Cherub
Cherub | |
---|---|
Stats | |
HP | 14 |
Speed | 8 |
Resistances | |
Bleed | 20% |
Blight | 20% |
Burn | 20% |
Stun | 10% |
Move | 10% |
Debuff | 20% |
Low ▪ Medium ▪ High | |
Other Attributes | |
Types | Cosmic, Cultist |
Size | 1 |
Turns per Round | 1 |
Permanent Condition(s) | |
Description
The Cherub is an enemy in Darkest Dungeon II encountered in all regions at Oblivion's Rampart and Oblivion's Ingress.
Skills
Notes
- Cherubs will only generate tokens if a Cardinal, Deacon or Exemplar is present, which are the only enemies that can be targeted with the Worship skill.
Strategy
Cherubs are effectively the fodder of the Cultists, posing little threat on their own, but are very capable of disrupting the flow of combat through debuffs such as Blind, Weak and Horror. In standard Cultist encounters they should typically be a lower priority then enemies such as Evangelists, but when paired with the stronger Cultists such as Deacons, Cardinals or the Exemplar, they should be focused alongside any other enemy who can generate Worship tokens. Their low Health pools and poor resistances should make them go down relatively easily, but their permanent Dodge on spawn as well as their ability to generate it afterwards can make them more difficult to take down. Pulling them to the front ranks will force them to use Brisk Bedevilment, a much weaker skill to take them out of harms way