Corpse (Darkest Dungeon II)
Corpses are the remains left by slain heroes and enemies during battle.
Table of Corpses
Average: | Takes up one enemy slot. |
Large: | Takes up two enemy slots. |
Gigantic: | Takes up three enemy slots. |
Unimaginable: | Takes up all enemy slots. No enemy leaves behind a corpse of this size. |
Note: Shambler Tentacles, Weapon Racks, Spiked Barricades, Sacrificials and Cabin Boys are the only non-boss enemies that do not leave behind corpses. A full list of enemies that don't leave corpses can be found later in the article, however it contains spoilers. Read at your own peril.
Dealing with corpses
Nearly every enemy in Darkest Dungeon II leaves behind a corpse which takes up a slot on the enemy party. This cannot be prevented with Damage Over Time or Critical Hits like in the previous game (however, the Murder Weapon trinket exclusive to the Academic's Study node can prevent a corpse from appearing if the effect triggers on a killing blow). As a result of the disruptive nature corpses have, as well as the interactions some enemies have with them it is heavily advisable to bring skills or combat items that clear corpses.
Corpse clear
There are several methods of clearing corpses in Darkest Dungeon II, below are listed all the methods.
Hero skills
Magnesium Rain
Dead of Night
Purge
Daemon's Pull
Fester
Combat items
Trophies
Trinkets
Murder Weapon
Note: This is more of a rare case, as this trinket doesn't directly target or clear corpses by itself, however it can prevent corpses from appearing if its effect triggers from an attack that would've killed the enemy normally.
Enemy interactions with corpses
Creature Den
Main Article: Carrion Eater
Carrion Eaters can consume ally corpses with Necrophagia to give themselves 2 Block+ and evolve into the more dangerous Carrion Devourer.
Main Article: Carrion Devourer
Carrion Devourers are the evolved form of Carrion Eaters and will also consume ally corpses with Necrophagia, giving themselves 2 Block, Crit and healing 50% of their HP from it.
Fanatics
Main Article: Immolatist
The Immolatist can use Funeral Pyre on an ally corpse to destroy it, giving herself 1 Death Armor, 25% to apply a Strength token for herself and her allies and healing the party for 50%.
Main Article: Her Ladyship
Her Ladyship has a stronger version of Funeral Pyre, which on top of the usual effects has a 50% of applying a Dodge token for herself and her allies.
The Lost Battalion
Main Article: Bishop
The Bishop is capable of reviving Cadaver enemies with Serve Once More as long as it has 2 Benediction tokens and a corpse is present.
Plague Eaters
Main Article: Dinner Cart
The Dinner Cart will consume any corpses in its party, healing for 50% of its hp, giving itself a Corpulent token and transferring any dots from the corpse onto itself. It can also use the Regurgitate skill, which creates a corpse it or other Plague Eaters can eat.
Main Article: Lord
The Lord will consume any corpses in its party, healing for 50% of its hp, giving itself a Corpulent token and transferring any dots from the corpse onto itself.
Main Article: Lady
The Lady will consume any corpses in its party, healing for 50% of its hp, giving itself a Corpulent token and transferring any dots from the corpse onto itself.
The Corpse Light
Main Article: The Corpse Light
When using this flame, corpses have a 66% chance to turn into a Carrion Eater at the end of the round.
Carrion Eaters spawned this way do not leave behind corpses.
Corpse properties
Unlike in the previous game, corpses inherit resistances from the enemies they came from and have unique health values based on the target that was slain instead of having a fixed amount of HP based on the size of the corpse. Enemy corpses can also be affected by battle modifiers, such as Sturdy or Hale, which respectively grants them more HP or increased resists.
Full list of enemies that don't leave behind corpses (spoilers)
Shambler Tentacle
Weapon Rack
Spiked Barricade
Sacrifical
Cabin Boy
Librarian
Dreaming General
Leviathan
Leviathan's Hand
Chirurgeon
The Collector
Collected Highwayman
Collected Man-at-arms
Collected Vestal
Warlord
Death
Latch of Regret
Bolt of Lamentation
Padlock of Wasting
Shackle of Despair
Lung (Front)
Seething Sigh
Lung (Back)
Focused Fault
Ravenous Reach
Body of Work (All phases)
Proclaimer
Gallery
Shared corpse for Shrine of Reflection combats
Shared corpse for one-slot Creature Den enemies
Cardinal's corpse
Deacon's corpse
Exemplar's corpse
Pit Fighter's corpse
Shared corpse for one slot Lost Battalion enemies
Knight/Fallen Templar's corpse
Shared corpse for one-slot Plague Eater enemies
Dinner Cart's corpse
Lord's Corpse
Shared corpse for one-slot Fisherfolk enemies
Docker's corpse
Woodsman's corpse
Ghoul's corpse
Chirurgeon's corpse
Implication's corpse
Shambler's corpse
Swine Brute/Wilbur's corpse
Spearman/Swordsman's corpse
Note: Enemy corpses are mirrored in-game.
Trivia
Despite the fight ending when it dies, the Harvest Child spawns a corpse. This corpse has 5 HP and uses the same corpse sprite as heroes.
The corpses of Harvest Child and Black Phillip have abnormally low HP, having only 5 HP.