The minimap icon for a Resistance Encounter.
Resistance Encounters are combat Nodes appearing in each Region of Darkest Dungeon II. At a Resistance Encounter, the party will have a choice to enter combat with the main faction of the Region, e.g. Fisherfolk in The Shroud or Fanatics in The Sprawl.
Node interactions
Many different factors can influence the choices characters can make at this node, referred to as story choices, the effects will be listed below:
Universal Conditional Node Interactions
Following Node interactions are common across all combat nodes (Resistance encounters, Creature Dens, Oblivion Ingresses, etc)
Condition(s)
|
Interaction(s)
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>= 70
|
- Fight, Enemy: Gain

- Fight, Enemy: Gain

- Fight, Heroes: Gain

- Avoid
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=< 40
|
- Heroes: Gain
, Enemies: Gain 
- Heroes: Gain

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=< 30/Hero =< 25%/Hero >= 7
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Avoid, -10
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Heroes =< 3
|
Heroes: Gain +6% RES, +25% Dmg (Combat)
|
Candle Interactions
Similar to Assistance Encounters, once the Altar of Hope has been completed, new node choices will appear at Resistance Encounters. These cost Candles of Hope but provide very strong buffs for the players
Condition(s)
|
Interaction(s)
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Candles >= 6, Total Party Stress > 10
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All Heroes: -10 Stress
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Candles >= 6, Total Party HP < 50%
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All Heroes: Heal 100%
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Candles >= 6
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All Heroes: Add 2x
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Candles >= 6
|
All Heroes: Add 2x ,
|
Candles >= 6
|
All Heroes: Add
|
Candles >= 6
|
Enemy party: Add , 2x
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Universal Quirk Interactions
Following Quirk Interactions are common across all combat nodes (Resistance encounters, Creature Dens, Oblivion Ingresses, etc)
Quirk
|
Interaction
|
Breacher/Vicious
|
Fight, Hero: Add
|
Unyielding/On Guard
|
Fight, Hero: Add
|
Death Seeker/Martyr
|
Fight, Hero: Add
|
Daredevil
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Fight, Hero: Add , ,
|
Bloodthirsty
|
Fight, Hero: Add ,
|
Shadow Born + =< 30
|
Hero: Gain , Enemies: Gain
|
Tactical Thinker
|
Fight, Enemies: Add 50%
|
Precision Striker
|
Fight, Enemies: Add 50%
|
Quickdraw
|
Fight, Hero: Add
|
Blundering
|
Fight, Hero: Add
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Boisterous/Off Guard
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Fight, Hero: Add
|
Winded
|
Fight, Hero: Add
|
Cowardice/Doomsayer
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Avoid, -15 + Hero: +2
|
Sneaky/Evasive/Slippery/Lazy/Pacifist
|
Avoid
|
Unique Node Interactions
The following Node Interactions are exclusive to Resistance Encounters
Condition(s)
|
Interaction
|
[Faction] Slayer + Are in Respective Region
|
Fight, Hero: Add
|
Hatred of [Faction} + Are in Respective Region
|
Fight, Hero: Add
|
[Region] Tactician + Are in Respective Region
|
Fight, Enemies: Add (50%)
|
Fear of [Faction] + Are in Respective Region
|
Avoid, -15, Hero: +2
|