cult arrived the fortifications, already long overgrown, were completely unmanned.
Cadavers
The primary enemies encountered in the Tangle are the Cadavers.
Enemy | Region | Types | Tiers | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Arbalist | The Tangle | Cadaver | 15 | 1 | 0 | 30% | 30% | 10% | 10% | 10% | 10% | |
![]() Foot Soldier | The Tangle | Cadaver | 17 | 1 | 1 | 30% | 30% | 10% | 50% | 10% | 10% | |
![]() Drummer | The Tangle | Cadaver | 19 | 5 | 0 | 30% | 30% | 10% | 30% | 10% | 20% | |
![]() Bishop | The Tangle | Cadaver | 22 | 2 | 0 | 30% | 30% | 20% | 20% | 20% | 30% | |
![]() Knight | The Tangle | Cadaver | 36 | 0 | 3 | 40% | 20% | 10% | 40% | 40% | 30% | |
![]() Bullseye Barrett | The Tangle | Cadaver | Champion | 20 | 3 | 1 | 40% | 40% | 10% | 10% | 20% | 10% |
![]() Fallen Templar | The Tangle | Cadaver | Champion | 41 | 2 | 3 | 50% | 30% | 10% | 40% | 40% | 30% |
Tap Root | The Tangle | None | Boss, Minion | Invulnerable | 10 | 0 | Immune | Immune | Immune | Immune | Immune | Immune |
![]() Dreaming General | The Tangle | Cadaver | Boss | 185 | 3 | 3 | 50% | 30% | 20% | Immune | Immune | 40% |
Undying Formation
The Drummers of the Lost Battalion still coordinate their undead comrades' actions by giving Order tokens and providing powerful team-wide buffs.
Order
- Enables various powerful area-of-effect attacks.
- Consumed upon use.
- Duration: 1 turn
- Limit: 1
Strategy
- Cadavers enemies tend to have high
HP health and rely on
Block for defense.
Bleed is the only type of Damage over Time inflicted by Cadavers. Likewise they are resistant to
Bleed, somewhat resistant to
Blight, and weak to
Burn.
Drummers boost their allies by granting them
Order tokens as well as making them practically immune to
Move. Killing the Drummer is a high priority.
With enough
Benediction Bishops can resurrect dead allies and deal heavy stress together with removing positive tokens from your team, making them high-priority targets.
Foot Soldiers can generate
Block+ tokens and deal a considerable amount of damage.
DoTs are the most effective way to kill them.
Arbalists are strong damage and stress dealers, but become much less effective in the front ranks.
Unlike other enemies in this game, Knights become stronger when reaching Death's Door.
Related Quirks
Tangle Trinkets
Dreaming General Trinkets
Image | Trinket | Description |
---|---|---|
Reverberating Redoubt
Indelible
Armor
|
Apply to Attacker When Hit: 2 DMG
| |
Footman's Grog
Indelible
|
Narrator Quotes
- When selecting the Tangle as the next region at an Inn:
- "Trenches and tents - the front lines of a war that was never fought."
- "Mud and rain. Resignation and death. This land is truely barren."
- When entering The Tangle:
- "War rewards only resignation."
- When midway through The Tangle:
- "Resigned to the end of things, they waited for death. And still they wait."
- "Emptied of mind and spirit by some existential shock, the poor devils roam aimlessly amidst the trees."
- "These seasoned soldiers were deployed to a winding front meant to prevent the cult's descent from the Mountain."
- "When the cult came, no orders were shouted, no swords were drawn. There was only stupefying horror, and the catatonic lethargy that follows it."
- Arriving at Lost Battalion road battle:
- "They stand guard even now, deathless and dreaming."
- Arriving at The Forgotten Outpost:
- "Slow, vacant, and resigned, the lost battalion shambles on."
- "They had honour once. Now they have nothing at all."
- Arriving at The General's Keep:
- "Within every Keep, a General and his loyal, lumbering guard."
- Fighting Dreaming General:
- "He has retreated, undying, into a dream - and there he must stay."
- "Locked in a nightmare slumber, he is tortured by failures both real, and imagined."
view/edit | |
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Tutorial | The Valley |
Main Regions | The Foetor ![]() ![]() ![]() ![]() ![]() |
Bonus Regions | The Sluice ![]() |
Destination | The Mountain |