The Hull Keeper

From Darkest Dungeon Wiki
Jump to navigation Jump to search
The Hull Keeper
Hull keeper.png
Stats
HP HP24
Speed Speed5
Death Armor Death Armor2
Resistances
Bleed Bleed50%
Blight Blight40%
Burn Burn30%
Stun Stun20%
Move Move10%
Debuff Debuff20%
LowMediumHigh
Other Attributes
TypesFisherfolk
Size1
Turns per Round1

The Hull Keeper is an elite Fisherfolk enemy found in Darkest Dungeon II encountered only in The Shroud.

Description

The Hull Keeper is unique in that it is an elite enemy, replacing and upgrading the Bosun. It retains all of the regular Bosun's skills, however they are stronger, as well as having a unique move from Bosuns. Visually, it resembles a Bosun except for a vest and special hat.

Combat Skills

Skill Name Target Ranks DMG CRIT Self Effects
Spearfishing Blue circle 12.png Yellow circle 34.png 4-8 10% - MovePull 2
Heave Ho! Blue circle 34.png Yellow circle 12.png 4-8 15% - MoveKnockback 2
Sodden Rigging
Cooldown 1
Blue circle1234.png Yellow circle 23.png 2-5 5% - Stun, Vulnerable
+1 Stress +1 Stress(25%)
Debuff: -10% Move RES
Riptide Blue circle lasso full.png Yellow circle 234.png 2-4 5% - Can only be used once per battle
Add Token barnacle.png (50%)
Debuff: +1 Bleed Duration received

Strategy

The Hull Keeper is essentially a stronger version of the Bosun, and as you'd expect, it should be dealt with in the same way as a regular Bosun, albeit with more care for their higher damage and strength. Spearfishing and Heave Ho will deal hefty damage while disrupting your party, while Sodden Rigging, if the Hull Keeper strays to the middle of the enemy ranks, will inflict heavy damage to the player through debuffs and stress. Riptide, meanwhile, will help wreck your team through excess bleed and barnacle application, as well as synergizing well with his forced movement skills.

Having a party prepared for dancing around the ranks is helpful against Hull Keepers, although moving more may aggravate the Barnacles more than you can handle. Move Resist would, of course, be helpful against them, to protect against the Heave Ho! and Spearfishing disrupting your team. Moving it is valuable if you're scared of Sodden Rigging and Riptide, by dragging it to the first rank. However, this will force it to continually use Heave Ho!, so do with that what you will.

It's generally worth it to deal with the other enemies before the Hull Keeper, as the other enemies will irritate the natural disruption ability that Hull Keeper can inflict, as well as the Hull Keeper having two Death Armor Death Armor tokens means, without a source of Execution Execution, it will take 2 instances of damage (either direct or DoT) after he enters Death's Door Death's Door in order to land a Deathblow. Clearing out the other enemies will generally leave the Hull Keeper defenseless.


view
Shared Creatures

Carrion Devourer Carrion Eater Gander Rabid Gnasher Spitter Webber
Gaunts
Lost Soul Patient Urchin Widow Woodsman
Pillagers
Firemouth Implication Mongrel Pillager Crackshot Pillager Hatchetman
Military
Spearman Spiked Barricade Swordsman Weapon Rack
Cultists
Altar Cherub Evangelist Herald
No Type
Ghoul

The Tangle Arbalist Bishop Bullseye Barrett Drummer Fallen Templar Foot Soldier Knight
The Sprawl Flayer Her Ladyship Immolatist Masterful Kinred Pit Fighter Sacrificial Shaman Whipper
The Shroud Admiral Marsh Bosun Cabin Boy Captain Docker Fish Monger The Hull Keeper Wharf Rat
The Foetor Black Phillip Butcher Dinner Cart Lady Livestock Lord Maid Tohno the Carver
The Sluice Swine Brute Swine Skiver Fulgore Swine Skulker Wilbur