Cherub

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Cherub
Cherub.png
Stats
HP HP14
Speed Speed8
Resistances
Bleed Bleed20%
Blight Blight20%
Burn Burn20%
Stun Stun10%
Move Move10%
Debuff Debuff20%
LowMediumHigh
Other Attributes
TypesCosmic, Cultist
Size1
Turns per Round1
Permanent Condition(s)
Combat Start:
Dodge+x2

Description

The Cherub is an enemy in Darkest Dungeon II encountered in all regions at Oblivion's Rampart and Oblivion's Ingress.

Skills

Skill Name Target Ranks DMG CRIT Self Effects
Enfeebling Miasma
Cooldown 1
Blue circle 34.png Yellow circle 34.png 1-2 5% Worship Weakx2
+1 Stress (25%)
Sightless Miasma
Cooldown 1
Blue circle 12.png Yellow circle 34.png 1-2 5% Worship Blind
+1 Stress (25%)
Face Your Confession
Cooldown 2
Blue circle 12.png Yellow circle 34.png - - Worship
Dodge+
Horror (75% of +1 Stress on turn start)
Brisk Bedevilment Blue circle 34.png Yellow circle 12.png 1-2 5% MoveBack 1
Worship (33%)
-
Worship* Yellow circle 1234.png
Only bosses
Yellow circle 1234.png - - Only used when self has Worshipx2
• Remove 2 Worship

Worship
Heal 25% HP
• Remove Damage over Time

Notes

  • Cherubs will only generate Worship tokens if a Cardinal, Deacon or Exemplar is present, which are the only enemies that can be targeted with the Worship skill.

Strategy

Cherubs are effectively the fodder of the Cultists, posing little threat on their own, but are very capable of disrupting the flow of combat through debuffs such as BlindBlind, WeakWeak and HorrorHorror. In standard Cultist encounters they should typically be a lower priority then enemies such as Evangelists, but when paired with the stronger Cultists such as Deacons, Cardinals or the Exemplar, they should be focused alongside any other enemy who can generate WorshipWorship tokens. Their low HPHealth pools and poor resistances should make them go down relatively easily, but their permanent DodgeDodge on spawn as well as their ability to generate it afterwards can make them more difficult to take down. MovePulling them to the front ranks will force them to use Brisk Bedevilment, a much weaker skill to take them out of harms way


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Shared Creatures

Carrion Devourer Carrion Eater Gander Rabid Gnasher Spitter Webber
Gaunts
Lost Soul Patient Urchin Widow Woodsman
Pillagers
Firemouth Implication Mongrel Pillager Crackshot Pillager Hatchetman
Military
Spearman Spiked Barricade Swordsman Weapon Rack
Cultists
Altar Cherub Evangelist Herald
No Type
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